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Removed RGSS2 compatibility, condensed BitmapCache into RPG::Cache and made it work
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@@ -72,7 +72,7 @@ def pbHiddenMoveAnimation(pokemon)
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viewport=Viewport.new(0,0,0,0)
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viewport.z=99999
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bg=Sprite.new(viewport)
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bg.bitmap=BitmapCache.load_bitmap("Graphics/Pictures/hiddenMovebg")
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bg.bitmap=RPG::Cache.picture("hiddenMovebg")
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sprite=PokemonSprite.new(viewport)
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sprite.setOffset(PictureOrigin::Center)
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sprite.setPokemonBitmap(pokemon)
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