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Added Setting for item sell prices, added stat for primal reversions, fixed weird movement when jumping across a map connection
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@@ -93,7 +93,7 @@ class PokemonMapFactory
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# Detects whether the player has moved onto a connected map, and if so, causes
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# their transfer to that map.
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def setCurrentMap
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return if $game_player.moving?
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return if $game_player.moving? || $game_player.jumping?
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return if $game_map.valid?($game_player.x, $game_player.y)
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newmap = getNewMap($game_player.x, $game_player.y)
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return if !newmap
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