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Rewrote AI calculations for move effects that raise the user's stats, fixed Sea of Fire effect lasting forever
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@@ -134,6 +134,8 @@ class Battle
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#=============================================================================
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def pbEORSeaOfFireDamage(priority)
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2.times do |side|
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next if sides[side].effects[PBEffects::SeaOfFire] == 0
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sides[side].effects[PBEffects::SeaOfFire] -= 1
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next if sides[side].effects[PBEffects::SeaOfFire] == 0
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pbCommonAnimation("SeaOfFire") if side == 0
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pbCommonAnimation("SeaOfFireOpp") if side == 1
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