mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-08 21:54:58 +00:00
Removed RGSS2 compatibility, condensed BitmapCache into RPG::Cache and made it work
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@@ -629,7 +629,7 @@ module Transitions
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@numframes = numframes
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@duration = numframes
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@disposed = false
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@bitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_square")
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@bitmap = RPG::Cache.transition("black_square")
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if !@bitmap
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@disposed = true
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return
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@@ -709,7 +709,7 @@ module Transitions
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@numframes = numframes
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@duration = numframes
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@disposed = false
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@bitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_square")
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@bitmap = RPG::Cache.transition("black_square")
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if !@bitmap
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@disposed = true
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return
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@@ -794,9 +794,9 @@ module Transitions
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@disposed = true
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return
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end
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@bubblebitmap = BitmapCache.load_bitmap("Graphics/Transitions/water_1")
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@splashbitmap = BitmapCache.load_bitmap("Graphics/Transitions/water_2")
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@blackbitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_half")
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@bubblebitmap = RPG::Cache.transition("water_1")
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@splashbitmap = RPG::Cache.transition("water_2")
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@blackbitmap = RPG::Cache.transition("black_half")
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@buffer = Graphics.snap_to_bitmap
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if !@bubblebitmap || !@splashbitmap || !@blackbitmap || !@buffer
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@disposed = true
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@@ -898,8 +898,8 @@ module Transitions
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@disposed = true
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return
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end
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@blackbitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_half")
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@ballbitmap = BitmapCache.load_bitmap("Graphics/Transitions/ball_small")
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@blackbitmap = RPG::Cache.transition("black_half")
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@ballbitmap = RPG::Cache.transition("ball_small")
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@buffer = Graphics.snap_to_bitmap
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if !@blackbitmap || !@ballbitmap || !@buffer
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@disposed = true
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@@ -996,8 +996,8 @@ module Transitions
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@disposed = true
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return
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end
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@blackbitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_half")
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@ballbitmap = BitmapCache.load_bitmap("Graphics/Transitions/ball_large")
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@blackbitmap = RPG::Cache.transition("black_half")
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@ballbitmap = RPG::Cache.transition("ball_large")
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@buffer = Graphics.snap_to_bitmap
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if !@blackbitmap || !@ballbitmap || !@buffer
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@disposed = true
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@@ -1104,8 +1104,8 @@ module Transitions
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@disposed = true
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return
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end
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@blackbitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_square")
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@ballbitmap = BitmapCache.load_bitmap("Graphics/Transitions/ball_small")
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@blackbitmap = RPG::Cache.transition("black_square")
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@ballbitmap = RPG::Cache.transition("ball_small")
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@buffer = Graphics.snap_to_bitmap
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if !@blackbitmap || !@ballbitmap || !@buffer
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@disposed = true
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@@ -1205,9 +1205,9 @@ module Transitions
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@disposed = true
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return
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end
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@blackbitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_half")
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@curvebitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_curve")
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@ballbitmap = BitmapCache.load_bitmap("Graphics/Transitions/ball_small")
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@blackbitmap = RPG::Cache.transition("black_half")
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@curvebitmap = RPG::Cache.transition("black_curve")
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@ballbitmap = RPG::Cache.transition("ball_small")
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@buffer = Graphics.snap_to_bitmap
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if !@blackbitmap || !@curvebitmap || !@ballbitmap || !@buffer
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@disposed = true
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@@ -1301,8 +1301,8 @@ module Transitions
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@disposed = true
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return
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end
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@blackbitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_half")
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@ballbitmap = BitmapCache.load_bitmap("Graphics/Transitions/ball_small")
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@blackbitmap = RPG::Cache.transition("black_half")
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@ballbitmap = RPG::Cache.transition("ball_small")
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@buffer = Graphics.snap_to_bitmap
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if !@blackbitmap || !@ballbitmap || !@buffer
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@disposed = true
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@@ -1403,8 +1403,8 @@ module Transitions
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@disposed = true
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return
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end
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@blackbitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_half")
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@ballbitmap = BitmapCache.load_bitmap("Graphics/Transitions/ball_large")
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@blackbitmap = RPG::Cache.transition("black_half")
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@ballbitmap = RPG::Cache.transition("ball_large")
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@buffer = Graphics.snap_to_bitmap
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if !@blackbitmap || !@ballbitmap || !@buffer
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@disposed = true
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@@ -1502,11 +1502,11 @@ module Transitions
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@disposed = true
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return
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end
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@black1bitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_wedge_1")
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@black2bitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_wedge_2")
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@black3bitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_wedge_3")
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@black4bitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_wedge_4")
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@ballbitmap = BitmapCache.load_bitmap("Graphics/Transitions/ball_small")
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@black1bitmap = RPG::Cache.transition("black_wedge_1")
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@black2bitmap = RPG::Cache.transition("black_wedge_2")
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@black3bitmap = RPG::Cache.transition("black_wedge_3")
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@black4bitmap = RPG::Cache.transition("black_wedge_4")
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@ballbitmap = RPG::Cache.transition("ball_small")
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if !@black1bitmap || !@black2bitmap || !@black3bitmap || !@black4bitmap || !@ballbitmap
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@disposed = true
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return
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