mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Removed RGSS2 compatibility, condensed BitmapCache into RPG::Cache and made it work
This commit is contained in:
@@ -1,4 +1,6 @@
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$VERBOSE = nil
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Font.default_shadow = false if Font.respond_to?(:default_shadow)
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Graphics.frame_rate = 40
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def pbSetWindowText(string)
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System.set_window_title(string || System.game_title)
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@@ -25,4 +27,4 @@ def pbSetResizeFactor(factor)
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Graphics.scale = (factor + 1) * 0.5
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Graphics.center
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end
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end
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end
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@@ -1,572 +0,0 @@
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$TEST = true if $DEBUG
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$DEBUG = true if $TEST
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$scene = nil
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Font.default_shadow = false if Font.respond_to?(:default_shadow)
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Graphics.frame_rate = 40
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#===============================================================================
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#
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#===============================================================================
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=begin
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class Win32API
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class << self
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unless defined?(debug_new)
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alias debug_new new
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end
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def new(*args)
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File.open("winapi.txt", "ab") { |f| f.write("new(#{args[0]},#{args[1]})\r\n") }
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b = debug_new(*args)
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b.setDllName(args[0], args[1])
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return b
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end
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end
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unless defined?(debug_call)
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alias debug_call call
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end
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def setDllName(a,b)
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@w32dll = a
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@w32name = b
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end
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def call(*args)
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if @w32name != "GetAsyncKeyState"
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File.open("winapi.txt", "ab") { |f|
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f.write("call(#{@w32dll},#{@w32name},#{args.inspect})\r\n")
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}
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end
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debug_call(*args)
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end
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end
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class Bitmap
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class << self
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unless defined?(debug_new)
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alias debug_new new
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end
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def new(*args)
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if args.length == 1
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File.open("winapib.txt", "ab") { |f| f.write("new(#{args[0]})\r\n") }
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end
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debug_new(*args)
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end
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end
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end
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alias debug_load_data load_data
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def load_data(*args)
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File.open("winapif.txt", "ab") { |f| f.write("load(#{args[0]})\r\n") }
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debug_load_data(*args)
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end
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=end
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class Hangup < Exception; end
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if false
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p (Tilemap.instance_methods - Kernel.instance_methods - Object.instance_methods).sort
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# no changes
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p (Plane.instance_methods - Kernel.instance_methods - Object.instance_methods).sort
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# no changes
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p (Viewport.instance_methods - Kernel.instance_methods - Object.instance_methods).sort
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p (Bitmap.instance_methods - Kernel.instance_methods - Object.instance_methods).sort
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# openness(=)
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p (Window.instance_methods - Kernel.instance_methods - Object.instance_methods).sort
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p (Sprite.instance_methods - Kernel.instance_methods - Object.instance_methods).sort
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end
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#===============================================================================
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#
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#===============================================================================
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module RPG
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class Animation
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attr_accessor :id
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attr_accessor :name
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attr_accessor :animation_name
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attr_accessor :animation_hue
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attr_accessor :position
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attr_accessor :frame_max
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attr_accessor :frames
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attr_accessor :timings
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def initialize
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@id = 0
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@name = ""
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@animation_name = ""
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@animation_hue = 0
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@position = 1
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@frame_max = 1
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@frames = [RPG::Animation::Frame.new]
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@timings = []
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end
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end
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end
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module RPG
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class Animation
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class Frame
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attr_accessor :cell_max
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attr_accessor :cell_data
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def initialize
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@cell_max = 0
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@cell_data = Table.new(0, 0)
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end
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end
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end
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end
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module RPG
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class Animation
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class Timing
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attr_accessor :frame
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attr_accessor :se
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attr_accessor :flash_scope
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attr_accessor :flash_color
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attr_accessor :flash_duration
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attr_accessor :condition
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def initialize
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@frame = 0
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@se = RPG::AudioFile.new("", 80)
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@flash_scope = 0
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@flash_color = Color.new(255, 255, 255, 255)
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@flash_duration = 5
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@condition = 0
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end
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end
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end
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end
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module RPG
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class System
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attr_accessor :magic_number
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attr_accessor :party_members
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attr_accessor :elements
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attr_accessor :switches
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attr_accessor :variables
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attr_accessor :windowskin_name
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attr_accessor :title_name
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attr_accessor :gameover_name
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attr_accessor :battle_transition
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attr_accessor :title_bgm
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attr_accessor :battle_bgm
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attr_accessor :battle_end_me
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attr_accessor :gameover_me
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attr_accessor :cursor_se
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attr_accessor :decision_se
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attr_accessor :cancel_se
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attr_accessor :buzzer_se
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attr_accessor :equip_se
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attr_accessor :shop_se
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attr_accessor :save_se
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attr_accessor :load_se
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attr_accessor :battle_start_se
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attr_accessor :escape_se
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attr_accessor :actor_collapse_se
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attr_accessor :enemy_collapse_se
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attr_accessor :words
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attr_accessor :test_battlers
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attr_accessor :test_troop_id
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attr_accessor :start_map_id
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attr_accessor :start_x
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attr_accessor :start_y
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attr_accessor :battleback_name
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attr_accessor :battler_name
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attr_accessor :battler_hue
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attr_accessor :edit_map_id
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def initialize
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@magic_number = 0
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@party_members = [1]
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@elements = [nil, ""]
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@switches = [nil, ""]
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@variables = [nil, ""]
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@windowskin_name = ""
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@title_name = ""
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@gameover_name = ""
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@battle_transition = ""
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@title_bgm = RPG::AudioFile.new
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@battle_bgm = RPG::AudioFile.new
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@battle_end_me = RPG::AudioFile.new
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@gameover_me = RPG::AudioFile.new
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@cursor_se = RPG::AudioFile.new("", 80)
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@decision_se = RPG::AudioFile.new("", 80)
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@cancel_se = RPG::AudioFile.new("", 80)
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@buzzer_se = RPG::AudioFile.new("", 80)
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@equip_se = RPG::AudioFile.new("", 80)
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@shop_se = RPG::AudioFile.new("", 80)
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@save_se = RPG::AudioFile.new("", 80)
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@load_se = RPG::AudioFile.new("", 80)
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@battle_start_se = RPG::AudioFile.new("", 80)
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@escape_se = RPG::AudioFile.new("", 80)
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@actor_collapse_se = RPG::AudioFile.new("", 80)
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@enemy_collapse_se = RPG::AudioFile.new("", 80)
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@words = RPG::System::Words.new
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@test_battlers = []
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@test_troop_id = 1
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@start_map_id = 1
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@start_x = 0
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@start_y = 0
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@battleback_name = ""
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@battler_name = ""
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@battler_hue = 0
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@edit_map_id = 1
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end
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end
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end
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module RPG
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class Tileset
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attr_accessor :id
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attr_accessor :name
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attr_accessor :tileset_name
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attr_accessor :autotile_names
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attr_accessor :panorama_name
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attr_accessor :panorama_hue
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attr_accessor :fog_name
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attr_accessor :fog_hue
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attr_accessor :fog_opacity
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attr_accessor :fog_blend_type
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attr_accessor :fog_zoom
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attr_accessor :fog_sx
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attr_accessor :fog_sy
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attr_accessor :battleback_name
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attr_accessor :passages
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attr_accessor :priorities
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attr_accessor :terrain_tags
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def initialize
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@id = 0
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@name = ""
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@tileset_name = ""
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@autotile_names = [""] * 7
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@panorama_name = ""
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@panorama_hue = 0
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@fog_name = ""
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@fog_hue = 0
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@fog_opacity = 64
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@fog_blend_type = 0
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@fog_zoom = 200
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@fog_sx = 0
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@fog_sy = 0
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@battleback_name = ""
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@passages = Table.new(384)
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@priorities = Table.new(384)
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@priorities[0] = 5
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@terrain_tags = Table.new(384)
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end
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end
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end
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module RPG
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class CommonEvent
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attr_accessor :id
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attr_accessor :name
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attr_accessor :trigger
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attr_accessor :switch_id
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attr_accessor :list
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def initialize
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@id = 0
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@name = ""
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@trigger = 0
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@switch_id = 1
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@list = [RPG::EventCommand.new]
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end
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end
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end
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module RPG
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class Map
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attr_accessor :tileset_id
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attr_accessor :width
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attr_accessor :height
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attr_accessor :autoplay_bgm
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attr_accessor :bgm
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attr_accessor :autoplay_bgs
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attr_accessor :bgs
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attr_accessor :encounter_list
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attr_accessor :encounter_step
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attr_accessor :data
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attr_accessor :events
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def initialize(width, height)
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@tileset_id = 1
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@width = width
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@height = height
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@autoplay_bgm = false
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@bgm = RPG::AudioFile.new
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@autoplay_bgs = false
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@bgs = RPG::AudioFile.new("", 80)
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@encounter_list = []
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@encounter_step = 30
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@data = Table.new(width, height, 3)
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@events = {}
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end
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end
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end
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module RPG
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class MapInfo
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attr_accessor :name
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attr_accessor :parent_id
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attr_accessor :order
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attr_accessor :expanded
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attr_accessor :scroll_x
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attr_accessor :scroll_y
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def initialize
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@name = ""
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@parent_id = 0
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@order = 0
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@expanded = false
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@scroll_x = 0
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@scroll_y = 0
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end
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end
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end
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module RPG
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class Event
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attr_accessor :id
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attr_accessor :name
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attr_accessor :x
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attr_accessor :y
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attr_accessor :pages
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def initialize(x, y)
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@id = 0
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@name = ""
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@x = x
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@y = y
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@pages = [RPG::Event::Page.new]
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end
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end
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end
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module RPG
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class Event
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class Page
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attr_accessor :condition
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attr_accessor :graphic
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attr_accessor :move_type
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attr_accessor :move_speed
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attr_accessor :move_frequency
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attr_accessor :move_route
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attr_accessor :walk_anime
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attr_accessor :step_anime
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attr_accessor :direction_fix
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attr_accessor :through
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attr_accessor :always_on_top
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attr_accessor :trigger
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attr_accessor :list
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||||
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def initialize
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@condition = RPG::Event::Page::Condition.new
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@graphic = RPG::Event::Page::Graphic.new
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@move_type = 0
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@move_speed = 3
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@move_frequency = 3
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@move_route = RPG::MoveRoute.new
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@walk_anime = true
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@step_anime = false
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@direction_fix = false
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@through = false
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@always_on_top = false
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@trigger = 0
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@list = [RPG::EventCommand.new]
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||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
module RPG
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class Event
|
||||
class Page
|
||||
class Condition
|
||||
attr_accessor :switch1_valid
|
||||
attr_accessor :switch2_valid
|
||||
attr_accessor :variable_valid
|
||||
attr_accessor :self_switch_valid
|
||||
attr_accessor :switch1_id
|
||||
attr_accessor :switch2_id
|
||||
attr_accessor :variable_id
|
||||
attr_accessor :variable_value
|
||||
attr_accessor :self_switch_ch
|
||||
|
||||
def initialize
|
||||
@switch1_valid = false
|
||||
@switch2_valid = false
|
||||
@variable_valid = false
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||||
@self_switch_valid = false
|
||||
@switch1_id = 1
|
||||
@switch2_id = 1
|
||||
@variable_id = 1
|
||||
@variable_value = 0
|
||||
@self_switch_ch = "A"
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
module RPG
|
||||
class Event
|
||||
class Page
|
||||
class Graphic
|
||||
attr_accessor :tile_id
|
||||
attr_accessor :character_name
|
||||
attr_accessor :character_hue
|
||||
attr_accessor :direction
|
||||
attr_accessor :pattern
|
||||
attr_accessor :opacity
|
||||
attr_accessor :blend_type
|
||||
|
||||
def initialize
|
||||
@tile_id = 0
|
||||
@character_name = ""
|
||||
@character_hue = 0
|
||||
@direction = 2
|
||||
@pattern = 0
|
||||
@opacity = 255
|
||||
@blend_type = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
module RPG
|
||||
class EventCommand
|
||||
attr_accessor :code
|
||||
attr_accessor :indent
|
||||
attr_accessor :parameters
|
||||
|
||||
def initialize(code = 0, indent = 0, parameters = [])
|
||||
@code = code
|
||||
@indent = indent
|
||||
@parameters = parameters
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
module RPG
|
||||
class MoveRoute
|
||||
attr_accessor :repeat
|
||||
attr_accessor :skippable
|
||||
attr_accessor :list
|
||||
|
||||
def initialize
|
||||
@repeat = true
|
||||
@skippable = false
|
||||
@list = [RPG::MoveCommand.new]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
module RPG
|
||||
class MoveCommand
|
||||
attr_accessor :code
|
||||
attr_accessor :parameters
|
||||
|
||||
def initialize(code = 0, parameters = [])
|
||||
@code = code
|
||||
@parameters = parameters
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
module RPG
|
||||
class System
|
||||
class Words
|
||||
attr_accessor :gold
|
||||
attr_accessor :hp
|
||||
attr_accessor :sp
|
||||
attr_accessor :str
|
||||
attr_accessor :dex
|
||||
attr_accessor :agi
|
||||
attr_accessor :int
|
||||
attr_accessor :atk
|
||||
attr_accessor :pdef
|
||||
attr_accessor :mdef
|
||||
attr_accessor :weapon
|
||||
attr_accessor :armor1
|
||||
attr_accessor :armor2
|
||||
attr_accessor :armor3
|
||||
attr_accessor :armor4
|
||||
attr_accessor :attack
|
||||
attr_accessor :skill
|
||||
attr_accessor :guard
|
||||
attr_accessor :item
|
||||
attr_accessor :equip
|
||||
|
||||
def initialize
|
||||
@gold = ""
|
||||
@hp = ""
|
||||
@sp = ""
|
||||
@str = ""
|
||||
@dex = ""
|
||||
@agi = ""
|
||||
@int = ""
|
||||
@atk = ""
|
||||
@pdef = ""
|
||||
@mdef = ""
|
||||
@weapon = ""
|
||||
@armor1 = ""
|
||||
@armor2 = ""
|
||||
@armor3 = ""
|
||||
@armor4 = ""
|
||||
@attack = ""
|
||||
@skill = ""
|
||||
@guard = ""
|
||||
@item = ""
|
||||
@equip = ""
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
module RPG
|
||||
class System
|
||||
class TestBattler
|
||||
attr_accessor :actor_id
|
||||
attr_accessor :level
|
||||
attr_accessor :weapon_id
|
||||
attr_accessor :armor1_id
|
||||
attr_accessor :armor2_id
|
||||
attr_accessor :armor3_id
|
||||
attr_accessor :armor4_id
|
||||
|
||||
def initialize
|
||||
@actor_id = 1
|
||||
@level = 1
|
||||
@weapon_id = 0
|
||||
@armor1_id = 0
|
||||
@armor2_id = 0
|
||||
@armor3_id = 0
|
||||
@armor4_id = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
module RPG
|
||||
class AudioFile
|
||||
attr_accessor :name
|
||||
attr_accessor :volume
|
||||
attr_accessor :pitch
|
||||
|
||||
def initialize(name = "", volume = 100, pitch = 100)
|
||||
@name = name
|
||||
@volume = volume
|
||||
@pitch = pitch
|
||||
end
|
||||
|
||||
# def play
|
||||
# end
|
||||
end
|
||||
end
|
||||
@@ -80,7 +80,7 @@ class Scene_Map
|
||||
$game_player.straighten
|
||||
$game_map.update
|
||||
disposeSpritesets
|
||||
GC.start
|
||||
RPG::Cache.clear
|
||||
createSpritesets
|
||||
if $game_temp.transition_processing
|
||||
$game_temp.transition_processing = false
|
||||
|
||||
@@ -75,6 +75,42 @@ def pbBitmapName(x)
|
||||
return (ret) ? ret : x
|
||||
end
|
||||
|
||||
def strsplit(str, re)
|
||||
ret = []
|
||||
tstr = str
|
||||
while re =~ tstr
|
||||
ret[ret.length] = $~.pre_match
|
||||
tstr = $~.post_match
|
||||
end
|
||||
ret[ret.length] = tstr if ret.length
|
||||
return ret
|
||||
end
|
||||
|
||||
def canonicalize(c)
|
||||
csplit = strsplit(c, /[\/\\]/)
|
||||
pos = -1
|
||||
ret = []
|
||||
retstr = ""
|
||||
for x in csplit
|
||||
if x == ".."
|
||||
if pos >= 0
|
||||
ret.delete_at(pos)
|
||||
pos -= 1
|
||||
end
|
||||
elsif x != "."
|
||||
ret.push(x)
|
||||
pos += 1
|
||||
end
|
||||
end
|
||||
for i in 0...ret.length
|
||||
retstr += "/" if i > 0
|
||||
retstr += ret[i]
|
||||
end
|
||||
return retstr
|
||||
end
|
||||
|
||||
|
||||
|
||||
module RTP
|
||||
@rtpPaths = nil
|
||||
|
||||
|
||||
@@ -2,112 +2,93 @@ class Hangup < Exception; end
|
||||
|
||||
|
||||
|
||||
def strsplit(str, re)
|
||||
ret = []
|
||||
tstr = str
|
||||
while re =~ tstr
|
||||
ret[ret.length] = $~.pre_match
|
||||
tstr = $~.post_match
|
||||
end
|
||||
ret[ret.length] = tstr if ret.length
|
||||
return ret
|
||||
end
|
||||
|
||||
def canonicalize(c)
|
||||
csplit = strsplit(c, /[\/\\]/)
|
||||
pos = -1
|
||||
ret = []
|
||||
retstr = ""
|
||||
for x in csplit
|
||||
if x == ".."
|
||||
if pos >= 0
|
||||
ret.delete_at(pos)
|
||||
pos -= 1
|
||||
end
|
||||
elsif x != "."
|
||||
ret.push(x)
|
||||
pos += 1
|
||||
end
|
||||
end
|
||||
for i in 0...ret.length
|
||||
retstr += "/" if i > 0
|
||||
retstr += ret[i]
|
||||
end
|
||||
return retstr
|
||||
end
|
||||
|
||||
|
||||
|
||||
module RPG
|
||||
module Cache
|
||||
def self.debug
|
||||
t = Time.now
|
||||
filename = t.strftime("%H %M %S.%L.txt")
|
||||
File.open("cache_" + filename, "wb") { |f|
|
||||
@cache.each do |key, value|
|
||||
if !value
|
||||
f.write("#{key} (nil)\r\n")
|
||||
elsif value.disposed?
|
||||
f.write("#{key} (disposed)\r\n")
|
||||
else
|
||||
f.write("#{key} (#{value.refcount}, #{value.width}x#{value.height})\r\n")
|
||||
end
|
||||
end
|
||||
}
|
||||
end
|
||||
|
||||
def self.setKey(key, obj)
|
||||
@cache[key] = obj
|
||||
end
|
||||
|
||||
def self.fromCache(i)
|
||||
return nil if !@cache.include?(i)
|
||||
obj = @cache[i]
|
||||
return nil if obj && obj.disposed?
|
||||
return obj
|
||||
end
|
||||
|
||||
def self.load_bitmap(folder_name, filename, hue = 0)
|
||||
BitmapCache.load_bitmap(folder_name + filename.to_s, hue, true)
|
||||
path = folder_name + filename
|
||||
cached = true
|
||||
ret = fromCache(path)
|
||||
if !ret
|
||||
if filename != ""
|
||||
ret = BitmapWrapper.new(path)
|
||||
else
|
||||
ret = BitmapWrapper.new(32, 32)
|
||||
end
|
||||
@cache[path] = ret
|
||||
cached = false
|
||||
end
|
||||
if hue == 0
|
||||
ret.addRef if cached
|
||||
return ret
|
||||
end
|
||||
key = [path, hue]
|
||||
ret2 = fromCache(key)
|
||||
if ret2
|
||||
ret2.addRef
|
||||
else
|
||||
ret2 = ret.copy
|
||||
ret2.hue_change(hue)
|
||||
@cache[key] = ret2
|
||||
end
|
||||
return ret2
|
||||
end
|
||||
|
||||
def self.animation(filename, hue)
|
||||
self.load_bitmap("Graphics/Animations/", filename, hue)
|
||||
end
|
||||
|
||||
def self.autotile(filename)
|
||||
self.load_bitmap("Graphics/Autotiles/", filename)
|
||||
end
|
||||
|
||||
def self.battleback(filename)
|
||||
self.load_bitmap("Graphics/Battlebacks/", filename)
|
||||
end
|
||||
|
||||
def self.battler(filename, hue)
|
||||
self.load_bitmap("Graphics/Battlers/", filename, hue)
|
||||
end
|
||||
|
||||
def self.character(filename, hue)
|
||||
self.load_bitmap("Graphics/Characters/", filename, hue)
|
||||
end
|
||||
|
||||
def self.fog(filename, hue)
|
||||
self.load_bitmap("Graphics/Fogs/", filename, hue)
|
||||
end
|
||||
|
||||
def self.gameover(filename)
|
||||
self.load_bitmap("Graphics/Gameovers/", filename)
|
||||
end
|
||||
|
||||
def self.icon(filename)
|
||||
self.load_bitmap("Graphics/Icons/", filename)
|
||||
end
|
||||
|
||||
def self.panorama(filename, hue)
|
||||
self.load_bitmap("Graphics/Panoramas/", filename, hue)
|
||||
end
|
||||
|
||||
def self.picture(filename)
|
||||
self.load_bitmap("Graphics/Pictures/", filename)
|
||||
end
|
||||
|
||||
def self.tileset(filename)
|
||||
self.load_bitmap("Graphics/Tilesets/", filename)
|
||||
end
|
||||
|
||||
def self.title(filename)
|
||||
self.load_bitmap("Graphics/Titles/", filename)
|
||||
end
|
||||
|
||||
def self.windowskin(filename)
|
||||
self.load_bitmap("Graphics/Windowskins/", filename)
|
||||
def self.tileEx(filename, tile_id, hue)
|
||||
key = [filename, tile_id, hue]
|
||||
ret = fromCache(key)
|
||||
if ret
|
||||
ret.addRef
|
||||
else
|
||||
ret = BitmapWrapper.new(32, 32)
|
||||
x = (tile_id - 384) % 8 * 32
|
||||
y = (tile_id - 384) / 8 * 32
|
||||
tileset = yield(filename)
|
||||
ret.blt(0, 0, tileset, Rect.new(x, y, 32, 32))
|
||||
tileset.dispose
|
||||
ret.hue_change(hue) if hue != 0
|
||||
@cache[key] = ret
|
||||
end
|
||||
return ret
|
||||
end
|
||||
|
||||
def self.tile(filename, tile_id, hue)
|
||||
BitmapCache.tile(filename, tile_id, hue)
|
||||
return self.tileEx(filename, tile_id, hue) { |f| self.tileset(f) }
|
||||
end
|
||||
|
||||
def self.clear
|
||||
BitmapCache.clear()
|
||||
def self.transition(filename)
|
||||
self.load_bitmap("Graphics/Transitions/", filename)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class BitmapWrapper < Bitmap
|
||||
attr_reader :refcount
|
||||
|
||||
@@ -136,157 +117,3 @@ class BitmapWrapper < Bitmap
|
||||
@refcount += 1
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
module BitmapCache
|
||||
@cache = ObjectSpace::WeakMap.new
|
||||
|
||||
def self.fromCache(i)
|
||||
return nil if !@cache.include?(i)
|
||||
obj = @cache[i]
|
||||
return nil if obj && obj.disposed?
|
||||
return obj
|
||||
end
|
||||
|
||||
def self.setKey(key, obj)
|
||||
@cache[key] = obj
|
||||
end
|
||||
|
||||
def self.debug
|
||||
t = Time.now
|
||||
filename = t.strftime("%H %M %S.%L.txt")
|
||||
File.open("bitmapcache_" + filename, "wb") { |f|
|
||||
for i in @cache.keys
|
||||
k = fromCache(i)
|
||||
if !k
|
||||
f.write("#{i} (nil)\r\n")
|
||||
elsif k.disposed?
|
||||
f.write("#{i} (disposed)\r\n")
|
||||
else
|
||||
f.write("#{i} (#{k.refcount}, #{k.width}x#{k.height})\r\n")
|
||||
end
|
||||
end
|
||||
}
|
||||
end
|
||||
|
||||
def self.load_bitmap(path, hue = 0, failsafe = false)
|
||||
cached = true
|
||||
path = -canonicalize(path) # Creates a frozen string from the path, to ensure identical paths are treated as identical
|
||||
objPath = fromCache(path)
|
||||
if !objPath
|
||||
begin
|
||||
bm = BitmapWrapper.new(path)
|
||||
rescue Hangup
|
||||
begin
|
||||
bm = BitmapWrapper.new(path)
|
||||
rescue
|
||||
raise _INTL("Failed to load the bitmap located at: {1}", path) if !failsafe
|
||||
bm = BitmapWrapper.new(32, 32)
|
||||
end
|
||||
rescue
|
||||
raise _INTL("Failed to load the bitmap located at: {1}", path) if !failsafe
|
||||
bm = BitmapWrapper.new(32, 32)
|
||||
end
|
||||
objPath = bm
|
||||
@cache[path] = objPath
|
||||
cached = false
|
||||
end
|
||||
if hue == 0
|
||||
objPath.addRef if cached
|
||||
return objPath
|
||||
else
|
||||
key = [path, hue]
|
||||
objKey = fromCache(key)
|
||||
if !objKey
|
||||
bitmap = objPath.copy
|
||||
bitmap.hue_change(hue) if hue != 0
|
||||
objKey = bitmap
|
||||
@cache[key] = objKey
|
||||
else
|
||||
objKey.addRef
|
||||
end
|
||||
return objKey
|
||||
end
|
||||
end
|
||||
|
||||
def self.animation(filename, hue)
|
||||
self.load_bitmap("Graphics/Animations/" + filename, hue)
|
||||
end
|
||||
|
||||
def self.autotile(filename)
|
||||
self.load_bitmap("Graphics/Autotiles/" + filename)
|
||||
end
|
||||
|
||||
def self.battleback(filename)
|
||||
self.load_bitmap("Graphics/Battlebacks/" + filename)
|
||||
end
|
||||
|
||||
def self.battler(filename, hue)
|
||||
self.load_bitmap("Graphics/Battlers/" + filename, hue)
|
||||
end
|
||||
|
||||
def self.character(filename, hue)
|
||||
self.load_bitmap("Graphics/Characters/" + filename, hue)
|
||||
end
|
||||
|
||||
def self.fog(filename, hue)
|
||||
self.load_bitmap("Graphics/Fogs/" + filename, hue)
|
||||
end
|
||||
|
||||
def self.gameover(filename)
|
||||
self.load_bitmap("Graphics/Gameovers/" + filename)
|
||||
end
|
||||
|
||||
def self.icon(filename)
|
||||
self.load_bitmap("Graphics/Icons/" + filename)
|
||||
end
|
||||
|
||||
def self.panorama(filename, hue)
|
||||
self.load_bitmap("Graphics/Panoramas/" + filename, hue)
|
||||
end
|
||||
|
||||
def self.picture(filename)
|
||||
self.load_bitmap("Graphics/Pictures/" + filename)
|
||||
end
|
||||
|
||||
def self.tileset(filename)
|
||||
self.load_bitmap("Graphics/Tilesets/" + filename)
|
||||
end
|
||||
|
||||
def self.title(filename)
|
||||
self.load_bitmap("Graphics/Titles/" + filename)
|
||||
end
|
||||
|
||||
def self.windowskin(filename)
|
||||
self.load_bitmap("Graphics/Windowskins/" + filename)
|
||||
end
|
||||
|
||||
def self.tileEx(filename, tile_id, hue)
|
||||
key = [filename, tile_id, hue]
|
||||
objKey = fromCache(key)
|
||||
if !objKey
|
||||
bitmap = BitmapWrapper.new(Game_Map::TILE_WIDTH, Game_Map::TILE_HEIGHT)
|
||||
x = (tile_id - 384) % 8 * Game_Map::TILE_WIDTH
|
||||
y = (tile_id - 384) / 8 * Game_Map::TILE_HEIGHT
|
||||
rect = Rect.new(x, y, Game_Map::TILE_WIDTH, Game_Map::TILE_HEIGHT)
|
||||
tileset = yield(filename)
|
||||
bitmap.blt(0, 0, tileset, rect)
|
||||
tileset.dispose
|
||||
bitmap.hue_change(hue) if hue != 0
|
||||
objKey = bitmap
|
||||
@cache[key] = objKey
|
||||
else
|
||||
objKey.addRef
|
||||
end
|
||||
objKey
|
||||
end
|
||||
|
||||
def self.tile(filename, tile_id, hue)
|
||||
return self.tileEx(filename, tile_id, hue) { |f| self.tileset(f) }
|
||||
end
|
||||
|
||||
def self.clear
|
||||
@cache = ObjectSpace::WeakMap.new
|
||||
GC.start
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#===============================================================================
|
||||
# SpriteWrapper is a class based on Sprite which wraps Sprite's properties.
|
||||
# SpriteWrapper is a class which wraps (most of) Sprite's properties.
|
||||
#===============================================================================
|
||||
class SpriteWrapper < Sprite
|
||||
class SpriteWrapper
|
||||
def initialize(viewport=nil)
|
||||
@sprite = Sprite.new(viewport)
|
||||
end
|
||||
|
||||
@@ -66,7 +66,7 @@ class PngAnimatedBitmap
|
||||
@frames=[]
|
||||
@currentFrame=0
|
||||
@framecount=0
|
||||
panorama=BitmapCache.load_bitmap(file,hue)
|
||||
panorama=RPG::Cache.load_bitmap("",file,hue)
|
||||
if file.split(/[\\\/]/)[-1][/^\[(\d+)(?:,(\d+))?\]/] # Starts with 1 or 2 numbers in brackets
|
||||
# File has a frame count
|
||||
numFrames = $1.to_i
|
||||
@@ -187,7 +187,7 @@ class GifBitmap
|
||||
file="" if !file
|
||||
file=canonicalize(file)
|
||||
begin
|
||||
bitmap=BitmapCache.load_bitmap(file,hue)
|
||||
bitmap=RPG::Cache.load_bitmap("",file,hue)
|
||||
rescue
|
||||
bitmap=nil
|
||||
end
|
||||
@@ -242,7 +242,7 @@ class GifBitmap
|
||||
@gifbitmaps.push(gifbitmap)
|
||||
bmfile.hue_change(hue) if hue!=0
|
||||
if hue==0 && @gifdelays.length==1
|
||||
BitmapCache.setKey(file,gifbitmap)
|
||||
RPG::Cache.setKey(file,gifbitmap)
|
||||
end
|
||||
File.delete(bmfile)
|
||||
else
|
||||
@@ -257,7 +257,7 @@ class GifBitmap
|
||||
@gifdelays=[1]
|
||||
end
|
||||
if @gifbitmaps.length==1
|
||||
BitmapCache.setKey(file,@gifbitmaps[0])
|
||||
RPG::Cache.setKey(file,@gifbitmaps[0])
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -351,7 +351,7 @@ end
|
||||
|
||||
|
||||
def pbGetTileBitmap(filename, tile_id, hue)
|
||||
return BitmapCache.tileEx(filename, tile_id, hue) { |f|
|
||||
return RPG::Cache.tileEx(filename, tile_id, hue) { |f|
|
||||
AnimatedBitmap.new("Graphics/Tilesets/"+filename).deanimate
|
||||
}
|
||||
end
|
||||
|
||||
@@ -629,7 +629,7 @@ module Transitions
|
||||
@numframes = numframes
|
||||
@duration = numframes
|
||||
@disposed = false
|
||||
@bitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_square")
|
||||
@bitmap = RPG::Cache.transition("black_square")
|
||||
if !@bitmap
|
||||
@disposed = true
|
||||
return
|
||||
@@ -709,7 +709,7 @@ module Transitions
|
||||
@numframes = numframes
|
||||
@duration = numframes
|
||||
@disposed = false
|
||||
@bitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_square")
|
||||
@bitmap = RPG::Cache.transition("black_square")
|
||||
if !@bitmap
|
||||
@disposed = true
|
||||
return
|
||||
@@ -794,9 +794,9 @@ module Transitions
|
||||
@disposed = true
|
||||
return
|
||||
end
|
||||
@bubblebitmap = BitmapCache.load_bitmap("Graphics/Transitions/water_1")
|
||||
@splashbitmap = BitmapCache.load_bitmap("Graphics/Transitions/water_2")
|
||||
@blackbitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_half")
|
||||
@bubblebitmap = RPG::Cache.transition("water_1")
|
||||
@splashbitmap = RPG::Cache.transition("water_2")
|
||||
@blackbitmap = RPG::Cache.transition("black_half")
|
||||
@buffer = Graphics.snap_to_bitmap
|
||||
if !@bubblebitmap || !@splashbitmap || !@blackbitmap || !@buffer
|
||||
@disposed = true
|
||||
@@ -898,8 +898,8 @@ module Transitions
|
||||
@disposed = true
|
||||
return
|
||||
end
|
||||
@blackbitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_half")
|
||||
@ballbitmap = BitmapCache.load_bitmap("Graphics/Transitions/ball_small")
|
||||
@blackbitmap = RPG::Cache.transition("black_half")
|
||||
@ballbitmap = RPG::Cache.transition("ball_small")
|
||||
@buffer = Graphics.snap_to_bitmap
|
||||
if !@blackbitmap || !@ballbitmap || !@buffer
|
||||
@disposed = true
|
||||
@@ -996,8 +996,8 @@ module Transitions
|
||||
@disposed = true
|
||||
return
|
||||
end
|
||||
@blackbitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_half")
|
||||
@ballbitmap = BitmapCache.load_bitmap("Graphics/Transitions/ball_large")
|
||||
@blackbitmap = RPG::Cache.transition("black_half")
|
||||
@ballbitmap = RPG::Cache.transition("ball_large")
|
||||
@buffer = Graphics.snap_to_bitmap
|
||||
if !@blackbitmap || !@ballbitmap || !@buffer
|
||||
@disposed = true
|
||||
@@ -1104,8 +1104,8 @@ module Transitions
|
||||
@disposed = true
|
||||
return
|
||||
end
|
||||
@blackbitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_square")
|
||||
@ballbitmap = BitmapCache.load_bitmap("Graphics/Transitions/ball_small")
|
||||
@blackbitmap = RPG::Cache.transition("black_square")
|
||||
@ballbitmap = RPG::Cache.transition("ball_small")
|
||||
@buffer = Graphics.snap_to_bitmap
|
||||
if !@blackbitmap || !@ballbitmap || !@buffer
|
||||
@disposed = true
|
||||
@@ -1205,9 +1205,9 @@ module Transitions
|
||||
@disposed = true
|
||||
return
|
||||
end
|
||||
@blackbitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_half")
|
||||
@curvebitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_curve")
|
||||
@ballbitmap = BitmapCache.load_bitmap("Graphics/Transitions/ball_small")
|
||||
@blackbitmap = RPG::Cache.transition("black_half")
|
||||
@curvebitmap = RPG::Cache.transition("black_curve")
|
||||
@ballbitmap = RPG::Cache.transition("ball_small")
|
||||
@buffer = Graphics.snap_to_bitmap
|
||||
if !@blackbitmap || !@curvebitmap || !@ballbitmap || !@buffer
|
||||
@disposed = true
|
||||
@@ -1301,8 +1301,8 @@ module Transitions
|
||||
@disposed = true
|
||||
return
|
||||
end
|
||||
@blackbitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_half")
|
||||
@ballbitmap = BitmapCache.load_bitmap("Graphics/Transitions/ball_small")
|
||||
@blackbitmap = RPG::Cache.transition("black_half")
|
||||
@ballbitmap = RPG::Cache.transition("ball_small")
|
||||
@buffer = Graphics.snap_to_bitmap
|
||||
if !@blackbitmap || !@ballbitmap || !@buffer
|
||||
@disposed = true
|
||||
@@ -1403,8 +1403,8 @@ module Transitions
|
||||
@disposed = true
|
||||
return
|
||||
end
|
||||
@blackbitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_half")
|
||||
@ballbitmap = BitmapCache.load_bitmap("Graphics/Transitions/ball_large")
|
||||
@blackbitmap = RPG::Cache.transition("black_half")
|
||||
@ballbitmap = RPG::Cache.transition("ball_large")
|
||||
@buffer = Graphics.snap_to_bitmap
|
||||
if !@blackbitmap || !@ballbitmap || !@buffer
|
||||
@disposed = true
|
||||
@@ -1502,11 +1502,11 @@ module Transitions
|
||||
@disposed = true
|
||||
return
|
||||
end
|
||||
@black1bitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_wedge_1")
|
||||
@black2bitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_wedge_2")
|
||||
@black3bitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_wedge_3")
|
||||
@black4bitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_wedge_4")
|
||||
@ballbitmap = BitmapCache.load_bitmap("Graphics/Transitions/ball_small")
|
||||
@black1bitmap = RPG::Cache.transition("black_wedge_1")
|
||||
@black2bitmap = RPG::Cache.transition("black_wedge_2")
|
||||
@black3bitmap = RPG::Cache.transition("black_wedge_3")
|
||||
@black4bitmap = RPG::Cache.transition("black_wedge_4")
|
||||
@ballbitmap = RPG::Cache.transition("ball_small")
|
||||
if !@black1bitmap || !@black2bitmap || !@black3bitmap || !@black4bitmap || !@ballbitmap
|
||||
@disposed = true
|
||||
return
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
#===============================================================================
|
||||
def pbSceneStandby
|
||||
$scene.disposeSpritesets if $scene && $scene.is_a?(Scene_Map)
|
||||
GC.start
|
||||
RPG::Cache.clear
|
||||
Graphics.frame_reset
|
||||
yield
|
||||
$scene.createSpritesets if $scene && $scene.is_a?(Scene_Map)
|
||||
@@ -131,8 +131,8 @@ def pbBattleAnimationOverride(viewport,battletype=0,foe=nil)
|
||||
if (battletype==1 || battletype==3) && foe.length==1 # Against single trainer
|
||||
tr_type = foe[0].trainer_type
|
||||
if tr_type
|
||||
tbargraphic = sprintf("Graphics/Transitions/vsBar_%s", tr_type.to_s) rescue nil
|
||||
tgraphic = sprintf("Graphics/Transitions/vsTrainer_%s", tr_type.to_s) rescue nil
|
||||
tbargraphic = sprintf("vsBar_%s", tr_type.to_s) rescue nil
|
||||
tgraphic = sprintf("vsTrainer_%s", tr_type.to_s) rescue nil
|
||||
if pbResolveBitmap(tbargraphic) && pbResolveBitmap(tgraphic)
|
||||
player_tr_type = $Trainer.trainer_type
|
||||
outfit = $Trainer.outfit
|
||||
@@ -144,32 +144,32 @@ def pbBattleAnimationOverride(viewport,battletype=0,foe=nil)
|
||||
viewvs = Viewport.new(0,0,Graphics.width,Graphics.height)
|
||||
viewvs.z = viewport.z
|
||||
fade = Sprite.new(viewport)
|
||||
fade.bitmap = BitmapCache.load_bitmap("Graphics/Transitions/vsFlash")
|
||||
fade.bitmap = RPG::Cache.transition("vsFlash")
|
||||
fade.tone = Tone.new(-255,-255,-255)
|
||||
fade.opacity = 100
|
||||
overlay = Sprite.new(viewport)
|
||||
overlay.bitmap = Bitmap.new(Graphics.width,Graphics.height)
|
||||
pbSetSystemFont(overlay.bitmap)
|
||||
pbargraphic = sprintf("Graphics/Transitions/vsBar_%s_%d", player_tr_type.to_s, outfit) rescue nil
|
||||
pbargraphic = sprintf("vsBar_%s_%d", player_tr_type.to_s, outfit) rescue nil
|
||||
if !pbResolveBitmap(pbargraphic)
|
||||
pbargraphic = sprintf("Graphics/Transitions/vsBar_%s", player_tr_type.to_s) rescue nil
|
||||
pbargraphic = sprintf("vsBar_%s", player_tr_type.to_s) rescue nil
|
||||
end
|
||||
xoffset = ((Graphics.width/2)/10)*10
|
||||
bar1 = Sprite.new(viewplayer)
|
||||
bar1.bitmap = BitmapCache.load_bitmap(pbargraphic)
|
||||
bar1.bitmap = RPG::Cache.transition(pbargraphic)
|
||||
bar1.x = -xoffset
|
||||
bar2 = Sprite.new(viewopp)
|
||||
bar2.bitmap = BitmapCache.load_bitmap(tbargraphic)
|
||||
bar2.bitmap = RPG::Cache.transition(tbargraphic)
|
||||
bar2.x = xoffset
|
||||
vs = Sprite.new(viewvs)
|
||||
vs.bitmap = BitmapCache.load_bitmap("Graphics/Transitions/vs")
|
||||
vs.bitmap = RPG::Cache.transition("vs")
|
||||
vs.ox = vs.bitmap.width/2
|
||||
vs.oy = vs.bitmap.height/2
|
||||
vs.x = Graphics.width/2
|
||||
vs.y = Graphics.height/1.5
|
||||
vs.visible = false
|
||||
flash = Sprite.new(viewvs)
|
||||
flash.bitmap = BitmapCache.load_bitmap("Graphics/Transitions/vsFlash")
|
||||
flash.bitmap = RPG::Cache.transition("vsFlash")
|
||||
flash.opacity = 0
|
||||
# Animate bars sliding in from either side
|
||||
slideInTime = (Graphics.frame_rate*0.25).floor
|
||||
@@ -186,18 +186,18 @@ def pbBattleAnimationOverride(viewport,battletype=0,foe=nil)
|
||||
flash.opacity = 255
|
||||
# Replace bar sprites with AnimatedPlanes, set up trainer sprites
|
||||
bar1 = AnimatedPlane.new(viewplayer)
|
||||
bar1.bitmap = BitmapCache.load_bitmap(pbargraphic)
|
||||
bar1.bitmap = RPG::Cache.transition(pbargraphic)
|
||||
bar2 = AnimatedPlane.new(viewopp)
|
||||
bar2.bitmap = BitmapCache.load_bitmap(tbargraphic)
|
||||
pgraphic = sprintf("Graphics/Transitions/vsTrainer_%s_%d", player_tr_type.to_s, outfit) rescue nil
|
||||
bar2.bitmap = RPG::Cache.transition(tbargraphic)
|
||||
pgraphic = sprintf("vsTrainer_%s_%d", player_tr_type.to_s, outfit) rescue nil
|
||||
if !pbResolveBitmap(pgraphic)
|
||||
pgraphic = sprintf("Graphics/Transitions/vsTrainer_%s", player_tr_type.to_s) rescue nil
|
||||
pgraphic = sprintf("vsTrainer_%s", player_tr_type.to_s) rescue nil
|
||||
end
|
||||
player = Sprite.new(viewplayer)
|
||||
player.bitmap = BitmapCache.load_bitmap(pgraphic)
|
||||
player.bitmap = RPG::Cache.transition(pgraphic)
|
||||
player.x = -xoffset
|
||||
trainer = Sprite.new(viewopp)
|
||||
trainer.bitmap = BitmapCache.load_bitmap(tgraphic)
|
||||
trainer.bitmap = RPG::Cache.transition(tgraphic)
|
||||
trainer.x = xoffset
|
||||
trainer.tone = Tone.new(-255,-255,-255)
|
||||
# Dim the flash and make the trainer sprites appear, while animating bars
|
||||
|
||||
@@ -72,7 +72,7 @@ def pbHiddenMoveAnimation(pokemon)
|
||||
viewport=Viewport.new(0,0,0,0)
|
||||
viewport.z=99999
|
||||
bg=Sprite.new(viewport)
|
||||
bg.bitmap=BitmapCache.load_bitmap("Graphics/Pictures/hiddenMovebg")
|
||||
bg.bitmap=RPG::Cache.picture("hiddenMovebg")
|
||||
sprite=PokemonSprite.new(viewport)
|
||||
sprite.setOffset(PictureOrigin::Center)
|
||||
sprite.setPokemonBitmap(pokemon)
|
||||
|
||||
@@ -244,7 +244,7 @@ class PokemonPokedexInfo_Scene
|
||||
# Draw the footprint
|
||||
footprintfile = GameData::Species.footprint_filename(@species, @form)
|
||||
if footprintfile
|
||||
footprint = BitmapCache.load_bitmap(footprintfile)
|
||||
footprint = RPG::Cache.load_bitmap("",footprintfile)
|
||||
overlay.blt(226, 138, footprint, footprint.rect)
|
||||
footprint.dispose
|
||||
end
|
||||
|
||||
@@ -158,7 +158,7 @@ class VoltorbFlip
|
||||
@viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
|
||||
@viewport.z=99999
|
||||
@sprites["bg"]=Sprite.new(@viewport)
|
||||
@sprites["bg"].bitmap=BitmapCache.load_bitmap(@directory+"boardbg")
|
||||
@sprites["bg"].bitmap=RPG::Cache.load_bitmap(@directory,"boardbg")
|
||||
@sprites["text"]=BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
|
||||
pbSetSystemFont(@sprites["text"].bitmap)
|
||||
@sprites["text"].bitmap.font.size=26
|
||||
@@ -184,7 +184,7 @@ class VoltorbFlip
|
||||
@sprites["icon"].z=99997
|
||||
@sprites["mark"]=BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
|
||||
@sprites["memo"]=Sprite.new(@viewport)
|
||||
@sprites["memo"].bitmap=BitmapCache.load_bitmap(@directory+"memo")
|
||||
@sprites["memo"].bitmap=RPG::Cache.load_bitmap(@directory,"memo")
|
||||
@sprites["memo"].x=10
|
||||
@sprites["memo"].y=244
|
||||
@sprites["memo"].visible=false
|
||||
|
||||
@@ -1173,7 +1173,7 @@ def animationEditorMain(animation)
|
||||
sidewin.dispose
|
||||
bottomwindow.dispose
|
||||
viewport.dispose
|
||||
GC.start
|
||||
RPG::Cache.clear
|
||||
end
|
||||
|
||||
################################################################################
|
||||
|
||||
Reference in New Issue
Block a user