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basic sprites sorting validation
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@@ -25,7 +25,7 @@ module Settings
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CUSTOM_BATTLERS_FOLDER_INDEXED = "Graphics/CustomBattlers/indexed"
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BATTLERS_FOLDER = "Graphics/Battlers/"
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FRONTSPRITE_POSITION_OFFSET = 20
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FRONTSPRITE_SCALE = 0.6666666
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FRONTSPRITE_SCALE = 0.6666666666
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BACKRPSPRITE_SCALE = 1
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EGGSPRITE_SCALE = 1
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BACKSPRITE_POSITION_OFFSET = 20
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@@ -25,6 +25,7 @@ class Game_Temp
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attr_accessor :fadestate # for sprite hashes
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attr_accessor :background_bitmap
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attr_accessor :mart_prices
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attr_accessor :unimportedSprites
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#-----------------------------------------------------------------------------
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# * Object Initialization
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#-----------------------------------------------------------------------------
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@@ -908,7 +908,7 @@ end
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def pbShowCommands(msgwindow, commands = nil, cmdIfCancel = 0, defaultCmd = 0)
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return 0 if !commands
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if defaultCmd == 0 && $game_variables[VAR_COMMAND_WINDOW_INDEX] != 0
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if defaultCmd == 0 && ($game_variables && $game_variables[VAR_COMMAND_WINDOW_INDEX] != 0)
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defaultCmd = $game_variables[VAR_COMMAND_WINDOW_INDEX]
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end
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cmdwindow = Window_CommandPokemonEx.new(commands)
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@@ -299,6 +299,9 @@ class PokemonLoadScreen
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end
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def pbStartLoadScreen
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if($game_temp.unimportedSprites.size >0)
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handleReplaceExistingSprites()
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end
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copyKeybindings()
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save_file_list = SaveData::AUTO_SLOTS + SaveData::MANUAL_SLOTS
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first_time = true
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@@ -8,6 +8,37 @@ class Scene_DebugIntro
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end
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end
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def handleReplaceExistingSprites()
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spritesToReplaceList= $game_temp.unimportedSprites
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$game_temp.unimportedSprites=nil
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return if spritesToReplaceList.size==0
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commands = []
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#commands << "Pick which sprites to use as mains"
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commands << "Replace all the old sprites with the new ones"
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#commands << "Import all the new sprites as alts"
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commands << "Do not import the new sprites"
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messageSingular = "While importing custom sprites, the game has detected that {1} new custom sprite already has a version that exist in the game."
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messagePlural = "While importing custom sprites, the game has detected that {1} new custom sprites already have versions that exist in the game."
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messageText = spritesToReplaceList.size==1 ? messageSingular : messagePlural
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message = _INTL(messageText,spritesToReplaceList.length.to_s)
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pbMessage(message)
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command = pbMessage("What to do with the new sprites?",commands,commands.size-1)
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case command
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when 0 #Replace olds
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spritesToReplaceList.each do |oldPath, newPath|
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File.rename(oldPath, newPath)
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echo "\nSorted " + oldPath + " into " + newPath
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end
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#when 1 #Keep olds (rename new as alts)
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when 1 #Do not import
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pbMessage("You can manually sort the new sprites in the /indexed folder to choose which ones you want to keep.")
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return
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end
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end
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def pbCallTitle
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return Scene_DebugIntro.new if $DEBUG
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return Scene_Intro.new
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@@ -22,8 +53,11 @@ def mainFunction
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return 1
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end
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def sortCustomBattlers()
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echo "Sorting CustomBattlers files..."
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alreadyExists = {}
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Dir.foreach(Settings::CUSTOM_BATTLERS_FOLDER) do |filename|
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next if filename == '.' or filename == '..'
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next if !filename.end_with?(".png")
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@@ -31,19 +65,25 @@ def sortCustomBattlers()
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oldPath = Settings::CUSTOM_BATTLERS_FOLDER + "/" + filename
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newPath = Settings::CUSTOM_BATTLERS_FOLDER_INDEXED + "/" + headNum.to_s + "/" +filename
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begin
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File.rename(oldPath, newPath)
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echo "\nSorted " + filename + " into " + newPath
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if File.file?(newPath)
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alreadyExists[oldPath] = newPath
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echo "\nFile " + newPath + " already exists... Skipping."
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else
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File.rename(oldPath, newPath)
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echo "\nSorted " + filename + " into " + newPath
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end
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rescue
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echo "\nCould not sort "+ filename
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end
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end
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echo "\nFinished sorting"
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$game_temp.unimportedSprites=alreadyExists
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end
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def mainFunctionDebug
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begin
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sortCustomBattlers()
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MessageTypes.loadMessageFile("Data/messages.dat") if safeExists?("Data/messages.dat")
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PluginManager.runPlugins
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Compiler.main
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@@ -51,6 +91,8 @@ def mainFunctionDebug
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Game.set_up_system
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Graphics.update
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Graphics.freeze
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sortCustomBattlers()
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$scene = pbCallTitle
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$scene.main until $scene.nil?
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Graphics.transition(20)
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