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Initial commit
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module PokeBattle_BattleCommon
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#=============================================================================
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# Store caught Pokémon
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#=============================================================================
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def pbStorePokemon(pkmn)
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# Nickname the Pokémon (unless it's a Shadow Pokémon)
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if !pkmn.shadowPokemon?
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if pbDisplayConfirm(_INTL("Would you like to give a nickname to {1}?",pkmn.name))
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nickname = @scene.pbNameEntry(_INTL("{1}'s nickname?",pkmn.speciesName),pkmn)
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pkmn.name = nickname if nickname!=""
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end
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end
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# Store the Pokémon
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currentBox = @peer.pbCurrentBox
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storedBox = @peer.pbStorePokemon(pbPlayer,pkmn)
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if storedBox<0
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pbDisplayPaused(_INTL("{1} has been added to your party.",pkmn.name))
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@initialItems[0][pbPlayer.party.length-1] = pkmn.item if @initialItems
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return
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end
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# Messages saying the Pokémon was stored in a PC box
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creator = @peer.pbGetStorageCreatorName
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curBoxName = @peer.pbBoxName(currentBox)
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boxName = @peer.pbBoxName(storedBox)
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if storedBox!=currentBox
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if creator
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pbDisplayPaused(_INTL("Box \"{1}\" on {2}'s PC was full.",curBoxName,creator))
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else
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pbDisplayPaused(_INTL("Box \"{1}\" on someone's PC was full.",curBoxName))
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end
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pbDisplayPaused(_INTL("{1} was transferred to box \"{2}\".",pkmn.name,boxName))
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else
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if creator
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pbDisplayPaused(_INTL("{1} was transferred to {2}'s PC.",pkmn.name,creator))
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else
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pbDisplayPaused(_INTL("{1} was transferred to someone's PC.",pkmn.name))
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end
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pbDisplayPaused(_INTL("It was stored in box \"{1}\".",boxName))
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end
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end
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# Register all caught Pokémon in the Pokédex, and store them.
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def pbRecordAndStoreCaughtPokemon
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@caughtPokemon.each do |pkmn|
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pbSeenForm(pkmn) # In case the form changed upon leaving battle
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# Record the Pokémon's species as owned in the Pokédex
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if !pbPlayer.hasOwned?(pkmn.species)
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pbPlayer.setOwned(pkmn.species)
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if $Trainer.pokedex
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pbDisplayPaused(_INTL("{1}'s data was added to the Pokédex.",pkmn.name))
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@scene.pbShowPokedex(pkmn.species)
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end
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end
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# Record a Shadow Pokémon's species as having been caught
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if pkmn.shadowPokemon?
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pbPlayer.shadowcaught = [] if !pbPlayer.shadowcaught
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pbPlayer.shadowcaught[pkmn.species] = true
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end
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# Store caught Pokémon
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pbStorePokemon(pkmn)
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end
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@caughtPokemon.clear
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end
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#=============================================================================
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# Throw a Poké Ball
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#=============================================================================
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def pbThrowPokeBall(idxBattler,ball,rareness=nil,showPlayer=false)
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# Determine which Pokémon you're throwing the Poké Ball at
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battler = nil
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if opposes?(idxBattler)
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battler = @battlers[idxBattler]
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else
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battler = @battlers[idxBattler].pbDirectOpposing(true)
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end
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if battler.fainted?
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battler.eachAlly do |b|
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battler = b
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break
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end
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end
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# Messages
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itemName = PBItems.getName(ball)
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if battler.fainted?
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if itemName.starts_with_vowel?
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pbDisplay(_INTL("{1} threw an {2}!",pbPlayer.name,itemName))
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else
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pbDisplay(_INTL("{1} threw a {2}!",pbPlayer.name,itemName))
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end
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pbDisplay(_INTL("But there was no target..."))
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return
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end
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if itemName.starts_with_vowel?
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pbDisplayBrief(_INTL("{1} threw an {2}!",pbPlayer.name,itemName))
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else
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pbDisplayBrief(_INTL("{1} threw a {2}!",pbPlayer.name,itemName))
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end
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# Animation of opposing trainer blocking Poké Balls (unless it's a Snag Ball
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# at a Shadow Pokémon)
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if trainerBattle? && !(pbIsSnagBall?(ball) && battler.shadowPokemon?)
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@scene.pbThrowAndDeflect(ball,1)
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pbDisplay(_INTL("The Trainer blocked your Poké Ball! Don't be a thief!"))
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return
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end
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# Calculate the number of shakes (4=capture)
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pkmn = battler.pokemon
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@criticalCapture = false
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numShakes = pbCaptureCalc(pkmn,battler,rareness,ball)
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PBDebug.log("[Threw Poké Ball] #{itemName}, #{numShakes} shakes (4=capture)")
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# Animation of Ball throw, absorb, shake and capture/burst out
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@scene.pbThrow(ball,numShakes,@criticalCapture,battler.index,showPlayer)
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# Outcome message
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case numShakes
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when 0
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pbDisplay(_INTL("Oh no! The Pokémon broke free!"))
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BallHandlers.onFailCatch(ball,self,battler)
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when 1
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pbDisplay(_INTL("Aww! It appeared to be caught!"))
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BallHandlers.onFailCatch(ball,self,battler)
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when 2
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pbDisplay(_INTL("Aargh! Almost had it!"))
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BallHandlers.onFailCatch(ball,self,battler)
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when 3
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pbDisplay(_INTL("Gah! It was so close, too!"))
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BallHandlers.onFailCatch(ball,self,battler)
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when 4
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pbDisplayBrief(_INTL("Gotcha! {1} was caught!",pkmn.name))
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@scene.pbThrowSuccess # Play capture success jingle
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pbRemoveFromParty(battler.index,battler.pokemonIndex)
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# Gain Exp
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if GAIN_EXP_FOR_CAPTURE
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battler.captured = true
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pbGainExp
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battler.captured = false
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end
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battler.pbReset
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if trainerBattle?
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@decision = 1 if pbAllFainted?(battler.index)
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else
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@decision = 4 if pbAllFainted?(battler.index) # Battle ended by capture
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end
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# Modify the Pokémon's properties because of the capture
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if pbIsSnagBall?(ball)
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pkmn.ot = pbPlayer.name
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pkmn.trainerID = pbPlayer.id
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end
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BallHandlers.onCatch(ball,self,pkmn)
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pkmn.ballused = pbGetBallType(ball)
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pkmn.makeUnmega if pkmn.mega?
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pkmn.makeUnprimal
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pkmn.pbUpdateShadowMoves if pkmn.shadowPokemon?
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pkmn.pbRecordFirstMoves
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# Reset form
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pkmn.forcedForm = nil if MultipleForms.hasFunction?(pkmn.species,"getForm")
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@peer.pbOnLeavingBattle(self,pkmn,true,true)
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# Make the Poké Ball and data box disappear
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@scene.pbHideCaptureBall(idxBattler)
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# Save the Pokémon for storage at the end of battle
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@caughtPokemon.push(pkmn)
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end
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end
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#=============================================================================
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# Calculate how many shakes a thrown Poké Ball will make (4 = capture)
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#=============================================================================
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def pbCaptureCalc(pkmn,battler,rareness,ball)
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return 4 if $DEBUG && Input.press?(Input::CTRL)
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# Get a rareness if one wasn't provided
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if !rareness
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rareness = pbGetSpeciesData(pkmn.species,pkmn.form,SpeciesRareness)
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end
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# Modify rareness depending on the Poké Ball's effect
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ultraBeast = (isConst?(battler.species,PBSpecies,:NIHILEGO) ||
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isConst?(battler.species,PBSpecies,:BUZZWOLE) ||
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isConst?(battler.species,PBSpecies,:PHEROMOSA) ||
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isConst?(battler.species,PBSpecies,:XURKITREE) ||
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isConst?(battler.species,PBSpecies,:CELESTEELA) ||
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isConst?(battler.species,PBSpecies,:KARTANA) ||
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isConst?(battler.species,PBSpecies,:GUZZLORD) ||
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isConst?(battler.species,PBSpecies,:POIPOLE) ||
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isConst?(battler.species,PBSpecies,:NAGANADEL) ||
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isConst?(battler.species,PBSpecies,:STAKATAKA) ||
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isConst?(battler.species,PBSpecies,:BLACEPHALON))
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if !ultraBeast || isConst?(ball,PBItems,:BEASTBALL)
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rareness = BallHandlers.modifyCatchRate(ball,rareness,self,battler,ultraBeast)
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else
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rareness /= 10
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end
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# First half of the shakes calculation
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a = battler.totalhp
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b = battler.hp
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x = ((3*a-2*b)*rareness.to_f)/(3*a)
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# Calculation modifiers
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if battler.status==PBStatuses::SLEEP || battler.status==PBStatuses::FROZEN
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x *= 2.5
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elsif battler.status!=PBStatuses::NONE
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x *= 1.5
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end
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x = x.floor
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x = 1 if x<1
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# Definite capture, no need to perform randomness checks
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return 4 if x>=255 || BallHandlers.isUnconditional?(ball,self,battler)
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# Second half of the shakes calculation
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y = ( 65536 / ((255.0/x)**0.1875) ).floor
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# Critical capture check
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if ENABLE_CRITICAL_CAPTURES
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c = 0
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numOwned = $Trainer.pokedexOwned
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if numOwned>600; c = x*5/12
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elsif numOwned>450; c = x*4/12
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elsif numOwned>300; c = x*3/12
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elsif numOwned>150; c = x*2/12
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elsif numOwned>30; c = x/12
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end
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# Calculate the number of shakes
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if c>0 && pbRandom(256)<c
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@criticalCapture = true
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return 4 if pbRandom(65536)<y
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return 0
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end
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end
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# Calculate the number of shakes
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numShakes = 0
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for i in 0...4
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break if numShakes<i
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numShakes += 1 if pbRandom(65536)<y
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end
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return numShakes
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end
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end
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