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https://github.com/infinitefusion/infinitefusion-e18.git
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Added Gen 8 PBS files
This commit is contained in:
785
PBS/moves.txt
785
PBS/moves.txt
@@ -4261,7 +4261,7 @@ Description = The user lets loose a horribly echoing shout with the power to inf
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Name = Multi-Attack
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Type = NORMAL
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Category = Physical
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BaseDamage = 90
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BaseDamage = 120
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Accuracy = 100
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TotalPP = 10
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Target = NearOther
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@@ -4616,8 +4616,8 @@ FunctionCode = 0A5
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Flags = CanProtect,CanMirrorMove
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Description = Star-shaped rays are shot at the opposing team. This attack never misses.
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#-------------------------------
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[VICEGRIP]
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Name = Vice Grip
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[VISEGRIP]
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Name = Vise Grip
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Type = NORMAL
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Category = Physical
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BaseDamage = 55
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@@ -4841,7 +4841,7 @@ Description = As long as this move is in use, the user's Attack rises each time
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Name = Rapid Spin
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Type = NORMAL
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Category = Physical
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BaseDamage = 20
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BaseDamage = 50
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Accuracy = 100
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TotalPP = 40
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Target = NearOther
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@@ -5491,8 +5491,9 @@ Type = NORMAL
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Category = Status
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Accuracy = 0
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TotalPP = 40
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Target = User
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Target = UserAndAllies
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FunctionCode = 01C
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Flags = Sound
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Description = The user howls loudly to raise its spirit, boosting its Attack stat.
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#-------------------------------
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[LASERFOCUS]
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@@ -7939,3 +7940,777 @@ TotalPP = 40
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Target = User
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FunctionCode = 01D
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Description = The user withdraws its body into its hard shell, raising its Defense stat.
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#-------------------------------
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[DYNAMAXCANNON]
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Name = Dynamax Cannon
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Type = DRAGON
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Category = Special
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BaseDamage = 100
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Accuracy = 100
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TotalPP = 5
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Target = NearOther
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FunctionCode = 000
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Flags = CanProtect
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Description = The user unleashes a strong beam from its core.
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#-------------------------------
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[SNIPESHOT]
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Name = Snipe Shot
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Type = WATER
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Category = Special
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BaseDamage = 80
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Accuracy = 100
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TotalPP = 15
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Target = NearOther
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FunctionCode = 187
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Flags = CanProtect,CanMirrorMove,HighCriticalHitRate
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Description = The user ignores the effects of opposing Pokémon's moves and Abilities that draw in moves, allowing this move to hit the chosen target.
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#-------------------------------
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[JAWLOCK]
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Name = Jaw Lock
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Type = DARK
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Category = Physical
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BaseDamage = 80
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Accuracy = 100
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TotalPP = 10
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Target = NearOther
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FunctionCode = 190
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Flags = Contact,CanProtect,CanMirrorMove
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Description = This move prevents the user and the target from switching out until either of them faints. The effect goes away if either of the Pokémon leaves the field.
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#-------------------------------
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[STUFFCHEEKS]
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Name = Stuff Cheeks
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Type = NORMAL
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Category = Status
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Accuracy = 0
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TotalPP = 10
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Target = User
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FunctionCode = 191
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Description = The user eats its held Berry, then sharply raises its Defense stat.
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#-------------------------------
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[NORETREAT]
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Name = No Retreat
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Type = FIGHTING
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Category = Status
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Accuracy = 0
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TotalPP = 5
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Target = User
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FunctionCode = 179
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Description = This move raises all the user's stats but prevents the user from switching out or fleeing.
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#-------------------------------
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[TARSHOT]
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Name = Tar Shot
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Type = ROCK
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Category = Status
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Accuracy = 100
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TotalPP = 15
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Target = NearOther
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FunctionCode = 17E
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Flags = CanProtect,CanMirrorMove
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Description = The user pours sticky tar over the target, lowering the target's Speed stat. The target becomes weaker to Fire-type moves.
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#-------------------------------
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[MAGICPOWDER]
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Name = Magic Powder
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Type = PSYCHIC
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Category = Status
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Accuracy = 100
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TotalPP = 20
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Target = NearOther
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FunctionCode = 17F
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Flags = CanProtect,CanMirrorMove,Powder
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Description = The user scatters a cloud of magic powder that changes the target to Psychic type.
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#-------------------------------
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[DRAGONDARTS]
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Name = Dragon Darts
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Type = DRAGON
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Category = Physical
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BaseDamage = 50
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Accuracy = 100
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TotalPP = 10
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Target = NearOther
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FunctionCode = 188
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Flags = CanProtect,CanMirrorMove
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Description = The user attacks twice using Dreepy. If there are two targets, this move hits each target once.
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#-------------------------------
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[TEATIME]
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Name = Teatime
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Type = NORMAL
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Category = Status
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Accuracy = 0
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TotalPP = 10
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Target = AllBattlers
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FunctionCode = 192
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Description = The user has teatime with all the Pokémon in the battle. Each Pokémon eats its held Berry.
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#-------------------------------
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[OCTOLOCK]
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Name = Octolock
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Type = FIGHTING
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Category = Status
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Accuracy = 100
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TotalPP = 15
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Target = NearOther
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FunctionCode = 18F
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Flags = CanProtect,CanMirrorMove
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Description = The user locks the target in and prevents it from fleeing. This move also lowers the target's Defense and Sp. Def every turn.
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#-------------------------------
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[BOLTBEAK]
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Name = Bolt Beak
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Type = ELECTRIC
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Category = Physical
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BaseDamage = 85
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Accuracy = 100
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TotalPP = 10
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Target = NearOther
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FunctionCode = 183
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Flags = Contact,CanProtect,CanMirrorMove
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Description = The user stabs the target with its electrified beak. If the user attacks before the target, the power of this move is doubled.
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#-------------------------------
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[FISHIOUSREND]
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Name = Fishious Rend
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Type = WATER
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Category = Physical
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BaseDamage = 85
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Accuracy = 100
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TotalPP = 10
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Target = NearOther
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FunctionCode = 183
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Flags = Contact,CanProtect,CanMirrorMove
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Description = The user rends the target with its hard gills. If the user attacks before the target, the power of this move is doubled.
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#-------------------------------
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[COURTCHANGE]
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Name = Court Change
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Type = NORMAL
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Category = Status
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Accuracy = 100
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TotalPP = 10
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Target = BothSides
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FunctionCode = 198
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Flags = CanMirrorMove
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Description = With its mysterious power, the user swaps the effects on either side of the field.
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#-------------------------------
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[CLANGOROUSSOUL]
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Name = Clangorous Soul
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Type = DRAGON
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Category = Status
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Accuracy = 100
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TotalPP = 5
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Target = User
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FunctionCode = 17A
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Flags = Sound
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Description = The user raises all its stats by using some of its HP.
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#-------------------------------
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[BODYPRESS]
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Name = Body Press
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Type = FIGHTING
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Category = Physical
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BaseDamage = 80
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Accuracy = 100
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TotalPP = 10
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Target = NearOther
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FunctionCode = 197
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Flags = Contact,CanProtect,CanMirrorMove
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Description = The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
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#-------------------------------
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[DECORATE]
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Name = Decorate
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Type = FAIRY
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Category = Status
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Accuracy = 0
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TotalPP = 15
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Target = NearOther
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FunctionCode = 17C
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Description = The user sharply raises the target's Attack and Sp. Atk stats by decorating the target.
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#-------------------------------
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[DRUMBEATING]
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Name = Drum Beating
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Type = GRASS
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Category = Physical
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BaseDamage = 80
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Accuracy = 100
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TotalPP = 10
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Target = NearOther
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FunctionCode = 044
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Flags = CanProtect,CanMirrorMove
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EffectChance = 100
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Description = The user plays its drum, controlling the drum's roots to attack the target. This also lowers the target's Speed stat.
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#-------------------------------
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[SNAPTRAP]
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Name = Snap Trap
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Type = GRASS
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Category = Physical
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BaseDamage = 35
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Accuracy = 100
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TotalPP = 15
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Target = NearOther
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FunctionCode = 0CF
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Flags = Contact,CanProtect,CanMirrorMove
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Description = The user snares the target in a snap trap for four to five turns.
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#-------------------------------
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[PYROBALL]
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Name = Pyro Ball
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Type = FIRE
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Category = Physical
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BaseDamage = 120
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Accuracy = 90
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TotalPP = 5
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Target = NearOther
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FunctionCode = 00A
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Flags = CanProtect,CanMirrorMove,ThawsUser,Bomb
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EffectChance = 10
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Description = The user attacks by igniting a small stone and launching it as a fiery ball at the target. This may also leave the target with a burn.
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#-------------------------------
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[BEHEMOTHBLADE]
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Name = Behemoth Blade
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Type = STEEL
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Category = Physical
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BaseDamage = 100
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Accuracy = 100
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TotalPP = 5
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Target = NearOther
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FunctionCode = 000
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Flags = Contact,CanProtect,CanMirrorMove
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Description = The user becomes a gigantic sword and cuts the target.
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#-------------------------------
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[BEHEMOTHBASH]
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Name = Behemoth Bash
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Type = STEEL
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Category = Physical
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BaseDamage = 100
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Accuracy = 100
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TotalPP = 5
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Target = NearOther
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FunctionCode = 000
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Flags = Contact,CanProtect,CanMirrorMove
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Description = The user becomes a gigantic shield and slams into the target.
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#-------------------------------
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[AURAWHEEL]
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Name = Aura Wheel
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Type = ELECTRIC
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Category = Physical
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BaseDamage = 110
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Accuracy = 100
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TotalPP = 10
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Target = NearOther
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FunctionCode = 178
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Flags = CanProtect,CanMirrorMove
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EffectChance = 100
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Description = Morpeko attacks and raises its Speed with the energy stored in its cheeks. This move's type changes depending on the user's form.
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#-------------------------------
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[BREAKINGSWIPE]
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Name = Breaking Swipe
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Type = DRAGON
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Category = Physical
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BaseDamage = 60
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Accuracy = 100
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TotalPP = 15
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Target = AllNearFoes
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FunctionCode = 042
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Flags = Contact,CanProtect,CanMirrorMove
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EffectChance = 100
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Description = The user swings its tough tail wildly and attacks opposing Pokémon. This also lowers their Attack stats.
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#-------------------------------
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[BRANCHPOKE]
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Name = Branch Poke
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Type = GRASS
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Category = Physical
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BaseDamage = 40
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Accuracy = 100
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TotalPP = 40
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Target = NearOther
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FunctionCode = 000
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Flags = Contact,CanProtect,CanMirrorMove
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Description = The user attacks the target by poking it with a sharply pointed branch.
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#-------------------------------
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[OVERDRIVE]
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Name = Overdrive
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Type = ELECTRIC
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Category = Special
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BaseDamage = 80
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Accuracy = 100
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TotalPP = 10
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Target = AllNearFoes
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FunctionCode = 000
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Flags = CanProtect,CanMirrorMove,Sound
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Description = The user attacks opposing Pokémon by twanging a guitar or bass guitar, causing a huge echo and strong vibration.
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#-------------------------------
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[APPLEACID]
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Name = Apple Acid
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Type = GRASS
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Category = Special
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BaseDamage = 80
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Accuracy = 100
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TotalPP = 10
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Target = NearOther
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FunctionCode = 046
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Flags = CanProtect,CanMirrorMove
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EffectChance = 100
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Description = The user attacks the target with an acidic liquid created from tart apples. This also lowers the target's Sp. Def stat.
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#-------------------------------
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[GRAVAPPLE]
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Name = Grav Apple
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Type = GRASS
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Category = Physical
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BaseDamage = 80
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Accuracy = 100
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TotalPP = 10
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Target = NearOther
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FunctionCode = 17D
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Flags = CanProtect,CanMirrorMove
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EffectChance = 100
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Description = The user inflicts damage by dropping an apple from high above. This also lowers the target's Defense stat.
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#-------------------------------
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[SPIRITBREAK]
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Name = Spirit Break
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Type = FAIRY
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Category = Physical
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BaseDamage = 75
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Accuracy = 100
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TotalPP = 15
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Target = NearOther
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FunctionCode = 045
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Flags = Contact,CanProtect,CanMirrorMove
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EffectChance = 100
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Description = The user attacks the target with so much force that it could break the target's spirit. This also lowers the target's Sp. Atk stat.
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#-------------------------------
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[STRANGESTEAM]
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Name = Strange Steam
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Type = FAIRY
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Category = Special
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BaseDamage = 90
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Accuracy = 95
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TotalPP = 10
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Target = NearOther
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FunctionCode = 013
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Flags = CanProtect,CanMirrorMove
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EffectChance = 20
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Description = The user attacks the target by emitting steam. This may also confuse the target.
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#-------------------------------
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[LIFEDEW]
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Name = Life Dew
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Type = WATER
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Category = Status
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Accuracy = 0
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TotalPP = 10
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Target = UserAndAllies
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FunctionCode = 18C
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Description = The user scatters mysterious water around and restores the HP of itself and its ally Pokémon in the battle.
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#-------------------------------
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[OBSTRUCT]
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Name = Obstruct
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Type = DARK
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Category = Status
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Accuracy = 100
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TotalPP = 10
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Target = User
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Priority = 4
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FunctionCode = 186
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Description = This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession. Direct contact harshly lowers the attacker's Defense stat.
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#-------------------------------
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[FALSESURRENDER]
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Name = False Surrender
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Type = DARK
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Category = Physical
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BaseDamage = 80
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Accuracy = 0
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TotalPP = 10
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||||
Target = NearOther
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FunctionCode = 0A5
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Flags = Contact,CanProtect,CanMirrorMove
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Description = The user pretends to bow its head, but then it stabs the target with its disheveled hair. This attack never misses.
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||||
#-------------------------------
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[METEORASSAULT]
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Name = Meteor Assault
|
||||
Type = FIGHTING
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||||
Category = Physical
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||||
BaseDamage = 150
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||||
Accuracy = 100
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||||
TotalPP = 5
|
||||
Target = NearOther
|
||||
FunctionCode = 0C2
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Flags = CanProtect,CanMirrorMove
|
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Description = The user attacks wildly with its thick leek. The user can't move on the next turn, because the force of this move makes it stagger.
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||||
#-------------------------------
|
||||
[ETERNABEAM]
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||||
Name = Eternabeam
|
||||
Type = DRAGON
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||||
Category = Special
|
||||
BaseDamage = 160
|
||||
Accuracy = 90
|
||||
TotalPP = 5
|
||||
Target = NearOther
|
||||
FunctionCode = 0C2
|
||||
Flags = CanProtect,CanMirrorMove
|
||||
Description = This is Eternatus's most powerful attack in its original form. The user can't move on the next turn.
|
||||
#-------------------------------
|
||||
[STEELBEAM]
|
||||
Name = Steel Beam
|
||||
Type = STEEL
|
||||
Category = Special
|
||||
BaseDamage = 140
|
||||
Accuracy = 95
|
||||
TotalPP = 5
|
||||
Target = NearOther
|
||||
FunctionCode = 194
|
||||
Flags = CanProtect,CanMirrorMove
|
||||
Description = The user fires a beam of steel that it collected from its entire body. This also damages the user.
|
||||
#-------------------------------
|
||||
[EXPANDINGFORCE]
|
||||
Name = Expanding Force
|
||||
Type = PSYCHIC
|
||||
Category = Special
|
||||
BaseDamage = 80
|
||||
Accuracy = 100
|
||||
TotalPP = 10
|
||||
Target = NearOther
|
||||
FunctionCode = 181
|
||||
Flags = CanProtect,CanMirrorMove
|
||||
Description = The user attacks the target with its psychic power. This move's power goes up and damages all opposing Pokémon on Psychic Terrain.
|
||||
#-------------------------------
|
||||
[STEELROLLER]
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||||
Name = Steel Roller
|
||||
Type = STEEL
|
||||
Category = Physical
|
||||
BaseDamage = 130
|
||||
Accuracy = 100
|
||||
TotalPP = 5
|
||||
Target = NearOther
|
||||
FunctionCode = 199
|
||||
Flags = Contact,CanProtect,CanMirrorMove
|
||||
Description = The user attacks while destroying the terrain. This move fails when the ground hasn't turned into a terrain.
|
||||
#-------------------------------
|
||||
[SCALESHOT]
|
||||
Name = Scale Shot
|
||||
Type = DRAGON
|
||||
Category = Physical
|
||||
BaseDamage = 25
|
||||
Accuracy = 90
|
||||
TotalPP = 20
|
||||
Target = NearOther
|
||||
FunctionCode = 18A
|
||||
Flags = CanProtect,CanMirrorMove
|
||||
Description = The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat but lowers its Defense stat.
|
||||
#-------------------------------
|
||||
[METEORBEAM]
|
||||
Name = Meteor Beam
|
||||
Type = ROCK
|
||||
Category = Special
|
||||
BaseDamage = 120
|
||||
Accuracy = 90
|
||||
TotalPP = 10
|
||||
Target = NearOther
|
||||
FunctionCode = 18B
|
||||
Flags = CanProtect,CanMirrorMove
|
||||
Description = In this two-turn attack, the user gathers space power and boosts its Sp. Atk stat, then attacks the target on the next turn.
|
||||
#-------------------------------
|
||||
[SHELLSIDEARM]
|
||||
Name = Shell Side Arm
|
||||
Type = POISON
|
||||
Category = Special
|
||||
BaseDamage = 90
|
||||
Accuracy = 100
|
||||
TotalPP = 10
|
||||
Target = NearOther
|
||||
FunctionCode = 176
|
||||
Flags = CanProtect,CanMirrorMove
|
||||
EffectChance = 20
|
||||
Description = This move inflicts physical or special damage, whichever will be more effective. This may also poison the target.
|
||||
#-------------------------------
|
||||
[MISTYEXPLOSION]
|
||||
Name = Misty Explosion
|
||||
Type = FAIRY
|
||||
Category = Special
|
||||
BaseDamage = 100
|
||||
Accuracy = 100
|
||||
TotalPP = 5
|
||||
Target = AllNearOthers
|
||||
FunctionCode = 18E
|
||||
Flags = CanProtect,CanMirrorMove
|
||||
Description = The user attacks everything around it and faints upon using this move. This move's power is increased on Misty Terrain.
|
||||
#-------------------------------
|
||||
[GRASSYGLIDE]
|
||||
Name = Grassy Glide
|
||||
Type = GRASS
|
||||
Category = Physical
|
||||
BaseDamage = 70
|
||||
Accuracy = 100
|
||||
TotalPP = 20
|
||||
Target = NearOther
|
||||
FunctionCode = 185
|
||||
Flags = Contact,CanProtect,CanMirrorMove
|
||||
Description = Gliding on the ground, the user attacks the target. This move always goes first on Grassy Terrain.
|
||||
#-------------------------------
|
||||
[RISINGVOLTAGE]
|
||||
Name = Rising Voltage
|
||||
Type = ELECTRIC
|
||||
Category = Special
|
||||
BaseDamage = 70
|
||||
Accuracy = 100
|
||||
TotalPP = 20
|
||||
Target = NearOther
|
||||
FunctionCode = 180
|
||||
Flags = CanProtect,CanMirrorMove
|
||||
Description = The user attacks with electric voltage rising from the ground. This move's power doubles when the target is on Electric Terrain.
|
||||
#-------------------------------
|
||||
[TERRAINPULSE]
|
||||
Name = Terrain Pulse
|
||||
Type = NORMAL
|
||||
Category = Special
|
||||
BaseDamage = 50
|
||||
Accuracy = 100
|
||||
TotalPP = 10
|
||||
Target = NearOther
|
||||
FunctionCode = 182
|
||||
Flags = CanProtect,CanMirrorMove,Pulse
|
||||
Description = The user utilizes the power of the terrain to attack. This move's type and power changes depending on the terrain when it's used.
|
||||
#-------------------------------
|
||||
[SKITTERSMACK]
|
||||
Name = Skitter Smack
|
||||
Type = BUG
|
||||
Category = Physical
|
||||
BaseDamage = 70
|
||||
Accuracy = 90
|
||||
TotalPP = 10
|
||||
Target = NearOther
|
||||
FunctionCode = 045
|
||||
Flags = Contact,CanProtect,CanMirrorMove
|
||||
EffectChance = 100
|
||||
Description = The user skitters behind the target to attack. This also lowers the target's Sp. Atk stat.
|
||||
#-------------------------------
|
||||
[BURNINGJEALOUSY]
|
||||
Name = Burning Jealousy
|
||||
Type = FIRE
|
||||
Category = Special
|
||||
BaseDamage = 70
|
||||
Accuracy = 100
|
||||
TotalPP = 5
|
||||
Target = AllNearFoes
|
||||
FunctionCode = 177
|
||||
Flags = CanProtect,CanMirrorMove
|
||||
Description = The user attacks with energy from jealousy. This leaves all opposing Pokémon that have had their stats boosted during the turn with a burn.
|
||||
#-------------------------------
|
||||
[LASHOUT]
|
||||
Name = Lash Out
|
||||
Type = DARK
|
||||
Category = Physical
|
||||
BaseDamage = 75
|
||||
Accuracy = 100
|
||||
TotalPP = 5
|
||||
Target = NearOther
|
||||
FunctionCode = 184
|
||||
Flags = Contact,CanProtect,CanMirrorMove
|
||||
Description = The user lashes out to vent its frustration toward the target. If its stats were lowered during the turn, the power of this move is doubled.
|
||||
#-------------------------------
|
||||
[POLTERGEIST]
|
||||
Name = Poltergeist
|
||||
Type = GHOST
|
||||
Category = Physical
|
||||
BaseDamage = 110
|
||||
Accuracy = 90
|
||||
TotalPP = 5
|
||||
Target = NearOther
|
||||
FunctionCode = 196
|
||||
Flags = CanProtect,CanMirrorMove
|
||||
Description = The user attacks the target by controlling the target's item. The move fails if the target doesn't have an item.
|
||||
#-------------------------------
|
||||
[CORROSIVEGAS]
|
||||
Name = Corrosive Gas
|
||||
Type = POISON
|
||||
Category = Status
|
||||
Accuracy = 100
|
||||
TotalPP = 40
|
||||
Target = AllNearOthers
|
||||
FunctionCode = 193
|
||||
Flags = CanProtect,CanMirrorMove
|
||||
Description = The user surrounds everything around it with highly acidic gas and melts away items they hold.
|
||||
#-------------------------------
|
||||
[COACHING]
|
||||
Name = Coaching
|
||||
Type = FIGHTING
|
||||
Category = Status
|
||||
Accuracy = 0
|
||||
TotalPP = 10
|
||||
Target = UserAndAllies
|
||||
FunctionCode = 17B
|
||||
Flags = CanMirrorMove
|
||||
Description = The user properly coaches its ally Pokémon, boosting their Attack and Defense stats.
|
||||
#-------------------------------
|
||||
[FLIPTURN]
|
||||
Name = Flip Turn
|
||||
Type = WATER
|
||||
Category = Physical
|
||||
BaseDamage = 60
|
||||
Accuracy = 100
|
||||
TotalPP = 20
|
||||
Target = NearOther
|
||||
FunctionCode = 0EE
|
||||
Flags = Contact,CanProtect,CanMirrorMove
|
||||
Description = After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
|
||||
#-------------------------------
|
||||
[TRIPLEAXEL]
|
||||
Name = Triple Axel
|
||||
Type = ICE
|
||||
Category = Physical
|
||||
BaseDamage = 20
|
||||
Accuracy = 90
|
||||
TotalPP = 10
|
||||
Target = NearOther
|
||||
FunctionCode = 0BF
|
||||
Flags = Contact,CanProtect,CanMirrorMove
|
||||
Description = A consecutive three-kick attack that becomes more powerful with each successful hit.
|
||||
#-------------------------------
|
||||
[DUALWINGBEAT]
|
||||
Name = Dual Wingbeat
|
||||
Type = FLYING
|
||||
Category = Physical
|
||||
BaseDamage = 40
|
||||
Accuracy = 90
|
||||
TotalPP = 10
|
||||
Target = NearOther
|
||||
FunctionCode = 0BD
|
||||
Flags = Contact,CanProtect,CanMirrorMove
|
||||
Description = The user slams the target with its wings. The target is hit twice in a row.
|
||||
#-------------------------------
|
||||
[SCORCHINGSANDS]
|
||||
Name = Scorching Sands
|
||||
Type = GROUND
|
||||
Category = Special
|
||||
BaseDamage = 70
|
||||
Accuracy = 100
|
||||
TotalPP = 10
|
||||
Target = NearOther
|
||||
FunctionCode = 00A
|
||||
Flags = CanProtect,CanMirrorMove,ThawsUser
|
||||
EffectChance = 30
|
||||
Description = The user throws scorching sand at the target to attack. This may also leave the target with a burn.
|
||||
#-------------------------------
|
||||
[JUNGLEHEALING]
|
||||
Name = Jungle Healing
|
||||
Type = GRASS
|
||||
Category = Status
|
||||
Accuracy = 0
|
||||
TotalPP = 10
|
||||
Target = UserAndAllies
|
||||
FunctionCode = 18D
|
||||
Description = The user becomes one with the jungle, restoring HP and healing any status conditions of itself and its ally Pokémon in battle.
|
||||
#-------------------------------
|
||||
[WICKEDBLOW]
|
||||
Name = Wicked Blow
|
||||
Type = DARK
|
||||
Category = Physical
|
||||
BaseDamage = 80
|
||||
Accuracy = 100
|
||||
TotalPP = 5
|
||||
Target = NearOther
|
||||
FunctionCode = 0A0
|
||||
Flags = Contact,CanProtect,CanMirrorMove
|
||||
Description = The user, having mastered the Dark style, strikes the target with a fierce blow. This attack always results in a critical hit.
|
||||
#-------------------------------
|
||||
[SURGINGSTRIKES]
|
||||
Name = Surging Strikes
|
||||
Type = WATER
|
||||
Category = Physical
|
||||
BaseDamage = 25
|
||||
Accuracy = 100
|
||||
TotalPP = 5
|
||||
Target = NearOther
|
||||
FunctionCode = 189
|
||||
Flags = Contact,CanProtect,CanMirrorMove
|
||||
Description = The user, having mastered the Water style, strikes the target with a flowing motion three times in a row. This attack always results in a critical hit.
|
||||
#-------------------------------
|
||||
[THUNDERCAGE]
|
||||
Name = Thunder Cage
|
||||
Type = ELECTRIC
|
||||
Category = Special
|
||||
BaseDamage = 80
|
||||
Accuracy = 90
|
||||
TotalPP = 15
|
||||
Target = NearOther
|
||||
FunctionCode = 0CF
|
||||
Flags = CanProtect,CanMirrorMove
|
||||
Description = The user traps the target in a cage of sparking electricity for four to five turns.
|
||||
#-------------------------------
|
||||
[DRAGONENERGY]
|
||||
Name = Dragon Energy
|
||||
Type = DRAGON
|
||||
Category = Special
|
||||
BaseDamage = 150
|
||||
Accuracy = 100
|
||||
TotalPP = 5
|
||||
Target = AllNearFoes
|
||||
FunctionCode = 08B
|
||||
Flags = CanProtect,CanMirrorMove
|
||||
Description = Converting its life-force into power, the user attacks opposing Pokémon. The lower the user's HP, the lower the move's power.
|
||||
#-------------------------------
|
||||
[FREEZINGGLARE]
|
||||
Name = Freezing Glare
|
||||
Type = PSYCHIC
|
||||
Category = Special
|
||||
BaseDamage = 90
|
||||
Accuracy = 100
|
||||
TotalPP = 10
|
||||
Target = NearOther
|
||||
FunctionCode = 00C
|
||||
Flags = CanProtect,CanMirrorMove
|
||||
EffectChance = 10
|
||||
Description = The user shoots its psychic power from its eyes to attack. This may also leave the target frozen.
|
||||
#-------------------------------
|
||||
[FIERYWRATH]
|
||||
Name = Fiery Wrath
|
||||
Type = DARK
|
||||
Category = Special
|
||||
BaseDamage = 90
|
||||
Accuracy = 100
|
||||
TotalPP = 10
|
||||
Target = AllNearFoes
|
||||
FunctionCode = 00F
|
||||
Flags = CanProtect,CanMirrorMove
|
||||
EffectChance = 20
|
||||
Description = The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokémon flinch.
|
||||
#-------------------------------
|
||||
[THUNDEROUSKICK]
|
||||
Name = Thunderous Kick
|
||||
Type = FIGHTING
|
||||
Category = Physical
|
||||
BaseDamage = 90
|
||||
Accuracy = 100
|
||||
TotalPP = 10
|
||||
Target = NearOther
|
||||
FunctionCode = 043
|
||||
Flags = Contact,CanProtect,CanMirrorMove
|
||||
EffectChance = 100
|
||||
Description = The user overwhelms the target with lightning-like movement before delivering a kick. This also lowers the target's Defense stat.
|
||||
#-------------------------------
|
||||
[GLACIALLANCE]
|
||||
Name = Glacial Lance
|
||||
Type = ICE
|
||||
Category = Physical
|
||||
BaseDamage = 130
|
||||
Accuracy = 100
|
||||
TotalPP = 5
|
||||
Target = AllNearFoes
|
||||
FunctionCode = 000
|
||||
Flags = CanProtect,CanMirrorMove
|
||||
Description = The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokémon.
|
||||
#-------------------------------
|
||||
[ASTRALBARRAGE]
|
||||
Name = Astral Barrage
|
||||
Type = GHOST
|
||||
Category = Special
|
||||
BaseDamage = 120
|
||||
Accuracy = 100
|
||||
TotalPP = 5
|
||||
Target = AllNearFoes
|
||||
FunctionCode = 000
|
||||
Flags = CanProtect,CanMirrorMove
|
||||
Description = The user attacks by sending a frightful amount of small ghosts at opposing Pokémon.
|
||||
#-------------------------------
|
||||
[EERIESPELL]
|
||||
Name = Eerie Spell
|
||||
Type = PSYCHIC
|
||||
Category = Special
|
||||
BaseDamage = 80
|
||||
Accuracy = 100
|
||||
TotalPP = 5
|
||||
Target = NearOther
|
||||
FunctionCode = 195
|
||||
Flags = CanProtect,CanMirrorMove,Sound
|
||||
Description = The user attacks with its tremendous psychic power. This also removes 3 PP from the target's last move.
|
||||
|
||||
Reference in New Issue
Block a user