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Removed RGSS2 compatibility, condensed BitmapCache into RPG::Cache and made it work
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@@ -80,7 +80,7 @@ class Scene_Map
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$game_player.straighten
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$game_map.update
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disposeSpritesets
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GC.start
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RPG::Cache.clear
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createSpritesets
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if $game_temp.transition_processing
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$game_temp.transition_processing = false
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