Allowed multiple PBS files per data type, removed hardcoded lists of PBS files/.dat files/GameData classes that need data loading

This commit is contained in:
Maruno17
2022-11-22 22:24:30 +00:00
parent 4d147a7bf7
commit bd04112122
24 changed files with 1134 additions and 937 deletions

View File

@@ -1,6 +1,18 @@
module Compiler
module_function
def get_all_PBS_file_paths(game_data)
ret = []
game_data.each { |element| ret.push(element.pbs_file_suffix) if !ret.include?(element.pbs_file_suffix) }
ret.each_with_index do |element, i|
ret[i] = [sprintf("PBS/%s.txt", game_data::PBS_BASE_FILENAME), element]
if !nil_or_empty?(element)
ret[i][0] = sprintf("PBS/%s_%s.txt", game_data::PBS_BASE_FILENAME, element)
end
end
return ret
end
def add_PBS_header_to_file(file)
file.write(0xEF.chr)
file.write(0xBB.chr)
@@ -8,47 +20,55 @@ module Compiler
file.write("\# " + _INTL("See the documentation on the wiki to learn how to edit this file.") + "\r\n")
end
def write_PBS_file_generic(game_data, path)
write_pbs_file_message_start(path)
def write_PBS_file_generic(game_data)
paths = get_all_PBS_file_paths(game_data)
schema = game_data.schema
File.open(path, "wb") { |f|
add_PBS_header_to_file(f)
# Write each element in turn
game_data.each do |element|
f.write("\#-------------------------------\r\n")
if schema["SectionName"]
f.write("[")
pbWriteCsvRecord(element.get_property_for_PBS("SectionName"), f, schema["SectionName"])
f.write("]\r\n")
else
f.write("[#{element.id}]\r\n")
end
schema.each_key do |key|
next if key == "SectionName"
val = element.get_property_for_PBS(key)
next if val.nil?
if schema[key][1][0] == "^" && val.is_a?(Array)
val.each do |sub_val|
idx = 0
paths.each do |path|
write_pbs_file_message_start(path[0])
File.open(path[0], "wb") { |f|
add_PBS_header_to_file(f)
# Write each element in turn
game_data.each do |element|
next if element.pbs_file_suffix != path[1]
echo "." if idx % 50 == 0
Graphics.update if idx % 250 == 0
idx += 1
f.write("\#-------------------------------\r\n")
if schema["SectionName"]
f.write("[")
pbWriteCsvRecord(element.get_property_for_PBS("SectionName"), f, schema["SectionName"])
f.write("]\r\n")
else
f.write("[#{element.id}]\r\n")
end
schema.each_key do |key|
next if key == "SectionName"
val = element.get_property_for_PBS(key)
next if val.nil?
if schema[key][1][0] == "^" && val.is_a?(Array)
val.each do |sub_val|
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(sub_val, f, schema[key])
f.write("\r\n")
end
else
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(sub_val, f, schema[key])
pbWriteCsvRecord(val, f, schema[key])
f.write("\r\n")
end
else
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(val, f, schema[key])
f.write("\r\n")
end
end
end
}
process_pbs_file_message_end
}
process_pbs_file_message_end
end
end
#=============================================================================
# Save Town Map data to PBS file
#=============================================================================
def write_town_map(path = "PBS/town_map.txt")
write_PBS_file_generic(GameData::TownMap, path)
def write_town_map
write_PBS_file_generic(GameData::TownMap)
end
#=============================================================================
@@ -114,36 +134,36 @@ module Compiler
#=============================================================================
# Save type data to PBS file
#=============================================================================
def write_types(path = "PBS/types.txt")
write_PBS_file_generic(GameData::Type, path)
def write_types
write_PBS_file_generic(GameData::Type)
end
#=============================================================================
# Save ability data to PBS file
#=============================================================================
def write_abilities(path = "PBS/abilities.txt")
write_PBS_file_generic(GameData::Ability, path)
def write_abilities
write_PBS_file_generic(GameData::Ability)
end
#=============================================================================
# Save move data to PBS file
#=============================================================================
def write_moves(path = "PBS/moves.txt")
write_PBS_file_generic(GameData::Move, path)
def write_moves
write_PBS_file_generic(GameData::Move)
end
#=============================================================================
# Save item data to PBS file
#=============================================================================
def write_items(path = "PBS/items.txt")
write_PBS_file_generic(GameData::Item, path)
def write_items
write_PBS_file_generic(GameData::Item)
end
#=============================================================================
# Save berry plant data to PBS file
#=============================================================================
def write_berry_plants(path = "PBS/berry_plants.txt")
write_PBS_file_generic(GameData::BerryPlant, path)
def write_berry_plants
write_PBS_file_generic(GameData::BerryPlant)
end
#=============================================================================
@@ -151,40 +171,55 @@ module Compiler
# NOTE: Doesn't use write_PBS_file_generic because it needs to ignore defined
# species with a form that isn't 0.
#=============================================================================
def write_pokemon(path = "PBS/pokemon.txt")
write_pbs_file_message_start(path)
def write_pokemon
paths = []
GameData::Species.each_species { |element| paths.push(element.pbs_file_suffix) if !paths.include?(element.pbs_file_suffix) }
paths.each_with_index do |element, i|
paths[i] = [sprintf("PBS/%s.txt", GameData::Species::PBS_BASE_FILENAME[0]), element]
if !nil_or_empty?(element)
paths[i][0] = sprintf("PBS/%s_%s.txt", GameData::Species::PBS_BASE_FILENAME[0], element)
end
end
schema = GameData::Species.schema
File.open(path, "wb") { |f|
add_PBS_header_to_file(f)
# Write each element in turn
GameData::Species.each_species do |element|
f.write("\#-------------------------------\r\n")
if schema["SectionName"]
f.write("[")
pbWriteCsvRecord(element.get_property_for_PBS("SectionName"), f, schema["SectionName"])
f.write("]\r\n")
else
f.write("[#{element.id}]\r\n")
end
schema.each_key do |key|
next if key == "SectionName"
val = element.get_property_for_PBS(key)
next if val.nil?
if schema[key][1][0] == "^" && val.is_a?(Array)
val.each do |sub_val|
idx = 0
paths.each do |path|
write_pbs_file_message_start(path[0])
File.open(path[0], "wb") { |f|
add_PBS_header_to_file(f)
# Write each element in turn
GameData::Species.each_species do |element|
next if element.pbs_file_suffix != path[1]
echo "." if idx % 50 == 0
Graphics.update if idx % 250 == 0
idx += 1
f.write("\#-------------------------------\r\n")
if schema["SectionName"]
f.write("[")
pbWriteCsvRecord(element.get_property_for_PBS("SectionName"), f, schema["SectionName"])
f.write("]\r\n")
else
f.write("[#{element.id}]\r\n")
end
schema.each_key do |key|
next if key == "SectionName"
val = element.get_property_for_PBS(key)
next if val.nil?
if schema[key][1][0] == "^" && val.is_a?(Array)
val.each do |sub_val|
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(sub_val, f, schema[key])
f.write("\r\n")
end
else
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(sub_val, f, schema[key])
pbWriteCsvRecord(val, f, schema[key])
f.write("\r\n")
end
else
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(val, f, schema[key])
f.write("\r\n")
end
end
end
}
process_pbs_file_message_end
}
process_pbs_file_message_end
end
end
#=============================================================================
@@ -192,41 +227,59 @@ module Compiler
# NOTE: Doesn't use write_PBS_file_generic because it needs to ignore defined
# species with a form of 0, and needs its own schema.
#=============================================================================
def write_pokemon_forms(path = "PBS/pokemon_forms.txt")
write_pbs_file_message_start(path)
def write_pokemon_forms
paths = []
GameData::Species.each do |element|
next if element.form == 0
paths.push(element.pbs_file_suffix) if !paths.include?(element.pbs_file_suffix)
end
paths.each_with_index do |element, i|
paths[i] = [sprintf("PBS/%s.txt", GameData::Species::PBS_BASE_FILENAME[1]), element]
if !nil_or_empty?(element)
paths[i][0] = sprintf("PBS/%s_%s.txt", GameData::Species::PBS_BASE_FILENAME[1], element)
end
end
schema = GameData::Species.schema(true)
File.open(path, "wb") { |f|
add_PBS_header_to_file(f)
# Write each element in turn
GameData::Species.each do |element|
next if element.form == 0
f.write("\#-------------------------------\r\n")
if schema["SectionName"]
f.write("[")
pbWriteCsvRecord(element.get_property_for_PBS("SectionName", true), f, schema["SectionName"])
f.write("]\r\n")
else
f.write("[#{element.id}]\r\n")
end
schema.each_key do |key|
next if key == "SectionName"
val = element.get_property_for_PBS(key, true)
next if val.nil?
if schema[key][1][0] == "^" && val.is_a?(Array)
val.each do |sub_val|
idx = 0
paths.each do |path|
write_pbs_file_message_start(path[0])
File.open(path[0], "wb") { |f|
add_PBS_header_to_file(f)
# Write each element in turn
GameData::Species.each do |element|
next if element.form == 0
next if element.pbs_file_suffix != path[1]
echo "." if idx % 50 == 0
Graphics.update if idx % 250 == 0
idx += 1
f.write("\#-------------------------------\r\n")
if schema["SectionName"]
f.write("[")
pbWriteCsvRecord(element.get_property_for_PBS("SectionName", true), f, schema["SectionName"])
f.write("]\r\n")
else
f.write("[#{element.id}]\r\n")
end
schema.each_key do |key|
next if key == "SectionName"
val = element.get_property_for_PBS(key, true)
next if val.nil?
if schema[key][1][0] == "^" && val.is_a?(Array)
val.each do |sub_val|
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(sub_val, f, schema[key])
f.write("\r\n")
end
else
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(sub_val, f, schema[key])
pbWriteCsvRecord(val, f, schema[key])
f.write("\r\n")
end
else
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(val, f, schema[key])
f.write("\r\n")
end
end
end
}
process_pbs_file_message_end
}
process_pbs_file_message_end
end
end
#=============================================================================
@@ -235,55 +288,73 @@ module Compiler
# metrics for forms of species where the metrics are the same as for the
# base species.
#=============================================================================
def write_pokemon_metrics(path = "PBS/pokemon_metrics.txt")
write_pbs_file_message_start(path)
def write_pokemon_metrics
paths = []
GameData::SpeciesMetrics.each do |element|
next if element.form == 0
paths.push(element.pbs_file_suffix) if !paths.include?(element.pbs_file_suffix)
end
paths.each_with_index do |element, i|
paths[i] = [sprintf("PBS/%s.txt", GameData::SpeciesMetrics::PBS_BASE_FILENAME), element]
if !nil_or_empty?(element)
paths[i][0] = sprintf("PBS/%s_%s.txt", GameData::SpeciesMetrics::PBS_BASE_FILENAME, element)
end
end
schema = GameData::SpeciesMetrics.schema
File.open(path, "wb") { |f|
add_PBS_header_to_file(f)
# Write each element in turn
GameData::SpeciesMetrics.each do |element|
if element.form > 0
base_element = GameData::SpeciesMetrics.get(element.species)
next if element.back_sprite == base_element.back_sprite &&
element.front_sprite == base_element.front_sprite &&
element.front_sprite_altitude == base_element.front_sprite_altitude &&
element.shadow_x == base_element.shadow_x &&
element.shadow_size == base_element.shadow_size
end
f.write("\#-------------------------------\r\n")
if schema["SectionName"]
f.write("[")
pbWriteCsvRecord(element.get_property_for_PBS("SectionName"), f, schema["SectionName"])
f.write("]\r\n")
else
f.write("[#{element.id}]\r\n")
end
schema.each_key do |key|
next if key == "SectionName"
val = element.get_property_for_PBS(key)
next if val.nil?
if schema[key][1][0] == "^" && val.is_a?(Array)
val.each do |sub_val|
idx = 0
paths.each do |path|
write_pbs_file_message_start(path[0])
File.open(path[0], "wb") { |f|
add_PBS_header_to_file(f)
# Write each element in turn
GameData::SpeciesMetrics.each do |element|
next if element.pbs_file_suffix != path[1]
if element.form > 0
base_element = GameData::SpeciesMetrics.get(element.species)
next if element.back_sprite == base_element.back_sprite &&
element.front_sprite == base_element.front_sprite &&
element.front_sprite_altitude == base_element.front_sprite_altitude &&
element.shadow_x == base_element.shadow_x &&
element.shadow_size == base_element.shadow_size
end
echo "." if idx % 50 == 0
Graphics.update if idx % 250 == 0
idx += 1
f.write("\#-------------------------------\r\n")
if schema["SectionName"]
f.write("[")
pbWriteCsvRecord(element.get_property_for_PBS("SectionName"), f, schema["SectionName"])
f.write("]\r\n")
else
f.write("[#{element.id}]\r\n")
end
schema.each_key do |key|
next if key == "SectionName"
val = element.get_property_for_PBS(key)
next if val.nil?
if schema[key][1][0] == "^" && val.is_a?(Array)
val.each do |sub_val|
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(sub_val, f, schema[key])
f.write("\r\n")
end
else
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(sub_val, f, schema[key])
pbWriteCsvRecord(val, f, schema[key])
f.write("\r\n")
end
else
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(val, f, schema[key])
f.write("\r\n")
end
end
end
}
process_pbs_file_message_end
}
process_pbs_file_message_end
end
end
#=============================================================================
# Save Shadow Pokémon data to PBS file
#=============================================================================
def write_shadow_pokemon(path = "PBS/shadow_pokemon.txt")
write_PBS_file_generic(GameData::ShadowPokemon, path)
def write_shadow_pokemon
write_PBS_file_generic(GameData::ShadowPokemon)
end
#=============================================================================
@@ -321,107 +392,115 @@ module Compiler
#=============================================================================
# Save ability data to PBS file
#=============================================================================
def write_ribbons(path = "PBS/ribbons.txt")
write_PBS_file_generic(GameData::Ribbon, path)
def write_ribbons
write_PBS_file_generic(GameData::Ribbon)
end
#=============================================================================
# Save wild encounter data to PBS file
#=============================================================================
def write_encounters(path = "PBS/encounters.txt")
write_pbs_file_message_start(path)
def write_encounters
paths = get_all_PBS_file_paths(GameData::Encounter)
map_infos = pbLoadMapInfos
File.open(path, "wb") { |f|
idx = 0
add_PBS_header_to_file(f)
GameData::Encounter.each do |encounter_data|
echo "." if idx % 50 == 0
idx += 1
Graphics.update if idx % 250 == 0
f.write("\#-------------------------------\r\n")
map_name = (map_infos[encounter_data.map]) ? " # #{map_infos[encounter_data.map].name}" : ""
if encounter_data.version > 0
f.write(sprintf("[%03d,%d]%s\r\n", encounter_data.map, encounter_data.version, map_name))
else
f.write(sprintf("[%03d]%s\r\n", encounter_data.map, map_name))
end
encounter_data.types.each do |type, slots|
next if !slots || slots.length == 0
if encounter_data.step_chances[type] && encounter_data.step_chances[type] > 0
f.write(sprintf("%s,%d\r\n", type.to_s, encounter_data.step_chances[type]))
idx = 0
paths.each do |path|
write_pbs_file_message_start(path[0])
File.open(path[0], "wb") { |f|
add_PBS_header_to_file(f)
GameData::Encounter.each do |element|
next if element.pbs_file_suffix != path[1]
echo "." if idx % 50 == 0
Graphics.update if idx % 250 == 0
idx += 1
f.write("\#-------------------------------\r\n")
map_name = (map_infos[element.map]) ? " # #{map_infos[element.map].name}" : ""
if element.version > 0
f.write(sprintf("[%03d,%d]%s\r\n", element.map, element.version, map_name))
else
f.write(sprintf("%s\r\n", type.to_s))
f.write(sprintf("[%03d]%s\r\n", element.map, map_name))
end
slots.each do |slot|
if slot[2] == slot[3]
f.write(sprintf(" %d,%s,%d\r\n", slot[0], slot[1], slot[2]))
element.types.each do |type, slots|
next if !slots || slots.length == 0
if element.step_chances[type] && element.step_chances[type] > 0
f.write(sprintf("%s,%d\r\n", type.to_s, element.step_chances[type]))
else
f.write(sprintf(" %d,%s,%d,%d\r\n", slot[0], slot[1], slot[2], slot[3]))
f.write(sprintf("%s\r\n", type.to_s))
end
slots.each do |slot|
if slot[2] == slot[3]
f.write(sprintf(" %d,%s,%d\r\n", slot[0], slot[1], slot[2]))
else
f.write(sprintf(" %d,%s,%d,%d\r\n", slot[0], slot[1], slot[2], slot[3]))
end
end
end
end
end
}
process_pbs_file_message_end
}
process_pbs_file_message_end
end
end
#=============================================================================
# Save trainer type data to PBS file
#=============================================================================
def write_trainer_types(path = "PBS/trainer_types.txt")
write_PBS_file_generic(GameData::TrainerType, path)
def write_trainer_types
write_PBS_file_generic(GameData::TrainerType)
end
#=============================================================================
# Save individual trainer data to PBS file
#=============================================================================
def write_trainers(path = "PBS/trainers.txt")
write_pbs_file_message_start(path)
File.open(path, "wb") { |f|
idx = 0
add_PBS_header_to_file(f)
GameData::Trainer.each do |trainer|
echo "." if idx % 50 == 0
idx += 1
Graphics.update if idx % 250 == 0
f.write("\#-------------------------------\r\n")
if trainer.version > 0
f.write(sprintf("[%s,%s,%d]\r\n", trainer.trainer_type, trainer.real_name, trainer.version))
else
f.write(sprintf("[%s,%s]\r\n", trainer.trainer_type, trainer.real_name))
end
f.write(sprintf("Items = %s\r\n", trainer.items.join(","))) if trainer.items.length > 0
if trainer.real_lose_text && !trainer.real_lose_text.empty?
f.write(sprintf("LoseText = %s\r\n", trainer.real_lose_text))
end
trainer.pokemon.each do |pkmn|
f.write(sprintf("Pokemon = %s,%d\r\n", pkmn[:species], pkmn[:level]))
f.write(sprintf(" Name = %s\r\n", pkmn[:name])) if pkmn[:name] && !pkmn[:name].empty?
f.write(sprintf(" Form = %d\r\n", pkmn[:form])) if pkmn[:form] && pkmn[:form] > 0
f.write(sprintf(" Gender = %s\r\n", (pkmn[:gender] == 1) ? "female" : "male")) if pkmn[:gender]
f.write(" Shiny = yes\r\n") if pkmn[:shininess] && !pkmn[:super_shininess]
f.write(" SuperShiny = yes\r\n") if pkmn[:super_shininess]
f.write(" Shadow = yes\r\n") if pkmn[:shadowness]
f.write(sprintf(" Moves = %s\r\n", pkmn[:moves].join(","))) if pkmn[:moves] && pkmn[:moves].length > 0
f.write(sprintf(" Ability = %s\r\n", pkmn[:ability])) if pkmn[:ability]
f.write(sprintf(" AbilityIndex = %d\r\n", pkmn[:ability_index])) if pkmn[:ability_index]
f.write(sprintf(" Item = %s\r\n", pkmn[:item])) if pkmn[:item]
f.write(sprintf(" Nature = %s\r\n", pkmn[:nature])) if pkmn[:nature]
ivs_array = []
evs_array = []
GameData::Stat.each_main do |s|
next if s.pbs_order < 0
ivs_array[s.pbs_order] = pkmn[:iv][s.id] if pkmn[:iv]
evs_array[s.pbs_order] = pkmn[:ev][s.id] if pkmn[:ev]
def write_trainers
paths = get_all_PBS_file_paths(GameData::Trainer)
idx = 0
paths.each do |path|
write_pbs_file_message_start(path[0])
File.open(path[0], "wb") { |f|
add_PBS_header_to_file(f)
GameData::Trainer.each do |element|
next if element.pbs_file_suffix != path[1]
echo "." if idx % 50 == 0
Graphics.update if idx % 250 == 0
idx += 1
f.write("\#-------------------------------\r\n")
if element.version > 0
f.write(sprintf("[%s,%s,%d]\r\n", element.trainer_type, element.real_name, element.version))
else
f.write(sprintf("[%s,%s]\r\n", element.trainer_type, element.real_name))
end
f.write(sprintf("Items = %s\r\n", element.items.join(","))) if element.items.length > 0
if element.real_lose_text && !element.real_lose_text.empty?
f.write(sprintf("LoseText = %s\r\n", element.real_lose_text))
end
element.pokemon.each do |pkmn|
f.write(sprintf("Pokemon = %s,%d\r\n", pkmn[:species], pkmn[:level]))
f.write(sprintf(" Name = %s\r\n", pkmn[:name])) if pkmn[:name] && !pkmn[:name].empty?
f.write(sprintf(" Form = %d\r\n", pkmn[:form])) if pkmn[:form] && pkmn[:form] > 0
f.write(sprintf(" Gender = %s\r\n", (pkmn[:gender] == 1) ? "female" : "male")) if pkmn[:gender]
f.write(" Shiny = yes\r\n") if pkmn[:shininess] && !pkmn[:super_shininess]
f.write(" SuperShiny = yes\r\n") if pkmn[:super_shininess]
f.write(" Shadow = yes\r\n") if pkmn[:shadowness]
f.write(sprintf(" Moves = %s\r\n", pkmn[:moves].join(","))) if pkmn[:moves] && pkmn[:moves].length > 0
f.write(sprintf(" Ability = %s\r\n", pkmn[:ability])) if pkmn[:ability]
f.write(sprintf(" AbilityIndex = %d\r\n", pkmn[:ability_index])) if pkmn[:ability_index]
f.write(sprintf(" Item = %s\r\n", pkmn[:item])) if pkmn[:item]
f.write(sprintf(" Nature = %s\r\n", pkmn[:nature])) if pkmn[:nature]
ivs_array = []
evs_array = []
GameData::Stat.each_main do |s|
next if s.pbs_order < 0
ivs_array[s.pbs_order] = pkmn[:iv][s.id] if pkmn[:iv]
evs_array[s.pbs_order] = pkmn[:ev][s.id] if pkmn[:ev]
end
f.write(sprintf(" IV = %s\r\n", ivs_array.join(","))) if pkmn[:iv]
f.write(sprintf(" EV = %s\r\n", evs_array.join(","))) if pkmn[:ev]
f.write(sprintf(" Happiness = %d\r\n", pkmn[:happiness])) if pkmn[:happiness]
f.write(sprintf(" Ball = %s\r\n", pkmn[:poke_ball])) if pkmn[:poke_ball]
end
f.write(sprintf(" IV = %s\r\n", ivs_array.join(","))) if pkmn[:iv]
f.write(sprintf(" EV = %s\r\n", evs_array.join(","))) if pkmn[:ev]
f.write(sprintf(" Happiness = %d\r\n", pkmn[:happiness])) if pkmn[:happiness]
f.write(sprintf(" Ball = %s\r\n", pkmn[:poke_ball])) if pkmn[:poke_ball]
end
end
}
process_pbs_file_message_end
}
process_pbs_file_message_end
end
end
#=============================================================================
@@ -542,22 +621,132 @@ module Compiler
# NOTE: Doesn't use write_PBS_file_generic because it contains data for two
# different GameData classes.
#=============================================================================
def write_metadata(path = "PBS/metadata.txt")
write_pbs_file_message_start(path)
def write_metadata
paths = []
GameData::Metadata.each do |element|
paths.push(element.pbs_file_suffix) if !paths.include?(element.pbs_file_suffix)
end
GameData::PlayerMetadata.each do |element|
paths.push(element.pbs_file_suffix) if !paths.include?(element.pbs_file_suffix)
end
paths.each_with_index do |element, i|
paths[i] = [sprintf("PBS/%s.txt", GameData::Metadata::PBS_BASE_FILENAME), element]
if !nil_or_empty?(element)
paths[i][0] = sprintf("PBS/%s_%s.txt", GameData::Metadata::PBS_BASE_FILENAME, element)
end
end
global_schema = GameData::Metadata.schema
player_schema = GameData::PlayerMetadata.schema
File.open(path, "wb") { |f|
add_PBS_header_to_file(f)
# Write each element in turn
[GameData::Metadata, GameData::PlayerMetadata].each do |game_data|
schema = global_schema if game_data == GameData::Metadata
schema = player_schema if game_data == GameData::PlayerMetadata
game_data.each do |element|
paths.each do |path|
write_pbs_file_message_start(path[0])
File.open(path[0], "wb") { |f|
add_PBS_header_to_file(f)
# Write each element in turn
[GameData::Metadata, GameData::PlayerMetadata].each do |game_data|
schema = global_schema if game_data == GameData::Metadata
schema = player_schema if game_data == GameData::PlayerMetadata
game_data.each do |element|
next if element.pbs_file_suffix != path[1]
f.write("\#-------------------------------\r\n")
if schema["SectionName"]
f.write("[")
pbWriteCsvRecord(element.get_property_for_PBS("SectionName"), f, schema["SectionName"])
f.write("]\r\n")
else
f.write("[#{element.id}]\r\n")
end
schema.each_key do |key|
next if key == "SectionName"
val = element.get_property_for_PBS(key)
next if val.nil?
if schema[key][1][0] == "^" && val.is_a?(Array)
val.each do |sub_val|
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(sub_val, f, schema[key])
f.write("\r\n")
end
else
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(val, f, schema[key])
f.write("\r\n")
end
end
end
end
}
process_pbs_file_message_end
end
end
#=============================================================================
# Save map metadata data to PBS file
# NOTE: Doesn't use write_PBS_file_generic because it writes the RMXP map name
# next to the section header for each map.
#=============================================================================
def write_map_metadata
paths = get_all_PBS_file_paths(GameData::MapMetadata)
map_infos = pbLoadMapInfos
schema = GameData::MapMetadata.schema
idx = 0
paths.each do |path|
write_pbs_file_message_start(path[0])
File.open(path[0], "wb") { |f|
add_PBS_header_to_file(f)
GameData::MapMetadata.each do |element|
next if element.pbs_file_suffix != path[1]
echo "." if idx % 50 == 0
Graphics.update if idx % 250 == 0
idx += 1
f.write("\#-------------------------------\r\n")
map_name = (map_infos && map_infos[element.id]) ? map_infos[element.id].name : nil
f.write(sprintf("[%03d]", element.id))
f.write(sprintf(" # %s", map_name)) if map_name
f.write("\r\n")
schema.each_key do |key|
next if key == "SectionName"
val = element.get_property_for_PBS(key)
next if val.nil?
if schema[key][1][0] == "^" && val.is_a?(Array)
val.each do |sub_val|
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(sub_val, f, schema[key])
f.write("\r\n")
end
else
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(val, f, schema[key])
f.write("\r\n")
end
end
end
}
process_pbs_file_message_end
end
end
#=============================================================================
# Save dungeon tileset contents data to PBS file
# NOTE: Doesn't use write_PBS_file_generic because it writes the tileset name
# next to the section header for each tileset.
#=============================================================================
def write_dungeon_tilesets
paths = get_all_PBS_file_paths(GameData::DungeonTileset)
schema = GameData::DungeonTileset.schema
tilesets = load_data("Data/Tilesets.rxdata")
paths.each do |path|
write_pbs_file_message_start(path[0])
File.open(path[0], "wb") { |f|
add_PBS_header_to_file(f)
# Write each element in turn
GameData::DungeonTileset.each do |element|
next if element.pbs_file_suffix != path[1]
f.write("\#-------------------------------\r\n")
if schema["SectionName"]
f.write("[")
pbWriteCsvRecord(element.get_property_for_PBS("SectionName"), f, schema["SectionName"])
f.write("]\r\n")
f.write("]")
f.write(" # #{tilesets[element.id].name}") if tilesets && tilesets[element.id]
f.write("\r\n")
else
f.write("[#{element.id}]\r\n")
end
@@ -578,109 +767,23 @@ module Compiler
end
end
end
end
}
process_pbs_file_message_end
end
#=============================================================================
# Save map metadata data to PBS file
# NOTE: Doesn't use write_PBS_file_generic because it writes the RMXP map name
# next to the section header for each map.
#=============================================================================
def write_map_metadata(path = "PBS/map_metadata.txt")
write_pbs_file_message_start(path)
map_infos = pbLoadMapInfos
schema = GameData::MapMetadata.schema
File.open(path, "wb") { |f|
idx = 0
add_PBS_header_to_file(f)
GameData::MapMetadata.each do |element|
echo "." if idx % 50 == 0
idx += 1
Graphics.update if idx % 250 == 0
f.write("\#-------------------------------\r\n")
map_name = (map_infos && map_infos[element.id]) ? map_infos[element.id].name : nil
f.write(sprintf("[%03d]", element.id))
f.write(sprintf(" # %s", map_name)) if map_name
f.write("\r\n")
schema.each_key do |key|
next if key == "SectionName"
val = element.get_property_for_PBS(key)
next if val.nil?
if schema[key][1][0] == "^" && val.is_a?(Array)
val.each do |sub_val|
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(sub_val, f, schema[key])
f.write("\r\n")
end
else
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(val, f, schema[key])
f.write("\r\n")
end
end
end
}
process_pbs_file_message_end
end
#=============================================================================
# Save dungeon tileset contents data to PBS file
# NOTE: Doesn't use write_PBS_file_generic because it writes the tileset name
# next to the section header for each tileset.
#=============================================================================
def write_dungeon_tilesets(path = "PBS/dungeon_tilesets.txt")
write_pbs_file_message_start(path)
tilesets = load_data("Data/Tilesets.rxdata")
schema = GameData::DungeonTileset.schema
File.open(path, "wb") { |f|
add_PBS_header_to_file(f)
# Write each element in turn
GameData::DungeonTileset.each do |element|
f.write("\#-------------------------------\r\n")
if schema["SectionName"]
f.write("[")
pbWriteCsvRecord(element.get_property_for_PBS("SectionName"), f, schema["SectionName"])
f.write("]")
f.write(" # #{tilesets[element.id].name}") if tilesets && tilesets[element.id]
f.write("\r\n")
else
f.write("[#{element.id}]\r\n")
end
schema.each_key do |key|
next if key == "SectionName"
val = element.get_property_for_PBS(key)
next if val.nil?
if schema[key][1][0] == "^" && val.is_a?(Array)
val.each do |sub_val|
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(sub_val, f, schema[key])
f.write("\r\n")
end
else
f.write(sprintf("%s = ", key))
pbWriteCsvRecord(val, f, schema[key])
f.write("\r\n")
end
end
end
}
process_pbs_file_message_end
}
process_pbs_file_message_end
end
end
#=============================================================================
# Save dungeon parameters to PBS file
#=============================================================================
def write_dungeon_parameters(path = "PBS/dungeon_parameters.txt")
write_PBS_file_generic(GameData::DungeonParameters, path)
def write_dungeon_parameters
write_PBS_file_generic(GameData::DungeonParameters)
end
#=============================================================================
# Save phone messages to PBS file
#=============================================================================
def write_phone(path = "PBS/phone.txt")
write_PBS_file_generic(GameData::PhoneMessage, path)
def write_phone
write_PBS_file_generic(GameData::PhoneMessage)
end
#=============================================================================