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Tiny Bugfixes (#161)
* Removed extra confirm sfx in mart screen * Fixed Calyrex keeping its form exclusive moves * Fixed some methods being aliased multiple times upon soft resetting
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@@ -41,7 +41,7 @@ end
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class Spriteset_Map
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alias _animationSprite_initialize initialize unless method_defined?(:_animationSprite_initialize)
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alias _animationSprite_initialize initialize unless private_method_defined?(:_animationSprite_initialize)
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alias _animationSprite_update update unless method_defined?(:_animationSprite_update)
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alias _animationSprite_dispose dispose unless method_defined?(:_animationSprite_dispose)
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@@ -123,7 +123,7 @@ end
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# ? CLASS Sprite_Character edit
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#===================================================
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class Sprite_Character < RPG::Sprite
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alias shadow_initialize initialize unless method_defined?(:shadow_initialize)
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alias shadow_initialize initialize unless private_method_defined?(:shadow_initialize)
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def initialize(viewport, character = nil)
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@ombrelist = []
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@@ -178,7 +178,7 @@ end
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class Spriteset_Map
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attr_accessor :shadows
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alias shadow_initialize initialize unless method_defined?(:shadow_initialize)
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alias shadow_initialize initialize unless private_method_defined?(:shadow_initialize)
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def initialize(map = nil)
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@shadows = []
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@@ -566,7 +566,7 @@ end
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class Game_Event < Game_Character
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attr_accessor :pe_refresh
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alias nf_particles_game_map_initialize initialize unless method_defined?(:nf_particles_game_map_initialize)
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alias nf_particles_game_map_initialize initialize unless private_method_defined?(:nf_particles_game_map_initialize)
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def initialize(map_id, event, map = nil)
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@pe_refresh = false
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