Initial commit

This commit is contained in:
Maruno17
2020-09-04 22:00:59 +01:00
commit ba94119d02
300 changed files with 227558 additions and 0 deletions

View File

@@ -0,0 +1,104 @@
#===============================================================================
# ** Game_Temp
#-------------------------------------------------------------------------------
# This class handles temporary data that is not included with save data.
# Refer to "$game_temp" for the instance of this class.
#===============================================================================
class Game_Temp
attr_accessor :map_bgm # map music (for battle memory)
attr_accessor :message_text # message text
attr_accessor :message_proc # message callback (Proc)
attr_accessor :choice_start # show choices: opening line
attr_accessor :choice_max # show choices: number of items
attr_accessor :choice_cancel_type # show choices: cancel
attr_accessor :choice_proc # show choices: callback (Proc)
attr_accessor :num_input_start # input number: opening line
attr_accessor :num_input_variable_id # input number: variable ID
attr_accessor :num_input_digits_max # input number: digit amount
attr_accessor :message_window_showing # message window showing
attr_accessor :common_event_id # common event ID
attr_accessor :in_battle # in-battle flag
attr_accessor :battle_calling # battle calling flag
attr_accessor :battle_troop_id # battle troop ID
attr_accessor :battle_can_escape # battle flag: escape possible
attr_accessor :battle_can_lose # battle flag: losing possible
attr_accessor :battle_proc # battle callback (Proc)
attr_accessor :battle_turn # number of battle turns
attr_accessor :battle_event_flags # battle event flags: completed
attr_accessor :battle_abort # battle flag: interrupt
attr_accessor :battle_main_phase # battle flag: main phase
attr_accessor :battleback_name # battleback file name
attr_accessor :forcing_battler # battler being forced into action
attr_accessor :shop_calling # shop calling flag
attr_accessor :shop_goods # list of shop goods
attr_accessor :name_calling # name input: calling flag
attr_accessor :name_actor_id # name input: actor ID
attr_accessor :name_max_char # name input: max character count
attr_accessor :menu_calling # menu calling flag
attr_accessor :menu_beep # menu: play sound effect flag
attr_accessor :in_menu # menu is open
attr_accessor :save_calling # save calling flag
attr_accessor :debug_calling # debug calling flag
attr_accessor :player_transferring # player place movement flag
attr_accessor :player_new_map_id # player destination: map ID
attr_accessor :player_new_x # player destination: x-coordinate
attr_accessor :player_new_y # player destination: y-coordinate
attr_accessor :player_new_direction # player destination: direction
attr_accessor :transition_processing # transition processing flag
attr_accessor :transition_name # transition file name
attr_accessor :gameover # game over flag
attr_accessor :to_title # return to title screen flag
attr_accessor :last_file_index # last save file no.
attr_accessor :map_refresh # map needs redrawing
#-----------------------------------------------------------------------------
# * Object Initialization
#-----------------------------------------------------------------------------
def initialize
@map_bgm = nil
@message_text = nil
@message_proc = nil
@choice_start = 99
@choice_max = 0
@choice_cancel_type = 0
@choice_proc = nil
@num_input_start = 99
@num_input_variable_id = 0
@num_input_digits_max = 0
@message_window_showing = false
@common_event_id = 0
@in_battle = false
@battle_calling = false
@battle_troop_id = 0
@battle_can_escape = false
@battle_can_lose = false
@battle_proc = nil
@battle_turn = 0
@battle_event_flags = {}
@battle_abort = false
@battle_main_phase = false
@battleback_name = ''
@forcing_battler = nil
@shop_calling = false
@shop_id = 0
@name_calling = false
@name_actor_id = 0
@name_max_char = 0
@menu_calling = false
@menu_beep = false
@in_menu = false
@save_calling = false
@debug_calling = false
@player_transferring = false
@player_new_map_id = 0
@player_new_x = 0
@player_new_y = 0
@player_new_direction = 0
@transition_processing = false
@transition_name = ""
@gameover = false
@to_title = false
@last_file_index = 0
@debug_top_row = 0
@debug_index = 0
end
end

View File

@@ -0,0 +1,36 @@
#===============================================================================
# ** Game_Switches
#-------------------------------------------------------------------------------
# This class handles switches. It's a wrapper for the built-in class "Array."
# Refer to "$game_switches" for the instance of this class.
#===============================================================================
class Game_Switches
#-----------------------------------------------------------------------------
# * Object Initialization
#-----------------------------------------------------------------------------
def initialize
@data = []
end
#-----------------------------------------------------------------------------
# * Get Switch
# switch_id : switch ID
#-----------------------------------------------------------------------------
def [](switch_id)
if switch_id<=5000 and @data[switch_id]!=nil
return @data[switch_id]
else
return false
end
end
#-----------------------------------------------------------------------------
# * Set Switch
# switch_id : switch ID
# value : ON (true) / OFF (false)
#-----------------------------------------------------------------------------
def []=(switch_id, value)
if switch_id<=5000
@data[switch_id] = value
end
end
end

View File

@@ -0,0 +1,36 @@
#===============================================================================
# ** Game_Variables
#-------------------------------------------------------------------------------
# This class handles variables. It's a wrapper for the built-in class "Array."
# Refer to "$game_variables" for the instance of this class.
#===============================================================================
class Game_Variables
#-----------------------------------------------------------------------------
# * Object Initialization
#-----------------------------------------------------------------------------
def initialize
@data = []
end
#-----------------------------------------------------------------------------
# * Get Variable
# variable_id : variable ID
#-----------------------------------------------------------------------------
def [](variable_id)
if variable_id<=5000 and @data[variable_id]!=nil
return @data[variable_id]
else
return 0
end
end
#-----------------------------------------------------------------------------
# * Set Variable
# variable_id : variable ID
# value : the variable's value
#-----------------------------------------------------------------------------
def []=(variable_id, value)
if variable_id<=5000
@data[variable_id] = value
end
end
end

View File

@@ -0,0 +1,30 @@
#===============================================================================
# ** Game_SelfSwitches
#-------------------------------------------------------------------------------
# This class handles self switches. It's a wrapper for the built-in class
# "Hash." Refer to "$game_self_switches" for the instance of this class.
#===============================================================================
class Game_SelfSwitches
#-----------------------------------------------------------------------------
# * Object Initialization
#-----------------------------------------------------------------------------
def initialize
@data = {}
end
#-----------------------------------------------------------------------------
# * Get Self Switch
# key : key
#-----------------------------------------------------------------------------
def [](key)
return (@data[key]==true) ? true : false
end
#-----------------------------------------------------------------------------
# * Set Self Switch
# key : key
# value : ON (true) / OFF (false)
#-----------------------------------------------------------------------------
def []=(key, value)
@data[key] = value
end
end