mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-09 14:14:59 +00:00
Rewrote BP Shop code, tidied PC menu code, fixed message display bug involving instant speed and \wtnp, fixed mail vanishing bug, tweaks to other rewritten UI
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@@ -544,7 +544,7 @@ class UI::BagVisuals < UI::BaseVisuals
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use_type = item_data.field_use
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# TODO: If @mode == :choose_item_in_battle, also check for item usage on a
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# battler.
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return if !pbCanUseOnPokemon?(item)
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return if !pbCanUseItemOnPokemon?(item)
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icon_x = 0
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icon_y = 0
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icon_size = [@bitmaps[:party_icons].height, @bitmaps[:party_icons].height]
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@@ -710,6 +710,8 @@ class UI::BagVisuals < UI::BaseVisuals
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return update_interaction_choose_item(Input::USE)
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elsif Input.trigger?(Input::BACK)
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return update_interaction_choose_item(Input::BACK)
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elsif Input.trigger?(Input::ACTION)
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return update_interaction_choose_item(Input::ACTION)
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end
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return nil
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end
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@@ -723,6 +725,13 @@ class UI::BagVisuals < UI::BaseVisuals
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end
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pbPlayDecisionSE
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return :chosen
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when Input::ACTION
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if item && @pocket == :Machines
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pbPlayDecisionSE
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@show_move_details = !@show_move_details
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refresh_move_details
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refresh_input_indicators
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end
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when Input::BACK
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pbPlayCloseMenuSE
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return :quit
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@@ -974,7 +983,7 @@ UIActionHandlers.add(UI::Bag::SCREEN_ID, :debug, {
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:effect => proc { |screen|
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command = 0
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loop do
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command = screen.show_choice_message(
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command = screen.show_menu(
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_INTL("Do what with {1}?", screen.item.name),
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[_INTL("Change quantity"), _INTL("Make Mystery Gift"), _INTL("Cancel")], command)
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case command
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@@ -1076,3 +1085,38 @@ MenuHandlers.add(:bag_screen_interact, :cancel, {
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"name" => _INTL("Cancel"),
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"order" => 9999
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})
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#===============================================================================
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# Methods for choosing an item from the Bag.
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#===============================================================================
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def pbChooseItem(game_variable = 0, *args)
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ret = nil
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pbFadeOutIn do
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bag_screen = UI::Bag.new($bag, mode: :choose_item)
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ret = bag_screen.choose_item
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end
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$game_variables[game_variable] = ret || :NONE if game_variable > 0
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return ret
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end
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def pbChooseApricorn(game_variable = 0)
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ret = nil
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pbFadeOutIn do
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bag_screen = UI::Bag.new($bag, mode: :choose_item)
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bag_screen.set_filter_proc(proc { |item| GameData::Item.get(item).is_apricorn? })
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ret = bag_screen.choose_item
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end
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$game_variables[game_variable] = ret || :NONE if game_variable > 0
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return ret
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end
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def pbChooseFossil(game_variable = 0)
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ret = nil
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pbFadeOutIn do
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bag_screen = UI::Bag.new($bag, mode: :choose_item)
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bag_screen.set_filter_proc(proc { |item| GameData::Item.get(item).is_fossil? })
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ret = bag_screen.choose_item
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end
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$game_variables[game_variable] = ret || :NONE if game_variable > 0
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return ret
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end
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