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Renamed all move function codes
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@@ -347,7 +347,7 @@ class PokeBattle_Move
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# regardless of its calculated type. Hence the following two lines of
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# code.
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moveType = nil
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moveType = :NORMAL if @function=="090" # Hidden Power
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moveType = :NORMAL if @function=="TypeDependsOnUserIVs" # Hidden Power
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if physicalMove?(moveType)
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target.effects[PBEffects::Counter] = damage
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target.effects[PBEffects::CounterTarget] = user.index
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