Removed RGSS2 compatibility, condensed BitmapCache into RPG::Cache and made it work

This commit is contained in:
Maruno17
2021-03-10 21:32:00 +00:00
parent 117396f8e2
commit ba1d225b83
13 changed files with 163 additions and 870 deletions

View File

@@ -629,7 +629,7 @@ module Transitions
@numframes = numframes
@duration = numframes
@disposed = false
@bitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_square")
@bitmap = RPG::Cache.transition("black_square")
if !@bitmap
@disposed = true
return
@@ -709,7 +709,7 @@ module Transitions
@numframes = numframes
@duration = numframes
@disposed = false
@bitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_square")
@bitmap = RPG::Cache.transition("black_square")
if !@bitmap
@disposed = true
return
@@ -794,9 +794,9 @@ module Transitions
@disposed = true
return
end
@bubblebitmap = BitmapCache.load_bitmap("Graphics/Transitions/water_1")
@splashbitmap = BitmapCache.load_bitmap("Graphics/Transitions/water_2")
@blackbitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_half")
@bubblebitmap = RPG::Cache.transition("water_1")
@splashbitmap = RPG::Cache.transition("water_2")
@blackbitmap = RPG::Cache.transition("black_half")
@buffer = Graphics.snap_to_bitmap
if !@bubblebitmap || !@splashbitmap || !@blackbitmap || !@buffer
@disposed = true
@@ -898,8 +898,8 @@ module Transitions
@disposed = true
return
end
@blackbitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_half")
@ballbitmap = BitmapCache.load_bitmap("Graphics/Transitions/ball_small")
@blackbitmap = RPG::Cache.transition("black_half")
@ballbitmap = RPG::Cache.transition("ball_small")
@buffer = Graphics.snap_to_bitmap
if !@blackbitmap || !@ballbitmap || !@buffer
@disposed = true
@@ -996,8 +996,8 @@ module Transitions
@disposed = true
return
end
@blackbitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_half")
@ballbitmap = BitmapCache.load_bitmap("Graphics/Transitions/ball_large")
@blackbitmap = RPG::Cache.transition("black_half")
@ballbitmap = RPG::Cache.transition("ball_large")
@buffer = Graphics.snap_to_bitmap
if !@blackbitmap || !@ballbitmap || !@buffer
@disposed = true
@@ -1104,8 +1104,8 @@ module Transitions
@disposed = true
return
end
@blackbitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_square")
@ballbitmap = BitmapCache.load_bitmap("Graphics/Transitions/ball_small")
@blackbitmap = RPG::Cache.transition("black_square")
@ballbitmap = RPG::Cache.transition("ball_small")
@buffer = Graphics.snap_to_bitmap
if !@blackbitmap || !@ballbitmap || !@buffer
@disposed = true
@@ -1205,9 +1205,9 @@ module Transitions
@disposed = true
return
end
@blackbitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_half")
@curvebitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_curve")
@ballbitmap = BitmapCache.load_bitmap("Graphics/Transitions/ball_small")
@blackbitmap = RPG::Cache.transition("black_half")
@curvebitmap = RPG::Cache.transition("black_curve")
@ballbitmap = RPG::Cache.transition("ball_small")
@buffer = Graphics.snap_to_bitmap
if !@blackbitmap || !@curvebitmap || !@ballbitmap || !@buffer
@disposed = true
@@ -1301,8 +1301,8 @@ module Transitions
@disposed = true
return
end
@blackbitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_half")
@ballbitmap = BitmapCache.load_bitmap("Graphics/Transitions/ball_small")
@blackbitmap = RPG::Cache.transition("black_half")
@ballbitmap = RPG::Cache.transition("ball_small")
@buffer = Graphics.snap_to_bitmap
if !@blackbitmap || !@ballbitmap || !@buffer
@disposed = true
@@ -1403,8 +1403,8 @@ module Transitions
@disposed = true
return
end
@blackbitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_half")
@ballbitmap = BitmapCache.load_bitmap("Graphics/Transitions/ball_large")
@blackbitmap = RPG::Cache.transition("black_half")
@ballbitmap = RPG::Cache.transition("ball_large")
@buffer = Graphics.snap_to_bitmap
if !@blackbitmap || !@ballbitmap || !@buffer
@disposed = true
@@ -1502,11 +1502,11 @@ module Transitions
@disposed = true
return
end
@black1bitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_wedge_1")
@black2bitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_wedge_2")
@black3bitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_wedge_3")
@black4bitmap = BitmapCache.load_bitmap("Graphics/Transitions/black_wedge_4")
@ballbitmap = BitmapCache.load_bitmap("Graphics/Transitions/ball_small")
@black1bitmap = RPG::Cache.transition("black_wedge_1")
@black2bitmap = RPG::Cache.transition("black_wedge_2")
@black3bitmap = RPG::Cache.transition("black_wedge_3")
@black4bitmap = RPG::Cache.transition("black_wedge_4")
@ballbitmap = RPG::Cache.transition("ball_small")
if !@black1bitmap || !@black2bitmap || !@black3bitmap || !@black4bitmap || !@ballbitmap
@disposed = true
return