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Fixes bad interaction between clothes menu and regi puzzle
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -1,6 +1,7 @@
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Graphics/CustomBattlers/local_sprites/*
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Graphics/CustomBattlers/local_sprites/*
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Graphics/Pokemon/FusionIcons/*
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Graphics/Pokemon/FusionIcons/*
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Graphics/CustomBattlers/spritesheets
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Graphics/CustomBattlers/spritesheets
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Graphics/CustomBattlers/*
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Data/sprites/*
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Data/sprites/*
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Data/VERSION
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Data/VERSION
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infinitefusion.sh
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infinitefusion.sh
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@@ -288,7 +288,7 @@ VAR_LATEST_CONSTELLATION=319
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VAR_TRAINER_CARD_BACKGROUND_PRICE=329
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VAR_TRAINER_CARD_BACKGROUND_PRICE=329
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VAR_GALLERY_TEAM_FLAGS=330
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VAR_GALLERY_TEAM_FLAGS=330
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VAR_REGI_PUZZLE_SWITCH_PRESSED = 1122
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##############
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##############
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# COMMON EVENTS
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# COMMON EVENTS
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################
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################
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@@ -654,11 +654,11 @@ def validate_regirock_steel_puzzle()
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end
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end
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def registeel_ice_press_switch(letter)
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def registeel_ice_press_switch(letter)
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order = pbGet(1)
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order = pbGet(VAR_REGI_PUZZLE_SWITCH_PRESSED)
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solution = "ssBSBGG" # GGSBBss"
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solution = "ssBSBGG" # GGSBBss"
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registeel_ice_reset_switches() if !order.is_a?(String)
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registeel_ice_reset_switches() if !order.is_a?(String)
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order << letter
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order << letter
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pbSet(1, order)
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pbSet(VAR_REGI_PUZZLE_SWITCH_PRESSED, order)
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if order == solution
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if order == solution
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echoln "OK"
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echoln "OK"
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pbSEPlay("Evolution start", nil, 130)
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pbSEPlay("Evolution start", nil, 130)
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@@ -674,7 +674,7 @@ def registeel_ice_reset_switches()
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pbSetSelfSwitch(switch_id, "A", false)
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pbSetSelfSwitch(switch_id, "A", false)
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echoln "reset" + switch_id.to_s
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echoln "reset" + switch_id.to_s
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end
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end
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pbSet(1, "")
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pbSet(VAR_REGI_PUZZLE_SWITCH_PRESSED, "")
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end
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end
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def regirock_steel_move_boulder()
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def regirock_steel_move_boulder()
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