Fleshed out Animation Editor's chooser screen, added lots of example animation PBS files

This commit is contained in:
Maruno17
2023-11-30 22:16:42 +00:00
parent 5553218507
commit b69f1fc5a6
241 changed files with 24533 additions and 104 deletions

View File

@@ -0,0 +1,376 @@
# See the documentation on the wiki to learn how to edit this file.
#-------------------------------
[Move,SPIKECANNON]
Name = SPIKECANNON
<User>
SetX = 0,128
SetY = 0,224
<Target>
SetX = 0,384
SetY = 0,96
<Particle 2>
Graphic = poison3
Focus = UserAndTarget
SetX = 0,147
SetY = 0,211
SetVisible = 0,true
SetX = 1,217
SetY = 1,179
SetX = 2,294
SetY = 2,135
SetX = 3,358
SetY = 3,110
SetY = 4,104
SetX = 5,364
SetY = 5,123
<Particle 3>
Graphic = poison3
Focus = UserAndTarget
SetVisible = 0,true
SetX = 1,160
SetY = 1,198
SetX = 2,211
SetY = 2,173
SetX = 3,262
SetY = 3,142
SetX = 4,345
SetY = 4,148
SetX = 5,320
SetY = 5,104
<Particle 4>
Graphic = poison3
Focus = UserAndTarget
SetVisible = 0,true
SetX = 2,217
SetY = 2,205
SetX = 3,268
SetY = 3,179
SetX = 4,281
SetY = 4,129
SetX = 5,371
SetY = 5,110
SetOpacity = 5,50
<Particle 5>
Graphic = poison3
Focus = UserAndTarget
SetVisible = 0,true
SetX = 2,153
SetY = 2,192
SetX = 3,198
SetY = 3,167
SetX = 4,371
SetY = 4,85
SetOpacity = 4,50
SetX = 5,332
SetY = 5,91
<Particle 6>
Graphic = poison3
Focus = UserAndTarget
SetVisible = 0,true
SetX = 3,364
SetY = 3,98
SetOpacity = 3,50
<SE>
Play = 0,Slash10,80,100
Play = 2,Slash10,80,100
Play = 4,Slash10,80,100
#-------------------------------
[Move,SPIKECANNON,1]
Name = Spike Cannon hit 2
<User>
SetX = 0,128
SetY = 0,224
<Target>
SetX = 0,384
SetY = 0,96
<Particle 6>
Graphic = poison3
Focus = UserAndTarget
SetVisible = 0,true
SetX = 3,364
SetY = 3,98
SetOpacity = 3,50
<Particle 2>
Graphic = poison3
Focus = UserAndTarget
SetX = 0,147
SetY = 0,211
SetVisible = 0,true
SetX = 1,217
SetY = 1,179
SetX = 2,294
SetY = 2,135
SetX = 3,358
SetY = 3,110
SetY = 4,104
SetX = 5,364
SetY = 5,123
<Particle 3>
Graphic = poison3
Focus = UserAndTarget
SetVisible = 0,true
SetX = 1,160
SetY = 1,198
SetX = 2,211
SetY = 2,173
SetX = 3,262
SetY = 3,142
SetX = 4,345
SetY = 4,148
SetX = 5,320
SetY = 5,104
<Particle 4>
Graphic = poison3
Focus = UserAndTarget
SetVisible = 0,true
SetX = 2,217
SetY = 2,205
SetX = 3,268
SetY = 3,179
SetX = 4,281
SetY = 4,129
SetX = 5,371
SetY = 5,110
SetOpacity = 5,50
<Particle 5>
Graphic = poison3
Focus = UserAndTarget
SetVisible = 0,true
SetX = 2,153
SetY = 2,192
SetX = 3,198
SetY = 3,167
SetX = 4,371
SetY = 4,85
SetOpacity = 4,50
SetX = 5,332
SetY = 5,91
<SE>
Play = 0,Slash10,80,100
Play = 2,Slash10,80,100
Play = 4,Slash10,80,100
#-------------------------------
[Move,SPIKECANNON,2]
Name = Spike Cannon hit 3
<User>
SetX = 0,128
SetY = 0,224
<Target>
SetX = 0,384
SetY = 0,96
<Particle 5>
Graphic = poison3
Focus = UserAndTarget
SetVisible = 0,true
SetX = 2,153
SetY = 2,192
SetX = 3,198
SetY = 3,167
SetX = 4,371
SetY = 4,85
SetOpacity = 4,50
SetX = 5,332
SetY = 5,91
<Particle 6>
Graphic = poison3
Focus = UserAndTarget
SetVisible = 0,true
SetX = 3,364
SetY = 3,98
SetOpacity = 3,50
<Particle 2>
Graphic = poison3
Focus = UserAndTarget
SetX = 0,147
SetY = 0,211
SetVisible = 0,true
SetX = 1,217
SetY = 1,179
SetX = 2,294
SetY = 2,135
SetX = 3,358
SetY = 3,110
SetY = 4,104
SetX = 5,364
SetY = 5,123
<Particle 3>
Graphic = poison3
Focus = UserAndTarget
SetVisible = 0,true
SetX = 1,160
SetY = 1,198
SetX = 2,211
SetY = 2,173
SetX = 3,262
SetY = 3,142
SetX = 4,345
SetY = 4,148
SetX = 5,320
SetY = 5,104
<Particle 4>
Graphic = poison3
Focus = UserAndTarget
SetVisible = 0,true
SetX = 2,217
SetY = 2,205
SetX = 3,268
SetY = 3,179
SetX = 4,281
SetY = 4,129
SetX = 5,371
SetY = 5,110
SetOpacity = 5,50
<SE>
Play = 0,Slash10,80,100
Play = 2,Slash10,80,100
Play = 4,Slash10,80,100
#-------------------------------
[Move,SPIKECANNON,3]
Name = Spike Cannon hit 4
<User>
SetX = 0,128
SetY = 0,224
<Target>
SetX = 0,384
SetY = 0,96
<Particle 4>
Graphic = poison3
Focus = UserAndTarget
SetVisible = 0,true
SetX = 2,217
SetY = 2,205
SetX = 3,268
SetY = 3,179
SetX = 4,281
SetY = 4,129
SetX = 5,371
SetY = 5,110
SetOpacity = 5,50
<Particle 5>
Graphic = poison3
Focus = UserAndTarget
SetVisible = 0,true
SetX = 2,153
SetY = 2,192
SetX = 3,198
SetY = 3,167
SetX = 4,371
SetY = 4,85
SetOpacity = 4,50
SetX = 5,332
SetY = 5,91
<Particle 6>
Graphic = poison3
Focus = UserAndTarget
SetVisible = 0,true
SetX = 3,364
SetY = 3,98
SetOpacity = 3,50
<Particle 2>
Graphic = poison3
Focus = UserAndTarget
SetX = 0,147
SetY = 0,211
SetVisible = 0,true
SetX = 1,217
SetY = 1,179
SetX = 2,294
SetY = 2,135
SetX = 3,358
SetY = 3,110
SetY = 4,104
SetX = 5,364
SetY = 5,123
<Particle 3>
Graphic = poison3
Focus = UserAndTarget
SetVisible = 0,true
SetX = 1,160
SetY = 1,198
SetX = 2,211
SetY = 2,173
SetX = 3,262
SetY = 3,142
SetX = 4,345
SetY = 4,148
SetX = 5,320
SetY = 5,104
<SE>
Play = 0,Slash10,80,100
Play = 2,Slash10,80,100
Play = 4,Slash10,80,100
#-------------------------------
[Move,SPIKECANNON,4]
Name = Spike Cannon hit 5
<User>
SetX = 0,128
SetY = 0,224
<Target>
SetX = 0,384
SetY = 0,96
<Particle 3>
Graphic = poison3
Focus = UserAndTarget
SetVisible = 0,true
SetX = 1,160
SetY = 1,198
SetX = 2,211
SetY = 2,173
SetX = 3,262
SetY = 3,142
SetX = 4,345
SetY = 4,148
SetX = 5,320
SetY = 5,104
<Particle 4>
Graphic = poison3
Focus = UserAndTarget
SetVisible = 0,true
SetX = 2,217
SetY = 2,205
SetX = 3,268
SetY = 3,179
SetX = 4,281
SetY = 4,129
SetX = 5,371
SetY = 5,110
SetOpacity = 5,50
<Particle 5>
Graphic = poison3
Focus = UserAndTarget
SetVisible = 0,true
SetX = 2,153
SetY = 2,192
SetX = 3,198
SetY = 3,167
SetX = 4,371
SetY = 4,85
SetOpacity = 4,50
SetX = 5,332
SetY = 5,91
<Particle 6>
Graphic = poison3
Focus = UserAndTarget
SetVisible = 0,true
SetX = 3,364
SetY = 3,98
SetOpacity = 3,50
<Particle 2>
Graphic = poison3
Focus = UserAndTarget
SetX = 0,147
SetY = 0,211
SetVisible = 0,true
SetX = 1,217
SetY = 1,179
SetX = 2,294
SetY = 2,135
SetX = 3,358
SetY = 3,110
SetY = 4,104
SetX = 5,364
SetY = 5,123
<SE>
Play = 0,Slash10,80,100
Play = 2,Slash10,80,100
Play = 4,Slash10,80,100