mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2026-01-22 06:06:01 +00:00
Abolished screen border, screenshots are now png format, removed Sprite Resizer scripts, credited mkxp-z
This commit is contained in:
@@ -816,7 +816,7 @@ def pbDebugFixInvalidTiles
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changed = false
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map = mapData.getMap(id)
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next if !map || !mapData.mapinfos[id]
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Win32API.SetWindowText(_INTL("Processing map {1} ({2})", id, mapData.mapinfos[id].name))
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pbSetWindowText(_INTL("Processing map {1} ({2})", id, mapData.mapinfos[id].name))
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passages = mapData.getTilesetPassages(map, id)
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# Check all tiles in map for non-existent tiles
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for x in 0...map.data.xsize
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@@ -317,28 +317,28 @@ end
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def pbSaveMachines
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machines = pbLoadSpeciesTMData
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return if !machines
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File.open("PBS/tm.txt","wb") { |f|
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File.open("PBS/tm.txt", "wb") { |f|
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f.write(0xEF.chr)
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f.write(0xBB.chr)
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f.write(0xBF.chr)
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f.write("\# "+_INTL("See the documentation on the wiki to learn how to edit this file."))
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f.write("\# " + _INTL("See the documentation on the wiki to learn how to edit this file."))
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f.write("\r\n")
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keys = machines.keys.sort { |a, b| GameData::Move.get(a).id_number <=> GameData::Move.get(b).id_number }
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for i in 0...keys.length
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Graphics.update if i%50==0
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Win32API.SetWindowText(_INTL("Writing move {1}/{2}",i,keys.length)) if i%20==0
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pbSetWindowText(_INTL("Writing move {1}/{2}", i, keys.length)) if i % 20 == 0
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next if !machines[keys[i]]
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movename = GameData::Move.get(keys[i]).id.to_s
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next if !movename || movename==""
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next if !movename || movename == ""
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f.write("\#-------------------------------\r\n")
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f.write(sprintf("[%s]\r\n",movename))
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f.write(sprintf("[%s]\r\n", movename))
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x = []
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machines[keys[i]].each do |species|
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speciesname = getConstantName(PBSpecies,species) rescue pbGetSpeciesConst(species) rescue nil
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next if !speciesname || speciesname==""
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speciesname = getConstantName(PBSpecies, species) rescue pbGetSpeciesConst(species) rescue nil
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next if !speciesname || speciesname == ""
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x.push(speciesname)
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end
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f.write(x.join(",")+"\r\n")
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f.write(x.join(",") + "\r\n")
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end
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}
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end
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@@ -855,7 +855,7 @@ def pbSavePokemonData
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end
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if i%20==0
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Graphics.update
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Win32API.SetWindowText(_INTL("Processing species {1}...",i))
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pbSetWindowText(_INTL("Processing species {1}...",i))
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end
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end
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pokedata.close
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@@ -1317,7 +1317,7 @@ def pbSavePokemonFormsData
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end
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if i%20==0
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Graphics.update
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Win32API.SetWindowText(_INTL("Processing species {1}...",i))
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pbSetWindowText(_INTL("Processing species {1}...",i))
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end
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end
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pokedata.close
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@@ -50,7 +50,7 @@ module ShadowText
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elsif align==1
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x+=(w/2)-(width/2)
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end
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pbDrawShadowText(bitmap,x,y,w,h,t,
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pbDrawShadowText(bitmap,x,y+6,w,h,t,
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disabled ? Color.new(26*8,26*8,25*8) : Color.new(12*8,12*8,12*8),
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Color.new(26*8,26*8,25*8))
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end
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@@ -3485,7 +3485,7 @@ end
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# Main
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################################################################################
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def animationEditorMain(animation)
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viewport=Viewport.new(0,0,(512+288)*$ResizeFactor,(384+288)*$ResizeFactor)
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viewport=Viewport.new(0, 0, SCREEN_WIDTH + 288, SCREEN_HEIGHT + 288)
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viewport.z=99999
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# Canvas
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canvas=AnimationCanvas.new(animation[animation.selected],viewport)
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@@ -3719,16 +3719,11 @@ def pbAnimationEditor
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animation=PBAnimations.new
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animation[0].graphic=""
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end
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oldsize=Win32API.client_size
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oldzoom = $PokemonSystem.screensize
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oldborder = $PokemonSystem.border
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$PokemonSystem.border = 0
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pbSetResizeFactor
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Win32API.SetWindowPos((512+288)*$ResizeFactor,(384+288)*$ResizeFactor)
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Graphics.resize_screen(SCREEN_WIDTH + 288, SCREEN_HEIGHT + 288)
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pbSetResizeFactor(1)
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animationEditorMain(animation)
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$PokemonSystem.border = oldborder
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pbSetResizeFactor(oldzoom)
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Win32API.SetWindowPos(oldsize[0],oldsize[1])
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Graphics.resize_screen(SCREEN_WIDTH, SCREEN_HEIGHT)
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pbSetResizeFactor($PokemonSystem.screensize)
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$game_map.autoplay if $game_map
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end
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