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Rewrote AI calculations for move effects that raise the user's stats, fixed Sea of Fire effect lasting forever
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@@ -1199,6 +1199,7 @@ end
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# user's Attack (and Attack stat stages) to calculate damage. All other effects
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# are applied normally, applying the user's Attack modifiers and not the user's
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# Defence modifiers. (Body Press)
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# TODO: Rename this function code to remove both "Base"s?
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#===============================================================================
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class Battle::Move::UseUserBaseDefenseInsteadOfUserBaseAttack < Battle::Move
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def pbGetAttackStats(user, target)
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