Removed RGSS2 compatibility, condensed BitmapCache into RPG::Cache and made it work

This commit is contained in:
Maruno17
2021-03-10 21:32:00 +00:00
parent 117396f8e2
commit ba1d225b83
13 changed files with 163 additions and 870 deletions

View File

@@ -158,7 +158,7 @@ class VoltorbFlip
@viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
@viewport.z=99999
@sprites["bg"]=Sprite.new(@viewport)
@sprites["bg"].bitmap=BitmapCache.load_bitmap(@directory+"boardbg")
@sprites["bg"].bitmap=RPG::Cache.load_bitmap(@directory,"boardbg")
@sprites["text"]=BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
pbSetSystemFont(@sprites["text"].bitmap)
@sprites["text"].bitmap.font.size=26
@@ -184,7 +184,7 @@ class VoltorbFlip
@sprites["icon"].z=99997
@sprites["mark"]=BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
@sprites["memo"]=Sprite.new(@viewport)
@sprites["memo"].bitmap=BitmapCache.load_bitmap(@directory+"memo")
@sprites["memo"].bitmap=RPG::Cache.load_bitmap(@directory,"memo")
@sprites["memo"].x=10
@sprites["memo"].y=244
@sprites["memo"].visible=false