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Initial commit
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932
Data/Scripts/016_UI/025_PScreen_Mart.rb
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932
Data/Scripts/016_UI/025_PScreen_Mart.rb
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@@ -0,0 +1,932 @@
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#===============================================================================
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# Abstraction layer for Pokemon Essentials
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#===============================================================================
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class PokemonMartAdapter
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def getMoney
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return $Trainer.money
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end
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def getMoneyString
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return pbGetGoldString
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end
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def setMoney(value)
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$Trainer.money=value
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end
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def getInventory
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return $PokemonBag
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end
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def getDisplayName(item)
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itemname = PBItems.getName(item)
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if pbIsMachine?(item)
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machine = pbGetMachine(item)
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itemname = _INTL("{1} {2}",itemname,PBMoves.getName(machine))
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end
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return itemname
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end
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def getName(item)
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return PBItems.getName(item)
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end
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def getDescription(item)
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return pbGetMessage(MessageTypes::ItemDescriptions,item)
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end
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def getItemIcon(item)
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return nil if !item
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return pbItemIconFile(item)
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end
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def getItemIconRect(item)
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return Rect.new(0,0,48,48)
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end
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def getQuantity(item)
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return $PokemonBag.pbQuantity(item)
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end
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def showQuantity?(item)
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return !pbIsImportantItem?(item)
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end
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def getPrice(item,selling=false)
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if $game_temp.mart_prices && $game_temp.mart_prices[item]
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if selling
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return $game_temp.mart_prices[item][1] if $game_temp.mart_prices[item][1]>=0
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else
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return $game_temp.mart_prices[item][0] if $game_temp.mart_prices[item][0]>0
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end
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end
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return pbGetPrice(item)
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end
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def getDisplayPrice(item,selling=false)
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price = getPrice(item,selling).to_s_formatted
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return _INTL("$ {1}",price)
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end
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def canSell?(item)
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return (getPrice(item,true)>0 && !pbIsImportantItem?(item))
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end
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def addItem(item)
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return $PokemonBag.pbStoreItem(item)
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end
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def removeItem(item)
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return $PokemonBag.pbDeleteItem(item)
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end
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end
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#===============================================================================
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# Abstraction layer for RPG Maker XP/VX
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# Won't be used if $PokemonBag exists
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#===============================================================================
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class RpgxpMartAdapter
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def getMoney
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return $game_party.gold
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end
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def getMoneyString
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return pbGetGoldString
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end
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def setMoney(value)
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$game_party.gain_gold(-$game_party.gold)
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$game_party.gain_gold(value)
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end
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def getPrice(item,selling=false)
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return item.price
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end
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def getItemIcon(item)
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return nil if !item
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if item==0
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return sprintf("Graphics/Icons/itemBack")
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elsif item.respond_to?("icon_index")
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return "Graphics/System/IconSet"
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else
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return sprintf("Graphics/Icons/%s",item.icon_name)
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end
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end
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def getItemIconRect(item)
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if item && item.respond_to?("icon_index")
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ix=item.icon_index % 16 * 24
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iy=item.icon_index / 16 * 24
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return Rect.new(ix,iy,24,24)
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else
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return Rect.new(0,0,32,32)
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end
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end
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def getInventory()
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data = []
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for i in 1...$data_items.size
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if getQuantity($data_items[i]) > 0
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data.push($data_items[i])
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end
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end
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for i in 1...$data_weapons.size
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if getQuantity($data_weapons[i]) > 0
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data.push($data_weapons[i])
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end
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end
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for i in 1...$data_armors.size
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if getQuantity($data_armors[i]) > 0
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data.push($data_armors[i])
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end
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end
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return data
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end
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def canSell?(item)
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return item ? item.price>0 : false
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end
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def getName(item)
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return item ? item.name : ""
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end
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def getDisplayName(item)
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return item ? item.name : ""
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end
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def getDisplayPrice(item,selling=false)
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price=item.price
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return price.to_s
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end
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def getDescription(item)
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return item ? item.description : ""
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end
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def addItem(item)
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ret=(getQuantity(item)<99)
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if $game_party.respond_to?("gain_weapon")
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case item
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when RPG::Item
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$game_party.gain_item(item.id, 1) if ret
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when RPG::Weapon
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$game_party.gain_weapon(item.id, 1) if ret
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when RPG::Armor
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$game_party.gain_armor(item.id, 1) if ret
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end
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else
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$game_party.gain_item(item,1) if ret
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end
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return ret
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end
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def getQuantity(item)
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ret=0
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if $game_party.respond_to?("weapon_number")
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case item
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when RPG::Item
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ret=$game_party.item_number(item.id)
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when RPG::Weapon
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ret=($game_party.weapon_number(item.id))
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when RPG::Armor
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ret=($game_party.armor_number(item.id))
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end
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else
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return $game_party.item_number(item)
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end
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return ret
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end
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def showQuantity?(item)
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return true
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end
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def removeItem(item)
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ret=(getQuantity(item)>0)
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if $game_party.respond_to?("lose_weapon")
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case item
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when RPG::Item
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$game_party.lose_item(item.id, 1) if ret
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when RPG::Weapon
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$game_party.lose_weapon(item.id, 1) if ret
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when RPG::Armor
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$game_party.lose_armor(item.id, 1) if ret
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end
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else
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$game_party.lose_item(item,1) if ret
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end
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return ret
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end
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end
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#===============================================================================
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# Buy and Sell adapters
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#===============================================================================
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class BuyAdapter
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def initialize(adapter)
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@adapter=adapter
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end
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def getDisplayName(item)
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@adapter.getDisplayName(item)
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end
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def getDisplayPrice(item)
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@adapter.getDisplayPrice(item,false)
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end
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def isSelling?
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return false
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end
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end
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class SellAdapter
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def initialize(adapter)
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@adapter=adapter
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end
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def getDisplayName(item)
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@adapter.getDisplayName(item)
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end
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def getDisplayPrice(item)
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if @adapter.showQuantity?(item)
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return sprintf("x%d",@adapter.getQuantity(item))
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else
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return ""
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end
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end
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def isSelling?
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return true
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end
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end
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#===============================================================================
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# Pokémon Mart
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#===============================================================================
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class Window_PokemonMart < Window_DrawableCommand
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def initialize(stock,adapter,x,y,width,height,viewport=nil)
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@stock=stock
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@adapter=adapter
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super(x,y,width,height,viewport)
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@selarrow=AnimatedBitmap.new("Graphics/Pictures/martSel")
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@baseColor=Color.new(88,88,80)
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@shadowColor=Color.new(168,184,184)
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self.windowskin=nil
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end
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def itemCount
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return @stock.length+1
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end
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def item
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return self.index>=@stock.length ? 0 : @stock[self.index]
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end
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def drawItem(index,count,rect)
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textpos=[]
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rect=drawCursor(index,rect)
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ypos=rect.y
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if index==count-1
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textpos.push([_INTL("CANCEL"),rect.x,ypos+2,false,
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self.baseColor,self.shadowColor])
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else
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item=@stock[index]
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itemname=@adapter.getDisplayName(item)
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qty=@adapter.getDisplayPrice(item)
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sizeQty=self.contents.text_size(qty).width
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xQty=rect.x+rect.width-sizeQty-2-16
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textpos.push([itemname,rect.x,ypos+2,false,self.baseColor,self.shadowColor])
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textpos.push([qty,xQty,ypos+2,false,self.baseColor,self.shadowColor])
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end
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pbDrawTextPositions(self.contents,textpos)
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end
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end
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class PokemonMart_Scene
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def update
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pbUpdateSpriteHash(@sprites)
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@subscene.pbUpdate if @subscene
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end
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def pbRefresh
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if @subscene
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@subscene.pbRefresh
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else
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itemwindow=@sprites["itemwindow"]
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@sprites["icon"].item=itemwindow.item
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@sprites["itemtextwindow"].text=(itemwindow.item==0) ? _INTL("Quit shopping.") :
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@adapter.getDescription(itemwindow.item)
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itemwindow.refresh
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end
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@sprites["moneywindow"].text=_INTL("Money:\r\n<r>{1}",@adapter.getMoneyString)
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end
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def pbStartBuyOrSellScene(buying,stock,adapter)
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# Scroll right before showing screen
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pbScrollMap(6,5,5)
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@viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
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@viewport.z=99999
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@stock=stock
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@adapter=adapter
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@sprites={}
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@sprites["background"]=IconSprite.new(0,0,@viewport)
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@sprites["background"].setBitmap("Graphics/Pictures/martScreen")
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@sprites["icon"]=ItemIconSprite.new(36,Graphics.height-50,-1,@viewport)
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winAdapter=buying ? BuyAdapter.new(adapter) : SellAdapter.new(adapter)
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@sprites["itemwindow"]=Window_PokemonMart.new(stock,winAdapter,
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Graphics.width-316-16,12,330+16,Graphics.height-126)
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@sprites["itemwindow"].viewport=@viewport
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@sprites["itemwindow"].index=0
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@sprites["itemwindow"].refresh
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@sprites["itemtextwindow"]=Window_UnformattedTextPokemon.new("")
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pbPrepareWindow(@sprites["itemtextwindow"])
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@sprites["itemtextwindow"].x=64
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@sprites["itemtextwindow"].y=Graphics.height-96-16
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@sprites["itemtextwindow"].width=Graphics.width-64
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@sprites["itemtextwindow"].height=128
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@sprites["itemtextwindow"].baseColor=Color.new(248,248,248)
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@sprites["itemtextwindow"].shadowColor=Color.new(0,0,0)
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@sprites["itemtextwindow"].visible=true
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@sprites["itemtextwindow"].viewport=@viewport
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@sprites["itemtextwindow"].windowskin=nil
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@sprites["helpwindow"]=Window_AdvancedTextPokemon.new("")
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pbPrepareWindow(@sprites["helpwindow"])
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@sprites["helpwindow"].visible=false
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@sprites["helpwindow"].viewport=@viewport
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pbBottomLeftLines(@sprites["helpwindow"],1)
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@sprites["moneywindow"]=Window_AdvancedTextPokemon.new("")
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pbPrepareWindow(@sprites["moneywindow"])
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@sprites["moneywindow"].setSkin("Graphics/Windowskins/goldskin")
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@sprites["moneywindow"].visible=true
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@sprites["moneywindow"].viewport=@viewport
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@sprites["moneywindow"].x=0
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@sprites["moneywindow"].y=0
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@sprites["moneywindow"].width=190
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@sprites["moneywindow"].height=96
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@sprites["moneywindow"].baseColor=Color.new(88,88,80)
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@sprites["moneywindow"].shadowColor=Color.new(168,184,184)
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pbDeactivateWindows(@sprites)
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@buying=buying
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pbRefresh
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Graphics.frame_reset
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end
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def pbStartBuyScene(stock,adapter)
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pbStartBuyOrSellScene(true,stock,adapter)
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end
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def pbStartSellScene(bag,adapter)
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if $PokemonBag
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pbStartSellScene2(bag,adapter)
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else
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pbStartBuyOrSellScene(false,bag,adapter)
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end
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end
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def pbStartSellScene2(bag,adapter)
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@subscene=PokemonBag_Scene.new
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@adapter=adapter
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@viewport2=Viewport.new(0,0,Graphics.width,Graphics.height)
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@viewport2.z=99999
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numFrames = Graphics.frame_rate*4/10
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alphaDiff = (255.0/numFrames).ceil
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for j in 0..numFrames
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col=Color.new(0,0,0,j*alphaDiff)
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@viewport2.color=col
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Graphics.update
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Input.update
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end
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@subscene.pbStartScene(bag)
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@viewport=Viewport.new(0,0,Graphics.width,Graphics.height)
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@viewport.z=99999
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@sprites={}
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@sprites["helpwindow"]=Window_AdvancedTextPokemon.new("")
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pbPrepareWindow(@sprites["helpwindow"])
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@sprites["helpwindow"].visible=false
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@sprites["helpwindow"].viewport=@viewport
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pbBottomLeftLines(@sprites["helpwindow"],1)
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@sprites["moneywindow"]=Window_AdvancedTextPokemon.new("")
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pbPrepareWindow(@sprites["moneywindow"])
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@sprites["moneywindow"].setSkin("Graphics/Windowskins/goldskin")
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@sprites["moneywindow"].visible=false
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@sprites["moneywindow"].viewport=@viewport
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@sprites["moneywindow"].x=0
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@sprites["moneywindow"].y=0
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@sprites["moneywindow"].width=186
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||||
@sprites["moneywindow"].height=96
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||||
@sprites["moneywindow"].baseColor=Color.new(88,88,80)
|
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@sprites["moneywindow"].shadowColor=Color.new(168,184,184)
|
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pbDeactivateWindows(@sprites)
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@buying=false
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pbRefresh
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||||
end
|
||||
|
||||
def pbEndBuyScene
|
||||
pbDisposeSpriteHash(@sprites)
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||||
@viewport.dispose
|
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# Scroll left after showing screen
|
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pbScrollMap(4,5,5)
|
||||
end
|
||||
|
||||
def pbEndSellScene
|
||||
if @subscene
|
||||
@subscene.pbEndScene
|
||||
end
|
||||
pbDisposeSpriteHash(@sprites)
|
||||
if @viewport2
|
||||
numFrames = Graphics.frame_rate*4/10
|
||||
alphaDiff = (255.0/numFrames).ceil
|
||||
for j in 0..numFrames
|
||||
col=Color.new(0,0,0,(numFrames-j)*alphaDiff)
|
||||
@viewport2.color=col
|
||||
Graphics.update
|
||||
Input.update
|
||||
end
|
||||
@viewport2.dispose
|
||||
end
|
||||
@viewport.dispose
|
||||
if !@subscene
|
||||
pbScrollMap(4,5,5)
|
||||
end
|
||||
end
|
||||
|
||||
def pbPrepareWindow(window)
|
||||
window.visible=true
|
||||
window.letterbyletter=false
|
||||
end
|
||||
|
||||
def pbShowMoney
|
||||
pbRefresh
|
||||
@sprites["moneywindow"].visible=true
|
||||
end
|
||||
|
||||
def pbHideMoney
|
||||
pbRefresh
|
||||
@sprites["moneywindow"].visible=false
|
||||
end
|
||||
|
||||
def pbDisplay(msg,brief=false)
|
||||
cw=@sprites["helpwindow"]
|
||||
cw.letterbyletter=true
|
||||
cw.text=msg
|
||||
pbBottomLeftLines(cw,2)
|
||||
cw.visible=true
|
||||
i=0
|
||||
pbPlayDecisionSE()
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
self.update
|
||||
if !cw.busy?
|
||||
return if brief
|
||||
pbRefresh if i==0
|
||||
end
|
||||
if Input.trigger?(Input::C) && cw.busy?
|
||||
cw.resume
|
||||
end
|
||||
return if i>=Graphics.frame_rate*3/2
|
||||
i+=1 if !cw.busy?
|
||||
end
|
||||
end
|
||||
|
||||
def pbDisplayPaused(msg)
|
||||
cw=@sprites["helpwindow"]
|
||||
cw.letterbyletter=true
|
||||
cw.text=msg
|
||||
pbBottomLeftLines(cw,2)
|
||||
cw.visible=true
|
||||
yielded = false
|
||||
pbPlayDecisionSE()
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
wasbusy=cw.busy?
|
||||
self.update
|
||||
if !cw.busy? && !yielded
|
||||
yield if block_given? # For playing SE as soon as the message is all shown
|
||||
yielded = true
|
||||
end
|
||||
pbRefresh if !cw.busy? && wasbusy
|
||||
if Input.trigger?(Input::C) && cw.resume && !cw.busy?
|
||||
@sprites["helpwindow"].visible=false
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def pbConfirm(msg)
|
||||
dw=@sprites["helpwindow"]
|
||||
dw.letterbyletter=true
|
||||
dw.text=msg
|
||||
dw.visible=true
|
||||
pbBottomLeftLines(dw,2)
|
||||
commands=[_INTL("Yes"),_INTL("No")]
|
||||
cw = Window_CommandPokemon.new(commands)
|
||||
cw.viewport=@viewport
|
||||
pbBottomRight(cw)
|
||||
cw.y-=dw.height
|
||||
cw.index=0
|
||||
pbPlayDecisionSE()
|
||||
loop do
|
||||
cw.visible=!dw.busy?
|
||||
Graphics.update
|
||||
Input.update
|
||||
cw.update
|
||||
self.update
|
||||
if Input.trigger?(Input::B) && dw.resume && !dw.busy?
|
||||
cw.dispose
|
||||
@sprites["helpwindow"].visible=false
|
||||
return false
|
||||
end
|
||||
if Input.trigger?(Input::C) && dw.resume && !dw.busy?
|
||||
cw.dispose
|
||||
@sprites["helpwindow"].visible=false
|
||||
return (cw.index==0)?true:false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def pbChooseNumber(helptext,item,maximum)
|
||||
curnumber=1
|
||||
ret=0
|
||||
helpwindow=@sprites["helpwindow"]
|
||||
itemprice=@adapter.getPrice(item,!@buying)
|
||||
itemprice/=2 if !@buying
|
||||
pbDisplay(helptext,true)
|
||||
using(numwindow=Window_AdvancedTextPokemon.new("")) { # Showing number of items
|
||||
qty=@adapter.getQuantity(item)
|
||||
using(inbagwindow=Window_AdvancedTextPokemon.new("")) { # Showing quantity in bag
|
||||
pbPrepareWindow(numwindow)
|
||||
pbPrepareWindow(inbagwindow)
|
||||
numwindow.viewport=@viewport
|
||||
numwindow.width=224
|
||||
numwindow.height=64
|
||||
numwindow.baseColor=Color.new(88,88,80)
|
||||
numwindow.shadowColor=Color.new(168,184,184)
|
||||
inbagwindow.visible=@buying
|
||||
inbagwindow.viewport=@viewport
|
||||
inbagwindow.width=190
|
||||
inbagwindow.height=64
|
||||
inbagwindow.baseColor=Color.new(88,88,80)
|
||||
inbagwindow.shadowColor=Color.new(168,184,184)
|
||||
inbagwindow.text=_INTL("In Bag:<r>{1} ",qty)
|
||||
numwindow.text=_INTL("x{1}<r>$ {2}",curnumber,(curnumber*itemprice).to_s_formatted)
|
||||
pbBottomRight(numwindow)
|
||||
numwindow.y-=helpwindow.height
|
||||
pbBottomLeft(inbagwindow)
|
||||
inbagwindow.y-=helpwindow.height
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
numwindow.update
|
||||
inbagwindow.update
|
||||
self.update
|
||||
if Input.repeat?(Input::LEFT)
|
||||
pbPlayCursorSE()
|
||||
curnumber-=10
|
||||
curnumber=1 if curnumber<1
|
||||
numwindow.text=_INTL("x{1}<r>$ {2}",curnumber,(curnumber*itemprice).to_s_formatted)
|
||||
elsif Input.repeat?(Input::RIGHT)
|
||||
pbPlayCursorSE()
|
||||
curnumber+=10
|
||||
curnumber=maximum if curnumber>maximum
|
||||
numwindow.text=_INTL("x{1}<r>$ {2}",curnumber,(curnumber*itemprice).to_s_formatted)
|
||||
elsif Input.repeat?(Input::UP)
|
||||
pbPlayCursorSE()
|
||||
curnumber+=1
|
||||
curnumber=1 if curnumber>maximum
|
||||
numwindow.text=_INTL("x{1}<r>$ {2}",curnumber,(curnumber*itemprice).to_s_formatted)
|
||||
elsif Input.repeat?(Input::DOWN)
|
||||
pbPlayCursorSE()
|
||||
curnumber-=1
|
||||
curnumber=maximum if curnumber<1
|
||||
numwindow.text=_INTL("x{1}<r>$ {2}",curnumber,(curnumber*itemprice).to_s_formatted)
|
||||
elsif Input.trigger?(Input::C)
|
||||
pbPlayDecisionSE()
|
||||
ret=curnumber
|
||||
break
|
||||
elsif Input.trigger?(Input::B)
|
||||
pbPlayCancelSE()
|
||||
ret=0
|
||||
break
|
||||
end
|
||||
end
|
||||
}
|
||||
}
|
||||
helpwindow.visible=false
|
||||
return ret
|
||||
end
|
||||
|
||||
def pbChooseBuyItem
|
||||
itemwindow=@sprites["itemwindow"]
|
||||
@sprites["helpwindow"].visible=false
|
||||
pbActivateWindow(@sprites,"itemwindow") {
|
||||
pbRefresh
|
||||
loop do
|
||||
Graphics.update
|
||||
Input.update
|
||||
olditem=itemwindow.item
|
||||
self.update
|
||||
if itemwindow.item!=olditem
|
||||
@sprites["icon"].item=itemwindow.item
|
||||
@sprites["itemtextwindow"].text=(itemwindow.item==0) ? _INTL("Quit shopping.") :
|
||||
@adapter.getDescription(itemwindow.item)
|
||||
end
|
||||
if Input.trigger?(Input::B)
|
||||
pbPlayCloseMenuSE
|
||||
return 0
|
||||
elsif Input.trigger?(Input::C)
|
||||
if itemwindow.index<@stock.length
|
||||
pbRefresh
|
||||
return @stock[itemwindow.index]
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end
|
||||
end
|
||||
}
|
||||
end
|
||||
|
||||
def pbChooseSellItem
|
||||
if @subscene
|
||||
return @subscene.pbChooseItem
|
||||
else
|
||||
return pbChooseBuyItem
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
#######################################################
|
||||
|
||||
|
||||
class PokemonMartScreen
|
||||
def initialize(scene,stock)
|
||||
@scene=scene
|
||||
@stock=stock
|
||||
@adapter=$PokemonBag ? PokemonMartAdapter.new : RpgxpMartAdapter.new
|
||||
end
|
||||
|
||||
def pbConfirm(msg)
|
||||
return @scene.pbConfirm(msg)
|
||||
end
|
||||
|
||||
def pbDisplay(msg)
|
||||
return @scene.pbDisplay(msg)
|
||||
end
|
||||
|
||||
def pbDisplayPaused(msg,&block)
|
||||
return @scene.pbDisplayPaused(msg,&block)
|
||||
end
|
||||
|
||||
def pbBuyScreen
|
||||
@scene.pbStartBuyScene(@stock,@adapter)
|
||||
item=0
|
||||
loop do
|
||||
item=@scene.pbChooseBuyItem
|
||||
quantity=0
|
||||
break if item==0
|
||||
itemname=@adapter.getDisplayName(item)
|
||||
price=@adapter.getPrice(item)
|
||||
if @adapter.getMoney<price
|
||||
pbDisplayPaused(_INTL("You don't have enough money."))
|
||||
next
|
||||
end
|
||||
if pbIsImportantItem?(item)
|
||||
if !pbConfirm(_INTL("Certainly. You want {1}. That will be ${2}. OK?",
|
||||
itemname,price.to_s_formatted))
|
||||
next
|
||||
end
|
||||
quantity=1
|
||||
else
|
||||
maxafford=(price<=0) ? BAG_MAX_PER_SLOT : @adapter.getMoney/price
|
||||
maxafford=BAG_MAX_PER_SLOT if maxafford>BAG_MAX_PER_SLOT
|
||||
quantity=@scene.pbChooseNumber(
|
||||
_INTL("{1}? Certainly. How many would you like?",itemname),item,maxafford)
|
||||
next if quantity==0
|
||||
price*=quantity
|
||||
if !pbConfirm(_INTL("{1}, and you want {2}. That will be ${3}. OK?",
|
||||
itemname,quantity,price.to_s_formatted))
|
||||
next
|
||||
end
|
||||
end
|
||||
if @adapter.getMoney<price
|
||||
pbDisplayPaused(_INTL("You don't have enough money."))
|
||||
next
|
||||
end
|
||||
added=0
|
||||
quantity.times do
|
||||
if !@adapter.addItem(item)
|
||||
break
|
||||
end
|
||||
added+=1
|
||||
end
|
||||
if added!=quantity
|
||||
added.times do
|
||||
if !@adapter.removeItem(item)
|
||||
raise _INTL("Failed to delete stored items")
|
||||
end
|
||||
end
|
||||
pbDisplayPaused(_INTL("You have no more room in the Bag."))
|
||||
else
|
||||
@adapter.setMoney(@adapter.getMoney-price)
|
||||
for i in 0...@stock.length
|
||||
if pbIsImportantItem?(@stock[i]) && $PokemonBag.pbHasItem?(@stock[i])
|
||||
@stock[i]=nil
|
||||
end
|
||||
end
|
||||
@stock.compact!
|
||||
pbDisplayPaused(_INTL("Here you are! Thank you!")) { pbSEPlay("Mart buy item") }
|
||||
if $PokemonBag
|
||||
if quantity>=10 && pbIsPokeBall?(item) && hasConst?(PBItems,:PREMIERBALL)
|
||||
if @adapter.addItem(getConst(PBItems,:PREMIERBALL))
|
||||
pbDisplayPaused(_INTL("I'll throw in a Premier Ball, too."))
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
@scene.pbEndBuyScene
|
||||
end
|
||||
|
||||
def pbSellScreen
|
||||
item=@scene.pbStartSellScene(@adapter.getInventory,@adapter)
|
||||
loop do
|
||||
item=@scene.pbChooseSellItem
|
||||
break if item==0
|
||||
itemname=@adapter.getDisplayName(item)
|
||||
price=@adapter.getPrice(item,true)
|
||||
if !@adapter.canSell?(item)
|
||||
pbDisplayPaused(_INTL("{1}? Oh, no. I can't buy that.",itemname))
|
||||
next
|
||||
end
|
||||
qty=@adapter.getQuantity(item)
|
||||
next if qty==0
|
||||
@scene.pbShowMoney
|
||||
if qty>1
|
||||
qty=@scene.pbChooseNumber(
|
||||
_INTL("{1}? How many would you like to sell?",itemname),item,qty)
|
||||
end
|
||||
if qty==0
|
||||
@scene.pbHideMoney
|
||||
next
|
||||
end
|
||||
price/=2
|
||||
price*=qty
|
||||
if pbConfirm(_INTL("I can pay ${1}. Would that be OK?",price.to_s_formatted))
|
||||
@adapter.setMoney(@adapter.getMoney+price)
|
||||
for i in 0...qty
|
||||
@adapter.removeItem(item)
|
||||
end
|
||||
pbDisplayPaused(_INTL("Turned over the {1} and received ${2}.",itemname,price.to_s_formatted)) { pbSEPlay("Mart buy item") }
|
||||
@scene.pbRefresh
|
||||
end
|
||||
@scene.pbHideMoney
|
||||
end
|
||||
@scene.pbEndSellScene
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
def pbPokemonMart(stock,speech=nil,cantsell=false)
|
||||
for i in 0...stock.length
|
||||
stock[i] = getID(PBItems,stock[i])
|
||||
if !stock[i] || stock[i]==0 ||
|
||||
(pbIsImportantItem?(stock[i]) && $PokemonBag.pbHasItem?(stock[i]))
|
||||
stock[i] = nil
|
||||
end
|
||||
end
|
||||
stock.compact!
|
||||
commands = []
|
||||
cmdBuy = -1
|
||||
cmdSell = -1
|
||||
cmdQuit = -1
|
||||
commands[cmdBuy = commands.length] = _INTL("Buy")
|
||||
commands[cmdSell = commands.length] = _INTL("Sell") if !cantsell
|
||||
commands[cmdQuit = commands.length] = _INTL("Quit")
|
||||
cmd = pbMessage(
|
||||
speech ? speech : _INTL("Welcome! How may I serve you?"),
|
||||
commands,cmdQuit+1)
|
||||
loop do
|
||||
if cmdBuy>=0 && cmd==cmdBuy
|
||||
scene = PokemonMart_Scene.new
|
||||
screen = PokemonMartScreen.new(scene,stock)
|
||||
screen.pbBuyScreen
|
||||
elsif cmdSell>=0 && cmd==cmdSell
|
||||
scene = PokemonMart_Scene.new
|
||||
screen = PokemonMartScreen.new(scene,stock)
|
||||
screen.pbSellScreen
|
||||
else
|
||||
pbMessage(_INTL("Please come again!"))
|
||||
break
|
||||
end
|
||||
cmd = pbMessage(_INTL("Is there anything else I can help you with?"),
|
||||
commands,cmdQuit+1)
|
||||
end
|
||||
$game_temp.clear_mart_prices
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Game_Temp
|
||||
attr_writer :mart_prices
|
||||
|
||||
def mart_prices
|
||||
@mart_prices = [] if !@mart_prices
|
||||
return @mart_prices
|
||||
end
|
||||
|
||||
def clear_mart_prices
|
||||
@mart_prices = []
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Interpreter
|
||||
def getItem(p)
|
||||
if p[0]==0; return $data_items[p[1]]
|
||||
elsif p[0]==1; return $data_weapons[p[1]]
|
||||
elsif p[0]==2; return $data_armors[p[1]]
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
def command_302
|
||||
$game_temp.battle_abort = true
|
||||
shop_goods = [getItem(@parameters)]
|
||||
# Loop
|
||||
loop do
|
||||
# Advance index
|
||||
@index += 1
|
||||
# If next event command has shop on second line or after
|
||||
if @list[@index].code == 605
|
||||
# Add goods list to new item
|
||||
shop_goods.push(getItem(@list[@index].parameters))
|
||||
else
|
||||
# End
|
||||
pbPokemonMart(shop_goods.compact)
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
def setPrice(item,buyprice=-1,sellprice=-1)
|
||||
item = getID(PBItems,item)
|
||||
$game_temp.mart_prices[item] = [-1,-1] if !$game_temp.mart_prices[item]
|
||||
$game_temp.mart_prices[item][0] = buyprice if buyprice>0
|
||||
if sellprice>=0 # 0=can't sell
|
||||
$game_temp.mart_prices[item][1] = sellprice*2
|
||||
else
|
||||
$game_temp.mart_prices[item][1] = buyprice if buyprice>0
|
||||
end
|
||||
end
|
||||
|
||||
def setSellPrice(item,sellprice)
|
||||
setPrice(item,-1,sellprice)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
class Game_Interpreter
|
||||
def getItem(p)
|
||||
if p[0]==0; return $data_items[p[1]]
|
||||
elsif p[0]==1; return $data_weapons[p[1]]
|
||||
elsif p[0]==2; return $data_armors[p[1]]
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
def command_302
|
||||
shop_goods = [getItem(@params)]
|
||||
# Loop
|
||||
loop do
|
||||
# Advance index
|
||||
@index += 1
|
||||
# If next event command has shop on second line or after
|
||||
if @list[@index].code == 605
|
||||
# Add goods list to new item
|
||||
shop_goods.push(getItem(@list[@index].parameters))
|
||||
else
|
||||
# End
|
||||
pbPokemonMart(shop_goods.compact,nil,@params[2])
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user