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110
Data/Scripts/016_UI/012_PScreen_TrainerCard.rb
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110
Data/Scripts/016_UI/012_PScreen_TrainerCard.rb
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class PokemonTrainerCard_Scene
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def pbUpdate
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pbUpdateSpriteHash(@sprites)
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end
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def pbStartScene
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@viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
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@viewport.z = 99999
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@sprites = {}
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background = pbResolveBitmap(sprintf("Graphics/Pictures/Trainer Card/bg_f"))
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if $Trainer.female? && background
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addBackgroundPlane(@sprites,"bg","Trainer Card/bg_f",@viewport)
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else
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addBackgroundPlane(@sprites,"bg","Trainer Card/bg",@viewport)
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end
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cardexists = pbResolveBitmap(sprintf("Graphics/Pictures/Trainer Card/card_f"))
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@sprites["card"] = IconSprite.new(0,0,@viewport)
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if $Trainer.female? && cardexists
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@sprites["card"].setBitmap("Graphics/Pictures/Trainer Card/card_f")
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else
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@sprites["card"].setBitmap("Graphics/Pictures/Trainer Card/card")
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end
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@sprites["overlay"] = BitmapSprite.new(Graphics.width,Graphics.height,@viewport)
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pbSetSystemFont(@sprites["overlay"].bitmap)
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@sprites["trainer"] = IconSprite.new(336,112,@viewport)
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@sprites["trainer"].setBitmap(pbPlayerSpriteFile($Trainer.trainertype))
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@sprites["trainer"].x -= (@sprites["trainer"].bitmap.width-128)/2
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@sprites["trainer"].y -= (@sprites["trainer"].bitmap.height-128)
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@sprites["trainer"].z = 2
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pbDrawTrainerCardFront
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if $PokemonGlobal.trainerRecording
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$PokemonGlobal.trainerRecording.play
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end
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pbFadeInAndShow(@sprites) { pbUpdate }
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end
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def pbDrawTrainerCardFront
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overlay = @sprites["overlay"].bitmap
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overlay.clear
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baseColor = Color.new(72,72,72)
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shadowColor = Color.new(160,160,160)
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totalsec = Graphics.frame_count / Graphics.frame_rate
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hour = totalsec / 60 / 60
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min = totalsec / 60 % 60
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time = (hour>0) ? _INTL("{1}h {2}m",hour,min) : _INTL("{1}m",min)
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$PokemonGlobal.startTime = pbGetTimeNow if !$PokemonGlobal.startTime
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starttime = _INTL("{1} {2}, {3}",
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pbGetAbbrevMonthName($PokemonGlobal.startTime.mon),
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$PokemonGlobal.startTime.day,
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$PokemonGlobal.startTime.year)
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textPositions = [
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[_INTL("Name"),34,64,0,baseColor,shadowColor],
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[$Trainer.name,302,64,1,baseColor,shadowColor],
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[_INTL("ID No."),332,64,0,baseColor,shadowColor],
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[sprintf("%05d",$Trainer.publicID($Trainer.id)),468,64,1,baseColor,shadowColor],
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[_INTL("Money"),34,112,0,baseColor,shadowColor],
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[_INTL("${1}",$Trainer.money.to_s_formatted),302,112,1,baseColor,shadowColor],
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[_INTL("Pokédex"),34,160,0,baseColor,shadowColor],
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[sprintf("%d/%d",$Trainer.pokedexOwned,$Trainer.pokedexSeen),302,160,1,baseColor,shadowColor],
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[_INTL("Time"),34,208,0,baseColor,shadowColor],
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[time,302,208,1,baseColor,shadowColor],
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[_INTL("Started"),34,256,0,baseColor,shadowColor],
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[starttime,302,256,1,baseColor,shadowColor]
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]
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pbDrawTextPositions(overlay,textPositions)
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x = 72
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region = pbGetCurrentRegion(0) # Get the current region
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imagePositions = []
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for i in 0...8
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if $Trainer.badges[i+region*8]
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imagePositions.push(["Graphics/Pictures/Trainer Card/icon_badges",x,310,i*32,region*32,32,32])
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end
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x += 48
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end
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pbDrawImagePositions(overlay,imagePositions)
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end
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def pbTrainerCard
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pbSEPlay("GUI trainer card open")
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loop do
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Graphics.update
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Input.update
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pbUpdate
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if Input.trigger?(Input::B)
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pbPlayCloseMenuSE
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break
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end
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end
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end
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def pbEndScene
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pbFadeOutAndHide(@sprites) { pbUpdate }
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pbDisposeSpriteHash(@sprites)
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@viewport.dispose
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end
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end
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class PokemonTrainerCardScreen
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def initialize(scene)
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@scene = scene
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end
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def pbStartScreen
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@scene.pbStartScene
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@scene.pbTrainerCard
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@scene.pbEndScene
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end
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end
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