mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-01-22 22:36:03 +00:00
Rewrote BP Shop code, tidied PC menu code, fixed message display bug involving instant speed and \wtnp, fixed mail vanishing bug, tweaks to other rewritten UI
This commit is contained in:
@@ -724,7 +724,7 @@ class PokemonParty_Scene
|
||||
screen = PokemonBagScreen.new(scene, bag)
|
||||
ret = screen.pbChooseItemScreen(proc { |item|
|
||||
itm = GameData::Item.get(item)
|
||||
next false if !pbCanUseOnPokemon?(itm)
|
||||
next false if !pbCanUseItemOnPokemon?(itm)
|
||||
next false if pokemon.hyper_mode && !GameData::Item.get(item)&.is_scent?
|
||||
if itm.is_machine?
|
||||
move = itm.move
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
=begin
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
@@ -703,3 +704,4 @@ class PokemonBagScreen
|
||||
@scene.pbEndScene
|
||||
end
|
||||
end
|
||||
=end
|
||||
|
||||
508
Data/Scripts/016c_UI_old/021_UI_old_BattlePointShop.rb
Normal file
508
Data/Scripts/016c_UI_old/021_UI_old_BattlePointShop.rb
Normal file
@@ -0,0 +1,508 @@
|
||||
=begin
|
||||
#===============================================================================
|
||||
# Abstraction layer for Pokemon Essentials.
|
||||
#===============================================================================
|
||||
class BattlePointShopAdapter
|
||||
def getBP
|
||||
return $player.battle_points
|
||||
end
|
||||
|
||||
def getBPString
|
||||
return _INTL("{1} BP", $player.battle_points.to_s_formatted)
|
||||
end
|
||||
|
||||
def setBP(value)
|
||||
$player.battle_points = value
|
||||
end
|
||||
|
||||
def getInventory
|
||||
return $bag
|
||||
end
|
||||
|
||||
def getName(item)
|
||||
return GameData::Item.get(item).portion_name
|
||||
end
|
||||
|
||||
def getNamePlural(item)
|
||||
return GameData::Item.get(item).portion_name_plural
|
||||
end
|
||||
|
||||
def getDisplayName(item)
|
||||
item_name = GameData::Item.get(item).name
|
||||
if GameData::Item.get(item).is_machine?
|
||||
machine = GameData::Item.get(item).move
|
||||
item_name = _INTL("{1} {2}", item_name, GameData::Move.get(machine).name)
|
||||
end
|
||||
return item_name
|
||||
end
|
||||
|
||||
def getDisplayNamePlural(item)
|
||||
item_name_plural = GameData::Item.get(item).name_plural
|
||||
if GameData::Item.get(item).is_machine?
|
||||
machine = GameData::Item.get(item).move
|
||||
item_name_plural = _INTL("{1} {2}", item_name_plural, GameData::Move.get(machine).name)
|
||||
end
|
||||
return item_name_plural
|
||||
end
|
||||
|
||||
def getDescription(item)
|
||||
return GameData::Item.get(item).description
|
||||
end
|
||||
|
||||
def getItemIcon(item)
|
||||
return (item) ? GameData::Item.icon_filename(item) : nil
|
||||
end
|
||||
|
||||
# Unused
|
||||
def getItemIconRect(_item)
|
||||
return Rect.new(0, 0, 48, 48)
|
||||
end
|
||||
|
||||
def getQuantity(item)
|
||||
return $bag.quantity(item)
|
||||
end
|
||||
|
||||
def showQuantity?(item)
|
||||
return !GameData::Item.get(item).is_important?
|
||||
end
|
||||
|
||||
def getPrice(item)
|
||||
if $game_temp.mart_prices && $game_temp.mart_prices[item]
|
||||
if $game_temp.mart_prices[item][0] > 0
|
||||
return $game_temp.mart_prices[item][0]
|
||||
end
|
||||
end
|
||||
return GameData::Item.get(item).bp_price
|
||||
end
|
||||
|
||||
def getDisplayPrice(item, selling = false)
|
||||
price = getPrice(item).to_s_formatted
|
||||
return _INTL("{1} BP", price)
|
||||
end
|
||||
|
||||
def addItem(item)
|
||||
return $bag.add(item)
|
||||
end
|
||||
|
||||
def removeItem(item)
|
||||
return $bag.remove(item)
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
# Battle Point Shop.
|
||||
#===============================================================================
|
||||
class Window_BattlePointShop < Window_DrawableCommand
|
||||
def initialize(stock, adapter, x, y, width, height, viewport = nil)
|
||||
@stock = stock
|
||||
@adapter = adapter
|
||||
super(x, y, width, height, viewport)
|
||||
@selarrow = AnimatedBitmap.new("Graphics/UI/Mart/cursor")
|
||||
@baseColor = Color.new(88, 88, 80)
|
||||
@shadowColor = Color.new(168, 184, 184)
|
||||
self.windowskin = nil
|
||||
end
|
||||
|
||||
def itemCount
|
||||
return @stock.length + 1
|
||||
end
|
||||
|
||||
def item
|
||||
return (self.index >= @stock.length) ? nil : @stock[self.index]
|
||||
end
|
||||
|
||||
def drawItem(index, count, rect)
|
||||
textpos = []
|
||||
rect = drawCursor(index, rect)
|
||||
ypos = rect.y
|
||||
if index == count - 1
|
||||
textpos.push([_INTL("CANCEL"), rect.x, ypos + 2, :left, self.baseColor, self.shadowColor])
|
||||
else
|
||||
item = @stock[index]
|
||||
itemname = @adapter.getDisplayName(item)
|
||||
qty = @adapter.getDisplayPrice(item)
|
||||
sizeQty = self.contents.text_size(qty).width
|
||||
xQty = rect.x + rect.width - sizeQty - 2 - 16
|
||||
textpos.push([itemname, rect.x, ypos + 2, :left, self.baseColor, self.shadowColor])
|
||||
textpos.push([qty, xQty, ypos + 2, :left, self.baseColor, self.shadowColor])
|
||||
end
|
||||
pbDrawTextPositions(self.contents, textpos)
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class BattlePointShop_Scene
|
||||
def update
|
||||
pbUpdateSpriteHash(@sprites)
|
||||
@subscene&.pbUpdate
|
||||
end
|
||||
|
||||
def pbRefresh
|
||||
if @subscene
|
||||
@subscene.pbRefresh
|
||||
else
|
||||
itemwindow = @sprites["itemwindow"]
|
||||
@sprites["icon"].item = itemwindow.item
|
||||
@sprites["itemtextwindow"].text =
|
||||
(itemwindow.item) ? @adapter.getDescription(itemwindow.item) : _INTL("Quit shopping.")
|
||||
@sprites["qtywindow"].visible = !itemwindow.item.nil?
|
||||
@sprites["qtywindow"].text = _INTL("In Bag:<r>{1}", @adapter.getQuantity(itemwindow.item))
|
||||
@sprites["qtywindow"].y = Graphics.height - 102 - @sprites["qtywindow"].height
|
||||
itemwindow.refresh
|
||||
end
|
||||
@sprites["battlepointwindow"].text = _INTL("Battle Points:\n<r>{1}", @adapter.getBPString)
|
||||
end
|
||||
|
||||
def pbStartScene(stock, adapter)
|
||||
# Scroll right before showing screen
|
||||
pbScrollMap(6, 5, 5)
|
||||
@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
|
||||
@viewport.z = 99999
|
||||
@stock = stock
|
||||
@adapter = adapter
|
||||
@sprites = {}
|
||||
@sprites["background"] = IconSprite.new(0, 0, @viewport)
|
||||
@sprites["background"].setBitmap("Graphics/UI/Mart/bg")
|
||||
@sprites["icon"] = ItemIconSprite.new(36, Graphics.height - 50, nil, @viewport)
|
||||
winAdapter = BattlePointShopAdapter.new
|
||||
@sprites["itemwindow"] = Window_BattlePointShop.new(
|
||||
stock, winAdapter, Graphics.width - 316 - 16, 10, 330 + 16, Graphics.height - 124
|
||||
)
|
||||
@sprites["itemwindow"].viewport = @viewport
|
||||
@sprites["itemwindow"].index = 0
|
||||
@sprites["itemwindow"].refresh
|
||||
@sprites["itemtextwindow"] = Window_UnformattedTextPokemon.newWithSize(
|
||||
"", 64, Graphics.height - 96 - 16, Graphics.width - 64, 128, @viewport
|
||||
)
|
||||
pbPrepareWindow(@sprites["itemtextwindow"])
|
||||
@sprites["itemtextwindow"].baseColor = Color.new(248, 248, 248)
|
||||
@sprites["itemtextwindow"].shadowColor = Color.new(0, 0, 0)
|
||||
@sprites["itemtextwindow"].windowskin = nil
|
||||
@sprites["helpwindow"] = Window_AdvancedTextPokemon.new("")
|
||||
pbPrepareWindow(@sprites["helpwindow"])
|
||||
@sprites["helpwindow"].visible = false
|
||||
@sprites["helpwindow"].viewport = @viewport
|
||||
pbBottomLeftLines(@sprites["helpwindow"], 1)
|
||||
@sprites["battlepointwindow"] = Window_AdvancedTextPokemon.new("")
|
||||
pbPrepareWindow(@sprites["battlepointwindow"])
|
||||
@sprites["battlepointwindow"].setSkin("Graphics/Windowskins/goldskin")
|
||||
@sprites["battlepointwindow"].visible = true
|
||||
@sprites["battlepointwindow"].viewport = @viewport
|
||||
@sprites["battlepointwindow"].x = 0
|
||||
@sprites["battlepointwindow"].y = 0
|
||||
@sprites["battlepointwindow"].width = 190
|
||||
@sprites["battlepointwindow"].height = 96
|
||||
@sprites["battlepointwindow"].baseColor = Color.new(88, 88, 80)
|
||||
@sprites["battlepointwindow"].shadowColor = Color.new(168, 184, 184)
|
||||
@sprites["qtywindow"] = Window_AdvancedTextPokemon.new("")
|
||||
pbPrepareWindow(@sprites["qtywindow"])
|
||||
@sprites["qtywindow"].setSkin("Graphics/Windowskins/goldskin")
|
||||
@sprites["qtywindow"].viewport = @viewport
|
||||
@sprites["qtywindow"].width = 190
|
||||
@sprites["qtywindow"].height = 64
|
||||
@sprites["qtywindow"].baseColor = Color.new(88, 88, 80)
|
||||
@sprites["qtywindow"].shadowColor = Color.new(168, 184, 184)
|
||||
@sprites["qtywindow"].text = _INTL("In Bag:<r>{1}", @adapter.getQuantity(@sprites["itemwindow"].item))
|
||||
@sprites["qtywindow"].y = Graphics.height - 102 - @sprites["qtywindow"].height
|
||||
pbDeactivateWindows(@sprites)
|
||||
pbRefresh
|
||||
Graphics.frame_reset
|
||||
end
|
||||
|
||||
def pbEndScene
|
||||
pbDisposeSpriteHash(@sprites)
|
||||
@viewport.dispose
|
||||
# Scroll left after showing screen
|
||||
pbScrollMap(4, 5, 5)
|
||||
end
|
||||
|
||||
def pbPrepareWindow(window)
|
||||
window.visible = true
|
||||
window.letterbyletter = false
|
||||
end
|
||||
|
||||
def pbShowBattlePoints
|
||||
pbRefresh
|
||||
@sprites["battlepointwindow"].visible = true
|
||||
end
|
||||
|
||||
def pbHideBattlePoints
|
||||
pbRefresh
|
||||
@sprites["battlepointwindow"].visible = false
|
||||
end
|
||||
|
||||
def pbShowQuantity
|
||||
pbRefresh
|
||||
@sprites["qtywindow"].visible = true
|
||||
end
|
||||
|
||||
def pbHideQuantity
|
||||
pbRefresh
|
||||
@sprites["qtywindow"].visible = false
|
||||
end
|
||||
|
||||
def pbDisplay(msg, brief = false)
|
||||
cw = @sprites["helpwindow"]
|
||||
cw.letterbyletter = true
|
||||
cw.text = msg
|
||||
pbBottomLeftLines(cw, 2)
|
||||
cw.visible = true
|
||||
pbPlayDecisionSE
|
||||
refreshed_after_busy = false
|
||||
timer_start = System.uptime
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
self.update
|
||||
if !cw.busy?
|
||||
return if brief
|
||||
if !refreshed_after_busy
|
||||
pbRefresh
|
||||
timer_start = System.uptime
|
||||
refreshed_after_busy = true
|
||||
end
|
||||
end
|
||||
if Input.trigger?(Input::USE) || Input.trigger?(Input::BACK)
|
||||
cw.resume if cw.busy?
|
||||
end
|
||||
return if refreshed_after_busy && System.uptime - timer_start >= 1.5
|
||||
end
|
||||
end
|
||||
|
||||
def pbDisplayPaused(msg)
|
||||
cw = @sprites["helpwindow"]
|
||||
cw.letterbyletter = true
|
||||
cw.text = msg
|
||||
pbBottomLeftLines(cw, 2)
|
||||
cw.visible = true
|
||||
yielded = false
|
||||
pbPlayDecisionSE
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
wasbusy = cw.busy?
|
||||
self.update
|
||||
if !cw.busy? && !yielded
|
||||
yield if block_given? # For playing SE as soon as the message is all shown
|
||||
yielded = true
|
||||
end
|
||||
pbRefresh if !cw.busy? && wasbusy
|
||||
if Input.trigger?(Input::USE) || Input.trigger?(Input::BACK)
|
||||
if cw.resume && !cw.busy?
|
||||
@sprites["helpwindow"].visible = false
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def pbConfirm(msg)
|
||||
dw = @sprites["helpwindow"]
|
||||
dw.letterbyletter = true
|
||||
dw.text = msg
|
||||
dw.visible = true
|
||||
pbBottomLeftLines(dw, 2)
|
||||
commands = [_INTL("Yes"), _INTL("No")]
|
||||
cw = Window_CommandPokemon.new(commands)
|
||||
cw.viewport = @viewport
|
||||
pbBottomRight(cw)
|
||||
cw.y -= dw.height
|
||||
cw.index = 0
|
||||
pbPlayDecisionSE
|
||||
loop do
|
||||
cw.visible = !dw.busy?
|
||||
Graphics.update
|
||||
Input.update
|
||||
cw.update
|
||||
self.update
|
||||
if Input.trigger?(Input::BACK) && dw.resume && !dw.busy?
|
||||
cw.dispose
|
||||
@sprites["helpwindow"].visible = false
|
||||
return false
|
||||
end
|
||||
if Input.trigger?(Input::USE) && dw.resume && !dw.busy?
|
||||
cw.dispose
|
||||
@sprites["helpwindow"].visible = false
|
||||
return (cw.index == 0)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def pbChooseNumber(helptext, item, maximum)
|
||||
curnumber = 1
|
||||
ret = 0
|
||||
helpwindow = @sprites["helpwindow"]
|
||||
itemprice = @adapter.getPrice(item)
|
||||
itemprice /= 2 if !@buying
|
||||
pbDisplay(helptext, true)
|
||||
using(numwindow = Window_AdvancedTextPokemon.new("")) do # Showing number of items
|
||||
pbPrepareWindow(numwindow)
|
||||
numwindow.viewport = @viewport
|
||||
numwindow.width = 224
|
||||
numwindow.height = 64
|
||||
numwindow.baseColor = Color.new(88, 88, 80)
|
||||
numwindow.shadowColor = Color.new(168, 184, 184)
|
||||
numwindow.text = _INTL("×{1}<r>{2} BP", curnumber, (curnumber * itemprice).to_s_formatted)
|
||||
pbBottomRight(numwindow)
|
||||
numwindow.y -= helpwindow.height
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
numwindow.update
|
||||
update
|
||||
oldnumber = curnumber
|
||||
if Input.repeat?(Input::LEFT)
|
||||
curnumber -= 10
|
||||
curnumber = 1 if curnumber < 1
|
||||
if curnumber != oldnumber
|
||||
numwindow.text = _INTL("×{1}<r>{2} BP", curnumber, (curnumber * itemprice).to_s_formatted)
|
||||
pbPlayCursorSE
|
||||
end
|
||||
elsif Input.repeat?(Input::RIGHT)
|
||||
curnumber += 10
|
||||
curnumber = maximum if curnumber > maximum
|
||||
if curnumber != oldnumber
|
||||
numwindow.text = _INTL("×{1}<r>{2} BP", curnumber, (curnumber * itemprice).to_s_formatted)
|
||||
pbPlayCursorSE
|
||||
end
|
||||
elsif Input.repeat?(Input::UP)
|
||||
curnumber += 1
|
||||
curnumber = 1 if curnumber > maximum
|
||||
if curnumber != oldnumber
|
||||
numwindow.text = _INTL("×{1}<r>{2} BP", curnumber, (curnumber * itemprice).to_s_formatted)
|
||||
pbPlayCursorSE
|
||||
end
|
||||
elsif Input.repeat?(Input::DOWN)
|
||||
curnumber -= 1
|
||||
curnumber = maximum if curnumber < 1
|
||||
if curnumber != oldnumber
|
||||
numwindow.text = _INTL("×{1}<r>{2} BP", curnumber, (curnumber * itemprice).to_s_formatted)
|
||||
pbPlayCursorSE
|
||||
end
|
||||
elsif Input.trigger?(Input::USE)
|
||||
ret = curnumber
|
||||
break
|
||||
elsif Input.trigger?(Input::BACK)
|
||||
pbPlayCancelSE
|
||||
ret = 0
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
helpwindow.visible = false
|
||||
return ret
|
||||
end
|
||||
|
||||
def pbChooseItem
|
||||
itemwindow = @sprites["itemwindow"]
|
||||
@sprites["helpwindow"].visible = false
|
||||
pbActivateWindow(@sprites, "itemwindow") do
|
||||
pbRefresh
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
olditem = itemwindow.item
|
||||
self.update
|
||||
pbRefresh if itemwindow.item != olditem
|
||||
if Input.trigger?(Input::BACK)
|
||||
pbPlayCloseMenuSE
|
||||
return nil
|
||||
elsif Input.trigger?(Input::USE)
|
||||
if itemwindow.index < @stock.length
|
||||
pbRefresh
|
||||
return @stock[itemwindow.index]
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
#===============================================================================
|
||||
#
|
||||
#===============================================================================
|
||||
class BattlePointShopScreen
|
||||
def initialize(scene, stock)
|
||||
@scene = scene
|
||||
@stock = stock
|
||||
@adapter = BattlePointShopAdapter.new
|
||||
end
|
||||
|
||||
def pbConfirm(msg)
|
||||
return @scene.pbConfirm(msg)
|
||||
end
|
||||
|
||||
def pbDisplay(msg)
|
||||
return @scene.pbDisplay(msg)
|
||||
end
|
||||
|
||||
def pbDisplayPaused(msg, &block)
|
||||
return @scene.pbDisplayPaused(msg, &block)
|
||||
end
|
||||
|
||||
def pbBuyScreen
|
||||
@scene.pbStartScene(@stock, @adapter)
|
||||
item = nil
|
||||
loop do
|
||||
item = @scene.pbChooseItem
|
||||
break if !item
|
||||
quantity = 0
|
||||
itemname = @adapter.getName(item)
|
||||
itemnameplural = @adapter.getNamePlural(item)
|
||||
price = @adapter.getPrice(item)
|
||||
if @adapter.getBP < price
|
||||
pbDisplayPaused(_INTL("You don't have enough BP."))
|
||||
next
|
||||
end
|
||||
if GameData::Item.get(item).is_important?
|
||||
next if !pbConfirm(_INTL("You would like the {1}?\nThat will be {2} BP.",
|
||||
itemname, price.to_s_formatted))
|
||||
quantity = 1
|
||||
else
|
||||
maxafford = (price <= 0) ? PokemonBag::MAX_PER_SLOT : @adapter.getBP / price
|
||||
maxafford = PokemonBag::MAX_PER_SLOT if maxafford > PokemonBag::MAX_PER_SLOT
|
||||
quantity = @scene.pbChooseNumber(
|
||||
_INTL("How many {1} would you like?", itemnameplural), item, maxafford
|
||||
)
|
||||
next if quantity == 0
|
||||
price *= quantity
|
||||
if quantity > 1
|
||||
next if !pbConfirm(_INTL("You would like {1} {2}?\nThey'll be {3} BP.",
|
||||
quantity, itemnameplural, price.to_s_formatted))
|
||||
elsif quantity > 0
|
||||
next if !pbConfirm(_INTL("So you want {1} {2}?\nIt'll be {3} BP.",
|
||||
quantity, itemname, price.to_s_formatted))
|
||||
end
|
||||
end
|
||||
if @adapter.getBP < price
|
||||
pbDisplayPaused(_INTL("I'm sorry, you don't have enough BP."))
|
||||
next
|
||||
end
|
||||
added = 0
|
||||
quantity.times do
|
||||
break if !@adapter.addItem(item)
|
||||
added += 1
|
||||
end
|
||||
if added == quantity
|
||||
$stats.battle_points_spent += price
|
||||
$stats.mart_items_bought += quantity
|
||||
@adapter.setBP(@adapter.getBP - price)
|
||||
@stock.delete_if { |itm| GameData::Item.get(itm).is_important? && $bag.has?(itm) }
|
||||
pbDisplayPaused(_INTL("Here you are! Thank you!")) { pbSEPlay("Mart buy item") }
|
||||
else
|
||||
added.times do
|
||||
if !@adapter.removeItem(item)
|
||||
raise _INTL("Failed to delete stored items")
|
||||
end
|
||||
end
|
||||
pbDisplayPaused(_INTL("You have no room in your Bag."))
|
||||
end
|
||||
end
|
||||
@scene.pbEndScene
|
||||
end
|
||||
end
|
||||
=end
|
||||
Reference in New Issue
Block a user