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156
Data/Scripts/016_UI/014_PScreen_Save.rb
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156
Data/Scripts/016_UI/014_PScreen_Save.rb
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def pbSave(safesave=false)
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$Trainer.metaID=$PokemonGlobal.playerID
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begin
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File.open(RTP.getSaveFileName("Game.rxdata"),"wb") { |f|
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Marshal.dump($Trainer,f)
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Marshal.dump(Graphics.frame_count,f)
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if $data_system.respond_to?("magic_number")
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$game_system.magic_number = $data_system.magic_number
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else
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$game_system.magic_number = $data_system.version_id
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end
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$game_system.save_count+=1
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Marshal.dump($game_system,f)
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Marshal.dump($PokemonSystem,f)
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Marshal.dump($game_map.map_id,f)
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Marshal.dump($game_switches,f)
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Marshal.dump($game_variables,f)
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Marshal.dump($game_self_switches,f)
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Marshal.dump($game_screen,f)
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Marshal.dump($MapFactory,f)
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Marshal.dump($game_player,f)
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$PokemonGlobal.safesave=safesave
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Marshal.dump($PokemonGlobal,f)
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Marshal.dump($PokemonMap,f)
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Marshal.dump($PokemonBag,f)
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Marshal.dump($PokemonStorage,f)
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}
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Graphics.frame_reset
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rescue
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return false
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end
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return true
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end
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def pbEmergencySave
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oldscene=$scene
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$scene=nil
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pbMessage(_INTL("The script is taking too long. The game will restart."))
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return if !$Trainer
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if safeExists?(RTP.getSaveFileName("Game.rxdata"))
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File.open(RTP.getSaveFileName("Game.rxdata"), 'rb') { |r|
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File.open(RTP.getSaveFileName("Game.rxdata.bak"), 'wb') { |w|
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while s = r.read(4096)
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w.write s
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end
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}
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}
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end
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if pbSave
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pbMessage(_INTL("\\se[]The game was saved.\\me[GUI save game] The previous save file has been backed up.\\wtnp[30]"))
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else
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pbMessage(_INTL("\\se[]Save failed.\\wtnp[30]"))
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end
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$scene=oldscene
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end
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class PokemonSave_Scene
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def pbStartScreen
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@viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
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@viewport.z=99999
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@sprites={}
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totalsec = Graphics.frame_count / Graphics.frame_rate
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hour = totalsec / 60 / 60
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min = totalsec / 60 % 60
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mapname=$game_map.name
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textColor = ["0070F8,78B8E8","E82010,F8A8B8","0070F8,78B8E8"][$Trainer.gender]
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locationColor = "209808,90F090" # green
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loctext=_INTL("<ac><c3={1}>{2}</c3></ac>",locationColor,mapname)
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loctext+=_INTL("Player<r><c3={1}>{2}</c3><br>",textColor,$Trainer.name)
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if hour>0
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loctext+=_INTL("Time<r><c3={1}>{2}h {3}m</c3><br>",textColor,hour,min)
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else
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loctext+=_INTL("Time<r><c3={1}>{2}m</c3><br>",textColor,min)
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end
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loctext+=_INTL("Badges<r><c3={1}>{2}</c3><br>",textColor,$Trainer.numbadges)
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if $Trainer.pokedex
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loctext+=_INTL("Pokédex<r><c3={1}>{2}/{3}</c3>",textColor,$Trainer.pokedexOwned,$Trainer.pokedexSeen)
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end
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@sprites["locwindow"]=Window_AdvancedTextPokemon.new(loctext)
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@sprites["locwindow"].viewport=@viewport
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@sprites["locwindow"].x=0
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@sprites["locwindow"].y=0
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@sprites["locwindow"].width=228 if @sprites["locwindow"].width<228
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@sprites["locwindow"].visible=true
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end
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def pbEndScreen
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pbDisposeSpriteHash(@sprites)
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@viewport.dispose
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end
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end
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class PokemonSaveScreen
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def initialize(scene)
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@scene=scene
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end
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def pbDisplay(text,brief=false)
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@scene.pbDisplay(text,brief)
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end
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def pbDisplayPaused(text)
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@scene.pbDisplayPaused(text)
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end
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def pbConfirm(text)
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return @scene.pbConfirm(text)
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end
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def pbSaveScreen
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ret=false
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@scene.pbStartScreen
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if pbConfirmMessage(_INTL("Would you like to save the game?"))
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if safeExists?(RTP.getSaveFileName("Game.rxdata"))
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confirm=""
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if $PokemonTemp.begunNewGame
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pbMessage(_INTL("WARNING!"))
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pbMessage(_INTL("There is a different game file that is already saved."))
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pbMessage(_INTL("If you save now, the other file's adventure, including items and Pokémon, will be entirely lost."))
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if !pbConfirmMessageSerious(
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_INTL("Are you sure you want to save now and overwrite the other save file?"))
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pbSEPlay("GUI save choice")
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@scene.pbEndScreen
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return false
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end
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end
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end
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$PokemonTemp.begunNewGame=false
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pbSEPlay("GUI save choice")
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if pbSave
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pbMessage(_INTL("\\se[]{1} saved the game.\\me[GUI save game]\\wtnp[30]",$Trainer.name))
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ret=true
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else
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pbMessage(_INTL("\\se[]Save failed.\\wtnp[30]"))
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ret=false
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end
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else
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pbSEPlay("GUI save choice")
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end
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@scene.pbEndScreen
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return ret
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end
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end
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def pbSaveScreen
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scene = PokemonSave_Scene.new
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screen = PokemonSaveScreen.new(scene)
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ret = screen.pbSaveScreen
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return ret
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end
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