Renamed all move function codes

This commit is contained in:
Maruno17
2021-09-06 20:56:37 +01:00
parent c7fd147040
commit c670c63bf5
37 changed files with 13302 additions and 13571 deletions

View File

@@ -36,6 +36,7 @@ module GameData
include InstanceMethods
def initialize(hash)
convert_move_data(hash)
@id = hash[:id]
@real_name = hash[:name] || "Unnamed"
@type = hash[:type] || :NONE
@@ -45,7 +46,7 @@ module GameData
@total_pp = hash[:total_pp] || 5
@target = hash[:target] || :None
@priority = hash[:priority] || 0
@function_code = hash[:function_code] || "000"
@function_code = hash[:function_code] || "None"
@flags = hash[:flags] || []
@flags = [@flags] if !@flags.is_a?(Array)
@effect_chance = hash[:effect_chance] || 0
@@ -80,5 +81,436 @@ module GameData
end
return false
end
def convert_move_data(data)
new_code = data[:function_code]
case data[:function_code]
when "000" then new_code = "None"
when "001" then new_code = "DoesNothingUnusableInGravity"
when "002" then new_code = "Struggle"
when "003"
if data[:id] == :RELICSONG
new_code = "SleepTargetChangeUserMeloettaForm"
elsif data[:id] == :DARKVOID && Settings::MECHANICS_GENERATION >= 7
new_code = "SleepTargetIfUserDarkrai"
else
new_code = "SleepTarget"
end
when "004" then new_code = "SleepTargetNextTurn"
when "005" then new_code = "PoisonTarget"
when "006" then new_code = "BadPoisonTarget"
when "007"
if data[:id] == :THUNDERWAVE
new_code = "ParalyzeTargetIfNotTypeImmune"
elsif data[:id] == :BODYSLAM && Settings::MECHANICS_GENERATION >= 6
new_code = "ParalyzeTargetTrampleMinimize"
else
new_code = "ParalyzeTarget"
end
when "008" then new_code = "ParalyzeTargetAlwaysHitsInRainHitsTargetInSky"
when "009" then new_code = "ParalyzeFlinchTarget"
when "00A" then new_code = "BurnTarget"
when "00B" then new_code = "BurnFlinchTarget"
when "00C" then new_code = "FreezeTarget"
when "00D" then new_code = "FreezeTargetAlwaysHitsInHail"
when "00E" then new_code = "FreezeFlinchTarget"
when "00F" then new_code = "FlinchTarget"
when "010" then new_code = "FlinchTargetTrampleMinimize"
when "011" then new_code = "FlinchTargetFailsIfUserNotAsleep"
when "012" then new_code = "FlinchTargetFailsIfNotUserFirstTurn"
when "013", "014" then new_code = "ConfuseTarget"
when "015" then new_code = "ConfuseTargetAlwaysHitsInRainHitsTargetInSky"
when "016" then new_code = "AttractTarget"
when "017" then new_code = "ParalyzeBurnOrFreezeTarget"
when "018" then new_code = "CureUserBurnPoisonParalysis"
when "019" then new_code = "CureUserPartyStatus"
when "01A" then new_code = "StartUserSideImmunityToInflictedStatus"
when "01B" then new_code = "GiveUserStatusToTarget"
when "01C" then new_code = "RaiseUserAttack1"
when "01D" then new_code = "RaiseUserDefense1"
when "01E" then new_code = "RaiseUserDefense1CurlUpUser"
when "01F" then new_code = "RaiseUserSpeed1"
when "020" then new_code = "RaiseUserSpAtk1"
when "021" then new_code = "RaiseUserSpDef1PowerUpElectricMove"
when "022" then new_code = "RaiseUserEvasion1"
when "023" then new_code = "RaiseUserCriticalHitRate2"
when "024" then new_code = "RaiseUserAtkDef1"
when "025" then new_code = "RaiseUserAtkDefAcc1"
when "026" then new_code = "RaiseUserAtkSpd1"
when "027" then new_code = "RaiseUserAtkSpAtk1"
when "028" then new_code = "RaiseUserAtkSpAtk1Or2InSun"
when "029" then new_code = "RaiseUserAtkAcc1"
when "02A" then new_code = "RaiseUserDefSpDef1"
when "02B" then new_code = "RaiseUserSpAtkSpDefSpd1"
when "02C" then new_code = "RaiseUserSpAtkSpDef1"
when "02D" then new_code = "RaiseUserMainStats1"
when "02E" then new_code = "RaiseUserAttack2"
when "02F" then new_code = "RaiseUserDefense2"
when "030" then new_code = "RaiseUserSpeed2"
when "031" then new_code = "RaiseUserSpeed2LowerUserWeight"
when "032" then new_code = "RaiseUserSpAtk2"
when "033" then new_code = "RaiseUserSpDef2"
when "034" then new_code = "RaiseUserEvasion2MinimizeUser"
when "035" then new_code = "LowerUserDefSpDef1RaiseUserAtkSpAtkSpd2"
when "036" then new_code = "RaiseUserAtk1Spd2"
when "037" then new_code = "RaiseTargetRandomStat2"
when "038" then new_code = "RaiseUserDefense3"
when "039" then new_code = "RaiseUserSpAtk3"
when "03A" then new_code = "MaxUserAttackLoseHalfOfTotalHP"
when "03B" then new_code = "LowerUserAtkDef1"
when "03C" then new_code = "LowerUserDefSpDef1"
when "03D" then new_code = "LowerUserDefSpDefSpd1"
when "03E" then new_code = "LowerUserSpeed1"
when "03F" then new_code = "LowerUserSpAtk2"
when "040" then new_code = "RaiseTargetSpAtk1ConfuseTarget"
when "041" then new_code = "RaiseTargetAttack2ConfuseTarget"
when "042" then new_code = "LowerTargetAttack1"
when "043" then new_code = "LowerTargetDefense1"
when "044"
if data[:id] == :BULLDOZE
new_code = "LowerTargetSpeed1WeakerInGrassyTerrain"
else
new_code = "LowerTargetSpeed1"
end
when "045" then new_code = "LowerTargetSpAtk1"
when "046" then new_code = "LowerTargetSpDef1"
when "047" then new_code = "LowerTargetAccuracy1"
when "048"
if data[:id] == :SWEETSCENT && Settings::MECHANICS_GENERATION >= 6
new_code = "LowerTargetEvasion2"
else
new_code = "LowerTargetEvasion1"
end
when "049" then new_code = "LowerTargetEvasion1RemoveSideEffects"
when "04A" then new_code = "LowerTargetAtkDef1"
when "04B" then new_code = "LowerTargetAttack2"
when "04C" then new_code = "LowerTargetDefense2"
when "04D" then new_code = "LowerTargetSpeed2"
when "04E" then new_code = "LowerTargetSpAtk2IfCanAttract"
when "04F" then new_code = "LowerTargetSpDef2"
when "050" then new_code = "ResetTargetStatStages"
when "051" then new_code = "ResetAllBattlersStatStages"
when "052" then new_code = "UserTargetSwapAtkSpAtkStages"
when "053" then new_code = "UserTargetSwapDefSpDefStages"
when "054" then new_code = "UserTargetSwapStatStages"
when "055" then new_code = "UserCopyTargetStatStages"
when "056" then new_code = "StartUserSideImmunityToStatStageLowering"
when "057" then new_code = "UserSwapBaseAtkDef"
when "058" then new_code = "UserTargetAverageBaseAtkSpAtk"
when "059" then new_code = "UserTargetAverageBaseDefSpDef"
when "05A" then new_code = "UserTargetAverageHP"
when "05B" then new_code = "StartUserSideDoubleSpeed"
when "05C" then new_code = "ReplaceMoveThisBattleWithTargetLastMoveUsed"
when "05D" then new_code = "ReplaceMoveWithTargetLastMoveUsed"
when "05E" then new_code = "SetUserTypesToUserMoveType"
when "05F" then new_code = "SetUserTypesToResistLastAttack"
when "060" then new_code = "SetUserTypesBasedOnEnvironment"
when "061" then new_code = "SetTargetTypesToWater"
when "062" then new_code = "SetUserTypesToTargetTypes"
when "063" then new_code = "SetTargetAbilityToSimple"
when "064" then new_code = "SetTargetAbilityToInsomnia"
when "065" then new_code = "SetUserAbilityToTargetAbility"
when "066" then new_code = "SetTargetAbilityToUserAbility"
when "067" then new_code = "UserTargetSwapAbilities"
when "068" then new_code = "NegateTargetAbility"
when "069" then new_code = "TransformUserIntoTarget"
when "06A" then new_code = "FixedDamage20"
when "06B" then new_code = "FixedDamage40"
when "06C" then new_code = "FixedDamageHalfTargetHP"
when "06D" then new_code = "FixedDamageUserLevel"
when "06E" then new_code = "LowerTargetHPToUserHP"
when "06F" then new_code = "FixedDamageUserLevelRandom"
when "070"
if data[:id] == :FISSURE
new_code = "OHKOHitsTargetUnderground"
elsif data[:id] == :SHEERCOLD && Settings::MECHANICS_GENERATION >= 7
new_code = "OHKOIce"
else
new_code = "OHKO"
end
when "071" then new_code = "CounterPhysicalDamage"
when "072" then new_code = "CounterSpecialDamage"
when "073" then new_code = "CounterDamagePlusHalf"
when "074" then new_code = "DamageTargetAlly"
when "075" then new_code = "DoublePowerIfTargetUnderwater"
when "076" then new_code = "DoublePowerIfTargetUnderground"
when "077" then new_code = "DoublePowerIfTargetInSky"
when "078" then new_code = "FlinchTargetDoublePowerIfTargetInSky"
when "079" then new_code = "DoublePowerAfterFusionFlare"
when "07A" then new_code = "DoublePowerAfterFusionBolt"
when "07B" then new_code = "DoublePowerIfTargetPoisoned"
when "07C" then new_code = "DoublePowerIfTargetParalyzedCureTarget"
when "07D" then new_code = "DoublePowerIfTargetAsleepCureTarget"
when "07E" then new_code = "DoublePowerIfUserPoisonedBurnedParalyzed"
when "07F" then new_code = "DoublePowerIfTargetStatusProblem"
when "080" then new_code = "DoublePowerIfTargetHPLessThanHalf"
when "081" then new_code = "DoublePowerIfUserLostHPThisTurn"
when "082" then new_code = "DoublePowerIfTargetLostHPThisTurn"
when "083" then new_code = "UsedAfterAllyRoundWithDoublePower"
when "084" then new_code = "DoublePowerIfTargetActed"
when "085" then new_code = "DoublePowerIfAllyFaintedLastTurn"
when "086" then new_code = "DoublePowerIfUserHasNoItem"
when "087" then new_code = "TypeAndPowerDependOnWeather"
when "088" then new_code = "PursueSwitchingFoe"
when "089" then new_code = "PowerHigherWithUserHappiness"
when "08A" then new_code = "PowerLowerWithUserHappiness"
when "08B" then new_code = "PowerHigherWithUserHP"
when "08C" then new_code = "PowerHigherWithTargetHP"
when "08D" then new_code = "PowerHigherWithTargetFasterThanUser"
when "08E" then new_code = "PowerHigherWithUserPositiveStatStages"
when "08F" then new_code = "PowerHigherWithTargetPositiveStatStages"
when "090" then new_code = "TypeDependsOnUserIVs"
when "091" then new_code = "PowerHigherWithConsecutiveUse"
when "092" then new_code = "PowerHigherWithConsecutiveUseOnUserSide"
when "093" then new_code = "StartRaiseUserAtk1WhenDamaged"
when "094" then new_code = "RandomlyDamageOrHealTarget"
when "095" then new_code = "RandomPowerDoublePowerIfTargetUnderground"
when "096" then new_code = "TypeAndPowerDependOnUserBerry"
when "097" then new_code = "PowerHigherWithLessPP"
when "098" then new_code = "PowerLowerWithUserHP"
when "099" then new_code = "PowerHigherWithUserFasterThanTarget"
when "09A" then new_code = "PowerHigherWithTargetWeight"
when "09B" then new_code = "PowerHigherWithUserHeavierThanTarget"
when "09C" then new_code = "PowerUpAllyMove"
when "09D" then new_code = "StartWeakenElectricMoves"
when "09E" then new_code = "StartWeakenFireMoves"
when "09F"
if data[:id] == :MULTIATTACK
new_code = "TypeDependsOnUserMemory"
elsif data[:id] == :TECHNOBLAST
new_code = "TypeDependsOnUserDrive"
else
new_code = "TypeDependsOnUserPlate"
end
when "0A0" then new_code = "AlwaysCriticalHit"
when "0A1" then new_code = "StartPreventCriticalHitsAgainstUserSide"
when "0A2" then new_code = "StartWeakenPhysicalDamageAgainstUserSide"
when "0A3" then new_code = "StartWeakenSpecialDamageAgainstUserSide"
when "0A4" then new_code = "EffectDependsOnEnvironment"
when "0A5"
new_code = "None"
data[:accuracy] = 0
when "0A6" then new_code = "EnsureNextMoveAlwaysHits"
when "0A7" then new_code = "StartNegateTargetEvasionStatStageAndGhostImmunity"
when "0A8" then new_code = "StartNegateTargetEvasionStatStageAndDarkImmunity"
when "0A9" then new_code = "IgnoreTargetDefSpDefEvaStatStages"
when "0AA" then new_code = "ProtectUser"
when "0AB" then new_code = "ProtectUserSideFromPriorityMoves"
when "0AC" then new_code = "ProtectUserSideFromMultiTargetDamagingMoves"
when "0AD" then new_code = "RemoveProtections"
when "0AE" then new_code = "UseLastMoveUsedByTarget"
when "0AF" then new_code = "UseLastMoveUsed"
when "0B0" then new_code = "UseMoveTargetIsAboutToUse"
when "0B1" then new_code = "BounceBackProblemCausingStatusMoves"
when "0B2" then new_code = "StealAndUseBeneficialStatusMove"
when "0B3" then new_code = "UseMoveDependingOnEnvironment"
when "0B4" then new_code = "UseRandomUserMoveIfAsleep"
when "0B5" then new_code = "UseRandomMoveFromUserParty"
when "0B6" then new_code = "UseRandomMove"
when "0B7" then new_code = "DisableTargetUsingSameMoveConsecutively"
when "0B8" then new_code = "DisableTargetMovesKnownByUser"
when "0B9" then new_code = "DisableTargetLastMoveUsed"
when "0BA" then new_code = "DisableTargetStatusMoves"
when "0BB" then new_code = "DisableTargetHealingMoves"
when "0BC" then new_code = "DisableTargetUsingDifferentMove"
when "0BD" then new_code = "HitTwoTimes"
when "0BE" then new_code = "HitTwoTimesPoisonTarget"
when "0BF" then new_code = "HitThreeTimesPowersUpWithEachHit"
when "0C0"
if data[:id] == :WATERSHURIKEN
new_code = "HitTwoToFiveTimesOrThreeForAshGreninja"
else
new_code = "HitTwoToFiveTimes"
end
when "0C1" then new_code = "HitOncePerUserTeamMember"
when "0C2" then new_code = "AttackAndSkipNextTurn"
when "0C3" then new_code = "TwoTurnAttack"
when "0C4" then new_code = "TwoTurnAttackOneTurnInSun"
when "0C5" then new_code = "TwoTurnAttackParalyzeTarget"
when "0C6" then new_code = "TwoTurnAttackBurnTarget"
when "0C7" then new_code = "TwoTurnAttackFlinchTarget"
when "0C8" then new_code = "TwoTurnAttackChargeRaiseUserDefense1"
when "0C9" then new_code = "TwoTurnAttackInvulnerableInSky"
when "0CA" then new_code = "TwoTurnAttackInvulnerableUnderground"
when "0CB" then new_code = "TwoTurnAttackInvulnerableUnderwater"
when "0CC" then new_code = "TwoTurnAttackInvulnerableInSkyParalyzeTarget"
when "0CD" then new_code = "TwoTurnAttackInvulnerableRemoveProtections"
when "0CE" then new_code = "TwoTurnAttackInvulnerableInSkyTargetCannotAct"
when "0CF" then new_code = "BindTarget"
when "0D0" then new_code = "BindTargetDoublePowerIfTargetUnderwater"
when "0D1" then new_code = "MultiTurnAttackPreventSleeping"
when "0D2" then new_code = "MultiTurnAttackConfuseUserAtEnd"
when "0D3" then new_code = "MultiTurnAttackPowersUpEachTurn"
when "0D4" then new_code = "MultiTurnAttackBideThenReturnDoubleDamage"
when "0D5" then new_code = "HealUserHalfOfTotalHP"
when "0D6" then new_code = "HealUserHalfOfTotalHPLoseFlyingTypeThisTurn"
when "0D7" then new_code = "HealUserPositionNextTurn"
when "0D8" then new_code = "HealUserDependingOnWeather"
when "0D9" then new_code = "HealUserFullyAndFallAsleep"
when "0DA" then new_code = "StartHealUserEachTurn"
when "0DB" then new_code = "StartHealUserEachTurnTrapUserInBattle"
when "0DC" then new_code = "StartLeechSeedTarget"
when "0DD" then new_code = "HealUserByHalfOfDamageDone"
when "0DE" then new_code = "HealUserByHalfOfDamageDoneIfTargetAsleep"
when "0DF" then new_code = "HealTargetHalfOfTotalHP"
when "0E0" then new_code = "UserFaintsExplosive"
when "0E1" then new_code = "UserFaintsFixedDamageUserHP"
when "0E2" then new_code = "UserFaintsLowerTargetAtkSpAtk2"
when "0E3" then new_code = "UserFaintsHealAndCureReplacement"
when "0E4" then new_code = "UserFaintsHealAndCureReplacementRestorePP"
when "0E5" then new_code = "StartPerishCountsForAllBattlers"
when "0E6" then new_code = "SetAttackerMovePPTo0IfUserFaints"
when "0E7" then new_code = "AttackerFaintsIfUserFaints"
when "0E8" then new_code = "UserEnduresFaintingThisTurn"
when "0E9" then new_code = "CannotMakeTargetFaint"
when "0EA"
if Settings::MECHANICS_GENERATION >= 8
new_code = "SwitchOutUserStatusMove"
else
new_code = "FleeFromBattle"
end
when "0EB" then new_code = "SwitchOutTargetStatusMove"
when "0EC" then new_code = "SwitchOutTargetDamagingMove"
when "0ED" then new_code = "SwitchOutUserPassOnEffects"
when "0EE" then new_code = "SwitchOutUserDamagingMove"
when "0EF" then new_code = "TrapTargetInBattle"
when "0F0" then new_code = "RemoveTargetItem"
when "0F1" then new_code = "UserTakesTargetItem"
when "0F2" then new_code = "UserTargetSwapItems"
when "0F3" then new_code = "TargetTakesUserItem"
when "0F4" then new_code = "UserConsumeTargetBerry"
when "0F5" then new_code = "DestroyTargetBerryOrGem"
when "0F6" then new_code = "RestoreUserConsumedItem"
when "0F7" then new_code = "ThrowUserItemAtTarget"
when "0F8" then new_code = "StartTargetCannotUseItem"
when "0F9" then new_code = "StartNegateHeldItems"
when "0FA" then new_code = "RecoilQuarterOfDamageDealt"
when "0FB" then new_code = "RecoilThirdOfDamageDealt"
when "0FC" then new_code = "RecoilHalfOfDamageDealt"
when "0FD" then new_code = "RecoilThirdOfDamageDealtParalyzeTarget"
when "0FE" then new_code = "RecoilThirdOfDamageDealtBurnTarget"
when "0FF" then new_code = "StartSunWeather"
when "100" then new_code = "StartRainWeather"
when "101" then new_code = "StartSandstormWeather"
when "102" then new_code = "StartHailWeather"
when "103" then new_code = "AddSpikesToFoeSide"
when "104" then new_code = "AddToxicSpikesToFoeSide"
when "105" then new_code = "AddStealthRocksToFoeSide"
when "106" then new_code = "GrassPledge"
when "107" then new_code = "FirePledge"
when "108" then new_code = "WaterPledge"
when "109" then new_code = "AddMoneyGainedFromBattle"
when "10A" then new_code = "RemoveScreens"
when "10B" then new_code = "CrashDamageIfFailsUnusableInGravity"
when "10C" then new_code = "UserMakeSubstitute"
when "10D" then new_code = "CurseTargetOrLowerUserSpd1RaiseUserAtkDef1"
when "10E" then new_code = "LowerPPOfTargetLastMoveBy4"
when "10F" then new_code = "StartDamageTargetEachTurnIfTargetAsleep"
when "110" then new_code = "RemoveUserBindingAndEntryHazards"
when "111" then new_code = "AttackTwoTurnsLater"
when "112" then new_code = "UserAddStockpileRaiseDefSpDef1"
when "113" then new_code = "PowerDependsOnUserStockpile"
when "114" then new_code = "HealUserDependingOnUserStockpile"
when "115" then new_code = "FailsIfUserDamagedThisTurn"
when "116" then new_code = "FailsIfTargetActed"
when "117" then new_code = "RedirectAllMovesToUser"
when "118" then new_code = "StartGravity"
when "119" then new_code = "StartUserAirborne"
when "11A" then new_code = "StartTargetAirborneAndAlwaysHitByMoves"
when "11B" then new_code = "HitsTargetInSky"
when "11C" then new_code = "HitsTargetInSkyGroundsTarget"
when "11D" then new_code = "TargetActsNext"
when "11E" then new_code = "TargetActsLast"
when "11F" then new_code = "StartSlowerBattlersActFirst"
when "120" then new_code = "UserSwapsPositionsWithAlly"
when "121" then new_code = "UseTargetAttackInsteadOfUserAttack"
when "122" then new_code = "UseTargetDefenseInsteadOfTargetSpDef"
when "123" then new_code = "FailsUnlessTargetSharesTypeWithUser"
when "124" then new_code = "StartSwapAllBattlersBaseDefensiveStats"
when "125" then new_code = "FailsIfUserHasUnusedMove"
when "126" then new_code = "None"
when "127" then new_code = "ParalyzeTarget"
when "128" then new_code = "BurnTarget"
when "129" then new_code = "FreezeTarget"
when "12A" then new_code = "ConfuseTarget"
when "12B" then new_code = "LowerTargetDefense2"
when "12C" then new_code = "LowerTargetEvasion2"
when "12D" then new_code = "DoublePowerIfTargetUnderwater"
when "12E" then new_code = "AllBattlersLoseHalfHPUserSkipsNextTurn"
when "12F" then new_code = "TrapTargetInBattle"
when "130" then new_code = "UserLosesHalfHP"
when "131" then new_code = "StartShadowSkyWeather"
when "132" then new_code = "RemoveAllScreens"
when "133" then new_code = "DoesNothingFailsIfNoAlly"
when "134" then new_code = "DoesNothingCongratuations"
when "135" then new_code = "FreezeTargetSuperEffectiveAgainstWater"
when "136" then new_code = "RaiseUserDefense2"
when "137" then new_code = "RaisePlusMinusUserAndAlliesDefSpDef1"
when "138" then new_code = "RaiseAllySpDef1"
when "139" then new_code = "LowerTargetAttack1BypassSubstitute"
when "13A" then new_code = "LowerTargetAtkSpAtk1"
when "13B" then new_code = "HoopaRemoveProtectionsBypassSubstituteLowerUserDef1"
when "13C" then new_code = "LowerTargetSpAtk1"
when "13D" then new_code = "LowerTargetSpAtk2"
when "13E" then new_code = "RaiseGroundedGrassBattlersAtkSpAtk1"
when "13F" then new_code = "RaiseGrassBattlersDef1"
when "140" then new_code = "LowerPoisonedTargetAtkSpAtkSpd1"
when "141" then new_code = "InvertTargetStatStages"
when "142" then new_code = "AddGhostTypeToTarget"
when "143" then new_code = "AddGrassTypeToTarget"
when "144" then new_code = "EffectivenessIncludesFlyingType"
when "145" then new_code = "TargetMovesBecomeElectric"
when "146" then new_code = "NormalMovesBecomeElectric"
when "147" then new_code = "RemoveProtectionsBypassSubstitute"
when "148" then new_code = "TargetNextFireMoveDamagesTarget"
when "149" then new_code = "ProtectUserSideFromDamagingMovesIfUserFirstTurn"
when "14A" then new_code = "ProtectUserSideFromStatusMoves"
when "14B" then new_code = "ProtectUserFromDamagingMovesKingsShield"
when "14C" then new_code = "ProtectUserFromTargetingMovesSpikyShield"
when "14D" then new_code = "TwoTurnAttackInvulnerableRemoveProtections"
when "14E" then new_code = "TwoTurnAttackRaiseUserSpAtkSpDefSpd2"
when "14F" then new_code = "HealUserByThreeQuartersOfDamageDone"
when "150" then new_code = "RaiseUserAttack3IfTargetFaints"
when "151" then new_code = "LowerTargetAtkSpAtk1SwitchOutUser"
when "152" then new_code = "TrapAllBattlersInBattleForOneTurn"
when "153" then new_code = "AddStickyWebToFoeSide"
when "154" then new_code = "StartElectricTerrain"
when "155" then new_code = "StartGrassyTerrain"
when "156" then new_code = "StartMistyTerrain"
when "157" then new_code = "DoubleMoneyGainedFromBattle"
when "158" then new_code = "FailsIfUserNotConsumedBerry"
when "159" then new_code = "PoisonTargetLowerTargetSpeed1"
when "15A" then new_code = "CureTargetBurn"
when "15B" then new_code = "CureTargetStatusHealUserHalfOfTotalHP"
when "15C" then new_code = "RaisePlusMinusUserAndAlliesAtkSpAtk1"
when "15D" then new_code = "UserStealTargetPositiveStatStages"
when "15E" then new_code = "EnsureNextCriticalHit"
when "15F" then new_code = "LowerUserDefense1"
when "160" then new_code = "HealUserByTargetAttackLowerTargetAttack1"
when "161" then new_code = "UserTargetSwapBaseSpeed"
when "162" then new_code = "UserLosesFireType"
when "163" then new_code = "IgnoreTargetAbility"
when "164" then new_code = "CategoryDependsOnHigherDamageIgnoreTargetAbility"
when "165" then new_code = "NegateTargetAbilityIfTargetActed"
when "166" then new_code = "DoublePowerIfUserLastMoveFailed"
when "167" then new_code = "StartWeakenDamageAgainstUserSideIfHail"
when "168" then new_code = "ProtectUserBanefulBunker"
when "169" then new_code = "TypeIsUserFirstType"
when "16A" then new_code = "RedirectAllMovesToTarget"
when "16B" then new_code = "TargetUsesItsLastUsedMoveAgain"
when "16C" then new_code = "DisableTargetSoundMoves"
when "16D" then new_code = "HealUserDependingOnSandstorm"
when "16E" then new_code = "HealTargetDependingOnGrassyTerrain"
when "16F" then new_code = "HealAllyOrDamageFoe"
when "170" then new_code = "UserLosesHalfOfTotalHPExplosive"
when "171" then new_code = "UsedAfterUserTakesPhysicalDamage"
when "172" then new_code = "BurnAttackerBeforeUserActs"
when "173" then new_code = "StartPsychicTerrain"
when "174" then new_code = "FailsIfNotUserFirstTurn"
when "175" then new_code = "HitTwoTimesFlinchTarget"
end
data[:function_code] = new_code
return data
end
end
end