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Allowed multiple PBS files per data type, removed hardcoded lists of PBS files/.dat files/GameData classes that need data loading
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@@ -25,9 +25,11 @@ module GameData
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attr_reader :void_decoration_density, :void_decoration_large_density
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attr_reader :rng_seed
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attr_reader :flags
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attr_reader :pbs_file_suffix
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DATA = {}
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DATA_FILENAME = "dungeon_parameters.dat"
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PBS_BASE_FILENAME = "dungeon_parameters"
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SCHEMA = {
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"SectionName" => [:id, "mV"],
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@@ -67,7 +69,7 @@ module GameData
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def initialize(hash)
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@id = hash[:id]
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@area = hash[:area]
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@version = hash[:version] || 0
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@version = hash[:version] || 0
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@cell_count_x = (hash[:dungeon_size]) ? hash[:dungeon_size][0] : 5
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@cell_count_y = (hash[:dungeon_size]) ? hash[:dungeon_size][1] : 5
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@cell_width = (hash[:cell_size]) ? hash[:cell_size][0] : 10
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@@ -76,11 +78,11 @@ module GameData
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@room_min_height = (hash[:min_room_size]) ? hash[:min_room_size][1] : 5
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@room_max_width = (hash[:max_room_size]) ? hash[:max_room_size][0] : @cell_width - 1
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@room_max_height = (hash[:max_room_size]) ? hash[:max_room_size][1] : @cell_height - 1
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@corridor_width = hash[:corridor_width] || 2
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@corridor_width = hash[:corridor_width] || 2
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@random_corridor_shift = hash[:random_corridor_shift]
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@node_layout = hash[:node_layout] || :full
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@room_layout = hash[:room_layout] || :full
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@room_chance = hash[:room_chance] || 70
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@node_layout = hash[:node_layout] || :full
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@room_layout = hash[:room_layout] || :full
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@room_chance = hash[:room_chance] || 70
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@extra_connections_count = hash[:extra_connections_count] || 2
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@floor_patch_radius = (hash[:floor_patches]) ? hash[:floor_patches][0] : 3
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@floor_patch_chance = (hash[:floor_patches]) ? hash[:floor_patches][1] : 75
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@@ -90,7 +92,8 @@ module GameData
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@void_decoration_density = (hash[:void_decorations]) ? hash[:void_decorations][0] : 50
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@void_decoration_large_density = (hash[:void_decorations]) ? hash[:void_decorations][1] : 200
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@rng_seed = hash[:rng_seed]
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@flags = hash[:flags] || []
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@flags = hash[:flags] || []
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@pbs_file_suffix = hash[:pbs_file_suffix] || ""
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end
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def has_flag?(flag)
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