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https://github.com/infinitefusion/infinitefusion-e18.git
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reimported azurill sprites
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43
Data/unpacker/unpack_maps.sh
Executable file
43
Data/unpacker/unpack_maps.sh
Executable file
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#!/bin/bash
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set -e
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# Get script location
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SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)"
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# Input: where the map files are
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INPUT_DIR="$SCRIPT_DIR/../"
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# Output: where to unpack
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OUTPUT_DIR="$SCRIPT_DIR/unpacked"
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echo "📂 Script directory: $SCRIPT_DIR"
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echo "🔍 Looking for .rxdata files in: $INPUT_DIR"
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ls -l "$INPUT_DIR"
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# Create output dir if needed
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mkdir -p "$OUTPUT_DIR"
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# Find map files
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map_files=()
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while IFS= read -r -d '' file; do
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map_files+=("$file")
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done < <(find "$INPUT_DIR" -maxdepth 1 -type f -name 'Map*.rxdata' -print0)
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# Error if none found
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if [ ${#map_files[@]} -eq 0 ]; then
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echo "❌ No Map*.rxdata files found in $INPUT_DIR"
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exit 1
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fi
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echo "📄 Found the following map files:"
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for file in "${map_files[@]}"; do
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echo " - $file"
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done
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# Pass files to fusionpacker in manageable chunks using xargs
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echo "🚀 Running fusionpacker..."
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# Use xargs to split the command and avoid path too long errors
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printf "%s\n" "${map_files[@]}" | xargs -n 10 fusionpacker --force --project-type xp --action unpack --project "$OUTPUT_DIR"
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echo "✅ Maps unpacked to: $OUTPUT_DIR"
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