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209
Data/Scripts/020_Debug/009_Editor_TilesetEditor.rb
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209
Data/Scripts/020_Debug/009_Editor_TilesetEditor.rb
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#===============================================================================
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# Edits the terrain tags of tiles in tilesets.
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#===============================================================================
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begin
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def pbTilesetWrapper
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return PokemonDataWrapper.new(
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"Data/Tilesets.rxdata",
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"Data/TilesetsTemp.rxdata",
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Proc.new{
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pbMessage(_INTL("The editor has detected that the tileset data was recently edited in RPG Maker XP."))
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next !pbConfirmMessage(_INTL("Do you want to load those recent edits?"))
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}
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)
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end
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class PokemonTilesetScene
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def pbUpdateTileset
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@sprites["overlay"].bitmap.clear
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textpos = []
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@sprites["tileset"].src_rect = Rect.new(0,@topy,256,Graphics.height-64)
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tilesize = @tileset.terrain_tags.xsize
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for yy in 0...(Graphics.height-64)/32
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ypos = (yy+(@topy/32))*8+384
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next if ypos>=tilesize
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for xx in 0...8
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terr = ypos<384 ? @tileset.terrain_tags[xx*48] : @tileset.terrain_tags[ypos+xx]
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if ypos<384
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@tilehelper.bltTile(@sprites["overlay"].bitmap,xx*32,yy*32,xx*48)
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end
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textpos.push(["#{terr}",xx*32+16,yy*32,2,Color.new(80,80,80),Color.new(192,192,192)])
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end
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end
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@sprites["overlay"].bitmap.fill_rect(@x,@y-@topy,32,4,Color.new(255,0,0))
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@sprites["overlay"].bitmap.fill_rect(@x,@y-@topy,4,32,Color.new(255,0,0))
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@sprites["overlay"].bitmap.fill_rect(@x,@y-@topy+28,32,4,Color.new(255,0,0))
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@sprites["overlay"].bitmap.fill_rect(@x+28,@y-@topy,4,32,Color.new(255,0,0))
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pbDrawTextPositions(@sprites["overlay"].bitmap,textpos)
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end
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def pbGetSelected(x,y)
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return (y<0) ? 48*(x/32) : (y/32)*8+384+(x/32)
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end
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def pbSetSelected(i,value)
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if i<384
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for j in 0...48
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@tileset.terrain_tags[i+j] = value
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end
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else
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@tileset.terrain_tags[i] = value
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end
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end
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def pbChooseTileset
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commands = []
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for i in 1...@tilesetwrapper.data.length
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commands.push(sprintf("%03d %s",i,@tilesetwrapper.data[i].name))
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end
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ret = pbShowCommands(nil,commands,-1)
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if ret>=0
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@tileset = @tilesetwrapper.data[ret+1]
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@tilehelper.dispose
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@tilehelper = TileDrawingHelper.fromTileset(@tileset)
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@sprites["tileset"].setBitmap("Graphics/Tilesets/#{@tileset.tileset_name}")
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@x = 0
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@y = -32
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@topy = -32
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pbUpdateTileset
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end
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end
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def pbStartScene
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@viewport = Viewport.new(0,0,Graphics.width,Graphics.height)
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@viewport.z = 99999
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@tilesetwrapper = pbTilesetWrapper
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@tileset = @tilesetwrapper.data[1]
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@tilehelper = TileDrawingHelper.fromTileset(@tileset)
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@sprites = {}
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@sprites["title"] = Window_UnformattedTextPokemon.new(_INTL("Tileset Editor (PgUp/PgDn: SCROLL; Z: MENU)"))
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@sprites["title"].viewport = @viewport
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@sprites["title"].x = 0
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@sprites["title"].y = 0
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@sprites["title"].width = Graphics.width
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@sprites["title"].height = 64
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@sprites["tileset"] = IconSprite.new(0,64,@viewport)
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@sprites["tileset"].setBitmap("Graphics/Tilesets/#{@tileset.tileset_name}")
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@sprites["tileset"].src_rect = Rect.new(0,0,256,Graphics.height-64)
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@sprites["overlay"] = BitmapSprite.new(256,Graphics.height-64,@viewport)
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@sprites["overlay"].x = 0
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@sprites["overlay"].y = 64
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pbSetSystemFont(@sprites["overlay"].bitmap)
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@sprites["title"].visible = true
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@sprites["tileset"].visible = true
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@sprites["overlay"].visible = true
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@x = 0
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@y = -32
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@topy = -32
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pbUpdateTileset
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pbFadeInAndShow(@sprites)
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height = @sprites["tileset"].bitmap.height
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########
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loop do
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Graphics.update
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Input.update
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if Input.repeat?(Input::UP)
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@y -= 32
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@y = -32 if @y<-32
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@topy = @y if @y<@topy
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pbUpdateTileset
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elsif Input.repeat?(Input::DOWN)
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@y += 32
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@y = @sprites["tileset"].bitmap.height-32 if @y>=@sprites["tileset"].bitmap.height-32
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@topy = @y-(Graphics.height-64)+32 if @y-@topy>=Graphics.height-64
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pbUpdateTileset
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elsif Input.repeat?(Input::LEFT)
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@x -= 32
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@x = 0 if @x<0
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pbUpdateTileset
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elsif Input.repeat?(Input::RIGHT)
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@x += 32
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@x = 256-32 if @x>=256-32
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pbUpdateTileset
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elsif Input.repeat?(Input::L)
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@y -= ((Graphics.height-64)/32)*32
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@topy -= ((Graphics.height-64)/32)*32
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@y = -32 if @y<-32
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@topy = @y if @y<@topy
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@topy = -32 if @topy<-32
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pbUpdateTileset
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elsif Input.repeat?(Input::R)
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@y += ((Graphics.height-64)/32)*32
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@topy += ((Graphics.height-64)/32)*32
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@y = @sprites["tileset"].bitmap.height-32 if @y>=@sprites["tileset"].bitmap.height-32
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@topy = @y-(Graphics.height-64)+32 if @y-@topy>=Graphics.height-64
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if @topy>=@sprites["tileset"].bitmap.height-(Graphics.height-64)
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@topy = @sprites["tileset"].bitmap.height-(Graphics.height-64)
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end
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pbUpdateTileset
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elsif Input.trigger?(Input::A)
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commands = [
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_INTL("Go to bottom"),
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_INTL("Go to top"),
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_INTL("Change tileset"),
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_INTL("Cancel")
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]
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ret = pbShowCommands(nil,commands,-1)
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case ret
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when 0
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@y = @sprites["tileset"].bitmap.height-32
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@topy = @y-(Graphics.height-64)+32 if @y-@topy>=Graphics.height-64
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pbUpdateTileset
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when 1
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@y = -32
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@topy = @y if @y<@topy
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pbUpdateTileset
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when 2
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pbChooseTileset
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end
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elsif Input.trigger?(Input::B)
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if pbConfirmMessage(_INTL("Save changes?"))
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@tilesetwrapper.save
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$data_tilesets = @tilesetwrapper.data
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if $game_map && $MapFactory
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$MapFactory.setup($game_map.map_id)
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$game_player.center($game_player.x,$game_player.y)
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if $scene.is_a?(Scene_Map)
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$scene.disposeSpritesets
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$scene.createSpritesets
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end
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end
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pbMessage(_INTL("To ensure that the changes remain, close and reopen RPG Maker XP."))
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end
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break if pbConfirmMessage(_INTL("Exit from the editor?"))
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elsif Input.trigger?(Input::C)
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selected = pbGetSelected(@x,@y)
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params = ChooseNumberParams.new
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params.setRange(0,99)
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params.setDefaultValue(@tileset.terrain_tags[selected])
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pbSetSelected(selected,pbMessageChooseNumber(_INTL("Set the terrain tag."),params))
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pbUpdateTileset
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end
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end
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########
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pbFadeOutAndHide(@sprites)
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pbDisposeSpriteHash(@sprites)
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@viewport.dispose
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@tilehelper.dispose
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end
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end
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def pbTilesetScreen
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pbFadeOutIn {
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scene = PokemonTilesetScene.new
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scene.pbStartScene
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}
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end
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rescue Exception
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if $!.is_a?(SystemExit) || "#{$!.class}"=="Reset"
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raise $!
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end
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end
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