mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-06 06:01:46 +00:00
area randomizer + static encounters randomizer
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@@ -3,6 +3,7 @@ module GameData
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attr_accessor :id
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attr_accessor :map
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attr_accessor :version
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attr_reader :step_chances
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attr_reader :types
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@@ -332,6 +332,12 @@ end
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# Used when walking in tall grass, hence the additional code.
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def pbWildBattle(species, level, outcomeVar=1, canRun=true, canLose=false)
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species = GameData::Species.get(species).id
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dexnum = getDexNumberForSpecies(species)
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if $game_switches[SWITCH_RANDOM_STATIC_ENCOUNTERS] && dexnum <= NB_POKEMON
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newSpecies = $PokemonGlobal.psuedoBSTHash[dexnum]
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species = getSpecies(newSpecies)
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end
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# Potentially call a different pbWildBattle-type method instead (for roaming
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# Pokémon, Safari battles, Bug Contest battles)
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handled = [nil]
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@@ -984,6 +984,7 @@ module Compiler
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slots.compact!
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slots.sort! { |a, b| (a[0] == b[0]) ? a[1].to_s <=> b[1].to_s : b[0] <=> a[0] }
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end
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p encounter_hash
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GameData::Encounter.register(encounter_hash)
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end
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# Raise an error if a map/version combo is used twice
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@@ -1055,6 +1056,7 @@ module Compiler
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slots.compact!
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slots.sort! { |a, b| (a[0] == b[0]) ? a[1].to_s <=> b[1].to_s : b[0] <=> a[0] }
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end
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p encounter_hash
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GameData::Encounter.register(encounter_hash)
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end
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# Save all data
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@@ -18,9 +18,9 @@ class RandomizerOptionsScene < PokemonOption_Scene
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def pbStartScene(inloadscreen = false)
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super
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@changedColor = true
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@sprites["title"]=Window_UnformattedTextPokemon.newWithSize(
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_INTL("Randomizer settings"),0,0,Graphics.width,64,@viewport)
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@sprites["textbox"].text= getDefaultDescription
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@sprites["title"] = Window_UnformattedTextPokemon.newWithSize(
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_INTL("Randomizer settings"), 0, 0, Graphics.width, 64, @viewport)
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@sprites["textbox"].text = getDefaultDescription
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pbFadeInAndShow(@sprites) { pbUpdate }
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end
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@@ -65,7 +65,7 @@ class RandomizerOptionsScene < PokemonOption_Scene
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openWildPokemonOptionsMenu()
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end
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$game_switches[SWITCH_RANDOM_WILD] = value == 0
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},"Select the randomizer options for wild Pokémon"
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}, "Select the randomizer options for wild Pokémon"
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),
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EnumOption.new(_INTL("Items"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[SWITCH_RANDOM_ITEMS] ? 0 : 1 },
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@@ -77,7 +77,7 @@ class RandomizerOptionsScene < PokemonOption_Scene
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proc { $game_switches[SWITCH_RANDOM_TMS] ? 0 : 1 },
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proc { |value|
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$game_switches[SWITCH_RANDOM_TMS] = value == 0
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},"Randomize the TMs picked up on the ground"
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}, "Randomize the TMs picked up on the ground"
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),
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]
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return options
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@@ -113,10 +113,8 @@ class RandomizerOptionsScene < PokemonOption_Scene
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@openWildOptions = false
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end
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end
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class RandomizerTrainerOptionsScene < PokemonOption_Scene
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RANDOM_TEAMS_CUSTOM_SPRITES = 600
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RANDOM_HELD_ITEMS = 843
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@@ -134,10 +132,9 @@ class RandomizerTrainerOptionsScene < PokemonOption_Scene
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for i in 0...@PokemonOptions.length
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@sprites["option"][i] = (@PokemonOptions[i].get || 0)
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end
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@sprites["title"]=Window_UnformattedTextPokemon.newWithSize(
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_INTL("Randomizer settings: Trainers"),0,0,Graphics.width,64,@viewport)
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@sprites["textbox"].text=_INTL("Set the randomizer settings for trainers")
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@sprites["title"] = Window_UnformattedTextPokemon.newWithSize(
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_INTL("Randomizer settings: Trainers"), 0, 0, Graphics.width, 64, @viewport)
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@sprites["textbox"].text = _INTL("Set the randomizer settings for trainers")
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pbFadeInAndShow(@sprites) { pbUpdate }
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end
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@@ -160,14 +157,13 @@ class RandomizerTrainerOptionsScene < PokemonOption_Scene
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proc { $game_switches[RANDOM_HELD_ITEMS] ? 0 : 1 },
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proc { |value|
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$game_switches[RANDOM_HELD_ITEMS] = value == 0
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},"Give random held items to all trainers"
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}, "Give random held items to all trainers"
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)
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]
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return options
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end
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end
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class RandomizerWildPokemonOptionsScene < PokemonOption_Scene
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RANDOM_WILD_AREA = 777
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RANDOM_WILD_GLOBAL = 956
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@@ -187,9 +183,9 @@ class RandomizerWildPokemonOptionsScene < PokemonOption_Scene
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for i in 0...@PokemonOptions.length
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@sprites["option"][i] = (@PokemonOptions[i].get || 0)
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end
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@sprites["title"]=Window_UnformattedTextPokemon.newWithSize(
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_INTL("Randomizer settings: Wild Pokémon"),0,0,Graphics.width,64,@viewport)
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@sprites["textbox"].text=_INTL("Set the randomizer settings for wild Pokémon")
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@sprites["title"] = Window_UnformattedTextPokemon.newWithSize(
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_INTL("Randomizer settings: Wild Pokémon"), 0, 0, Graphics.width, 64, @viewport)
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@sprites["textbox"].text = _INTL("Set the randomizer settings for wild Pokémon")
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pbFadeInAndShow(@sprites) { pbUpdate }
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end
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@@ -200,7 +196,7 @@ class RandomizerWildPokemonOptionsScene < PokemonOption_Scene
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def pbGetOptions(inloadscreen = false)
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options = [
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EnumOption.new(_INTL("Type"), [_INTL("Global")],#, _INTL("Area")],
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EnumOption.new(_INTL("Type"), [_INTL("Global"), _INTL("Area")],
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proc {
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if $game_switches[RANDOM_WILD_AREA]
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1
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@@ -217,40 +213,44 @@ class RandomizerWildPokemonOptionsScene < PokemonOption_Scene
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$game_switches[RANDOM_WILD_GLOBAL] = false
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$game_switches[RANDOM_WILD_AREA] = true
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end
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}
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},
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[
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"Randomizes Pokémon using a one-to-one mapping of the Pokedex",
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"Randomizes the encounters in each route individually"
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]
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),
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EnumOption.new(_INTL("Static encounters"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[RANDOM_STATIC] ? 0 : 1 },
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proc { |value|
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$game_switches[RANDOM_STATIC] = value == 0
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},
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"Randomize Pokémon that appear in the overworld (including legendaries)"
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),
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# EnumOption.new(_INTL("Static encounters"), [_INTL("On"), _INTL("Off")],
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# proc { $game_switches[RANDOM_STATIC] ? 0 : 1 },
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# proc { |value|
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# $game_switches[RANDOM_STATIC] = value == 0
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# }
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# ),
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EnumOption.new(_INTL("Gift Pokémon"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[GIFT_POKEMON] ? 0 : 1 },
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proc { |value|
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$game_switches[GIFT_POKEMON] = value == 0
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},"Randomize Pokémon that are gifted to the player"
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}, "Randomize Pokémon that are gifted to the player"
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),
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EnumOption.new(_INTL("Fuse everything"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[REGULAR_TO_FUSIONS] ? 0 : 1 },
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proc { |value|
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$game_switches[REGULAR_TO_FUSIONS] = value == 0
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},"Include fused Pokémon in the randomize pool for wild Pokémon"
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}, "Include fused Pokémon in the randomize pool for wild Pokémon"
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),
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EnumOption.new(_INTL("Custom sprites only"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[SWITCH_RANDOM_WILD_ONLY_CUSTOMS] ? 0 : 1 },
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proc { |value|
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$game_switches[SWITCH_RANDOM_WILD_ONLY_CUSTOMS] = value == 0
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}, "(When fuse everything option is on) Randomize only to Pokémon that have a custom sprite."
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}, "(With fuse everything option) Randomize only to Pokémon that have a custom sprite."
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)
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]
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return options
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end
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end
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class RandomizerGymOptionsScene < PokemonOption_Scene
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RANDOM_GYM_TYPES = 921
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@@ -266,10 +266,9 @@ class RandomizerGymOptionsScene < PokemonOption_Scene
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for i in 0...@PokemonOptions.length
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@sprites["option"][i] = (@PokemonOptions[i].get || 0)
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end
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@sprites["title"]=Window_UnformattedTextPokemon.newWithSize(
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_INTL("Randomizer settings: Gyms"),0,0,Graphics.width,64,@viewport)
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@sprites["textbox"].text=_INTL("Set the randomizer settings for gyms")
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@sprites["title"] = Window_UnformattedTextPokemon.newWithSize(
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_INTL("Randomizer settings: Gyms"), 0, 0, Graphics.width, 64, @viewport)
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@sprites["textbox"].text = _INTL("Set the randomizer settings for gyms")
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pbFadeInAndShow(@sprites) { pbUpdate }
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end
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@@ -292,7 +291,7 @@ class RandomizerGymOptionsScene < PokemonOption_Scene
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proc { |value|
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$game_switches[SWITCH_GYM_RANDOM_EACH_BATTLE] = value == 0
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$game_switches[SWITCH_RANDOM_GYM_PERSIST_TEAMS] = !$game_switches[SWITCH_GYM_RANDOM_EACH_BATTLE]
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},"Gym trainers and leaders have a new team each try instead of keeping the same one"
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}, "Gym trainers and leaders have a new team each try instead of keeping the same one"
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),
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EnumOption.new(_INTL("Custom sprites only"), [_INTL("On"), _INTL("Off")],
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proc { $game_switches[SWITCH_RANDOM_GYM_CUSTOMS] ? 0 : 1 },
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@@ -3,62 +3,114 @@
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# Randomize encounter by routes
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# Script by Frogman
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#
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def Kernel.randomizeWildPokemonByRoute()
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bstRange = $game_variables[197]
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randomizeToFusions = $game_switches[953]
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$game_switches[829] = randomizeToFusions #unused mais probab. utile pour débugger les inévitables bugs quand les gens vont se partager leurs fichiers
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bstRange = $game_variables[VAR_RANDOMIZER_WILD_POKE_BST]
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randomizeToFusions = $game_switches[SWITCH_RANDOM_WILD_TO_FUSION]
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onlyCustoms = $game_switches[SWITCH_RANDOM_WILD_ONLY_CUSTOMS] && randomizeToFusions
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customsList = onlyCustoms ? getCustomSpeciesList() : []
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maxSpecies = randomizeToFusions ? PBSpecies.maxValue : NB_POKEMON
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data=load_data("Data/encounters.dat")
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map_index = 0
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nb_maps= data.size
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if data.is_a?(Hash)
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for map in data
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map_index += 1
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displayProgress(map_index,nb_maps,bstRange)
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map_id = map[0]
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encountersList = map[1][1]
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next if encountersList== nil
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type_index =-1
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for encounterType in encountersList
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type_index +=1
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next if encounterType == nil
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previousSpecies = -1
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previousNewSpecies = -1
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encounter_index = 0
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for encounter in encounterType
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species = encounter[0]
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if species != previousSpecies
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newSpecies= getNewSpecies(species,bstRange,true,maxSpecies)
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previousSpecies = species
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previousNewSpecies = newSpecies
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else
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newSpecies = previousNewSpecies
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GameData::EncounterRandom::DATA.clear
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GameData::Encounter.each do |enc_data|
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encounters_hash = {}
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encounters_hash[:id] = enc_data.id
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encounters_hash[:map] = enc_data.map
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encounters_hash[:version] = enc_data.version
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encounters_hash[:step_chances] = enc_data.step_chances
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types_hash = {}
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enc_data.types.each do |key, value|
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pokemonList = value
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newType = randomizePokemonList(pokemonList,bstRange,maxSpecies,randomizeToFusions,customsList)
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types_hash[key]= newType
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end
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if data[map_id][1][type_index][encounter_index] != nil
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data[map_id][1][type_index][encounter_index][0] = newSpecies
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end
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encounter_index +=1
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end #for -encounter
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end #for encountertype
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end #for - map
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end #if
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filename = "Data/encounters_randomized.dat"
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save_data(Marshal.load(Marshal.dump(data)),filename)
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$PokemonEncounters.setup($game_map.map_id)
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encounters_hash[:types] = types_hash
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GameData::EncounterRandom.register(encounters_hash)
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end
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#file = File.new('Data/test.txt', 'w')
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#file.puts data.inspect
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def displayProgress(current,total,bst)
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return if bst >= 100
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return if bst >= 20 && current % 10 != 0
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Kernel.pbMessageNoSound(_INTL("\\ts[]Generating encounters file...\\n Map {1}/{2}\\^",current,total))
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# Save all data
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GameData::EncounterRandom.save
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Graphics.update
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GameData::EncounterRandom.load
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end
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#input: [[60, :TENTACOOL,5,40, [30, :GOLDEEN, 5, 35], etc.]]
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def randomizePokemonList(encountersList,bstRange=50,maxSpecies=420,customOnly=false,customsList=[])
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newList=[]
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for encounter in encountersList
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oldPokemon = encounter[1]
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if customOnly
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newPokemon = getNewCustomSpecies(oldPokemon,customsList,bstRange,false)
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else
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newPokemon = getNewSpecies(oldPokemon,bstRange,false,maxSpecies)
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end
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newEntry =[]
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newEntry << encounter[0]
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newEntry << getSpecies(newPokemon).species
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newEntry << encounter[2]
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newEntry << encounter[3]
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newList << newEntry
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end
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return newList
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end
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#
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# def Kernel.randomizeWildPokemonByRouteOld()
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# bstRange = $game_variables[VAR_RANDOMIZER_WILD_POKE_BST]
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# randomizeToFusions = $game_switches[SWITCH_RANDOM_WILD_TO_FUSION]
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# $game_switches[SWITCH_RANDOMIZED_WILD_POKEMON_TO_FUSIONS] = randomizeToFusions #unused mais probab. utile pour débugger les inévitables bugs quand les gens vont se partager leurs fichiers
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# maxSpecies = randomizeToFusions ? PBSpecies.maxValue : NB_POKEMON
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# data=load_data("Data/encounters.dat")
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# map_index = 0
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# nb_maps= data.size
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# if data.is_a?(Hash)
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# for map in data
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# map_index += 1
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# displayProgress(map_index,nb_maps,bstRange)
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# map_id = map[0]
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#
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# encountersList = GameData::Encounter.get(map_id)
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# p encountersList
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# next if encountersList== nil
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# type_index =-1
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# for encounterType in encountersList
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# type_index +=1
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# next if encounterType == nil
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# previousSpecies = -1
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# previousNewSpecies = -1
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# encounter_index = 0
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# for encounter in encounterType
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# species = encounter[0]
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# if species != previousSpecies
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# newSpecies= getNewSpecies(species,bstRange,true,maxSpecies)
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# previousSpecies = species
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# previousNewSpecies = newSpecies
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# else
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# newSpecies = previousNewSpecies
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# end
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# if data[map_id][1][type_index][encounter_index] != nil
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# data[map_id][1][type_index][encounter_index][0] = newSpecies
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# end
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# encounter_index +=1
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# end #for -encounter
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# end #for encountertype
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# end #for - map
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# end #if
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# filename = "Data/encounters_randomized.dat"
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# save_data(Marshal.load(Marshal.dump(data)),filename)
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# $PokemonEncounters.setup($game_map.map_id)
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# end
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#file = File.new('Data/test.txt', 'w')
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#file.puts data.inspect
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# def displayProgress(current,total,bst)
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# return if bst >= 100
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# return if bst >= 20 && current % 10 != 0
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# Kernel.pbMessageNoSound(_INTL("\\ts[]Generating encounters file...\\n Map {1}/{2}\\^",current,total))
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# end
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#
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# class PokemonEncounters
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#
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@@ -121,37 +173,37 @@ end
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# end
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def getRandomPokemon(originalPokemon,bstRange,maxDexNumber)
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originalBst = getBaseStatsTotal(originalPokemon)
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bstMin = originalBst-bstRange
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bstMax = originalBst+bstRange
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foundAPokemon = false
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int i=0
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while ! foundAPokemon
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newPoke = rand(maxDexNumber-1)+1
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newPokeBST = getBaseStatsTotal(newPoke)
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if newPokeBST >= bstMin && newPokeBST <= bstMax
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foundAPokemon = true
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end
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i+=1
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if i %10 ==0
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bstMin-=5
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bstMax+=5
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end
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end
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return newPoke
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end
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def getBaseStatsTotal(species)
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baseStats=$pkmn_dex[species][5]
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baseStat_temp = 0
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for i in 0...baseStats.length
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baseStat_temp+=baseStats[i]
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end
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return (baseStat_temp/range).floor
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end
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#
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# def getRandomPokemon(originalPokemon,bstRange,maxDexNumber)
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# originalBst = getBaseStatsTotal(originalPokemon)
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# bstMin = originalBst-bstRange
|
||||
# bstMax = originalBst+bstRange
|
||||
#
|
||||
# foundAPokemon = false
|
||||
# int i=0
|
||||
# while ! foundAPokemon
|
||||
# newPoke = rand(maxDexNumber-1)+1
|
||||
# newPokeBST = getBaseStatsTotal(newPoke)
|
||||
# if newPokeBST >= bstMin && newPokeBST <= bstMax
|
||||
# foundAPokemon = true
|
||||
# end
|
||||
# i+=1
|
||||
# if i %10 ==0
|
||||
# bstMin-=5
|
||||
# bstMax+=5
|
||||
# end
|
||||
# end
|
||||
# return newPoke
|
||||
# end
|
||||
#
|
||||
# def getBaseStatsTotal(species)
|
||||
# baseStats=$pkmn_dex[species][5]
|
||||
# baseStat_temp = 0
|
||||
# for i in 0...baseStats.length
|
||||
# baseStat_temp+=baseStats[i]
|
||||
# end
|
||||
# return (baseStat_temp/range).floor
|
||||
# end
|
||||
|
||||
|
||||
######################################################
|
||||
|
||||
@@ -315,6 +315,14 @@ def playShuffleSE(i)
|
||||
end
|
||||
end
|
||||
|
||||
def getTrainersDataMode
|
||||
mode = GameData::Trainer
|
||||
if $game_switches && $game_switches[SWITCH_MODERN_MODE]
|
||||
mode = GameData::TrainerModern
|
||||
end
|
||||
return mode
|
||||
end
|
||||
|
||||
|
||||
def Kernel.pbShuffleTrainers(bst_range = 50,customsOnly=false,customsList=nil)
|
||||
bst_range = pbGet(VAR_RANDOMIZER_TRAINER_BST)
|
||||
@@ -323,7 +331,7 @@ def Kernel.pbShuffleTrainers(bst_range = 50,customsOnly=false,customsList=nil)
|
||||
customsOnly = false
|
||||
end
|
||||
randomTrainersHash = Hash.new
|
||||
trainers_data = getTrainersDataMode.list_all
|
||||
trainers_data = GameData::Trainer.list_all
|
||||
trainers_data.each do |key, value|
|
||||
trainer = trainers_data[key]
|
||||
i=0
|
||||
|
||||
@@ -63,6 +63,7 @@ SWITCH_RANDOMIZED_GYM_TYPES=921
|
||||
SWITCH_RANDOM_GIFT_POKEMON = 780
|
||||
SWITCH_RANDOM_HELD_ITEMS = 843
|
||||
SWITCH_DEFINED_RIVAL_STARTER=840
|
||||
SWITCH_RANDOMIZED_WILD_POKEMON_TO_FUSIONS=829
|
||||
#Other switches
|
||||
SWITCH_RACE_BIKE = 984
|
||||
SWITCH_IS_REMATCH=200
|
||||
|
||||
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BIN
Data/encounters_randomized2.dat
Normal file
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Data/encounters_randomized2.dat
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Reference in New Issue
Block a user