mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
Playing ME is stopped if a battle is skipped, fixed bug in Encounters Editor, sprite renamer now recognises 4+ digit ID numbers
This commit is contained in:
@@ -102,15 +102,15 @@ module MessageConfig
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#-----------------------------------------------------------------------------
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#-----------------------------------------------------------------------------
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def self.pbDefaultSystemFontName
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def self.pbDefaultSystemFontName
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return MessageConfig.pbTryFonts(FONT_NAME, "Arial Narrow", "Arial")
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return MessageConfig.pbTryFonts(FONT_NAME)
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end
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end
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def self.pbDefaultSmallFontName
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def self.pbDefaultSmallFontName
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return MessageConfig.pbTryFonts(SMALL_FONT_NAME, "Arial Narrow", "Arial")
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return MessageConfig.pbTryFonts(SMALL_FONT_NAME)
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end
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end
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def self.pbDefaultNarrowFontName
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def self.pbDefaultNarrowFontName
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return MessageConfig.pbTryFonts(NARROW_FONT_NAME, "Arial Narrow", "Arial")
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return MessageConfig.pbTryFonts(NARROW_FONT_NAME)
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end
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end
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def self.pbGetSystemFontName
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def self.pbGetSystemFontName
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@@ -217,6 +217,7 @@ def pbWildBattleCore(*args)
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$PokemonGlobal.nextBattleME = nil
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$PokemonGlobal.nextBattleME = nil
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$PokemonGlobal.nextBattleCaptureME = nil
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$PokemonGlobal.nextBattleCaptureME = nil
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$PokemonGlobal.nextBattleBack = nil
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$PokemonGlobal.nextBattleBack = nil
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pbMEStop
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return 1 # Treat it as a win
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return 1 # Treat it as a win
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end
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end
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# Record information about party Pokémon to be used at the end of battle (e.g.
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# Record information about party Pokémon to be used at the end of battle (e.g.
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@@ -355,6 +356,7 @@ def pbTrainerBattleCore(*args)
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$PokemonGlobal.nextBattleME = nil
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$PokemonGlobal.nextBattleME = nil
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$PokemonGlobal.nextBattleCaptureME = nil
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$PokemonGlobal.nextBattleCaptureME = nil
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$PokemonGlobal.nextBattleBack = nil
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$PokemonGlobal.nextBattleBack = nil
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pbMEStop
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return ($Trainer.able_pokemon_count == 0) ? 0 : 1 # Treat it as undecided/a win
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return ($Trainer.able_pokemon_count == 0) ? 0 : 1 # Treat it as undecided/a win
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end
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end
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# Record information about party Pokémon to be used at the end of battle (e.g.
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# Record information about party Pokémon to be used at the end of battle (e.g.
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@@ -44,6 +44,7 @@ def pbOrganizedBattleEx(opponent, challengedata, endspeech, endspeechwin)
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pbMessage(_INTL("AFTER WINNING..."))
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pbMessage(_INTL("AFTER WINNING..."))
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pbMessage(endspeech || "...")
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pbMessage(endspeech || "...")
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$PokemonTemp.lastbattle = nil
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$PokemonTemp.lastbattle = nil
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pbMEStop
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return true
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return true
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end
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end
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$Trainer.heal_party
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$Trainer.heal_party
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@@ -256,6 +256,7 @@ def pbEncounterTypeEditor(enc_data, enc_type)
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help_window = Window_UnformattedTextPokemon.newWithSize(_INTL("Edit encounter slots"),
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help_window = Window_UnformattedTextPokemon.newWithSize(_INTL("Edit encounter slots"),
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Graphics.width / 2, 0, Graphics.width / 2, 96)
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Graphics.width / 2, 0, Graphics.width / 2, 96)
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help_window.z = 99999
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help_window.z = 99999
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enc_type_name = ""
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ret = 0
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ret = 0
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need_refresh = true
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need_refresh = true
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loop do
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loop do
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@@ -316,7 +317,7 @@ def pbEncounterTypeEditor(enc_data, enc_type)
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need_refresh = true
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need_refresh = true
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end
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end
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when 1 # Copy
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when 1 # Copy
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enc_data.types[enc_type].insert(ret, enc_data.types[enc_type][ret - 2].clone)
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enc_data.types[enc_type].insert(ret - 1, enc_data.types[enc_type][ret - 2].clone)
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ret += 1
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ret += 1
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need_refresh = true
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need_refresh = true
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when 2 # Delete
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when 2 # Delete
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@@ -43,10 +43,10 @@ module SpriteRenamer
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def convert_pokemon_filename(full_name, default_prefix = "")
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def convert_pokemon_filename(full_name, default_prefix = "")
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name = full_name
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name = full_name
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extension = nil
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extension = ".png"
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if full_name[/^(.+)\.([^\.]+)$/] # Of the format something.abc
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if full_name[/^(.+)\.([^\.]+)$/] # Of the format something.abc
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name = $~[1]
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name = $~[1]
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extension = $~[2]
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extension = "." + $~[2]
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end
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end
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prefix = default_prefix
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prefix = default_prefix
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form = female = shadow = crack = ""
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form = female = shadow = crack = ""
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@@ -61,12 +61,12 @@ module SpriteRenamer
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end
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end
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if name[/000/]
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if name[/000/]
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species = "000"
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species = "000"
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else
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elsif name[/^(\d+)$/] || name[/^(\d+)\D/]
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species_number = name[0, 3].to_i
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species_number = $~[1].to_i
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species_data = GameData::Species.try_get(species_number)
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species_data = GameData::Species.try_get(species_number)
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raise _INTL("Species {1} is not defined (trying to rename Pokémon graphic {2}).", species_number, full_name) if !species_data
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raise _INTL("Species {1} is not defined (trying to rename Pokémon graphic {2}).", species_number, full_name) if !species_data
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species = species_data.id.to_s
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species = species_data.id.to_s
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form = "_" + $~[1].to_s if name[/_(\d+)/]
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form = "_" + $~[1].to_s if name[/_(\d+)$/] || name[/_(\d+)\D/]
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female = "_female" if name[/f/]
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female = "_female" if name[/f/]
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shadow = "_shadow" if name[/_shadow/]
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shadow = "_shadow" if name[/_shadow/]
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if name[/egg/]
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if name[/egg/]
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@@ -75,7 +75,7 @@ module SpriteRenamer
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crack = "_cracks" if name[/eggCracks/]
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crack = "_cracks" if name[/eggCracks/]
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end
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end
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end
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end
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return prefix + species + form + female + shadow + crack + ((extension) ? "." + extension : ".png")
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return prefix + species + form + female + shadow + crack + extension)
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end
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end
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def convert_pokemon_sprites(src_dir, dest_dir)
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def convert_pokemon_sprites(src_dir, dest_dir)
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@@ -94,7 +94,7 @@ module SpriteRenamer
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when "eggCracks.png"
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when "eggCracks.png"
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File.move(src_dir + file, dest_dir + "Eggs/000_cracks.png")
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File.move(src_dir + file, dest_dir + "Eggs/000_cracks.png")
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else
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else
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next if !file[/^\d{3}[^\.]*\.[^\.]*$/]
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next if !file[/^\d+[^\.]*\.[^\.]*$/]
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new_filename = convert_pokemon_filename(file)
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new_filename = convert_pokemon_filename(file)
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# moves the files into their appropriate folders
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# moves the files into their appropriate folders
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File.move(src_dir + file, dest_dir + new_filename)
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File.move(src_dir + file, dest_dir + new_filename)
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@@ -115,7 +115,7 @@ module SpriteRenamer
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when "iconEgg.png"
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when "iconEgg.png"
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File.move(src_dir + file, dest_dir + "Eggs/000_egg.png")
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File.move(src_dir + file, dest_dir + "Eggs/000_egg.png")
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else
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else
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next if !file[/^icon\d{3}[^\.]*\.[^\.]*$/]
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next if !file[/^icon\d+[^\.]*\.[^\.]*$/]
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new_filename = convert_pokemon_filename(file.sub(/^icon/, ''), "Icons/")
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new_filename = convert_pokemon_filename(file.sub(/^icon/, ''), "Icons/")
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# moves the files into their appropriate folders
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# moves the files into their appropriate folders
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File.move(src_dir + file, dest_dir + new_filename)
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File.move(src_dir + file, dest_dir + new_filename)
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@@ -131,7 +131,7 @@ module SpriteRenamer
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files.each_with_index do |file, i|
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files.each_with_index do |file, i|
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Graphics.update if i % 100 == 0
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Graphics.update if i % 100 == 0
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pbSetWindowText(_INTL("Converting footprints {1}/{2}...", i, files.length)) if i % 50 == 0
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pbSetWindowText(_INTL("Converting footprints {1}/{2}...", i, files.length)) if i % 50 == 0
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next if !file[/^footprint\d{3}[^\.]*\.[^\.]*$/]
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next if !file[/^footprint\d+[^\.]*\.[^\.]*$/]
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new_filename = convert_pokemon_filename(file.sub(/^footprint/, ''), "Footprints/")
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new_filename = convert_pokemon_filename(file.sub(/^footprint/, ''), "Footprints/")
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# moves the files into their appropriate folders
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# moves the files into their appropriate folders
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File.move(src_dir + file, dest_dir + new_filename)
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File.move(src_dir + file, dest_dir + new_filename)
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@@ -157,7 +157,7 @@ module SpriteRenamer
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type = $~[1]
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type = $~[1]
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extension = $~[2]
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extension = $~[2]
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File.move(src_dir + file, dest_dir + "machine_" + type + "." + extension)
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File.move(src_dir + file, dest_dir + "machine_" + type + "." + extension)
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elsif file[/^item(\d{3})[^\.]*\.([^\.]*)$/]
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elsif file[/^item(\d+)\.([^\.]*)$/]
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item_number = $~[1].to_i
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item_number = $~[1].to_i
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extension = $~[2]
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extension = $~[2]
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item_data = GameData::Item.try_get(item_number)
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item_data = GameData::Item.try_get(item_number)
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@@ -178,7 +178,7 @@ module SpriteRenamer
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files.each_with_index do |file, i|
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files.each_with_index do |file, i|
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Graphics.update if i % 100 == 0
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Graphics.update if i % 100 == 0
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pbSetWindowText(_INTL("Converting Pokémon cries {1}/{2}...", i, files.length)) if i % 50 == 0
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pbSetWindowText(_INTL("Converting Pokémon cries {1}/{2}...", i, files.length)) if i % 50 == 0
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if file[/^(\d{3})Cry[^\.]*\.([^\.]*)$/]
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if file[/^(\d+)Cry[^\.]*\.([^\.]*)$/]
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species_number = $~[1].to_i
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species_number = $~[1].to_i
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extension = $~[2]
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extension = $~[2]
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form = (file[/Cry_(\d+)\./]) ? sprintf("_%s", $~[1]) : ""
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form = (file[/Cry_(\d+)\./]) ? sprintf("_%s", $~[1]) : ""
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@@ -203,7 +203,7 @@ module SpriteRenamer
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Graphics.update if i % 100 == 0
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Graphics.update if i % 100 == 0
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pbSetWindowText(_INTL("Converting trainer sprites {1}/{2}...", i, files.length)) if i % 50 == 0
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pbSetWindowText(_INTL("Converting trainer sprites {1}/{2}...", i, files.length)) if i % 50 == 0
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if src_dir == "Graphics/Characters/"
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if src_dir == "Graphics/Characters/"
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if file[/^trchar(\d{3})\.([^\.]*)$/]
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if file[/^trchar(\d+)\.([^\.]*)$/]
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tr_type_number = $~[1].to_i
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tr_type_number = $~[1].to_i
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extension = $~[2]
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extension = $~[2]
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tr_type_data = GameData::TrainerType.try_get(tr_type_number)
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tr_type_data = GameData::TrainerType.try_get(tr_type_number)
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@@ -212,14 +212,14 @@ module SpriteRenamer
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File.move(src_dir + file, src_dir + "trainer_" + tr_type + "." + extension)
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File.move(src_dir + file, src_dir + "trainer_" + tr_type + "." + extension)
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end
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end
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else
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else
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if file[/^trainer(\d{3})\.([^\.]*)$/]
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if file[/^trainer(\d+)\.([^\.]*)$/]
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tr_type_number = $~[1].to_i
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tr_type_number = $~[1].to_i
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extension = $~[2]
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extension = $~[2]
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tr_type_data = GameData::TrainerType.try_get(tr_type_number)
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tr_type_data = GameData::TrainerType.try_get(tr_type_number)
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raise _INTL("Trainer type {1} is not defined (trying to rename trainer sprite {2}).", tr_type_number, file) if !tr_type_data
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raise _INTL("Trainer type {1} is not defined (trying to rename trainer sprite {2}).", tr_type_number, file) if !tr_type_data
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tr_type = tr_type_data.id.to_s
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tr_type = tr_type_data.id.to_s
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File.move(src_dir + file, src_dir + tr_type + "." + extension)
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File.move(src_dir + file, src_dir + tr_type + "." + extension)
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elsif file[/^trback(\d{3})\.([^\.]*)$/]
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elsif file[/^trback(\d+)\.([^\.]*)$/]
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tr_type_number = $~[1].to_i
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tr_type_number = $~[1].to_i
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extension = $~[2]
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extension = $~[2]
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tr_type_data = GameData::TrainerType.try_get(tr_type_number)
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tr_type_data = GameData::TrainerType.try_get(tr_type_number)
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@@ -236,7 +236,7 @@ module SpriteRenamer
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for i in 0...8
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for i in 0...8
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metadata = GameData::Metadata.get_player(i)
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metadata = GameData::Metadata.get_player(i)
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next if !metadata
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next if !metadata
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if metadata[1][/^trchar(\d{3})$/]
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if metadata[1][/^trchar(\d+)$/]
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tr_type_number = $~[1].to_i
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tr_type_number = $~[1].to_i
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tr_type_data = GameData::TrainerType.try_get(tr_type_number)
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tr_type_data = GameData::TrainerType.try_get(tr_type_number)
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raise _INTL("Trainer type {1} is not defined (trying to rename player metadata filename {2}).", tr_type_number, metadata[1]) if !tr_type_data
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raise _INTL("Trainer type {1} is not defined (trying to rename player metadata filename {2}).", tr_type_number, metadata[1]) if !tr_type_data
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