mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
basic sprites sorting validation
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@@ -8,6 +8,37 @@ class Scene_DebugIntro
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end
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end
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def handleReplaceExistingSprites()
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spritesToReplaceList= $game_temp.unimportedSprites
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$game_temp.unimportedSprites=nil
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return if spritesToReplaceList.size==0
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commands = []
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#commands << "Pick which sprites to use as mains"
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commands << "Replace all the old sprites with the new ones"
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#commands << "Import all the new sprites as alts"
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commands << "Do not import the new sprites"
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messageSingular = "While importing custom sprites, the game has detected that {1} new custom sprite already has a version that exist in the game."
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messagePlural = "While importing custom sprites, the game has detected that {1} new custom sprites already have versions that exist in the game."
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messageText = spritesToReplaceList.size==1 ? messageSingular : messagePlural
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message = _INTL(messageText,spritesToReplaceList.length.to_s)
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pbMessage(message)
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command = pbMessage("What to do with the new sprites?",commands,commands.size-1)
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case command
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when 0 #Replace olds
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spritesToReplaceList.each do |oldPath, newPath|
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File.rename(oldPath, newPath)
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echo "\nSorted " + oldPath + " into " + newPath
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end
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#when 1 #Keep olds (rename new as alts)
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when 1 #Do not import
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pbMessage("You can manually sort the new sprites in the /indexed folder to choose which ones you want to keep.")
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return
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end
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end
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def pbCallTitle
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return Scene_DebugIntro.new if $DEBUG
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return Scene_Intro.new
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@@ -22,8 +53,11 @@ def mainFunction
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return 1
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end
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def sortCustomBattlers()
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echo "Sorting CustomBattlers files..."
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alreadyExists = {}
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Dir.foreach(Settings::CUSTOM_BATTLERS_FOLDER) do |filename|
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next if filename == '.' or filename == '..'
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next if !filename.end_with?(".png")
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@@ -31,19 +65,25 @@ def sortCustomBattlers()
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oldPath = Settings::CUSTOM_BATTLERS_FOLDER + "/" + filename
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newPath = Settings::CUSTOM_BATTLERS_FOLDER_INDEXED + "/" + headNum.to_s + "/" +filename
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begin
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File.rename(oldPath, newPath)
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echo "\nSorted " + filename + " into " + newPath
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if File.file?(newPath)
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alreadyExists[oldPath] = newPath
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echo "\nFile " + newPath + " already exists... Skipping."
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else
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File.rename(oldPath, newPath)
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echo "\nSorted " + filename + " into " + newPath
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end
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rescue
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echo "\nCould not sort "+ filename
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end
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end
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echo "\nFinished sorting"
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$game_temp.unimportedSprites=alreadyExists
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end
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def mainFunctionDebug
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begin
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sortCustomBattlers()
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MessageTypes.loadMessageFile("Data/messages.dat") if safeExists?("Data/messages.dat")
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PluginManager.runPlugins
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Compiler.main
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@@ -51,6 +91,8 @@ def mainFunctionDebug
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Game.set_up_system
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Graphics.update
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Graphics.freeze
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sortCustomBattlers()
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$scene = pbCallTitle
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$scene.main until $scene.nil?
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Graphics.transition(20)
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