Tiny Bugfixes (#161)

* Removed extra confirm sfx in mart screen
* Fixed Calyrex keeping its form exclusive moves
* Fixed some methods being aliased multiple times upon soft resetting
This commit is contained in:
Golisopod-User
2022-01-21 03:32:22 +05:30
committed by GitHub
parent a0d951edf7
commit b980d8505c
7 changed files with 18 additions and 7 deletions

View File

@@ -41,7 +41,7 @@ end
class Spriteset_Map
alias _animationSprite_initialize initialize unless method_defined?(:_animationSprite_initialize)
alias _animationSprite_initialize initialize unless private_method_defined?(:_animationSprite_initialize)
alias _animationSprite_update update unless method_defined?(:_animationSprite_update)
alias _animationSprite_dispose dispose unless method_defined?(:_animationSprite_dispose)

View File

@@ -123,7 +123,7 @@ end
# ? CLASS Sprite_Character edit
#===================================================
class Sprite_Character < RPG::Sprite
alias shadow_initialize initialize unless method_defined?(:shadow_initialize)
alias shadow_initialize initialize unless private_method_defined?(:shadow_initialize)
def initialize(viewport, character = nil)
@ombrelist = []
@@ -178,7 +178,7 @@ end
class Spriteset_Map
attr_accessor :shadows
alias shadow_initialize initialize unless method_defined?(:shadow_initialize)
alias shadow_initialize initialize unless private_method_defined?(:shadow_initialize)
def initialize(map = nil)
@shadows = []

View File

@@ -566,7 +566,7 @@ end
class Game_Event < Game_Character
attr_accessor :pe_refresh
alias nf_particles_game_map_initialize initialize unless method_defined?(:nf_particles_game_map_initialize)
alias nf_particles_game_map_initialize initialize unless private_method_defined?(:nf_particles_game_map_initialize)
def initialize(map_id, event, map = nil)
@pe_refresh = false