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182
Data/Scripts/011_Battle/004_AI/002_AI_Item.rb
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182
Data/Scripts/011_Battle/004_AI/002_AI_Item.rb
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class PokeBattle_AI
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#=============================================================================
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# Decide whether the opponent should use an item on the Pokémon
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#=============================================================================
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def pbEnemyShouldUseItem?(idxBattler)
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user = @battle.battlers[idxBattler]
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item, idxTarget = pbEnemyItemToUse(idxBattler)
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return false if item==0
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# Determine target of item (always the Pokémon choosing the action)
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useType = pbGetItemData(item,ITEM_BATTLE_USE)
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if useType && (useType==1 || useType==6) # Use on Pokémon
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idxTarget = @battle.battlers[idxTarget].pokemonIndex # Party Pokémon
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end
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# Register use of item
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@battle.pbRegisterItem(idxBattler,item,idxTarget)
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PBDebug.log("[AI] #{user.pbThis} (#{user.index}) will use item #{PBItems.getName(item)}")
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return true
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end
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# NOTE: The AI will only consider using an item on the Pokémon it's currently
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# choosing an action for.
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def pbEnemyItemToUse(idxBattler)
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return 0 if !@internalBattle
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items = @battle.pbGetOwnerItems(idxBattler)
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return 0 if !items || items.length==0
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# Determine target of item (always the Pokémon choosing the action)
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idxTarget = idxBattler # Battler using the item
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battler = @battle.battlers[idxTarget]
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pkmn = battler.pokemon
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# Item categories
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hpItems = {
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:POTION => 20,
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:SUPERPOTION => 50,
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:HYPERPOTION => 200,
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:MAXPOTION => 999,
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:BERRYJUICE => 20,
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:SWEETHEART => 20,
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:FRESHWATER => 50,
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:SODAPOP => 60,
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:LEMONADE => 80,
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:MOOMOOMILK => 100,
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:ORANBERRY => 10,
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:SITRUSBERRY => battler.totalhp/4,
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:ENERGYPOWDER => 50,
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:ENERGYROOT => 200
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}
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hpItems[:RAGECANDYBAR] = 20 if !NEWEST_BATTLE_MECHANICS
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fullRestoreItems = [
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:FULLRESTORE
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]
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oneStatusItems = [ # Preferred over items that heal all status problems
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:AWAKENING,:CHESTOBERRY,:BLUEFLUTE,
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:ANTIDOTE,:PECHABERRY,
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:BURNHEAL,:RAWSTBERRY,
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:PARALYZEHEAL,:PARLYZHEAL,:CHERIBERRY,
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:ICEHEAL,:ASPEARBERRY
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]
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allStatusItems = [
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:FULLHEAL,:LAVACOOKIE,:OLDGATEAU,:CASTELIACONE,:LUMIOSEGALETTE,
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:SHALOURSABLE,:BIGMALASADA,:LUMBERRY,:HEALPOWDER
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]
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allStatusItems.push(:RAGECANDYBAR) if NEWEST_BATTLE_MECHANICS
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xItems = {
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:XATTACK => [PBStats::ATTACK,(NEWEST_BATTLE_MECHANICS) ? 2 : 1],
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:XATTACK2 => [PBStats::ATTACK,2],
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:XATTACK3 => [PBStats::ATTACK,3],
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:XATTACK6 => [PBStats::ATTACK,6],
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:XDEFENSE => [PBStats::DEFENSE,(NEWEST_BATTLE_MECHANICS) ? 2 : 1],
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:XDEFENSE2 => [PBStats::DEFENSE,2],
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:XDEFENSE3 => [PBStats::DEFENSE,3],
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:XDEFENSE6 => [PBStats::DEFENSE,6],
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:XDEFEND => [PBStats::DEFENSE,(NEWEST_BATTLE_MECHANICS) ? 2 : 1],
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:XDEFEND2 => [PBStats::DEFENSE,2],
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:XDEFEND3 => [PBStats::DEFENSE,3],
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:XDEFEND6 => [PBStats::DEFENSE,6],
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:XSPATK => [PBStats::SPATK,(NEWEST_BATTLE_MECHANICS) ? 2 : 1],
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:XSPATK2 => [PBStats::SPATK,2],
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:XSPATK3 => [PBStats::SPATK,3],
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:XSPATK6 => [PBStats::SPATK,6],
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:XSPECIAL => [PBStats::SPATK,(NEWEST_BATTLE_MECHANICS) ? 2 : 1],
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:XSPECIAL2 => [PBStats::SPATK,2],
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:XSPECIAL3 => [PBStats::SPATK,3],
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:XSPECIAL6 => [PBStats::SPATK,6],
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:XSPDEF => [PBStats::SPDEF,(NEWEST_BATTLE_MECHANICS) ? 2 : 1],
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:XSPDEF2 => [PBStats::SPDEF,2],
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:XSPDEF3 => [PBStats::SPDEF,3],
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:XSPDEF6 => [PBStats::SPDEF,6],
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:XSPEED => [PBStats::SPEED,(NEWEST_BATTLE_MECHANICS) ? 2 : 1],
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:XSPEED2 => [PBStats::SPEED,2],
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:XSPEED3 => [PBStats::SPEED,3],
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:XSPEED6 => [PBStats::SPEED,6],
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:XACCURACY => [PBStats::ACCURACY,(NEWEST_BATTLE_MECHANICS) ? 2 : 1],
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:XACCURACY2 => [PBStats::ACCURACY,2],
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:XACCURACY3 => [PBStats::ACCURACY,3],
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:XACCURACY6 => [PBStats::ACCURACY,6]
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}
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losthp = battler.totalhp-battler.hp
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preferFullRestore = (battler.hp<=battler.totalhp*2/3 &&
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(battler.status!=PBStatuses::NONE || battler.effects[PBEffects::Confusion]>0))
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# Find all usable items
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usableHPItems = []
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usableStatusItems = []
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usableXItems = []
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items.each do |i|
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next if !i || i==0
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next if !@battle.pbCanUseItemOnPokemon?(i,pkmn,battler,@battle.scene,false)
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next if !ItemHandlers.triggerCanUseInBattle(i,pkmn,battler,nil,
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false,self,@battle.scene,false)
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checkedItem = false
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# Log HP healing items
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if losthp>0
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hpItems.each do |item, power|
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next if !isConst?(i,PBItems,item)
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checkedItem = true
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usableHPItems.push([i,5,power])
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end
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next if checkedItem
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end
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# Log Full Restores (HP healer and status curer)
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if losthp>0 || battler.status!=PBStatuses::NONE
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fullRestoreItems.each do |item|
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next if !isConst?(i,PBItems,item)
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checkedItem = true
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usableHPItems.push([i,(preferFullRestore) ? 3 : 7,999])
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usableStatusItems.push([i,(preferFullRestore) ? 3 : 9])
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end
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next if checkedItem
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end
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# Log single status-curing items
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if battler.status!=PBStatuses::NONE
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oneStatusItems.each do |item|
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next if !isConst?(i,PBItems,item)
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checkedItem = true
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usableStatusItems.push([i,5])
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end
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next if checkedItem
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# Log Full Heal-type items
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allStatusItems.each do |item|
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next if !isConst?(i,PBItems,item)
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checkedItem = true
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usableStatusItems.push([i,7])
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end
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next if checkedItem
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end
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# Log stat-raising items
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xItems.each do |item, data|
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next if !isConst?(i,PBItems,item)
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checkedItem = true
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usableXItems.push([i,battler.stages[data[0]],data[1]])
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end
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next if checkedItem
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end
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# Prioritise using a HP restoration item
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if usableHPItems.length>0 && (battler.hp<=battler.totalhp/4 ||
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(battler.hp<=battler.totalhp/2 && pbAIRandom(100)<30))
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usableHPItems.sort! { |a,b| (a[1]==b[1]) ? a[2]<=>b[2] : a[1]<=>b[1] }
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prevItem = nil
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usableHPItems.each do |i|
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return i[0],idxTarget if i[2]>=losthp
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prevItem = i
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end
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return prevItem[0],idxTarget
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end
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# Next prioritise using a status-curing item
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if usableStatusItems.length>0 && pbAIRandom(100)<40
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usableStatusItems.sort! { |a,b| a[1]<=>b[1] }
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return usableStatusItems[0][0],idxTarget
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end
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# Next try using an X item
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if usableXItems.length>0 && pbAIRandom(100)<30
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usableXItems.sort! { |a,b| (a[1]==b[1]) ? a[2]<=>b[2] : a[1]<=>b[1] }
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prevItem = nil
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usableXItems.each do |i|
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break if prevItem && i[1]>prevItem[1]
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return i[0],idxTarget if i[1]+i[2]>=6
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prevItem = i
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end
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return prevItem[0],idxTarget
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end
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return 0
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end
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end
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