mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 13:15:01 +00:00
Renamed all move function codes
This commit is contained in:
@@ -36,6 +36,7 @@ module GameData
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include InstanceMethods
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def initialize(hash)
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convert_move_data(hash)
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@id = hash[:id]
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@real_name = hash[:name] || "Unnamed"
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@type = hash[:type] || :NONE
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@@ -45,7 +46,7 @@ module GameData
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@total_pp = hash[:total_pp] || 5
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@target = hash[:target] || :None
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@priority = hash[:priority] || 0
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@function_code = hash[:function_code] || "000"
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@function_code = hash[:function_code] || "None"
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@flags = hash[:flags] || []
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@flags = [@flags] if !@flags.is_a?(Array)
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@effect_chance = hash[:effect_chance] || 0
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@@ -80,5 +81,436 @@ module GameData
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end
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return false
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end
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def convert_move_data(data)
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new_code = data[:function_code]
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case data[:function_code]
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when "000" then new_code = "None"
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when "001" then new_code = "DoesNothingUnusableInGravity"
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when "002" then new_code = "Struggle"
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when "003"
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if data[:id] == :RELICSONG
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new_code = "SleepTargetChangeUserMeloettaForm"
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elsif data[:id] == :DARKVOID && Settings::MECHANICS_GENERATION >= 7
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new_code = "SleepTargetIfUserDarkrai"
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else
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new_code = "SleepTarget"
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end
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when "004" then new_code = "SleepTargetNextTurn"
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when "005" then new_code = "PoisonTarget"
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when "006" then new_code = "BadPoisonTarget"
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when "007"
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if data[:id] == :THUNDERWAVE
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new_code = "ParalyzeTargetIfNotTypeImmune"
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elsif data[:id] == :BODYSLAM && Settings::MECHANICS_GENERATION >= 6
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new_code = "ParalyzeTargetTrampleMinimize"
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else
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new_code = "ParalyzeTarget"
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end
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when "008" then new_code = "ParalyzeTargetAlwaysHitsInRainHitsTargetInSky"
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when "009" then new_code = "ParalyzeFlinchTarget"
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when "00A" then new_code = "BurnTarget"
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when "00B" then new_code = "BurnFlinchTarget"
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when "00C" then new_code = "FreezeTarget"
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when "00D" then new_code = "FreezeTargetAlwaysHitsInHail"
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when "00E" then new_code = "FreezeFlinchTarget"
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when "00F" then new_code = "FlinchTarget"
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when "010" then new_code = "FlinchTargetTrampleMinimize"
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when "011" then new_code = "FlinchTargetFailsIfUserNotAsleep"
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when "012" then new_code = "FlinchTargetFailsIfNotUserFirstTurn"
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when "013", "014" then new_code = "ConfuseTarget"
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when "015" then new_code = "ConfuseTargetAlwaysHitsInRainHitsTargetInSky"
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when "016" then new_code = "AttractTarget"
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when "017" then new_code = "ParalyzeBurnOrFreezeTarget"
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when "018" then new_code = "CureUserBurnPoisonParalysis"
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when "019" then new_code = "CureUserPartyStatus"
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when "01A" then new_code = "StartUserSideImmunityToInflictedStatus"
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when "01B" then new_code = "GiveUserStatusToTarget"
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when "01C" then new_code = "RaiseUserAttack1"
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when "01D" then new_code = "RaiseUserDefense1"
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when "01E" then new_code = "RaiseUserDefense1CurlUpUser"
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when "01F" then new_code = "RaiseUserSpeed1"
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when "020" then new_code = "RaiseUserSpAtk1"
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when "021" then new_code = "RaiseUserSpDef1PowerUpElectricMove"
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when "022" then new_code = "RaiseUserEvasion1"
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when "023" then new_code = "RaiseUserCriticalHitRate2"
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when "024" then new_code = "RaiseUserAtkDef1"
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when "025" then new_code = "RaiseUserAtkDefAcc1"
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when "026" then new_code = "RaiseUserAtkSpd1"
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when "027" then new_code = "RaiseUserAtkSpAtk1"
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when "028" then new_code = "RaiseUserAtkSpAtk1Or2InSun"
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when "029" then new_code = "RaiseUserAtkAcc1"
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when "02A" then new_code = "RaiseUserDefSpDef1"
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when "02B" then new_code = "RaiseUserSpAtkSpDefSpd1"
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when "02C" then new_code = "RaiseUserSpAtkSpDef1"
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when "02D" then new_code = "RaiseUserMainStats1"
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when "02E" then new_code = "RaiseUserAttack2"
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when "02F" then new_code = "RaiseUserDefense2"
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when "030" then new_code = "RaiseUserSpeed2"
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when "031" then new_code = "RaiseUserSpeed2LowerUserWeight"
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when "032" then new_code = "RaiseUserSpAtk2"
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when "033" then new_code = "RaiseUserSpDef2"
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when "034" then new_code = "RaiseUserEvasion2MinimizeUser"
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when "035" then new_code = "LowerUserDefSpDef1RaiseUserAtkSpAtkSpd2"
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when "036" then new_code = "RaiseUserAtk1Spd2"
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when "037" then new_code = "RaiseTargetRandomStat2"
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when "038" then new_code = "RaiseUserDefense3"
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when "039" then new_code = "RaiseUserSpAtk3"
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when "03A" then new_code = "MaxUserAttackLoseHalfOfTotalHP"
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when "03B" then new_code = "LowerUserAtkDef1"
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when "03C" then new_code = "LowerUserDefSpDef1"
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when "03D" then new_code = "LowerUserDefSpDefSpd1"
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when "03E" then new_code = "LowerUserSpeed1"
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when "03F" then new_code = "LowerUserSpAtk2"
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when "040" then new_code = "RaiseTargetSpAtk1ConfuseTarget"
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when "041" then new_code = "RaiseTargetAttack2ConfuseTarget"
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when "042" then new_code = "LowerTargetAttack1"
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when "043" then new_code = "LowerTargetDefense1"
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when "044"
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if data[:id] == :BULLDOZE
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new_code = "LowerTargetSpeed1WeakerInGrassyTerrain"
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else
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new_code = "LowerTargetSpeed1"
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end
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when "045" then new_code = "LowerTargetSpAtk1"
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when "046" then new_code = "LowerTargetSpDef1"
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when "047" then new_code = "LowerTargetAccuracy1"
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when "048"
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if data[:id] == :SWEETSCENT && Settings::MECHANICS_GENERATION >= 6
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new_code = "LowerTargetEvasion2"
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else
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new_code = "LowerTargetEvasion1"
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end
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when "049" then new_code = "LowerTargetEvasion1RemoveSideEffects"
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when "04A" then new_code = "LowerTargetAtkDef1"
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when "04B" then new_code = "LowerTargetAttack2"
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when "04C" then new_code = "LowerTargetDefense2"
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when "04D" then new_code = "LowerTargetSpeed2"
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when "04E" then new_code = "LowerTargetSpAtk2IfCanAttract"
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when "04F" then new_code = "LowerTargetSpDef2"
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when "050" then new_code = "ResetTargetStatStages"
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when "051" then new_code = "ResetAllBattlersStatStages"
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when "052" then new_code = "UserTargetSwapAtkSpAtkStages"
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when "053" then new_code = "UserTargetSwapDefSpDefStages"
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when "054" then new_code = "UserTargetSwapStatStages"
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when "055" then new_code = "UserCopyTargetStatStages"
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when "056" then new_code = "StartUserSideImmunityToStatStageLowering"
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when "057" then new_code = "UserSwapBaseAtkDef"
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when "058" then new_code = "UserTargetAverageBaseAtkSpAtk"
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when "059" then new_code = "UserTargetAverageBaseDefSpDef"
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when "05A" then new_code = "UserTargetAverageHP"
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when "05B" then new_code = "StartUserSideDoubleSpeed"
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when "05C" then new_code = "ReplaceMoveThisBattleWithTargetLastMoveUsed"
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when "05D" then new_code = "ReplaceMoveWithTargetLastMoveUsed"
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when "05E" then new_code = "SetUserTypesToUserMoveType"
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when "05F" then new_code = "SetUserTypesToResistLastAttack"
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when "060" then new_code = "SetUserTypesBasedOnEnvironment"
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when "061" then new_code = "SetTargetTypesToWater"
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when "062" then new_code = "SetUserTypesToTargetTypes"
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when "063" then new_code = "SetTargetAbilityToSimple"
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when "064" then new_code = "SetTargetAbilityToInsomnia"
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when "065" then new_code = "SetUserAbilityToTargetAbility"
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when "066" then new_code = "SetTargetAbilityToUserAbility"
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when "067" then new_code = "UserTargetSwapAbilities"
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when "068" then new_code = "NegateTargetAbility"
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when "069" then new_code = "TransformUserIntoTarget"
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when "06A" then new_code = "FixedDamage20"
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when "06B" then new_code = "FixedDamage40"
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when "06C" then new_code = "FixedDamageHalfTargetHP"
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when "06D" then new_code = "FixedDamageUserLevel"
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when "06E" then new_code = "LowerTargetHPToUserHP"
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when "06F" then new_code = "FixedDamageUserLevelRandom"
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when "070"
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if data[:id] == :FISSURE
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new_code = "OHKOHitsTargetUnderground"
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elsif data[:id] == :SHEERCOLD && Settings::MECHANICS_GENERATION >= 7
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new_code = "OHKOIce"
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else
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new_code = "OHKO"
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end
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when "071" then new_code = "CounterPhysicalDamage"
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when "072" then new_code = "CounterSpecialDamage"
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when "073" then new_code = "CounterDamagePlusHalf"
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when "074" then new_code = "DamageTargetAlly"
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when "075" then new_code = "DoublePowerIfTargetUnderwater"
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when "076" then new_code = "DoublePowerIfTargetUnderground"
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when "077" then new_code = "DoublePowerIfTargetInSky"
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when "078" then new_code = "FlinchTargetDoublePowerIfTargetInSky"
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when "079" then new_code = "DoublePowerAfterFusionFlare"
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when "07A" then new_code = "DoublePowerAfterFusionBolt"
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when "07B" then new_code = "DoublePowerIfTargetPoisoned"
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when "07C" then new_code = "DoublePowerIfTargetParalyzedCureTarget"
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when "07D" then new_code = "DoublePowerIfTargetAsleepCureTarget"
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when "07E" then new_code = "DoublePowerIfUserPoisonedBurnedParalyzed"
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when "07F" then new_code = "DoublePowerIfTargetStatusProblem"
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when "080" then new_code = "DoublePowerIfTargetHPLessThanHalf"
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when "081" then new_code = "DoublePowerIfUserLostHPThisTurn"
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when "082" then new_code = "DoublePowerIfTargetLostHPThisTurn"
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when "083" then new_code = "UsedAfterAllyRoundWithDoublePower"
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when "084" then new_code = "DoublePowerIfTargetActed"
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when "085" then new_code = "DoublePowerIfAllyFaintedLastTurn"
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when "086" then new_code = "DoublePowerIfUserHasNoItem"
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when "087" then new_code = "TypeAndPowerDependOnWeather"
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when "088" then new_code = "PursueSwitchingFoe"
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when "089" then new_code = "PowerHigherWithUserHappiness"
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when "08A" then new_code = "PowerLowerWithUserHappiness"
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when "08B" then new_code = "PowerHigherWithUserHP"
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when "08C" then new_code = "PowerHigherWithTargetHP"
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when "08D" then new_code = "PowerHigherWithTargetFasterThanUser"
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when "08E" then new_code = "PowerHigherWithUserPositiveStatStages"
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when "08F" then new_code = "PowerHigherWithTargetPositiveStatStages"
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when "090" then new_code = "TypeDependsOnUserIVs"
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when "091" then new_code = "PowerHigherWithConsecutiveUse"
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when "092" then new_code = "PowerHigherWithConsecutiveUseOnUserSide"
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when "093" then new_code = "StartRaiseUserAtk1WhenDamaged"
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when "094" then new_code = "RandomlyDamageOrHealTarget"
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when "095" then new_code = "RandomPowerDoublePowerIfTargetUnderground"
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when "096" then new_code = "TypeAndPowerDependOnUserBerry"
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when "097" then new_code = "PowerHigherWithLessPP"
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when "098" then new_code = "PowerLowerWithUserHP"
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when "099" then new_code = "PowerHigherWithUserFasterThanTarget"
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when "09A" then new_code = "PowerHigherWithTargetWeight"
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when "09B" then new_code = "PowerHigherWithUserHeavierThanTarget"
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when "09C" then new_code = "PowerUpAllyMove"
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when "09D" then new_code = "StartWeakenElectricMoves"
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when "09E" then new_code = "StartWeakenFireMoves"
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when "09F"
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if data[:id] == :MULTIATTACK
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new_code = "TypeDependsOnUserMemory"
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elsif data[:id] == :TECHNOBLAST
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new_code = "TypeDependsOnUserDrive"
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else
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new_code = "TypeDependsOnUserPlate"
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end
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when "0A0" then new_code = "AlwaysCriticalHit"
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when "0A1" then new_code = "StartPreventCriticalHitsAgainstUserSide"
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when "0A2" then new_code = "StartWeakenPhysicalDamageAgainstUserSide"
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when "0A3" then new_code = "StartWeakenSpecialDamageAgainstUserSide"
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when "0A4" then new_code = "EffectDependsOnEnvironment"
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when "0A5"
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new_code = "None"
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data[:accuracy] = 0
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when "0A6" then new_code = "EnsureNextMoveAlwaysHits"
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when "0A7" then new_code = "StartNegateTargetEvasionStatStageAndGhostImmunity"
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when "0A8" then new_code = "StartNegateTargetEvasionStatStageAndDarkImmunity"
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when "0A9" then new_code = "IgnoreTargetDefSpDefEvaStatStages"
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when "0AA" then new_code = "ProtectUser"
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when "0AB" then new_code = "ProtectUserSideFromPriorityMoves"
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when "0AC" then new_code = "ProtectUserSideFromMultiTargetDamagingMoves"
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when "0AD" then new_code = "RemoveProtections"
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when "0AE" then new_code = "UseLastMoveUsedByTarget"
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when "0AF" then new_code = "UseLastMoveUsed"
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when "0B0" then new_code = "UseMoveTargetIsAboutToUse"
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when "0B1" then new_code = "BounceBackProblemCausingStatusMoves"
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when "0B2" then new_code = "StealAndUseBeneficialStatusMove"
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when "0B3" then new_code = "UseMoveDependingOnEnvironment"
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when "0B4" then new_code = "UseRandomUserMoveIfAsleep"
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when "0B5" then new_code = "UseRandomMoveFromUserParty"
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when "0B6" then new_code = "UseRandomMove"
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when "0B7" then new_code = "DisableTargetUsingSameMoveConsecutively"
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when "0B8" then new_code = "DisableTargetMovesKnownByUser"
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when "0B9" then new_code = "DisableTargetLastMoveUsed"
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when "0BA" then new_code = "DisableTargetStatusMoves"
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when "0BB" then new_code = "DisableTargetHealingMoves"
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when "0BC" then new_code = "DisableTargetUsingDifferentMove"
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when "0BD" then new_code = "HitTwoTimes"
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when "0BE" then new_code = "HitTwoTimesPoisonTarget"
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when "0BF" then new_code = "HitThreeTimesPowersUpWithEachHit"
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when "0C0"
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if data[:id] == :WATERSHURIKEN
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new_code = "HitTwoToFiveTimesOrThreeForAshGreninja"
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else
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new_code = "HitTwoToFiveTimes"
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end
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when "0C1" then new_code = "HitOncePerUserTeamMember"
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when "0C2" then new_code = "AttackAndSkipNextTurn"
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when "0C3" then new_code = "TwoTurnAttack"
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when "0C4" then new_code = "TwoTurnAttackOneTurnInSun"
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when "0C5" then new_code = "TwoTurnAttackParalyzeTarget"
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when "0C6" then new_code = "TwoTurnAttackBurnTarget"
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when "0C7" then new_code = "TwoTurnAttackFlinchTarget"
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when "0C8" then new_code = "TwoTurnAttackChargeRaiseUserDefense1"
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when "0C9" then new_code = "TwoTurnAttackInvulnerableInSky"
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when "0CA" then new_code = "TwoTurnAttackInvulnerableUnderground"
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when "0CB" then new_code = "TwoTurnAttackInvulnerableUnderwater"
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when "0CC" then new_code = "TwoTurnAttackInvulnerableInSkyParalyzeTarget"
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when "0CD" then new_code = "TwoTurnAttackInvulnerableRemoveProtections"
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when "0CE" then new_code = "TwoTurnAttackInvulnerableInSkyTargetCannotAct"
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when "0CF" then new_code = "BindTarget"
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when "0D0" then new_code = "BindTargetDoublePowerIfTargetUnderwater"
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when "0D1" then new_code = "MultiTurnAttackPreventSleeping"
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when "0D2" then new_code = "MultiTurnAttackConfuseUserAtEnd"
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when "0D3" then new_code = "MultiTurnAttackPowersUpEachTurn"
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when "0D4" then new_code = "MultiTurnAttackBideThenReturnDoubleDamage"
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when "0D5" then new_code = "HealUserHalfOfTotalHP"
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when "0D6" then new_code = "HealUserHalfOfTotalHPLoseFlyingTypeThisTurn"
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when "0D7" then new_code = "HealUserPositionNextTurn"
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when "0D8" then new_code = "HealUserDependingOnWeather"
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when "0D9" then new_code = "HealUserFullyAndFallAsleep"
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when "0DA" then new_code = "StartHealUserEachTurn"
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when "0DB" then new_code = "StartHealUserEachTurnTrapUserInBattle"
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when "0DC" then new_code = "StartLeechSeedTarget"
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when "0DD" then new_code = "HealUserByHalfOfDamageDone"
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when "0DE" then new_code = "HealUserByHalfOfDamageDoneIfTargetAsleep"
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when "0DF" then new_code = "HealTargetHalfOfTotalHP"
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when "0E0" then new_code = "UserFaintsExplosive"
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when "0E1" then new_code = "UserFaintsFixedDamageUserHP"
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when "0E2" then new_code = "UserFaintsLowerTargetAtkSpAtk2"
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when "0E3" then new_code = "UserFaintsHealAndCureReplacement"
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when "0E4" then new_code = "UserFaintsHealAndCureReplacementRestorePP"
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when "0E5" then new_code = "StartPerishCountsForAllBattlers"
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when "0E6" then new_code = "SetAttackerMovePPTo0IfUserFaints"
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when "0E7" then new_code = "AttackerFaintsIfUserFaints"
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when "0E8" then new_code = "UserEnduresFaintingThisTurn"
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when "0E9" then new_code = "CannotMakeTargetFaint"
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when "0EA"
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if Settings::MECHANICS_GENERATION >= 8
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new_code = "SwitchOutUserStatusMove"
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else
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new_code = "FleeFromBattle"
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end
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when "0EB" then new_code = "SwitchOutTargetStatusMove"
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when "0EC" then new_code = "SwitchOutTargetDamagingMove"
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when "0ED" then new_code = "SwitchOutUserPassOnEffects"
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when "0EE" then new_code = "SwitchOutUserDamagingMove"
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when "0EF" then new_code = "TrapTargetInBattle"
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when "0F0" then new_code = "RemoveTargetItem"
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when "0F1" then new_code = "UserTakesTargetItem"
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when "0F2" then new_code = "UserTargetSwapItems"
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when "0F3" then new_code = "TargetTakesUserItem"
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when "0F4" then new_code = "UserConsumeTargetBerry"
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when "0F5" then new_code = "DestroyTargetBerryOrGem"
|
||||
when "0F6" then new_code = "RestoreUserConsumedItem"
|
||||
when "0F7" then new_code = "ThrowUserItemAtTarget"
|
||||
when "0F8" then new_code = "StartTargetCannotUseItem"
|
||||
when "0F9" then new_code = "StartNegateHeldItems"
|
||||
when "0FA" then new_code = "RecoilQuarterOfDamageDealt"
|
||||
when "0FB" then new_code = "RecoilThirdOfDamageDealt"
|
||||
when "0FC" then new_code = "RecoilHalfOfDamageDealt"
|
||||
when "0FD" then new_code = "RecoilThirdOfDamageDealtParalyzeTarget"
|
||||
when "0FE" then new_code = "RecoilThirdOfDamageDealtBurnTarget"
|
||||
when "0FF" then new_code = "StartSunWeather"
|
||||
when "100" then new_code = "StartRainWeather"
|
||||
when "101" then new_code = "StartSandstormWeather"
|
||||
when "102" then new_code = "StartHailWeather"
|
||||
when "103" then new_code = "AddSpikesToFoeSide"
|
||||
when "104" then new_code = "AddToxicSpikesToFoeSide"
|
||||
when "105" then new_code = "AddStealthRocksToFoeSide"
|
||||
when "106" then new_code = "GrassPledge"
|
||||
when "107" then new_code = "FirePledge"
|
||||
when "108" then new_code = "WaterPledge"
|
||||
when "109" then new_code = "AddMoneyGainedFromBattle"
|
||||
when "10A" then new_code = "RemoveScreens"
|
||||
when "10B" then new_code = "CrashDamageIfFailsUnusableInGravity"
|
||||
when "10C" then new_code = "UserMakeSubstitute"
|
||||
when "10D" then new_code = "CurseTargetOrLowerUserSpd1RaiseUserAtkDef1"
|
||||
when "10E" then new_code = "LowerPPOfTargetLastMoveBy4"
|
||||
when "10F" then new_code = "StartDamageTargetEachTurnIfTargetAsleep"
|
||||
when "110" then new_code = "RemoveUserBindingAndEntryHazards"
|
||||
when "111" then new_code = "AttackTwoTurnsLater"
|
||||
when "112" then new_code = "UserAddStockpileRaiseDefSpDef1"
|
||||
when "113" then new_code = "PowerDependsOnUserStockpile"
|
||||
when "114" then new_code = "HealUserDependingOnUserStockpile"
|
||||
when "115" then new_code = "FailsIfUserDamagedThisTurn"
|
||||
when "116" then new_code = "FailsIfTargetActed"
|
||||
when "117" then new_code = "RedirectAllMovesToUser"
|
||||
when "118" then new_code = "StartGravity"
|
||||
when "119" then new_code = "StartUserAirborne"
|
||||
when "11A" then new_code = "StartTargetAirborneAndAlwaysHitByMoves"
|
||||
when "11B" then new_code = "HitsTargetInSky"
|
||||
when "11C" then new_code = "HitsTargetInSkyGroundsTarget"
|
||||
when "11D" then new_code = "TargetActsNext"
|
||||
when "11E" then new_code = "TargetActsLast"
|
||||
when "11F" then new_code = "StartSlowerBattlersActFirst"
|
||||
when "120" then new_code = "UserSwapsPositionsWithAlly"
|
||||
when "121" then new_code = "UseTargetAttackInsteadOfUserAttack"
|
||||
when "122" then new_code = "UseTargetDefenseInsteadOfTargetSpDef"
|
||||
when "123" then new_code = "FailsUnlessTargetSharesTypeWithUser"
|
||||
when "124" then new_code = "StartSwapAllBattlersBaseDefensiveStats"
|
||||
when "125" then new_code = "FailsIfUserHasUnusedMove"
|
||||
when "126" then new_code = "None"
|
||||
when "127" then new_code = "ParalyzeTarget"
|
||||
when "128" then new_code = "BurnTarget"
|
||||
when "129" then new_code = "FreezeTarget"
|
||||
when "12A" then new_code = "ConfuseTarget"
|
||||
when "12B" then new_code = "LowerTargetDefense2"
|
||||
when "12C" then new_code = "LowerTargetEvasion2"
|
||||
when "12D" then new_code = "DoublePowerIfTargetUnderwater"
|
||||
when "12E" then new_code = "AllBattlersLoseHalfHPUserSkipsNextTurn"
|
||||
when "12F" then new_code = "TrapTargetInBattle"
|
||||
when "130" then new_code = "UserLosesHalfHP"
|
||||
when "131" then new_code = "StartShadowSkyWeather"
|
||||
when "132" then new_code = "RemoveAllScreens"
|
||||
when "133" then new_code = "DoesNothingFailsIfNoAlly"
|
||||
when "134" then new_code = "DoesNothingCongratuations"
|
||||
when "135" then new_code = "FreezeTargetSuperEffectiveAgainstWater"
|
||||
when "136" then new_code = "RaiseUserDefense2"
|
||||
when "137" then new_code = "RaisePlusMinusUserAndAlliesDefSpDef1"
|
||||
when "138" then new_code = "RaiseAllySpDef1"
|
||||
when "139" then new_code = "LowerTargetAttack1BypassSubstitute"
|
||||
when "13A" then new_code = "LowerTargetAtkSpAtk1"
|
||||
when "13B" then new_code = "HoopaRemoveProtectionsBypassSubstituteLowerUserDef1"
|
||||
when "13C" then new_code = "LowerTargetSpAtk1"
|
||||
when "13D" then new_code = "LowerTargetSpAtk2"
|
||||
when "13E" then new_code = "RaiseGroundedGrassBattlersAtkSpAtk1"
|
||||
when "13F" then new_code = "RaiseGrassBattlersDef1"
|
||||
when "140" then new_code = "LowerPoisonedTargetAtkSpAtkSpd1"
|
||||
when "141" then new_code = "InvertTargetStatStages"
|
||||
when "142" then new_code = "AddGhostTypeToTarget"
|
||||
when "143" then new_code = "AddGrassTypeToTarget"
|
||||
when "144" then new_code = "EffectivenessIncludesFlyingType"
|
||||
when "145" then new_code = "TargetMovesBecomeElectric"
|
||||
when "146" then new_code = "NormalMovesBecomeElectric"
|
||||
when "147" then new_code = "RemoveProtectionsBypassSubstitute"
|
||||
when "148" then new_code = "TargetNextFireMoveDamagesTarget"
|
||||
when "149" then new_code = "ProtectUserSideFromDamagingMovesIfUserFirstTurn"
|
||||
when "14A" then new_code = "ProtectUserSideFromStatusMoves"
|
||||
when "14B" then new_code = "ProtectUserFromDamagingMovesKingsShield"
|
||||
when "14C" then new_code = "ProtectUserFromTargetingMovesSpikyShield"
|
||||
when "14D" then new_code = "TwoTurnAttackInvulnerableRemoveProtections"
|
||||
when "14E" then new_code = "TwoTurnAttackRaiseUserSpAtkSpDefSpd2"
|
||||
when "14F" then new_code = "HealUserByThreeQuartersOfDamageDone"
|
||||
when "150" then new_code = "RaiseUserAttack3IfTargetFaints"
|
||||
when "151" then new_code = "LowerTargetAtkSpAtk1SwitchOutUser"
|
||||
when "152" then new_code = "TrapAllBattlersInBattleForOneTurn"
|
||||
when "153" then new_code = "AddStickyWebToFoeSide"
|
||||
when "154" then new_code = "StartElectricTerrain"
|
||||
when "155" then new_code = "StartGrassyTerrain"
|
||||
when "156" then new_code = "StartMistyTerrain"
|
||||
when "157" then new_code = "DoubleMoneyGainedFromBattle"
|
||||
when "158" then new_code = "FailsIfUserNotConsumedBerry"
|
||||
when "159" then new_code = "PoisonTargetLowerTargetSpeed1"
|
||||
when "15A" then new_code = "CureTargetBurn"
|
||||
when "15B" then new_code = "CureTargetStatusHealUserHalfOfTotalHP"
|
||||
when "15C" then new_code = "RaisePlusMinusUserAndAlliesAtkSpAtk1"
|
||||
when "15D" then new_code = "UserStealTargetPositiveStatStages"
|
||||
when "15E" then new_code = "EnsureNextCriticalHit"
|
||||
when "15F" then new_code = "LowerUserDefense1"
|
||||
when "160" then new_code = "HealUserByTargetAttackLowerTargetAttack1"
|
||||
when "161" then new_code = "UserTargetSwapBaseSpeed"
|
||||
when "162" then new_code = "UserLosesFireType"
|
||||
when "163" then new_code = "IgnoreTargetAbility"
|
||||
when "164" then new_code = "CategoryDependsOnHigherDamageIgnoreTargetAbility"
|
||||
when "165" then new_code = "NegateTargetAbilityIfTargetActed"
|
||||
when "166" then new_code = "DoublePowerIfUserLastMoveFailed"
|
||||
when "167" then new_code = "StartWeakenDamageAgainstUserSideIfHail"
|
||||
when "168" then new_code = "ProtectUserBanefulBunker"
|
||||
when "169" then new_code = "TypeIsUserFirstType"
|
||||
when "16A" then new_code = "RedirectAllMovesToTarget"
|
||||
when "16B" then new_code = "TargetUsesItsLastUsedMoveAgain"
|
||||
when "16C" then new_code = "DisableTargetSoundMoves"
|
||||
when "16D" then new_code = "HealUserDependingOnSandstorm"
|
||||
when "16E" then new_code = "HealTargetDependingOnGrassyTerrain"
|
||||
when "16F" then new_code = "HealAllyOrDamageFoe"
|
||||
when "170" then new_code = "UserLosesHalfOfTotalHPExplosive"
|
||||
when "171" then new_code = "UsedAfterUserTakesPhysicalDamage"
|
||||
when "172" then new_code = "BurnAttackerBeforeUserActs"
|
||||
when "173" then new_code = "StartPsychicTerrain"
|
||||
when "174" then new_code = "FailsIfNotUserFirstTurn"
|
||||
when "175" then new_code = "HitTwoTimesFlinchTarget"
|
||||
end
|
||||
data[:function_code] = new_code
|
||||
return data
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Reference in New Issue
Block a user