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Fixes move remembering issue when unfusing
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@@ -51,7 +51,6 @@ class Game_System
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def bgm_play_internal2(name,volume,pitch,position) # :nodoc:
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vol = volume
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vol *= $PokemonSystem.bgmvolume/100.0
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vol+=30
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vol = vol.to_i
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begin
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Audio.bgm_play(name,vol,pitch,position)
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