mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 21:24:59 +00:00
Initial commit
This commit is contained in:
497
Data/Scripts/008_Objects and windows/002_BitmapCache.rb
Normal file
497
Data/Scripts/008_Objects and windows/002_BitmapCache.rb
Normal file
@@ -0,0 +1,497 @@
|
||||
class Hangup < Exception; end
|
||||
|
||||
|
||||
|
||||
def strsplit(str,re)
|
||||
ret=[]
|
||||
tstr=str
|
||||
while re=~tstr
|
||||
ret[ret.length]=$~.pre_match
|
||||
tstr=$~.post_match
|
||||
end
|
||||
ret[ret.length]=tstr if ret.length
|
||||
return ret
|
||||
end
|
||||
|
||||
def canonicalize(c)
|
||||
csplit = strsplit(c,/[\/\\]/)
|
||||
pos = -1
|
||||
ret = []
|
||||
retstr = ""
|
||||
for x in csplit
|
||||
if x=="."
|
||||
elsif x==".."
|
||||
if pos>=0
|
||||
ret.delete_at(pos)
|
||||
pos -= 1
|
||||
end
|
||||
else
|
||||
ret.push(x)
|
||||
pos += 1
|
||||
end
|
||||
end
|
||||
for i in 0...ret.length
|
||||
retstr += "/" if i>0
|
||||
retstr += ret[i]
|
||||
end
|
||||
return retstr
|
||||
end
|
||||
|
||||
|
||||
|
||||
#####################################################################
|
||||
class WeakRef
|
||||
@@id_map = {}
|
||||
@@id_rev_map = {}
|
||||
@@final = lambda { |id|
|
||||
__old_status = Thread.critical
|
||||
Thread.critical = true
|
||||
begin
|
||||
rids = @@id_map[id]
|
||||
if rids
|
||||
for rid in rids
|
||||
@@id_rev_map.delete(rid)
|
||||
end
|
||||
@@id_map.delete(id)
|
||||
end
|
||||
rid = @@id_rev_map[id]
|
||||
if rid
|
||||
@@id_rev_map.delete(id)
|
||||
@@id_map[rid].delete(id)
|
||||
@@id_map.delete(rid) if @@id_map[rid].empty?
|
||||
end
|
||||
ensure
|
||||
Thread.critical = __old_status
|
||||
end
|
||||
}
|
||||
|
||||
# Create a new WeakRef from +orig+.
|
||||
def initialize(orig)
|
||||
__setobj__(orig)
|
||||
end
|
||||
|
||||
def __getobj__
|
||||
unless @@id_rev_map[self.__id__] == @__id
|
||||
return nil
|
||||
end
|
||||
begin
|
||||
ObjectSpace._id2ref(@__id)
|
||||
rescue RangeError
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
def __setobj__(obj)
|
||||
@__id = obj.__id__
|
||||
__old_status = Thread.critical
|
||||
begin
|
||||
Thread.critical = true
|
||||
unless @@id_rev_map.key?(self)
|
||||
ObjectSpace.define_finalizer obj, @@final
|
||||
ObjectSpace.define_finalizer self, @@final
|
||||
end
|
||||
@@id_map[@__id] = [] unless @@id_map[@__id]
|
||||
ensure
|
||||
Thread.critical = __old_status
|
||||
end
|
||||
@@id_map[@__id].push self.__id__
|
||||
@@id_rev_map[self.__id__] = @__id
|
||||
end
|
||||
|
||||
# Returns true if the referenced object still exists, and false if it has
|
||||
# been garbage collected.
|
||||
def weakref_alive?
|
||||
@@id_rev_map[self.__id__] == @__id
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class WeakHashtable
|
||||
include Enumerable
|
||||
|
||||
def initialize
|
||||
@hash={}
|
||||
end
|
||||
|
||||
def clear
|
||||
@hash.clear
|
||||
end
|
||||
|
||||
def delete(value)
|
||||
@hash.delete(value)
|
||||
end
|
||||
|
||||
def include?(value)
|
||||
@hash.include?(value)
|
||||
end
|
||||
|
||||
def each
|
||||
@hash.each { |i| yield i }
|
||||
end
|
||||
|
||||
def keys
|
||||
@hash.keys
|
||||
end
|
||||
|
||||
def values
|
||||
@hash.values
|
||||
end
|
||||
|
||||
def [](key)
|
||||
o=@hash[key]
|
||||
return o if !o
|
||||
if o.weakref_alive?
|
||||
o=o.__getobj__
|
||||
else
|
||||
@hash.delete(key)
|
||||
o=nil
|
||||
end
|
||||
return o
|
||||
end
|
||||
|
||||
def []=(key,o)
|
||||
if o!=nil
|
||||
o=WeakRef.new(o)
|
||||
end
|
||||
@hash[key]=o
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
# Cache from RPG Maker VX library
|
||||
module Cache
|
||||
def self.system(x,hue=0)
|
||||
BitmapCache.load_bitmap("Graphics/System/"+x,hue, true)
|
||||
end
|
||||
|
||||
def self.character(x,hue=0)
|
||||
BitmapCache.load_bitmap("Graphics/Characters/"+x,hue, true)
|
||||
end
|
||||
|
||||
def self.picture(x,hue=0)
|
||||
BitmapCache.load_bitmap("Graphics/Pictures/"+x,hue, true)
|
||||
end
|
||||
|
||||
def self.animation(x,hue=0)
|
||||
BitmapCache.load_bitmap("Graphics/Animations/"+x,hue, true)
|
||||
end
|
||||
|
||||
def self.battler(x,hue=0)
|
||||
BitmapCache.load_bitmap("Graphics/Battlers/"+x,hue, true)
|
||||
end
|
||||
|
||||
def self.face(x,hue=0)
|
||||
BitmapCache.load_bitmap("Graphics/Faces/"+x,hue, true)
|
||||
end
|
||||
|
||||
def self.parallax(x,hue=0)
|
||||
BitmapCache.load_bitmap("Graphics/Parallaxes/"+x,hue, true)
|
||||
end
|
||||
|
||||
def self.clear
|
||||
BitmapCache.clear()
|
||||
end
|
||||
|
||||
def self.load_bitmap(dir,name,hue=0)
|
||||
BitmapCache.load_bitmap(dir+name,hue, true)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
# RPG::Cache from RPG Maker XP library
|
||||
module RPG
|
||||
module Cache
|
||||
def self.load_bitmap(folder_name, filename, hue = 0)
|
||||
BitmapCache.load_bitmap(folder_name+filename.to_s,hue, true)
|
||||
end
|
||||
|
||||
def self.animation(filename, hue)
|
||||
self.load_bitmap("Graphics/Animations/", filename, hue)
|
||||
end
|
||||
|
||||
def self.autotile(filename)
|
||||
self.load_bitmap("Graphics/Autotiles/", filename)
|
||||
end
|
||||
|
||||
def self.battleback(filename)
|
||||
self.load_bitmap("Graphics/Battlebacks/", filename)
|
||||
end
|
||||
|
||||
def self.battler(filename, hue)
|
||||
self.load_bitmap("Graphics/Battlers/", filename, hue)
|
||||
end
|
||||
|
||||
def self.character(filename, hue)
|
||||
self.load_bitmap("Graphics/Characters/", filename, hue)
|
||||
end
|
||||
|
||||
def self.fog(filename, hue)
|
||||
self.load_bitmap("Graphics/Fogs/", filename, hue)
|
||||
end
|
||||
|
||||
def self.gameover(filename)
|
||||
self.load_bitmap("Graphics/Gameovers/", filename)
|
||||
end
|
||||
|
||||
def self.icon(filename)
|
||||
self.load_bitmap("Graphics/Icons/", filename)
|
||||
end
|
||||
|
||||
def self.panorama(filename, hue)
|
||||
self.load_bitmap("Graphics/Panoramas/", filename, hue)
|
||||
end
|
||||
|
||||
def self.picture(filename)
|
||||
self.load_bitmap("Graphics/Pictures/", filename)
|
||||
end
|
||||
|
||||
def self.tileset(filename)
|
||||
self.load_bitmap("Graphics/Tilesets/", filename)
|
||||
end
|
||||
|
||||
def self.title(filename)
|
||||
self.load_bitmap("Graphics/Titles/", filename)
|
||||
end
|
||||
|
||||
def self.windowskin(filename)
|
||||
self.load_bitmap("Graphics/Windowskins/", filename)
|
||||
end
|
||||
|
||||
def self.tile(filename, tile_id, hue)
|
||||
BitmapCache.tile(filename,tile_id,hue)
|
||||
end
|
||||
|
||||
def self.clear
|
||||
BitmapCache.clear()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
# A safer version of RPG::Cache, this module loads bitmaps that keep an internal
|
||||
# reference count. Each call to dispose decrements the reference count and the
|
||||
# bitmap is freed when the reference count reaches 0.
|
||||
class Thread
|
||||
def Thread.exclusive
|
||||
_old = Thread.critical
|
||||
begin
|
||||
Thread.critical = true
|
||||
return yield
|
||||
ensure
|
||||
Thread.critical = _old
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class BitmapWrapper < Bitmap
|
||||
@@disposedBitmaps={}
|
||||
@@keys={}
|
||||
=begin
|
||||
@@final = lambda { |id|
|
||||
Thread.exclusive {
|
||||
if @@disposedBitmaps[id]!=true
|
||||
File.open("debug.txt","ab") { |f|
|
||||
f.write("Bitmap finalized without being disposed: #{@@keys[id]}\r\n")
|
||||
}
|
||||
end
|
||||
@@disposedBitmaps[id]=nil
|
||||
}
|
||||
}
|
||||
=end
|
||||
attr_reader :refcount
|
||||
|
||||
def dispose
|
||||
return if self.disposed?
|
||||
@refcount-=1
|
||||
if @refcount==0
|
||||
super
|
||||
#Thread.exclusive { @@disposedBitmaps[__id__]=true }
|
||||
end
|
||||
end
|
||||
|
||||
def initialize(*arg)
|
||||
super
|
||||
@refcount=1
|
||||
#Thread.exclusive { @@keys[__id__]=arg.inspect+caller(1).inspect }
|
||||
#ObjectSpace.define_finalizer(self,@@final)
|
||||
end
|
||||
|
||||
def resetRef # internal
|
||||
@refcount=1
|
||||
end
|
||||
|
||||
def copy
|
||||
bm=self.clone
|
||||
bm.resetRef
|
||||
return bm
|
||||
end
|
||||
|
||||
def addRef
|
||||
@refcount+=1
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
module BitmapCache
|
||||
@cache = WeakHashtable.new
|
||||
|
||||
def self.fromCache(i)
|
||||
return nil if !@cache.include?(i)
|
||||
obj=@cache[i]
|
||||
return nil if obj && obj.disposed?
|
||||
return obj
|
||||
end
|
||||
|
||||
def self.setKey(key,obj)
|
||||
@cache[key]=obj
|
||||
end
|
||||
|
||||
def self.debug
|
||||
File.open("bitmapcache2.txt","wb") { |f|
|
||||
for i in @cache.keys
|
||||
k = fromCache(i)
|
||||
if !k
|
||||
f.write("#{i} (nil)\r\n")
|
||||
elsif k.disposed?
|
||||
f.write("#{i} (disposed)\r\n")
|
||||
else
|
||||
f.write("#{i} (#{k.refcount}, #{k.width}x#{k.height})\r\n")
|
||||
end
|
||||
end
|
||||
}
|
||||
end
|
||||
|
||||
def self.load_bitmap(path, hue = 0, failsafe = false)
|
||||
cached = true
|
||||
path = canonicalize(path)
|
||||
objPath = fromCache(path)
|
||||
if !objPath
|
||||
@cleancounter = ((@cleancounter || 0) + 1)%10
|
||||
if @cleancounter == 0
|
||||
for i in @cache.keys
|
||||
@cache.delete(i) if !fromCache(i)
|
||||
end
|
||||
end
|
||||
begin
|
||||
bm = BitmapWrapper.new(path)
|
||||
rescue Hangup
|
||||
begin
|
||||
bm = BitmapWrapper.new(path)
|
||||
rescue
|
||||
raise _INTL("Failed to load the bitmap located at: {1}",path) if !failsafe
|
||||
bm = BitmapWrapper.new(32,32)
|
||||
end
|
||||
rescue
|
||||
raise _INTL("Failed to load the bitmap located at: {1}",path) if !failsafe
|
||||
bm = BitmapWrapper.new(32,32)
|
||||
end
|
||||
objPath = bm
|
||||
@cache[path] = objPath
|
||||
cached=false
|
||||
end
|
||||
if hue == 0
|
||||
objPath.addRef if cached
|
||||
return objPath
|
||||
else
|
||||
key = [path, hue]
|
||||
objKey = fromCache(key)
|
||||
if !objKey
|
||||
bitmap = objPath.copy
|
||||
bitmap.hue_change(hue) if hue!=0
|
||||
objKey = bitmap
|
||||
@cache[key] = objKey
|
||||
else
|
||||
objKey.addRef
|
||||
end
|
||||
return objKey
|
||||
end
|
||||
end
|
||||
|
||||
def self.animation(filename, hue)
|
||||
self.load_bitmap("Graphics/Animations/"+filename, hue)
|
||||
end
|
||||
|
||||
def self.autotile(filename)
|
||||
self.load_bitmap("Graphics/Autotiles/"+ filename)
|
||||
end
|
||||
|
||||
def self.battleback(filename)
|
||||
self.load_bitmap("Graphics/Battlebacks/"+ filename)
|
||||
end
|
||||
|
||||
def self.battler(filename, hue)
|
||||
self.load_bitmap("Graphics/Battlers/"+ filename, hue)
|
||||
end
|
||||
|
||||
def self.character(filename, hue)
|
||||
self.load_bitmap("Graphics/Characters/"+ filename, hue)
|
||||
end
|
||||
|
||||
def self.fog(filename, hue)
|
||||
self.load_bitmap("Graphics/Fogs/"+ filename, hue)
|
||||
end
|
||||
|
||||
def self.gameover(filename)
|
||||
self.load_bitmap("Graphics/Gameovers/"+ filename)
|
||||
end
|
||||
|
||||
def self.icon(filename)
|
||||
self.load_bitmap("Graphics/Icons/"+ filename)
|
||||
end
|
||||
|
||||
def self.panorama(filename, hue)
|
||||
self.load_bitmap("Graphics/Panoramas/"+ filename, hue)
|
||||
end
|
||||
|
||||
def self.picture(filename)
|
||||
self.load_bitmap("Graphics/Pictures/"+ filename)
|
||||
end
|
||||
|
||||
def self.tileset(filename)
|
||||
self.load_bitmap("Graphics/Tilesets/"+ filename)
|
||||
end
|
||||
|
||||
def self.title(filename)
|
||||
self.load_bitmap("Graphics/Titles/"+ filename)
|
||||
end
|
||||
|
||||
def self.windowskin(filename)
|
||||
self.load_bitmap("Graphics/Windowskins/"+ filename)
|
||||
end
|
||||
|
||||
def self.tileEx(filename, tile_id, hue)
|
||||
key = [filename, tile_id, hue]
|
||||
objKey=fromCache(key)
|
||||
if !objKey
|
||||
bitmap=BitmapWrapper.new(32, 32)
|
||||
x = (tile_id - 384) % 8 * 32
|
||||
y = (tile_id - 384) / 8 * 32
|
||||
rect = Rect.new(x, y, 32, 32)
|
||||
tileset = yield(filename)
|
||||
bitmap.blt(0, 0, tileset, rect)
|
||||
tileset.dispose
|
||||
bitmap.hue_change(hue) if hue!=0
|
||||
objKey=bitmap
|
||||
@cache[key]=objKey
|
||||
else
|
||||
objKey.addRef
|
||||
end
|
||||
objKey
|
||||
end
|
||||
|
||||
def self.tile(filename, tile_id, hue)
|
||||
return self.tileEx(filename, tile_id,hue) { |f| self.tileset(f) }
|
||||
end
|
||||
|
||||
def self.clear
|
||||
@cache = {}
|
||||
GC.start
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user