mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-08 13:44:59 +00:00
File diff suppressed because it is too large
Load Diff
@@ -16,18 +16,18 @@ def pbAutoPositionAll
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Graphics.update if sp.id_number % 50 == 0
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bitmap1 = GameData::Species.sprite_bitmap(sp.species, sp.form, nil, nil, nil, true)
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bitmap2 = GameData::Species.sprite_bitmap(sp.species, sp.form)
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if bitmap1 && bitmap1.bitmap # Player's y
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if bitmap1 && bitmap1.bitmap # Player's y
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sp.back_sprite_x = 0
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sp.back_sprite_y = (bitmap1.height - (findBottom(bitmap1.bitmap) + 1)) / 2
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end
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if bitmap2 && bitmap2.bitmap # Foe's y
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if bitmap2 && bitmap2.bitmap # Foe's y
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sp.front_sprite_x = 0
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sp.front_sprite_y = (bitmap2.height - (findBottom(bitmap2.bitmap) + 1)) / 2
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sp.front_sprite_y += 4 # Just because
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sp.front_sprite_y += 4 # Just because
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end
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sp.front_sprite_altitude = 0 # Shouldn't be used
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sp.shadow_x = 0
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sp.shadow_size = 2
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sp.front_sprite_altitude = 0 # Shouldn't be used
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sp.shadow_x = 0
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sp.shadow_size = 2
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bitmap1.dispose if bitmap1
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bitmap2.dispose if bitmap2
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end
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@@ -44,9 +44,9 @@ class SpritePositioner
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@sprites = {}
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@viewport = Viewport.new(0, 0, Graphics.width, Graphics.height)
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@viewport.z = 99999
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battlebg = "Graphics/Battlebacks/battlebg/indoorc"
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enemybase = "Graphics/Battlebacks/enemybase/indoorc"
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playerbase = "Graphics/Battlebacks/playerbase/indoorc"
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battlebg = "Graphics/Battlebacks/indoor1_bg"
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playerbase = "Graphics/Battlebacks/indoor1_base0"
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enemybase = "Graphics/Battlebacks/indoor1_base1"
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@sprites["battle_bg"] = AnimatedPlane.new(@viewport)
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@sprites["battle_bg"].setBitmap(battlebg)
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@sprites["battle_bg"].z = 0
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@@ -68,24 +68,16 @@ class SpritePositioner
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@sprites["shadow_1"] = IconSprite.new(0, 0, @viewport)
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@sprites["shadow_1"].z = 3
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@sprites["pokemon_0"] = PokemonSprite.new(@viewport)
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@sprites["pokemon_0"].zoom_x = Settings::BACKRPSPRITE_SCALE
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@sprites["pokemon_0"].zoom_y = Settings::BACKRPSPRITE_SCALE
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@sprites["pokemon_0"].mirror = true
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@sprites["pokemon_0"].setOffset(PictureOrigin::Bottom)
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@sprites["pokemon_0"].z = 1
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@sprites["pokemon_0"].z = 4
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@sprites["pokemon_1"] = PokemonSprite.new(@viewport)
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@sprites["pokemon_1"].setOffset(PictureOrigin::Bottom)
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@sprites["pokemon_1"].z = 4
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# @sprites["pokemon_1"] = PokemonSprite.new(@viewport)
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@sprites["pokemon_1"].zoom_x = Settings::FRONTSPRITE_SCALE
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@sprites["pokemon_1"].zoom_y = Settings::FRONTSPRITE_SCALE
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@sprites["info"] = Window_UnformattedTextPokemon.new("")
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@sprites["info"].viewport = @viewport
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@sprites["info"].visible = false
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@sprites["info"].visible = false
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@oldSpeciesIndex = 0
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@species = nil # This can be a species_form
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@species = nil # This can be a species_form
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@metricsChanged = false
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refresh
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@starting = true
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@@ -96,7 +88,7 @@ class SpritePositioner
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pbSaveMetrics
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@metricsChanged = false
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else
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GameData::Species.load # Clear all changes to metrics
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GameData::Species.load # Clear all changes to metrics
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end
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pbFadeOutAndHide(@sprites) { update }
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pbDisposeSpriteHash(@sprites)
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@@ -127,31 +119,32 @@ class SpritePositioner
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@sprites["pokemon_#{i}"].y = pos[1]
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species_data.apply_metrics_to_sprite(@sprites["pokemon_#{i}"], i)
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@sprites["pokemon_#{i}"].visible = true
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next if i != 1
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@sprites["shadow_1"].x = pos[0]
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@sprites["shadow_1"].y = pos[1]
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if @sprites["shadow_1"].bitmap
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@sprites["shadow_1"].x -= @sprites["shadow_1"].bitmap.width / 2
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@sprites["shadow_1"].y -= @sprites["shadow_1"].bitmap.height / 2
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if i == 1
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@sprites["shadow_1"].x = pos[0]
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@sprites["shadow_1"].y = pos[1]
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if @sprites["shadow_1"].bitmap
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@sprites["shadow_1"].x -= @sprites["shadow_1"].bitmap.width / 2
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@sprites["shadow_1"].y -= @sprites["shadow_1"].bitmap.height / 2
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end
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species_data.apply_metrics_to_sprite(@sprites["shadow_1"], i, true)
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@sprites["shadow_1"].visible = true
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end
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species_data.apply_metrics_to_sprite(@sprites["shadow_1"], i, true)
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@sprites["shadow_1"].visible = true
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end
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end
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def pbAutoPosition
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species_data = GameData::Species.get(@species)
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old_back_y = species_data.back_sprite_y
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old_front_y = species_data.front_sprite_y
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old_back_y = species_data.back_sprite_y
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old_front_y = species_data.front_sprite_y
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old_front_altitude = species_data.front_sprite_altitude
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bitmap1 = @sprites["pokemon_0"].bitmap
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bitmap2 = @sprites["pokemon_1"].bitmap
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new_back_y = (bitmap1.height - (findBottom(bitmap1) + 1)) / 2
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new_back_y = (bitmap1.height - (findBottom(bitmap1) + 1)) / 2
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new_front_y = (bitmap2.height - (findBottom(bitmap2) + 1)) / 2
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new_front_y += 4 # Just because
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new_front_y += 4 # Just because
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if new_back_y != old_back_y || new_front_y != old_front_y || old_front_altitude != 0
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species_data.back_sprite_y = new_back_y
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species_data.front_sprite_y = new_front_y
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species_data.back_sprite_y = new_back_y
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species_data.front_sprite_y = new_front_y
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species_data.front_sprite_altitude = 0
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@metricsChanged = true
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refresh
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@@ -164,10 +157,8 @@ class SpritePositioner
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return if !species_data
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spe = species_data.species
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frm = species_data.form
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# @sprites["pokemon_0"].setSpeciesBitmap(spe, 0, frm, false, false, true)
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# @sprites["pokemon_1"].setSpeciesBitmap(spe, 0, frm)
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@sprites["pokemon_0"].setPokemonBitmapFromId(spe, true)
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@sprites["pokemon_1"].setPokemonBitmapFromId(spe)
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@sprites["pokemon_0"].setSpeciesBitmap(spe, 0, frm, false, false, true)
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@sprites["pokemon_1"].setSpeciesBitmap(spe, 0, frm)
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@sprites["shadow_1"].setBitmap(GameData::Species.shadow_filename(spe, frm))
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end
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@@ -176,7 +167,7 @@ class SpritePositioner
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refresh
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species_data = GameData::Species.get(@species)
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if pbResolveBitmap(sprintf("Graphics/Pokemon/Shadow/%s_%d", species_data.species, species_data.form)) ||
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pbResolveBitmap(sprintf("Graphics/Pokemon/Shadow/%s", species_data.species))
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pbResolveBitmap(sprintf("Graphics/Pokemon/Shadow/%s", species_data.species))
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pbMessage("This species has its own shadow sprite in Graphics/Pokemon/Shadow/. The shadow size metric cannot be edited.")
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return false
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end
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@@ -194,7 +185,7 @@ class SpritePositioner
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defindex = cmdvals.length - 1 if oldval == i
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end
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cw = Window_CommandPokemon.new(commands)
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cw.index = defindex
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cw.index = defindex
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cw.viewport = @viewport
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ret = false
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oldindex = cw.index
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@@ -209,7 +200,7 @@ class SpritePositioner
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pbChangeSpecies(@species)
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refresh
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end
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if Input.trigger?(Input::ACTION) # Cycle to next option
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if Input.trigger?(Input::ACTION) # Cycle to next option
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pbPlayDecisionSE
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@metricsChanged = true if species_data.shadow_size != oldval
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ret = true
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@@ -220,7 +211,6 @@ class SpritePositioner
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break
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elsif Input.trigger?(Input::USE)
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pbPlayDecisionSE
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@metricsChanged = true if species_data.shadow_size != oldval
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break
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end
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end
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@@ -255,7 +245,7 @@ class SpritePositioner
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@sprites["info"].visible = true
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ret = false
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loop do
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sprite.visible = (Graphics.frame_count % 16) < 12 # Flash the selected sprite
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sprite.visible = (Graphics.frame_count % 16) < 12 # Flash the selected sprite
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Graphics.update
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Input.update
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self.update
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@@ -267,7 +257,7 @@ class SpritePositioner
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if (Input.repeat?(Input::UP) || Input.repeat?(Input::DOWN)) && param != 3
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ypos += (Input.repeat?(Input::DOWN)) ? 1 : -1
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case param
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when 0 then species_data.back_sprite_y = ypos
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when 0 then species_data.back_sprite_y = ypos
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when 1 then species_data.front_sprite_y = ypos
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end
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refresh
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@@ -275,13 +265,13 @@ class SpritePositioner
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if Input.repeat?(Input::LEFT) || Input.repeat?(Input::RIGHT)
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xpos += (Input.repeat?(Input::RIGHT)) ? 1 : -1
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case param
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when 0 then species_data.back_sprite_x = xpos
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when 0 then species_data.back_sprite_x = xpos
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when 1 then species_data.front_sprite_x = xpos
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when 3 then species_data.shadow_x = xpos
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when 3 then species_data.shadow_x = xpos
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end
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refresh
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end
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if Input.repeat?(Input::ACTION) && param != 3 # Cycle to next option
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if Input.repeat?(Input::ACTION) && param != 3 # Cycle to next option
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@metricsChanged = true if xpos != oldxpos || ypos != oldypos
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ret = true
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pbPlayDecisionSE
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@@ -311,18 +301,18 @@ class SpritePositioner
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return ret
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end
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def pbMenu
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# pbChangeSpecies(species)
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def pbMenu(species)
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pbChangeSpecies(species)
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refresh
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cw = Window_CommandPokemon.new([
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_INTL("Set Ally Position"),
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_INTL("Set Enemy Position"),
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_INTL("Set Shadow Size"),
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_INTL("Set Shadow Position"),
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_INTL("Auto-Position Sprites")
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])
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cw.x = Graphics.width - cw.width
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cw.y = Graphics.height - cw.height
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_INTL("Set Ally Position"),
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_INTL("Set Enemy Position"),
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_INTL("Set Shadow Size"),
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_INTL("Set Shadow Position"),
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_INTL("Auto-Position Sprites")
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])
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cw.x = Graphics.width - cw.width
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cw.y = Graphics.height - cw.height
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cw.viewport = @viewport
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ret = -1
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loop do
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@@ -356,16 +346,14 @@ class SpritePositioner
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allspecies = []
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GameData::Species.each do |sp|
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name = (sp.form == 0) ? sp.name : _INTL("{1} (form {2})", sp.real_name, sp.form)
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# allspecies.push([sp.id, sp.species, name]) if name && !name.empty?
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allspecies.push([sp.id, sp.id_number, name]) if name && !name.empty? # Switched to descending order using the ID of the Pokemon
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allspecies.push([sp.id, sp.species, name]) if name && !name.empty?
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end
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# allspecies.sort! { |a, b| a[2] <=> b[2] }
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allspecies.sort! { |a, b| b[1] <=> a[1] } # Switched to descending order using the ID of the Pokemon
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allspecies.sort! { |a, b| a[2] <=> b[2] }
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commands = []
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allspecies.each { |sp| commands.push(sp[2]) }
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cw.commands = commands
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cw.index = @oldSpeciesIndex
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ret = false
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cw.index = @oldSpeciesIndex
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ret = nil
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oldindex = -1
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loop do
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Graphics.update
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@@ -383,7 +371,7 @@ class SpritePositioner
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break
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elsif Input.trigger?(Input::USE)
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pbChangeSpecies(allspecies[cw.index][0])
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ret = true
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ret = allspecies[cw.index][0]
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break
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end
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end
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@@ -407,7 +395,7 @@ class SpritePositionerScreen
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species = @scene.pbChooseSpecies
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break if !species
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loop do
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command = @scene.pbMenu
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command = @scene.pbMenu(species)
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break if command < 0
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loop do
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par = @scene.pbSetParameter(command)
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