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292
Data/Scripts/007_Audio/002_AudioPlay.rb
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292
Data/Scripts/007_Audio/002_AudioPlay.rb
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def pbStringToAudioFile(str)
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if str[/^(.*)\:\s*(\d+)\s*\:\s*(\d+)\s*$/] # Of the format "XXX: ###: ###"
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file = $1
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volume = $2.to_i
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pitch = $3.to_i
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return RPG::AudioFile.new(file,volume,pitch)
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elsif str[/^(.*)\:\s*(\d+)\s*$/] # Of the format "XXX: ###"
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file = $1
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volume = $2.to_i
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return RPG::AudioFile.new(file,volume,100)
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else
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return RPG::AudioFile.new(str,100,100)
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end
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end
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# Converts an object to an audio file.
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# str -- Either a string showing the filename or an RPG::AudioFile object.
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# Possible formats for _str_:
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# filename volume and pitch 100
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# filename:volume pitch 100
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# filename:volume:pitch
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# volume -- Volume of the file, up to 100
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# pitch -- Pitch of the file, normally 100
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def pbResolveAudioFile(str,volume=nil,pitch=nil)
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if str.is_a?(String)
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str = pbStringToAudioFile(str)
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str.volume = volume || 100
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str.pitch = pitch || 100
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end
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if str.is_a?(RPG::AudioFile)
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if volume || pitch
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return RPG::AudioFile.new(str.name,volume || str.volume || 100 ,
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pitch || str.pitch || 100)
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else
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return str
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end
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end
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return str
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end
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################################################################################
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# Plays a BGM file.
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# param -- Either a string showing the filename
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# (relative to Audio/BGM/) or an RPG::AudioFile object.
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# Possible formats for _param_:
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# filename volume and pitch 100
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# filename:volume pitch 100
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# filename:volume:pitch
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# volume -- Volume of the file, up to 100
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# pitch -- Pitch of the file, normally 100
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def pbBGMPlay(param,volume=nil,pitch=nil)
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return if !param
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param=pbResolveAudioFile(param,volume,pitch)
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if param.name && param.name!=""
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if $game_system && $game_system.respond_to?("bgm_play")
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$game_system.bgm_play(param)
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return
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elsif (RPG.const_defined?(:BGM) rescue false)
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b=RPG::BGM.new(param.name,param.volume,param.pitch)
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if b && b.respond_to?("play")
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b.play
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return
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end
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end
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Audio.bgm_play(canonicalize("Audio/BGM/"+param.name),param.volume,param.pitch)
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end
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end
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# Fades out or stops BGM playback. 'x' is the time in seconds to fade out.
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def pbBGMFade(x=0.0); pbBGMStop(x);end
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# Fades out or stops BGM playback. 'x' is the time in seconds to fade out.
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def pbBGMStop(timeInSeconds=0.0)
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if $game_system && timeInSeconds>0.0 && $game_system.respond_to?("bgm_fade")
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$game_system.bgm_fade(timeInSeconds)
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return
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elsif $game_system && $game_system.respond_to?("bgm_stop")
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$game_system.bgm_stop
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return
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elsif (RPG.const_defined?(:BGM) rescue false)
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begin
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(timeInSeconds>0.0) ? RPG::BGM.fade((timeInSeconds*1000).floor) : RPG::BGM.stop
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return
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rescue
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end
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end
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(timeInSeconds>0.0) ? Audio.bgm_fade((timeInSeconds*1000).floor) : Audio.bgm_stop
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end
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################################################################################
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# Plays an ME file.
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# param -- Either a string showing the filename
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# (relative to Audio/ME/) or an RPG::AudioFile object.
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# Possible formats for _param_:
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# filename volume and pitch 100
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# filename:volume pitch 100
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# filename:volume:pitch
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# volume -- Volume of the file, up to 100
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# pitch -- Pitch of the file, normally 100
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def pbMEPlay(param,volume=nil,pitch=nil)
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return if !param
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param=pbResolveAudioFile(param,volume,pitch)
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if param.name && param.name!=""
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if $game_system && $game_system.respond_to?("me_play")
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$game_system.me_play(param)
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return
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elsif (RPG.const_defined?(:ME) rescue false)
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b=RPG::ME.new(param.name,param.volume,param.pitch)
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if b && b.respond_to?("play")
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b.play; return
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end
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end
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Audio.me_play(canonicalize("Audio/ME/"+param.name),param.volume,param.pitch)
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end
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end
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# Fades out or stops ME playback. 'x' is the time in seconds to fade out.
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def pbMEFade(x=0.0); pbMEStop(x);end
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# Fades out or stops ME playback. 'x' is the time in seconds to fade out.
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def pbMEStop(timeInSeconds=0.0)
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if $game_system && timeInSeconds>0.0 && $game_system.respond_to?("me_fade")
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$game_system.me_fade(timeInSeconds)
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return
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elsif $game_system && $game_system.respond_to?("me_stop")
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$game_system.me_stop(nil)
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return
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elsif (RPG.const_defined?(:ME) rescue false)
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begin
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(timeInSeconds>0.0) ? RPG::ME.fade((timeInSeconds*1000).floor) : RPG::ME.stop
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return
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rescue
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end
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end
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(timeInSeconds>0.0) ? Audio.me_fade((timeInSeconds*1000).floor) : Audio.me_stop
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end
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################################################################################
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# Plays a BGS file.
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# param -- Either a string showing the filename
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# (relative to Audio/BGS/) or an RPG::AudioFile object.
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# Possible formats for _param_:
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# filename volume and pitch 100
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# filename:volume pitch 100
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# filename:volume:pitch
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# volume -- Volume of the file, up to 100
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# pitch -- Pitch of the file, normally 100
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def pbBGSPlay(param,volume=nil,pitch=nil)
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return if !param
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param=pbResolveAudioFile(param,volume,pitch)
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if param.name && param.name!=""
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if $game_system && $game_system.respond_to?("bgs_play")
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$game_system.bgs_play(param)
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return
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elsif (RPG.const_defined?(:BGS) rescue false)
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b=RPG::BGS.new(param.name,param.volume,param.pitch)
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if b && b.respond_to?("play")
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b.play; return
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end
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end
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Audio.bgs_play(canonicalize("Audio/BGS/"+param.name),param.volume,param.pitch)
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end
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end
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# Fades out or stops BGS playback. 'x' is the time in seconds to fade out.
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def pbBGSFade(x=0.0); pbBGSStop(x);end
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# Fades out or stops BGS playback. 'x' is the time in seconds to fade out.
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def pbBGSStop(timeInSeconds=0.0)
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if $game_system && timeInSeconds>0.0 && $game_system.respond_to?("bgs_fade")
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$game_system.bgs_fade(timeInSeconds)
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return
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elsif $game_system && $game_system.respond_to?("bgs_play")
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$game_system.bgs_play(nil)
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return
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elsif (RPG.const_defined?(:BGS) rescue false)
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begin
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(timeInSeconds>0.0) ? RPG::BGS.fade((timeInSeconds*1000).floor) : RPG::BGS.stop
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return
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rescue
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end
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end
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(timeInSeconds>0.0) ? Audio.bgs_fade((timeInSeconds*1000).floor) : Audio.bgs_stop
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end
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################################################################################
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# Plays an SE file.
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# param -- Either a string showing the filename
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# (relative to Audio/SE/) or an RPG::AudioFile object.
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# Possible formats for _param_:
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# filename volume and pitch 100
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# filename:volume pitch 100
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# filename:volume:pitch
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# volume -- Volume of the file, up to 100
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# pitch -- Pitch of the file, normally 100
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def pbSEPlay(param,volume=nil,pitch=nil)
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return if !param
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param = pbResolveAudioFile(param,volume,pitch)
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if param.name && param.name!=""
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if $game_system && $game_system.respond_to?("se_play")
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$game_system.se_play(param)
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return
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end
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if (RPG.const_defined?(:SE) rescue false)
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b = RPG::SE.new(param.name,param.volume,param.pitch)
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if b && b.respond_to?("play")
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b.play
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return
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end
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end
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Audio.se_play(canonicalize("Audio/SE/"+param.name),param.volume,param.pitch)
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end
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end
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# Stops SE playback.
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def pbSEFade(x=0.0); pbSEStop(x);end
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# Stops SE playback.
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def pbSEStop(timeInSeconds=0.0)
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if $game_system
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$game_system.se_stop
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elsif (RPG.const_defined?(:SE) rescue false)
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RPG::SE.stop rescue nil
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else
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Audio.se_stop
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end
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end
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################################################################################
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# Plays a sound effect that plays when the player moves the cursor.
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def pbPlayCursorSE
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if $data_system && $data_system.respond_to?("cursor_se") &&
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$data_system.cursor_se && $data_system.cursor_se.name!=""
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pbSEPlay($data_system.cursor_se)
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elsif $data_system && $data_system.respond_to?("sounds") &&
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$data_system.sounds && $data_system.sounds[0] && $data_system.sounds[0].name!=""
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pbSEPlay($data_system.sounds[0])
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elsif FileTest.audio_exist?("Audio/SE/GUI sel cursor")
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pbSEPlay("GUI sel cursor",80)
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end
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end
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# Plays a sound effect that plays when a decision is confirmed or a choice is made.
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def pbPlayDecisionSE
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if $data_system && $data_system.respond_to?("decision_se") &&
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$data_system.decision_se && $data_system.decision_se.name!=""
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pbSEPlay($data_system.decision_se)
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elsif $data_system && $data_system.respond_to?("sounds") &&
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$data_system.sounds && $data_system.sounds[1] && $data_system.sounds[1].name!=""
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pbSEPlay($data_system.sounds[1])
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elsif FileTest.audio_exist?("Audio/SE/GUI sel decision")
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pbSEPlay("GUI sel decision",80)
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end
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end
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# Plays a sound effect that plays when a choice is canceled.
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def pbPlayCancelSE
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if $data_system && $data_system.respond_to?("cancel_se") &&
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$data_system.cancel_se && $data_system.cancel_se.name!=""
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pbSEPlay($data_system.cancel_se)
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elsif $data_system && $data_system.respond_to?("sounds") &&
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$data_system.sounds && $data_system.sounds[2] && $data_system.sounds[2].name!=""
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pbSEPlay($data_system.sounds[2])
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elsif FileTest.audio_exist?("Audio/SE/GUI sel cancel")
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pbSEPlay("GUI sel cancel",80)
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end
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end
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# Plays a buzzer sound effect.
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def pbPlayBuzzerSE
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if $data_system && $data_system.respond_to?("buzzer_se") &&
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$data_system.buzzer_se && $data_system.buzzer_se.name!=""
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pbSEPlay($data_system.buzzer_se)
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elsif $data_system && $data_system.respond_to?("sounds") &&
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$data_system.sounds && $data_system.sounds[3] && $data_system.sounds[3].name!=""
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pbSEPlay($data_system.sounds[3])
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elsif FileTest.audio_exist?("Audio/SE/GUI sel buzzer")
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pbSEPlay("GUI sel buzzer",80)
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end
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end
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# Plays a sound effect that plays when the player moves the cursor.
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def pbPlayCloseMenuSE
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if FileTest.audio_exist?("Audio/SE/GUI menu close")
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pbSEPlay("GUI menu close",80)
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end
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end
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