Allowed multiple PBS files per data type, removed hardcoded lists of PBS files/.dat files/GameData classes that need data loading

This commit is contained in:
Maruno17
2022-11-22 22:24:30 +00:00
parent 4d147a7bf7
commit bd04112122
24 changed files with 1134 additions and 937 deletions

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@@ -246,24 +246,34 @@ module GameData
# A bulk loader method for all data stored in .dat files in the Data folder.
#=============================================================================
def self.load_all
TownMap.load
Type.load
Ability.load
Move.load
Item.load
BerryPlant.load
Species.load
SpeciesMetrics.load
ShadowPokemon.load
Ribbon.load
Encounter.load
TrainerType.load
Trainer.load
Metadata.load
PlayerMetadata.load
MapMetadata.load
DungeonTileset.load
DungeonParameters.load
PhoneMessage.load
self.constants.each do |c|
next if !self.const_get(c).is_a?(Class)
self.const_get(c).load if self.const_get(c).const_defined?(:DATA_FILENAME)
end
end
def self.get_all_data_filenames
ret = []
self.constants.each do |c|
next if !self.const_get(c).is_a?(Class)
ret.push(self.const_get(c)::DATA_FILENAME) if self.const_get(c).const_defined?(:DATA_FILENAME)
end
return ret
end
def self.get_all_pbs_base_filenames
ret = {}
self.constants.each do |c|
next if !self.const_get(c).is_a?(Class)
ret[c] = self.const_get(c)::PBS_BASE_FILENAME if self.const_get(c).const_defined?(:PBS_BASE_FILENAME)
if ret[c].is_a?(Array)
ret[c].length.times do |i|
next if i == 0
ret[(c.to_s + i.to_s).to_sym] = ret[c][i] # :Species1 => "pokemon_forms"
end
ret[c] = ret[c][0] # :Species => "pokemon"
end
end
return ret
end
end

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@@ -5,9 +5,11 @@ module GameData
attr_reader :filename
attr_reader :point
attr_reader :flags
attr_reader :pbs_file_suffix
DATA = {}
DATA_FILENAME = "town_map.dat"
PBS_BASE_FILENAME = "town_map"
SCHEMA = {
"SectionName" => [:id, "u"],
@@ -26,6 +28,7 @@ module GameData
@filename = hash[:filename]
@point = hash[:point] || []
@flags = hash[:flags] || []
@pbs_file_suffix = hash[:pbs_file_suffix] || ""
end
# @return [String] the translated name of this region

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@@ -9,9 +9,11 @@ module GameData
attr_reader :resistances
attr_reader :immunities
attr_reader :flags
attr_reader :pbs_file_suffix
DATA = {}
DATA_FILENAME = "types.dat"
PBS_BASE_FILENAME = "types"
SCHEMA = {
"SectionName" => [:id, "m"],
@@ -41,6 +43,7 @@ module GameData
@immunities = hash[:immunities] || []
@immunities = [@immunities] if !@immunities.is_a?(Array)
@flags = hash[:flags] || []
@pbs_file_suffix = hash[:pbs_file_suffix] || ""
end
# @return [String] the translated name of this item

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@@ -4,9 +4,11 @@ module GameData
attr_reader :real_name
attr_reader :real_description
attr_reader :flags
attr_reader :pbs_file_suffix
DATA = {}
DATA_FILENAME = "abilities.dat"
PBS_BASE_FILENAME = "abilities"
extend ClassMethodsSymbols
include InstanceMethods
@@ -23,6 +25,7 @@ module GameData
@real_name = hash[:real_name] || "Unnamed"
@real_description = hash[:real_description] || "???"
@flags = hash[:flags] || []
@pbs_file_suffix = hash[:pbs_file_suffix] || ""
end
# @return [String] the translated name of this ability

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@@ -14,9 +14,11 @@ module GameData
attr_reader :flags
attr_reader :effect_chance
attr_reader :real_description
attr_reader :pbs_file_suffix
DATA = {}
DATA_FILENAME = "moves.dat"
PBS_BASE_FILENAME = "moves"
SCHEMA = {
"SectionName" => [:id, "m"],
@@ -53,6 +55,7 @@ module GameData
@flags = [@flags] if !@flags.is_a?(Array)
@effect_chance = hash[:effect_chance] || 0
@real_description = hash[:real_description] || "???"
@pbs_file_suffix = hash[:pbs_file_suffix] || ""
end
# @return [String] the translated name of this move

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@@ -12,9 +12,11 @@ module GameData
attr_reader :consumable
attr_reader :move
attr_reader :real_description
attr_reader :pbs_file_suffix
DATA = {}
DATA_FILENAME = "items.dat"
PBS_BASE_FILENAME = "items"
SCHEMA = {
"SectionName" => [:id, "m"],
@@ -95,6 +97,7 @@ module GameData
@consumable = !is_important? if @consumable.nil?
@move = hash[:move]
@real_description = hash[:real_description] || "???"
@pbs_file_suffix = hash[:pbs_file_suffix] || ""
end
# @return [String] the translated name of this item

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@@ -4,9 +4,11 @@ module GameData
attr_reader :hours_per_stage
attr_reader :drying_per_hour
attr_reader :yield
attr_reader :pbs_file_suffix
DATA = {}
DATA_FILENAME = "berry_plants.dat"
PBS_BASE_FILENAME = "berry_plants"
SCHEMA = {
"SectionName" => [:id, "m"],
@@ -29,6 +31,7 @@ module GameData
@drying_per_hour = hash[:drying_per_hour] || 15
@yield = hash[:yield] || [2, 5]
@yield.reverse! if @yield[1] < @yield[0]
@pbs_file_suffix = hash[:pbs_file_suffix] || ""
end
def minimum_yield

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@@ -40,9 +40,11 @@ module GameData
attr_reader :mega_move
attr_reader :unmega_form
attr_reader :mega_message
attr_reader :pbs_file_suffix
DATA = {}
DATA_FILENAME = "species.dat"
PBS_BASE_FILENAME = ["pokemon", "pokemon_forms"]
extend ClassMethodsSymbols
include InstanceMethods
@@ -175,6 +177,7 @@ module GameData
@mega_move = hash[:mega_move]
@unmega_form = hash[:unmega_form] || 0
@mega_message = hash[:mega_message] || 0
@pbs_file_suffix = hash[:pbs_file_suffix] || ""
end
# @return [String] the translated name of this species

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@@ -8,9 +8,11 @@ module GameData
attr_accessor :front_sprite_altitude
attr_accessor :shadow_x
attr_accessor :shadow_size
attr_reader :pbs_file_suffix
DATA = {}
DATA_FILENAME = "species_metrics.dat"
PBS_BASE_FILENAME = "pokemon_metrics"
SCHEMA = {
"SectionName" => [:id, "eV", :Species],
@@ -63,6 +65,7 @@ module GameData
@front_sprite_altitude = hash[:front_sprite_altitude] || 0
@shadow_x = hash[:shadow_x] || 0
@shadow_size = hash[:shadow_size] || 2
@pbs_file_suffix = hash[:pbs_file_suffix] || ""
end
def apply_metrics_to_sprite(sprite, index, shadow = false)

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@@ -4,9 +4,11 @@ module GameData
attr_reader :moves
attr_reader :gauge_size
attr_reader :flags
attr_reader :pbs_file_suffix
DATA = {}
DATA_FILENAME = "shadow_pokemon.dat"
PBS_BASE_FILENAME = "shadow_pokemon"
SCHEMA = {
"SectionName" => [:id, "e", :Species],
@@ -24,6 +26,7 @@ module GameData
@gauge_size = hash[:gauge_size] || HEART_GAUGE_SIZE
@moves = hash[:moves] || []
@flags = hash[:flags] || []
@pbs_file_suffix = hash[:pbs_file_suffix] || ""
end
def has_flag?(flag)

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@@ -5,9 +5,11 @@ module GameData
attr_reader :icon_position # Where this ribbon's graphic is within ribbons.png
attr_reader :real_description
attr_reader :flags
attr_reader :pbs_file_suffix
DATA = {}
DATA_FILENAME = "ribbons.dat"
PBS_BASE_FILENAME = "ribbons"
SCHEMA = {
"SectionName" => [:id, "m"],
@@ -26,6 +28,7 @@ module GameData
@icon_position = hash[:icon_position] || 0
@real_description = hash[:real_description] || "???"
@flags = hash[:flags] || []
@pbs_file_suffix = hash[:pbs_file_suffix] || ""
end
# @return [String] the translated name of this ribbon

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@@ -5,9 +5,11 @@ module GameData
attr_accessor :version
attr_reader :step_chances
attr_reader :types
attr_reader :pbs_file_suffix
DATA = {}
DATA_FILENAME = "encounters.dat"
PBS_BASE_FILENAME = "encounters"
extend ClassMethodsSymbols
include InstanceMethods
@@ -63,6 +65,7 @@ module GameData
@version = hash[:version] || 0
@step_chances = hash[:step_chances]
@types = hash[:types] || {}
@pbs_file_suffix = hash[:pbs_file_suffix] || ""
end
end
end

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@@ -9,9 +9,11 @@ module GameData
attr_reader :intro_BGM
attr_reader :battle_BGM
attr_reader :victory_BGM
attr_reader :pbs_file_suffix
DATA = {}
DATA_FILENAME = "trainer_types.dat"
PBS_BASE_FILENAME = "trainer_types"
SCHEMA = {
"SectionName" => [:id, "m"],
@@ -90,6 +92,7 @@ module GameData
@intro_BGM = hash[:intro_BGM]
@battle_BGM = hash[:battle_BGM]
@victory_BGM = hash[:victory_BGM]
@pbs_file_suffix = hash[:pbs_file_suffix] || ""
end
# @return [String] the translated name of this trainer type

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@@ -7,9 +7,11 @@ module GameData
attr_reader :items
attr_reader :real_lose_text
attr_reader :pokemon
attr_reader :pbs_file_suffix
DATA = {}
DATA_FILENAME = "trainers.dat"
PBS_BASE_FILENAME = "trainers"
SCHEMA = {
"Items" => [:items, "*e", :Item],
@@ -84,6 +86,7 @@ module GameData
pkmn[:ev][s.id] ||= 0 if pkmn[:ev]
end
end
@pbs_file_suffix = hash[:pbs_file_suffix] || ""
end
# @return [String] the translated name of this trainer

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@@ -12,9 +12,11 @@ module GameData
attr_reader :wild_capture_ME
attr_reader :surf_BGM
attr_reader :bicycle_BGM
attr_reader :pbs_file_suffix
DATA = {}
DATA_FILENAME = "metadata.dat"
PBS_BASE_FILENAME = "metadata"
SCHEMA = {
"SectionName" => [:id, "u"],
@@ -67,11 +69,12 @@ module GameData
@wild_capture_ME = hash[:wild_capture_ME]
@surf_BGM = hash[:surf_BGM]
@bicycle_BGM = hash[:bicycle_BGM]
@pbs_file_suffix = hash[:pbs_file_suffix] || ""
end
# @return [String] the translated name of the Pokémon Storage creator
def storage_creator
ret = pbGetMessage(MessageTypes::StorageCreator, 0)
ret = pbGetMessageFromHash(MessageTypes::StorageCreator, @real_storage_creator)
return nil_or_empty?(ret) ? _INTL("Bill") : ret
end
end

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@@ -4,6 +4,7 @@ module GameData
attr_reader :trainer_type
attr_reader :walk_charset
attr_reader :home
attr_reader :pbs_file_suffix
DATA = {}
DATA_FILENAME = "player_metadata.dat"
@@ -57,6 +58,7 @@ module GameData
@fish_charset = hash[:fish_charset]
@surf_fish_charset = hash[:surf_fish_charset]
@home = hash[:home]
@pbs_file_suffix = hash[:pbs_file_suffix] || ""
end
def run_charset

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@@ -23,9 +23,11 @@ module GameData
attr_reader :town_map_size
attr_reader :battle_environment
attr_reader :flags
attr_reader :pbs_file_suffix
DATA = {}
DATA_FILENAME = "map_metadata.dat"
PBS_BASE_FILENAME = "map_metadata"
SCHEMA = {
"SectionName" => [:id, "u"],
@@ -107,6 +109,7 @@ module GameData
@town_map_size = hash[:town_map_size]
@battle_environment = hash[:battle_environment]
@flags = hash[:flags] || []
@pbs_file_suffix = hash[:pbs_file_suffix] || ""
end
# @return [String] the translated name of this map

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@@ -10,9 +10,11 @@ module GameData
attr_reader :floor_patch_under_walls
attr_reader :thin_north_wall_offset
attr_reader :flags
attr_reader :pbs_file_suffix
DATA = {}
DATA_FILENAME = "dungeon_tilesets.dat"
PBS_BASE_FILENAME = "dungeon_tilesets"
SCHEMA = {
"SectionName" => [:id, "u"],
@@ -51,6 +53,7 @@ module GameData
@flags = hash[:flags] || []
@tile_type_ids = {}
set_tile_type_ids(hash)
@pbs_file_suffix = hash[:pbs_file_suffix] || ""
end
def set_tile_type_ids(hash)

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@@ -25,9 +25,11 @@ module GameData
attr_reader :void_decoration_density, :void_decoration_large_density
attr_reader :rng_seed
attr_reader :flags
attr_reader :pbs_file_suffix
DATA = {}
DATA_FILENAME = "dungeon_parameters.dat"
PBS_BASE_FILENAME = "dungeon_parameters"
SCHEMA = {
"SectionName" => [:id, "mV"],
@@ -91,6 +93,7 @@ module GameData
@void_decoration_large_density = (hash[:void_decorations]) ? hash[:void_decorations][1] : 200
@rng_seed = hash[:rng_seed]
@flags = hash[:flags] || []
@pbs_file_suffix = hash[:pbs_file_suffix] || ""
end
def has_flag?(flag)

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@@ -6,9 +6,11 @@ module GameData
attr_reader :body, :body1, :body2
attr_reader :battle_request, :battle_remind
attr_reader :end
attr_reader :pbs_file_suffix
DATA = {}
DATA_FILENAME = "phone.dat"
PBS_BASE_FILENAME = "phone"
SCHEMA = {
"SectionName" => [:id, "q"],
@@ -16,9 +18,9 @@ module GameData
"IntroMorning" => [:intro_morning, "^q"],
"IntroAfternoon" => [:intro_afternoon, "^q"],
"IntroEvening" => [:intro_evening, "^q"],
"Body" => [:body, "^q"],
"Body1" => [:body1, "^q"],
"Body2" => [:body2, "^q"],
"Body" => [:body, "^q"],
"BattleRequest" => [:battle_request, "^q"],
"BattleRemind" => [:battle_remind, "^q"],
"End" => [:end, "^q"]
@@ -82,6 +84,7 @@ module GameData
@battle_request = hash[:battle_request]
@battle_remind = hash[:battle_remind]
@end = hash[:end]
@pbs_file_suffix = hash[:pbs_file_suffix] || ""
end
alias __orig__get_property_for_PBS get_property_for_PBS unless method_defined?(:__orig__get_property_for_PBS)

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@@ -81,7 +81,8 @@ def pbEncountersEditor
:map => new_map_ID,
:version => new_version,
:step_chances => {},
:types => {}
:types => {},
:pbs_file_suffix => GameData::Encounter.get(this_set[0], this_set[1]).pbs_file_suffix
}
GameData::Encounter.get(this_set[0], this_set[1]).step_chances.each do |type, value|
encounter_hash[:step_chances][type] = value
@@ -392,7 +393,8 @@ def pbTrainerTypeEditor
:flags => data[5],
:intro_BGM => data[6],
:battle_BGM => data[7],
:victory_BGM => data[8]
:victory_BGM => data[8],
:pbs_file_suffix => t_data.pbs_file_suffix
}
# Add trainer type's data to records
GameData::TrainerType.register(type_hash)
@@ -548,7 +550,8 @@ def pbTrainerBattleEditor
:version => data[2],
:lose_text => data[3],
:pokemon => party,
:items => items
:items => items,
:pbs_file_suffix => tr_data.pbs_file_suffix
}
# Add trainer type's data to records
trainer_hash[:id] = [trainer_hash[:trainer_type], trainer_hash[:name], trainer_hash[:version]]
@@ -750,7 +753,8 @@ def pbEditMetadata
:trainer_victory_BGM => data[7],
:wild_capture_ME => data[8],
:surf_BGM => data[9],
:bicycle_BGM => data[10]
:bicycle_BGM => data[10],
:pbs_file_suffix => metadata.pbs_file_suffix
}
# Add metadata's data to records
GameData::Metadata.register(metadata_hash)
@@ -794,7 +798,8 @@ def pbEditPlayerMetadata(player_id = 1)
:dive_charset => data[5],
:fish_charset => data[6],
:surf_fish_charset => data[7],
:home => data[8]
:home => data[8],
:pbs_file_suffix => metadata.pbs_file_suffix
}
# Add player metadata's data to records
GameData::PlayerMetadata.register(metadata_hash)
@@ -853,7 +858,8 @@ def pbEditMapMetadata(map_id)
:wild_capture_ME => data[18],
:town_map_size => data[19],
:battle_environment => data[20],
:flags => data[21]
:flags => data[21],
:pbs_file_suffix => metadata.pbs_file_suffix
}
# Add map metadata's data to records
GameData::MapMetadata.register(metadata_hash)
@@ -927,7 +933,8 @@ def pbItemEditor
:battle_use => data[8],
:consumable => data[9],
:flags => data[10],
:move => data[11]
:move => data[11],
:pbs_file_suffix => itm.pbs_file_suffix
}
# Add item's data to records
GameData::Item.register(item_hash)
@@ -1146,7 +1153,8 @@ def pbPokemonEditor
:shape => data[35],
:habitat => data[36],
:generation => data[37],
:flags => data[38]
:flags => data[38],
:pbs_file_suffix => spec.pbs_file_suffix
}
# Add species' data to records
GameData::Species.register(species_hash)

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@@ -780,30 +780,57 @@ module Compiler
Graphics.update
end
def get_all_pbs_files_to_compile
# Get the GameData classes and their respective base PBS filenames
ret = GameData.get_all_pbs_base_filenames
ret.merge!({
:BattleFacility => "battle_facility_lists",
:Connection => "map_connections",
:RegionalDex => "regional_dexes"
})
ret.each { |key, val| ret[key] = [val] } # [base_filename, ["PBS/file.txt", etc.]]
# Look through all PBS files and match them to a GameData class based on
# their base filenames
text_files_keys = ret.keys.sort! { |a, b| ret[b][0].length <=> ret[a][0].length }
Dir.chdir("PBS/") do
Dir.glob("*.txt") do |f|
base_name = File.basename(f, ".txt")
text_files_keys.each do |key|
next if base_name != ret[key][0] && !f.start_with?(ret[key][0] + "_")
ret[key][1] ||= []
ret[key][1].push("PBS/" + f)
break
end
end
end
return ret
end
def compile_pbs_files
text_files = get_all_pbs_files_to_compile
modify_pbs_file_contents_before_compiling
compile_town_map
compile_connections
compile_types
compile_abilities
compile_moves # Depends on Type
compile_items # Depends on Move
compile_berry_plants # Depends on Item
compile_pokemon # Depends on Move, Item, Type, Ability
compile_pokemon_forms # Depends on Species, Move, Item, Type, Ability
compile_pokemon_metrics # Depends on Species
compile_shadow_pokemon # Depends on Species
compile_regional_dexes # Depends on Species
compile_ribbons
compile_encounters # Depends on Species
compile_trainer_types
compile_trainers # Depends on Species, Item, Move
compile_town_map(*text_files[:TownMap][1])
compile_connections(*text_files[:Connection][1])
compile_types(*text_files[:Type][1])
compile_abilities(*text_files[:Ability][1])
compile_moves(*text_files[:Move][1]) # Depends on Type
compile_items(*text_files[:Item][1]) # Depends on Move
compile_berry_plants(*text_files[:BerryPlant][1]) # Depends on Item
compile_pokemon(*text_files[:Species][1]) # Depends on Move, Item, Type, Ability
compile_pokemon_forms(*text_files[:Species1][1]) # Depends on Species, Move, Item, Type, Ability
compile_pokemon_metrics(*text_files[:SpeciesMetrics][1]) # Depends on Species
compile_shadow_pokemon(*text_files[:ShadowPokemon][1]) # Depends on Species
compile_regional_dexes(*text_files[:RegionalDex][1]) # Depends on Species
compile_ribbons(*text_files[:Ribbon][1])
compile_encounters(*text_files[:Encounter][1]) # Depends on Species
compile_trainer_types(*text_files[:TrainerType][1])
compile_trainers(*text_files[:Trainer][1]) # Depends on Species, Item, Move
compile_trainer_lists # Depends on TrainerType
compile_metadata # Depends on TrainerType
compile_map_metadata
compile_dungeon_tilesets
compile_dungeon_parameters
compile_phone # Depends on TrainerType
compile_metadata(*text_files[:Metadata][1]) # Depends on TrainerType
compile_map_metadata(*text_files[:MapMetadata][1])
compile_dungeon_tilesets(*text_files[:DungeonTileset][1])
compile_dungeon_parameters(*text_files[:DungeonParameters][1])
compile_phone(*text_files[:PhoneMessage][1]) # Depends on TrainerType
end
def compile_all(mustCompile)
@@ -831,54 +858,14 @@ module Compiler
def main
return if !$DEBUG
begin
dataFiles = [
"abilities.dat",
"berry_plants.dat",
"dungeon_parameters.dat",
"dungeon_tilesets.dat",
"encounters.dat",
"items.dat",
# Get all data files and PBS files to be checked for their last modified times
data_files = GameData.get_all_data_filenames
data_files += [ # Extra .dat files for data that isn't a GameData class
"map_connections.dat",
"map_metadata.dat",
"metadata.dat",
"moves.dat",
"phone.dat",
"player_metadata.dat",
"regional_dexes.dat",
"ribbons.dat",
"shadow_pokemon.dat",
"species.dat",
"species_metrics.dat",
"town_map.dat",
"trainer_lists.dat",
"trainer_types.dat",
"trainers.dat",
"types.dat"
]
textFiles = [
"abilities.txt",
"battle_facility_lists.txt",
"berry_plants.txt",
"dungeon_parameters.txt",
"dungeon_tilesets.txt",
"encounters.txt",
"items.txt",
"map_connections.txt",
"map_metadata.txt",
"metadata.txt",
"moves.txt",
"phone.txt",
"pokemon.txt",
"pokemon_forms.txt",
"pokemon_metrics.txt",
"regional_dexes.txt",
"ribbons.txt",
"shadow_pokemon.txt",
"town_map.txt",
"trainer_types.txt",
"trainers.txt",
"types.txt"
"trainer_lists.dat"
]
text_files = get_all_pbs_files_to_compile
latestDataTime = 0
latestTextTime = 0
mustCompile = false
@@ -891,9 +878,8 @@ module Compiler
write_all
mustCompile = true
end
# Check data files and PBS files, and recompile if any PBS file was edited
# more recently than the data files were last created
dataFiles.each do |filename|
# Check data files for their latest modify time
data_files.each do |filename|
if safeExists?("Data/" + filename)
begin
File.open("Data/#{filename}") { |file|
@@ -907,24 +893,26 @@ module Compiler
break
end
end
textFiles.each do |filename|
next if !safeExists?("PBS/" + filename)
# Check PBS files for their latest modify time
text_files.each do |key, value|
next if !value || !value[1].is_a?(Array)
value[1].each do |filepath|
begin
File.open("PBS/#{filename}") { |file|
latestTextTime = [latestTextTime, file.mtime.to_i].max
}
File.open(filepath) { |file| latestTextTime = [latestTextTime, file.mtime.to_i].max }
rescue SystemCallError
end
end
end
# Decide to compile if a PBS file was edited more recently than any .dat files
mustCompile |= (latestTextTime >= latestDataTime)
# Should recompile if holding Ctrl
Input.update
mustCompile = true if Input.press?(Input::CTRL)
# Delete old data files in preparation for recompiling
if mustCompile
dataFiles.length.times do |i|
data_files.length.times do |i|
begin
File.delete("Data/#{dataFiles[i]}") if safeExists?("Data/#{dataFiles[i]}")
File.delete("Data/#{data_files[i]}") if safeExists?("Data/#{data_files[i]}")
rescue SystemCallError
end
end
@@ -935,9 +923,9 @@ module Compiler
e = $!
raise e if e.class.to_s == "Reset" || e.is_a?(Reset) || e.is_a?(SystemExit)
pbPrintException(e)
dataFiles.length.times do |i|
data_files.length.times do |i|
begin
File.delete("Data/#{dataFiles[i]}")
File.delete("Data/#{data_files[i]}")
rescue SystemCallError
end
end

View File

@@ -1,22 +1,29 @@
module Compiler
module_function
def compile_PBS_file_generic(game_data, path)
compile_pbs_file_message_start(path)
def compile_PBS_file_generic(game_data, *paths)
game_data::DATA.clear
# Read from PBS file
schema = game_data.schema
# Read from PBS file(s)
paths.each do |path|
compile_pbs_file_message_start(path)
base_filename = game_data::PBS_BASE_FILENAME
base_filename = base_filename[0] if base_filename.is_a?(Array) # For Species
file_suffix = File.basename(path, ".txt")[base_filename.length + 1, path.length] || ""
File.open(path, "rb") { |f|
FileLineData.file = path # For error reporting
# Read a whole section's lines at once, then run through this code.
# contents is a hash containing all the XXX=YYY lines in that section, where
# the keys are the XXX and the values are the YYY (as unprocessed strings).
schema = game_data.schema
idx = 0
pbEachFileSection(f, schema) { |contents, section_name|
echo "." if idx % 50 == 0
Graphics.update if idx % 250 == 0
idx += 1
data_hash = {:id => section_name.to_sym}
data_hash = {
:id => section_name.to_sym,
:pbs_file_suffix => file_suffix
}
# Go through schema hash of compilable data and compile this section
schema.each_key do |key|
FileLineData.setSection(section_name, key, contents[key]) # For error reporting
@@ -50,17 +57,18 @@ module Compiler
game_data.register(data_hash)
}
}
process_pbs_file_message_end
end
yield true, nil if block_given?
# Save all data
game_data.save
process_pbs_file_message_end
end
#=============================================================================
# Compile Town Map data
#=============================================================================
def compile_town_map(path = "PBS/town_map.txt")
compile_PBS_file_generic(GameData::TownMap, path) do |final_validate, hash|
def compile_town_map(*paths)
compile_PBS_file_generic(GameData::TownMap, *paths) do |final_validate, hash|
(final_validate) ? validate_all_compiled_town_maps : validate_compiled_town_map(hash)
end
end
@@ -90,9 +98,10 @@ module Compiler
#=============================================================================
# Compile map connections
#=============================================================================
def compile_connections(path = "PBS/map_connections.txt")
compile_pbs_file_message_start(path)
def compile_connections(*paths)
records = []
paths.each do |path|
compile_pbs_file_message_start(path)
pbCompilerEachPreppedLine(path) { |line, lineno|
hashenum = {
"N" => "N", "North" => "N",
@@ -126,15 +135,16 @@ module Compiler
end
records.push(record)
}
save_data(records, "Data/map_connections.dat")
process_pbs_file_message_end
end
save_data(records, "Data/map_connections.dat")
end
#=============================================================================
# Compile type data
#=============================================================================
def compile_types(path = "PBS/types.txt")
compile_PBS_file_generic(GameData::Type, path) do |final_validate, hash|
def compile_types(*paths)
compile_PBS_file_generic(GameData::Type, *paths) do |final_validate, hash|
(final_validate) ? validate_all_compiled_types : validate_compiled_type(hash)
end
end
@@ -171,8 +181,8 @@ module Compiler
#=============================================================================
# Compile ability data
#=============================================================================
def compile_abilities(path = "PBS/abilities.txt")
compile_PBS_file_generic(GameData::Ability, path) do |final_validate, hash|
def compile_abilities(*paths)
compile_PBS_file_generic(GameData::Ability, *paths) do |final_validate, hash|
(final_validate) ? validate_all_compiled_abilities : validate_compiled_ability(hash)
end
end
@@ -195,8 +205,8 @@ module Compiler
#=============================================================================
# Compile move data
#=============================================================================
def compile_moves(path = "PBS/moves.txt")
compile_PBS_file_generic(GameData::Move, path) do |final_validate, hash|
def compile_moves(*paths)
compile_PBS_file_generic(GameData::Move, *paths) do |final_validate, hash|
(final_validate) ? validate_all_compiled_moves : validate_compiled_move(hash)
end
end
@@ -227,8 +237,8 @@ module Compiler
#=============================================================================
# Compile item data
#=============================================================================
def compile_items(path = "PBS/items.txt")
compile_PBS_file_generic(GameData::Item, path) do |final_validate, hash|
def compile_items(*paths)
compile_PBS_file_generic(GameData::Item, *paths) do |final_validate, hash|
(final_validate) ? validate_all_compiled_items : validate_compiled_item(hash)
end
end
@@ -254,8 +264,8 @@ module Compiler
#=============================================================================
# Compile berry plant data
#=============================================================================
def compile_berry_plants(path = "PBS/berry_plants.txt")
compile_PBS_file_generic(GameData::BerryPlant, path) do |final_validate, hash|
def compile_berry_plants(*paths)
compile_PBS_file_generic(GameData::BerryPlant, *paths) do |final_validate, hash|
(final_validate) ? validate_all_compiled_berry_plants : validate_compiled_berry_plant(hash)
end
end
@@ -269,8 +279,8 @@ module Compiler
#=============================================================================
# Compile Pokémon data
#=============================================================================
def compile_pokemon(path = "PBS/pokemon.txt")
compile_PBS_file_generic(GameData::Species, path) do |final_validate, hash|
def compile_pokemon(*paths)
compile_PBS_file_generic(GameData::Species, *paths) do |final_validate, hash|
(final_validate) ? validate_all_compiled_pokemon : validate_compiled_pokemon(hash)
end
end
@@ -361,21 +371,26 @@ module Compiler
# NOTE: Doesn't use compile_PBS_file_generic because it needs its own schema
# and shouldn't clear GameData::Species at the start.
#=============================================================================
def compile_pokemon_forms(path = "PBS/pokemon_forms.txt")
def compile_pokemon_forms(*paths)
schema = GameData::Species.schema(true)
# Read from PBS file(s)
paths.each do |path|
compile_pbs_file_message_start(path)
# Read from PBS file
file_suffix = File.basename(path, ".txt")[GameData::Species::PBS_BASE_FILENAME[1].length + 1, path.length] || ""
File.open(path, "rb") { |f|
FileLineData.file = path # For error reporting
# Read a whole section's lines at once, then run through this code.
# contents is a hash containing all the XXX=YYY lines in that section, where
# the keys are the XXX and the values are the YYY (as unprocessed strings).
schema = GameData::Species.schema(true)
idx = 0
pbEachFileSection(f, schema) { |contents, section_name|
echo "." if idx % 50 == 0
Graphics.update if idx % 250 == 0
idx += 1
data_hash = {:id => section_name.to_sym}
data_hash = {
:id => section_name.to_sym,
:pbs_file_suffix => file_suffix
}
# Go through schema hash of compilable data and compile this section
schema.each_key do |key|
FileLineData.setSection(section_name, key, contents[key]) # For error reporting
@@ -409,10 +424,11 @@ module Compiler
GameData::Species.register(data_hash)
}
}
process_pbs_file_message_end
end
validate_all_compiled_pokemon_forms
# Save all data
GameData::Species.save
process_pbs_file_message_end
end
def validate_compiled_pokemon_form(hash)
@@ -491,8 +507,8 @@ module Compiler
#=============================================================================
# Compile Pokémon metrics data
#=============================================================================
def compile_pokemon_metrics(path = "PBS/pokemon_metrics.txt")
compile_PBS_file_generic(GameData::SpeciesMetrics, path) do |final_validate, hash|
def compile_pokemon_metrics(*paths)
compile_PBS_file_generic(GameData::SpeciesMetrics, *paths) do |final_validate, hash|
(final_validate) ? validate_all_compiled_pokemon_metrics : validate_compiled_pokemon_metrics(hash)
end
end
@@ -516,8 +532,8 @@ module Compiler
#=============================================================================
# Compile Shadow Pokémon data
#=============================================================================
def compile_shadow_pokemon(path = "PBS/shadow_pokemon.txt")
compile_PBS_file_generic(GameData::ShadowPokemon, path) do |final_validate, hash|
def compile_shadow_pokemon(*paths)
compile_PBS_file_generic(GameData::ShadowPokemon, *paths) do |final_validate, hash|
(final_validate) ? validate_all_compiled_shadow_pokemon : validate_compiled_shadow_pokemon(hash)
end
end
@@ -531,9 +547,10 @@ module Compiler
#=============================================================================
# Compile Regional Dexes
#=============================================================================
def compile_regional_dexes(path = "PBS/regional_dexes.txt")
compile_pbs_file_message_start(path)
def compile_regional_dexes(*paths)
dex_lists = []
paths.each do |path|
compile_pbs_file_message_start(path)
section = nil
pbCompilerEachPreppedLine(path) { |line, line_no|
Graphics.update if line_no % 200 == 0
@@ -553,6 +570,8 @@ module Compiler
end
end
}
process_pbs_file_message_end
end
# Check for duplicate species in a Regional Dex
dex_lists.each_with_index do |list, index|
unique_list = list.uniq
@@ -564,14 +583,13 @@ module Compiler
end
# Save all data
save_data(dex_lists, "Data/regional_dexes.dat")
process_pbs_file_message_end
end
#=============================================================================
# Compile ribbon data
#=============================================================================
def compile_ribbons(path = "PBS/ribbons.txt")
compile_PBS_file_generic(GameData::Ribbon, path) do |final_validate, hash|
def compile_ribbons(*paths)
compile_PBS_file_generic(GameData::Ribbon, *paths) do |final_validate, hash|
(final_validate) ? validate_all_compiled_ribbons : validate_compiled_ribbon(hash)
end
end
@@ -594,13 +612,15 @@ module Compiler
#=============================================================================
# Compile wild encounter data
#=============================================================================
def compile_encounters(path = "PBS/encounters.txt")
compile_pbs_file_message_start(path)
def compile_encounters(*paths)
GameData::Encounter::DATA.clear
max_level = GameData::GrowthRate.max_level
paths.each do |path|
compile_pbs_file_message_start(path)
file_suffix = File.basename(path, ".txt")[GameData::Encounter::PBS_BASE_FILENAME.length + 1, path.length] || ""
encounter_hash = nil
step_chances = nil
current_type = nil
max_level = GameData::GrowthRate.max_level
idx = 0
pbCompilerEachPreppedLine(path) { |line, line_no|
echo "." if idx % 50 == 0
@@ -658,7 +678,8 @@ module Compiler
:map => map_number,
:version => map_version,
:step_chances => step_chances,
:types => {}
:types => {},
:pbs_file_suffix => file_suffix
}
current_type = nil
elsif !encounter_hash # File began with something other than a map ID line
@@ -695,16 +716,17 @@ module Compiler
end
GameData::Encounter.register(encounter_hash)
end
process_pbs_file_message_end
end
# Save all data
GameData::Encounter.save
process_pbs_file_message_end
end
#=============================================================================
# Compile trainer type data
#=============================================================================
def compile_trainer_types(path = "PBS/trainer_types.txt")
compile_PBS_file_generic(GameData::TrainerType, path) do |final_validate, hash|
def compile_trainer_types(*paths)
compile_PBS_file_generic(GameData::TrainerType, *paths) do |final_validate, hash|
(final_validate) ? validate_all_compiled_trainer_types : validate_compiled_trainer_type(hash)
end
end
@@ -724,13 +746,15 @@ module Compiler
#=============================================================================
# Compile individual trainer data
#=============================================================================
def compile_trainers(path = "PBS/trainers.txt")
compile_pbs_file_message_start(path)
def compile_trainers(*paths)
GameData::Trainer::DATA.clear
schema = GameData::Trainer.schema
max_level = GameData::GrowthRate.max_level
trainer_names = []
trainer_lose_texts = []
paths.each do |path|
compile_pbs_file_message_start(path)
file_suffix = File.basename(path, ".txt")[GameData::Trainer::PBS_BASE_FILENAME.length + 1, path.length] || ""
trainer_hash = nil
current_pkmn = nil
# Read each line of trainers.txt at a time and compile it as a trainer property
@@ -755,7 +779,8 @@ module Compiler
:trainer_type => line_data[0],
:name => line_data[1],
:version => line_data[2] || 0,
:pokemon => []
:pokemon => [],
:pbs_file_suffix => file_suffix
}
current_pkmn = nil
trainer_names.push(trainer_hash[:name])
@@ -844,11 +869,12 @@ module Compiler
trainer_hash[:id] = [trainer_hash[:trainer_type], trainer_hash[:name], trainer_hash[:version]]
GameData::Trainer.register(trainer_hash)
end
process_pbs_file_message_end
end
# Save all data
GameData::Trainer.save
MessageTypes.setMessagesAsHash(MessageTypes::TrainerNames, trainer_names)
MessageTypes.setMessagesAsHash(MessageTypes::TrainerLoseText, trainer_lose_texts)
process_pbs_file_message_end
end
#=============================================================================
@@ -973,25 +999,30 @@ module Compiler
# NOTE: Doesn't use compile_PBS_file_generic because it contains data for two
# different GameData classes.
#=============================================================================
def compile_metadata(path = "PBS/metadata.txt")
compile_pbs_file_message_start(path)
def compile_metadata(*paths)
GameData::Metadata::DATA.clear
GameData::PlayerMetadata::DATA.clear
global_schema = GameData::Metadata.schema
player_schema = GameData::PlayerMetadata.schema
paths.each do |path|
compile_pbs_file_message_start(path)
file_suffix = File.basename(path, ".txt")[GameData::Metadata::PBS_BASE_FILENAME.length + 1, path.length] || ""
# Read from PBS file
File.open(path, "rb") { |f|
FileLineData.file = path # For error reporting
# Read a whole section's lines at once, then run through this code.
# contents is a hash containing all the XXX=YYY lines in that section, where
# the keys are the XXX and the values are the YYY (as unprocessed strings).
global_schema = GameData::Metadata.schema
player_schema = GameData::PlayerMetadata.schema
idx = 0
pbEachFileSection(f) { |contents, section_name|
echo "." if idx % 50 == 0
Graphics.update if idx % 250 == 0
idx += 1
schema = (section_name.to_i == 0) ? global_schema : player_schema
data_hash = {:id => section_name.to_sym}
data_hash = {
:id => section_name.to_sym,
:pbs_file_suffix => file_suffix
}
# Go through schema hash of compilable data and compile this section
schema.each_key do |key|
FileLineData.setSection(section_name, key, contents[key]) # For error reporting
@@ -1036,11 +1067,12 @@ module Compiler
end
}
}
process_pbs_file_message_end
end
validate_all_compiled_metadata
# Save all data
GameData::Metadata.save
GameData::PlayerMetadata.save
process_pbs_file_message_end
end
def validate_compiled_global_metadata(hash)
@@ -1064,14 +1096,14 @@ module Compiler
end
# Get storage creator's name for translating
storage_creator = [GameData::Metadata.get.real_storage_creator]
MessageTypes.setMessages(MessageTypes::StorageCreator, storage_creator)
MessageTypes.setMessagesAsHash(MessageTypes::StorageCreator, storage_creator)
end
#=============================================================================
# Compile map metadata
#=============================================================================
def compile_map_metadata(path = "PBS/map_metadata.txt")
compile_PBS_file_generic(GameData::MapMetadata, path) do |final_validate, hash|
def compile_map_metadata(*paths)
compile_PBS_file_generic(GameData::MapMetadata, *paths) do |final_validate, hash|
(final_validate) ? validate_all_compiled_map_metadata : validate_compiled_map_metadata(hash)
end
end
@@ -1093,8 +1125,8 @@ module Compiler
#=============================================================================
# Compile dungeon tileset data
#=============================================================================
def compile_dungeon_tilesets(path = "PBS/dungeon_tilesets.txt")
compile_PBS_file_generic(GameData::DungeonTileset, path) do |final_validate, hash|
def compile_dungeon_tilesets(*paths)
compile_PBS_file_generic(GameData::DungeonTileset, *paths) do |final_validate, hash|
(final_validate) ? validate_all_compiled_dungeon_tilesets : validate_compiled_dungeon_tileset(hash)
end
end
@@ -1108,8 +1140,8 @@ module Compiler
#=============================================================================
# Compile dungeon parameters data
#=============================================================================
def compile_dungeon_parameters(path = "PBS/dungeon_parameters.txt")
compile_PBS_file_generic(GameData::DungeonParameters, path) do |final_validate, hash|
def compile_dungeon_parameters(*paths)
compile_PBS_file_generic(GameData::DungeonParameters, *paths) do |final_validate, hash|
(final_validate) ? validate_all_compiled_dungeon_parameters : validate_compiled_dungeon_parameters(hash)
end
end
@@ -1134,8 +1166,8 @@ module Compiler
#=============================================================================
# Compile phone messages
#=============================================================================
def compile_phone(path = "PBS/phone.txt")
compile_PBS_file_generic(GameData::PhoneMessage, path) do |final_validate, hash|
def compile_phone(*paths)
compile_PBS_file_generic(GameData::PhoneMessage, *paths) do |final_validate, hash|
(final_validate) ? validate_all_compiled_phone_contacts : validate_compiled_phone_contact(hash)
end
end

View File

@@ -1,6 +1,18 @@
module Compiler
module_function
def get_all_PBS_file_paths(game_data)
ret = []
game_data.each { |element| ret.push(element.pbs_file_suffix) if !ret.include?(element.pbs_file_suffix) }
ret.each_with_index do |element, i|
ret[i] = [sprintf("PBS/%s.txt", game_data::PBS_BASE_FILENAME), element]
if !nil_or_empty?(element)
ret[i][0] = sprintf("PBS/%s_%s.txt", game_data::PBS_BASE_FILENAME, element)
end
end
return ret
end
def add_PBS_header_to_file(file)
file.write(0xEF.chr)
file.write(0xBB.chr)
@@ -8,13 +20,20 @@ module Compiler
file.write("\# " + _INTL("See the documentation on the wiki to learn how to edit this file.") + "\r\n")
end
def write_PBS_file_generic(game_data, path)
write_pbs_file_message_start(path)
def write_PBS_file_generic(game_data)
paths = get_all_PBS_file_paths(game_data)
schema = game_data.schema
File.open(path, "wb") { |f|
idx = 0
paths.each do |path|
write_pbs_file_message_start(path[0])
File.open(path[0], "wb") { |f|
add_PBS_header_to_file(f)
# Write each element in turn
game_data.each do |element|
next if element.pbs_file_suffix != path[1]
echo "." if idx % 50 == 0
Graphics.update if idx % 250 == 0
idx += 1
f.write("\#-------------------------------\r\n")
if schema["SectionName"]
f.write("[")
@@ -43,12 +62,13 @@ module Compiler
}
process_pbs_file_message_end
end
end
#=============================================================================
# Save Town Map data to PBS file
#=============================================================================
def write_town_map(path = "PBS/town_map.txt")
write_PBS_file_generic(GameData::TownMap, path)
def write_town_map
write_PBS_file_generic(GameData::TownMap)
end
#=============================================================================
@@ -114,36 +134,36 @@ module Compiler
#=============================================================================
# Save type data to PBS file
#=============================================================================
def write_types(path = "PBS/types.txt")
write_PBS_file_generic(GameData::Type, path)
def write_types
write_PBS_file_generic(GameData::Type)
end
#=============================================================================
# Save ability data to PBS file
#=============================================================================
def write_abilities(path = "PBS/abilities.txt")
write_PBS_file_generic(GameData::Ability, path)
def write_abilities
write_PBS_file_generic(GameData::Ability)
end
#=============================================================================
# Save move data to PBS file
#=============================================================================
def write_moves(path = "PBS/moves.txt")
write_PBS_file_generic(GameData::Move, path)
def write_moves
write_PBS_file_generic(GameData::Move)
end
#=============================================================================
# Save item data to PBS file
#=============================================================================
def write_items(path = "PBS/items.txt")
write_PBS_file_generic(GameData::Item, path)
def write_items
write_PBS_file_generic(GameData::Item)
end
#=============================================================================
# Save berry plant data to PBS file
#=============================================================================
def write_berry_plants(path = "PBS/berry_plants.txt")
write_PBS_file_generic(GameData::BerryPlant, path)
def write_berry_plants
write_PBS_file_generic(GameData::BerryPlant)
end
#=============================================================================
@@ -151,13 +171,27 @@ module Compiler
# NOTE: Doesn't use write_PBS_file_generic because it needs to ignore defined
# species with a form that isn't 0.
#=============================================================================
def write_pokemon(path = "PBS/pokemon.txt")
write_pbs_file_message_start(path)
def write_pokemon
paths = []
GameData::Species.each_species { |element| paths.push(element.pbs_file_suffix) if !paths.include?(element.pbs_file_suffix) }
paths.each_with_index do |element, i|
paths[i] = [sprintf("PBS/%s.txt", GameData::Species::PBS_BASE_FILENAME[0]), element]
if !nil_or_empty?(element)
paths[i][0] = sprintf("PBS/%s_%s.txt", GameData::Species::PBS_BASE_FILENAME[0], element)
end
end
schema = GameData::Species.schema
File.open(path, "wb") { |f|
idx = 0
paths.each do |path|
write_pbs_file_message_start(path[0])
File.open(path[0], "wb") { |f|
add_PBS_header_to_file(f)
# Write each element in turn
GameData::Species.each_species do |element|
next if element.pbs_file_suffix != path[1]
echo "." if idx % 50 == 0
Graphics.update if idx % 250 == 0
idx += 1
f.write("\#-------------------------------\r\n")
if schema["SectionName"]
f.write("[")
@@ -186,20 +220,38 @@ module Compiler
}
process_pbs_file_message_end
end
end
#=============================================================================
# Save Pokémon forms data to PBS file
# NOTE: Doesn't use write_PBS_file_generic because it needs to ignore defined
# species with a form of 0, and needs its own schema.
#=============================================================================
def write_pokemon_forms(path = "PBS/pokemon_forms.txt")
write_pbs_file_message_start(path)
def write_pokemon_forms
paths = []
GameData::Species.each do |element|
next if element.form == 0
paths.push(element.pbs_file_suffix) if !paths.include?(element.pbs_file_suffix)
end
paths.each_with_index do |element, i|
paths[i] = [sprintf("PBS/%s.txt", GameData::Species::PBS_BASE_FILENAME[1]), element]
if !nil_or_empty?(element)
paths[i][0] = sprintf("PBS/%s_%s.txt", GameData::Species::PBS_BASE_FILENAME[1], element)
end
end
schema = GameData::Species.schema(true)
File.open(path, "wb") { |f|
idx = 0
paths.each do |path|
write_pbs_file_message_start(path[0])
File.open(path[0], "wb") { |f|
add_PBS_header_to_file(f)
# Write each element in turn
GameData::Species.each do |element|
next if element.form == 0
next if element.pbs_file_suffix != path[1]
echo "." if idx % 50 == 0
Graphics.update if idx % 250 == 0
idx += 1
f.write("\#-------------------------------\r\n")
if schema["SectionName"]
f.write("[")
@@ -228,6 +280,7 @@ module Compiler
}
process_pbs_file_message_end
end
end
#=============================================================================
# Write species metrics
@@ -235,13 +288,27 @@ module Compiler
# metrics for forms of species where the metrics are the same as for the
# base species.
#=============================================================================
def write_pokemon_metrics(path = "PBS/pokemon_metrics.txt")
write_pbs_file_message_start(path)
def write_pokemon_metrics
paths = []
GameData::SpeciesMetrics.each do |element|
next if element.form == 0
paths.push(element.pbs_file_suffix) if !paths.include?(element.pbs_file_suffix)
end
paths.each_with_index do |element, i|
paths[i] = [sprintf("PBS/%s.txt", GameData::SpeciesMetrics::PBS_BASE_FILENAME), element]
if !nil_or_empty?(element)
paths[i][0] = sprintf("PBS/%s_%s.txt", GameData::SpeciesMetrics::PBS_BASE_FILENAME, element)
end
end
schema = GameData::SpeciesMetrics.schema
File.open(path, "wb") { |f|
idx = 0
paths.each do |path|
write_pbs_file_message_start(path[0])
File.open(path[0], "wb") { |f|
add_PBS_header_to_file(f)
# Write each element in turn
GameData::SpeciesMetrics.each do |element|
next if element.pbs_file_suffix != path[1]
if element.form > 0
base_element = GameData::SpeciesMetrics.get(element.species)
next if element.back_sprite == base_element.back_sprite &&
@@ -250,6 +317,9 @@ module Compiler
element.shadow_x == base_element.shadow_x &&
element.shadow_size == base_element.shadow_size
end
echo "." if idx % 50 == 0
Graphics.update if idx % 250 == 0
idx += 1
f.write("\#-------------------------------\r\n")
if schema["SectionName"]
f.write("[")
@@ -278,12 +348,13 @@ module Compiler
}
process_pbs_file_message_end
end
end
#=============================================================================
# Save Shadow Pokémon data to PBS file
#=============================================================================
def write_shadow_pokemon(path = "PBS/shadow_pokemon.txt")
write_PBS_file_generic(GameData::ShadowPokemon, path)
def write_shadow_pokemon
write_PBS_file_generic(GameData::ShadowPokemon)
end
#=============================================================================
@@ -321,34 +392,37 @@ module Compiler
#=============================================================================
# Save ability data to PBS file
#=============================================================================
def write_ribbons(path = "PBS/ribbons.txt")
write_PBS_file_generic(GameData::Ribbon, path)
def write_ribbons
write_PBS_file_generic(GameData::Ribbon)
end
#=============================================================================
# Save wild encounter data to PBS file
#=============================================================================
def write_encounters(path = "PBS/encounters.txt")
write_pbs_file_message_start(path)
def write_encounters
paths = get_all_PBS_file_paths(GameData::Encounter)
map_infos = pbLoadMapInfos
File.open(path, "wb") { |f|
idx = 0
paths.each do |path|
write_pbs_file_message_start(path[0])
File.open(path[0], "wb") { |f|
add_PBS_header_to_file(f)
GameData::Encounter.each do |encounter_data|
GameData::Encounter.each do |element|
next if element.pbs_file_suffix != path[1]
echo "." if idx % 50 == 0
idx += 1
Graphics.update if idx % 250 == 0
idx += 1
f.write("\#-------------------------------\r\n")
map_name = (map_infos[encounter_data.map]) ? " # #{map_infos[encounter_data.map].name}" : ""
if encounter_data.version > 0
f.write(sprintf("[%03d,%d]%s\r\n", encounter_data.map, encounter_data.version, map_name))
map_name = (map_infos[element.map]) ? " # #{map_infos[element.map].name}" : ""
if element.version > 0
f.write(sprintf("[%03d,%d]%s\r\n", element.map, element.version, map_name))
else
f.write(sprintf("[%03d]%s\r\n", encounter_data.map, map_name))
f.write(sprintf("[%03d]%s\r\n", element.map, map_name))
end
encounter_data.types.each do |type, slots|
element.types.each do |type, slots|
next if !slots || slots.length == 0
if encounter_data.step_chances[type] && encounter_data.step_chances[type] > 0
f.write(sprintf("%s,%d\r\n", type.to_s, encounter_data.step_chances[type]))
if element.step_chances[type] && element.step_chances[type] > 0
f.write(sprintf("%s,%d\r\n", type.to_s, element.step_chances[type]))
else
f.write(sprintf("%s\r\n", type.to_s))
end
@@ -364,37 +438,41 @@ module Compiler
}
process_pbs_file_message_end
end
end
#=============================================================================
# Save trainer type data to PBS file
#=============================================================================
def write_trainer_types(path = "PBS/trainer_types.txt")
write_PBS_file_generic(GameData::TrainerType, path)
def write_trainer_types
write_PBS_file_generic(GameData::TrainerType)
end
#=============================================================================
# Save individual trainer data to PBS file
#=============================================================================
def write_trainers(path = "PBS/trainers.txt")
write_pbs_file_message_start(path)
File.open(path, "wb") { |f|
def write_trainers
paths = get_all_PBS_file_paths(GameData::Trainer)
idx = 0
paths.each do |path|
write_pbs_file_message_start(path[0])
File.open(path[0], "wb") { |f|
add_PBS_header_to_file(f)
GameData::Trainer.each do |trainer|
GameData::Trainer.each do |element|
next if element.pbs_file_suffix != path[1]
echo "." if idx % 50 == 0
idx += 1
Graphics.update if idx % 250 == 0
idx += 1
f.write("\#-------------------------------\r\n")
if trainer.version > 0
f.write(sprintf("[%s,%s,%d]\r\n", trainer.trainer_type, trainer.real_name, trainer.version))
if element.version > 0
f.write(sprintf("[%s,%s,%d]\r\n", element.trainer_type, element.real_name, element.version))
else
f.write(sprintf("[%s,%s]\r\n", trainer.trainer_type, trainer.real_name))
f.write(sprintf("[%s,%s]\r\n", element.trainer_type, element.real_name))
end
f.write(sprintf("Items = %s\r\n", trainer.items.join(","))) if trainer.items.length > 0
if trainer.real_lose_text && !trainer.real_lose_text.empty?
f.write(sprintf("LoseText = %s\r\n", trainer.real_lose_text))
f.write(sprintf("Items = %s\r\n", element.items.join(","))) if element.items.length > 0
if element.real_lose_text && !element.real_lose_text.empty?
f.write(sprintf("LoseText = %s\r\n", element.real_lose_text))
end
trainer.pokemon.each do |pkmn|
element.pokemon.each do |pkmn|
f.write(sprintf("Pokemon = %s,%d\r\n", pkmn[:species], pkmn[:level]))
f.write(sprintf(" Name = %s\r\n", pkmn[:name])) if pkmn[:name] && !pkmn[:name].empty?
f.write(sprintf(" Form = %d\r\n", pkmn[:form])) if pkmn[:form] && pkmn[:form] > 0
@@ -423,6 +501,7 @@ module Compiler
}
process_pbs_file_message_end
end
end
#=============================================================================
# Save trainer list data to PBS file
@@ -542,17 +621,32 @@ module Compiler
# NOTE: Doesn't use write_PBS_file_generic because it contains data for two
# different GameData classes.
#=============================================================================
def write_metadata(path = "PBS/metadata.txt")
write_pbs_file_message_start(path)
def write_metadata
paths = []
GameData::Metadata.each do |element|
paths.push(element.pbs_file_suffix) if !paths.include?(element.pbs_file_suffix)
end
GameData::PlayerMetadata.each do |element|
paths.push(element.pbs_file_suffix) if !paths.include?(element.pbs_file_suffix)
end
paths.each_with_index do |element, i|
paths[i] = [sprintf("PBS/%s.txt", GameData::Metadata::PBS_BASE_FILENAME), element]
if !nil_or_empty?(element)
paths[i][0] = sprintf("PBS/%s_%s.txt", GameData::Metadata::PBS_BASE_FILENAME, element)
end
end
global_schema = GameData::Metadata.schema
player_schema = GameData::PlayerMetadata.schema
File.open(path, "wb") { |f|
paths.each do |path|
write_pbs_file_message_start(path[0])
File.open(path[0], "wb") { |f|
add_PBS_header_to_file(f)
# Write each element in turn
[GameData::Metadata, GameData::PlayerMetadata].each do |game_data|
schema = global_schema if game_data == GameData::Metadata
schema = player_schema if game_data == GameData::PlayerMetadata
game_data.each do |element|
next if element.pbs_file_suffix != path[1]
f.write("\#-------------------------------\r\n")
if schema["SectionName"]
f.write("[")
@@ -582,23 +676,27 @@ module Compiler
}
process_pbs_file_message_end
end
end
#=============================================================================
# Save map metadata data to PBS file
# NOTE: Doesn't use write_PBS_file_generic because it writes the RMXP map name
# next to the section header for each map.
#=============================================================================
def write_map_metadata(path = "PBS/map_metadata.txt")
write_pbs_file_message_start(path)
def write_map_metadata
paths = get_all_PBS_file_paths(GameData::MapMetadata)
map_infos = pbLoadMapInfos
schema = GameData::MapMetadata.schema
File.open(path, "wb") { |f|
idx = 0
paths.each do |path|
write_pbs_file_message_start(path[0])
File.open(path[0], "wb") { |f|
add_PBS_header_to_file(f)
GameData::MapMetadata.each do |element|
next if element.pbs_file_suffix != path[1]
echo "." if idx % 50 == 0
idx += 1
Graphics.update if idx % 250 == 0
idx += 1
f.write("\#-------------------------------\r\n")
map_name = (map_infos && map_infos[element.id]) ? map_infos[element.id].name : nil
f.write(sprintf("[%03d]", element.id))
@@ -624,20 +722,24 @@ module Compiler
}
process_pbs_file_message_end
end
end
#=============================================================================
# Save dungeon tileset contents data to PBS file
# NOTE: Doesn't use write_PBS_file_generic because it writes the tileset name
# next to the section header for each tileset.
#=============================================================================
def write_dungeon_tilesets(path = "PBS/dungeon_tilesets.txt")
write_pbs_file_message_start(path)
tilesets = load_data("Data/Tilesets.rxdata")
def write_dungeon_tilesets
paths = get_all_PBS_file_paths(GameData::DungeonTileset)
schema = GameData::DungeonTileset.schema
File.open(path, "wb") { |f|
tilesets = load_data("Data/Tilesets.rxdata")
paths.each do |path|
write_pbs_file_message_start(path[0])
File.open(path[0], "wb") { |f|
add_PBS_header_to_file(f)
# Write each element in turn
GameData::DungeonTileset.each do |element|
next if element.pbs_file_suffix != path[1]
f.write("\#-------------------------------\r\n")
if schema["SectionName"]
f.write("[")
@@ -668,19 +770,20 @@ module Compiler
}
process_pbs_file_message_end
end
end
#=============================================================================
# Save dungeon parameters to PBS file
#=============================================================================
def write_dungeon_parameters(path = "PBS/dungeon_parameters.txt")
write_PBS_file_generic(GameData::DungeonParameters, path)
def write_dungeon_parameters
write_PBS_file_generic(GameData::DungeonParameters)
end
#=============================================================================
# Save phone messages to PBS file
#=============================================================================
def write_phone(path = "PBS/phone.txt")
write_PBS_file_generic(GameData::PhoneMessage, path)
def write_phone
write_PBS_file_generic(GameData::PhoneMessage)
end
#=============================================================================