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Renamed all move function codes
This commit is contained in:
753
Data/Scripts/011_Battle/002_Move/004_Move_BaseEffects.rb
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753
Data/Scripts/011_Battle/002_Move/004_Move_BaseEffects.rb
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@@ -0,0 +1,753 @@
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#===============================================================================
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# Superclass that handles moves using a non-existent function code.
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# Damaging moves just do damage with no additional effect.
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# Status moves always fail.
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#===============================================================================
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class PokeBattle_UnimplementedMove < PokeBattle_Move
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def pbMoveFailed?(user,targets)
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if statusMove?
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@battle.pbDisplay(_INTL("But it failed!"))
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return true
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end
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return false
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end
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end
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#===============================================================================
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# Pseudomove for confusion damage.
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#===============================================================================
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class PokeBattle_Confusion < PokeBattle_Move
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def initialize(battle,move)
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@battle = battle
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@realMove = move
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@id = :CONFUSEDAMAGE
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@name = ""
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@function = "None"
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@baseDamage = 40
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@type = nil
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@category = 0
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@accuracy = 100
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@pp = -1
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@target = 0
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@priority = 0
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@flags = ""
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@addlEffect = 0
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@calcType = nil
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@powerBoost = false
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@snatched = false
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end
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def physicalMove?(thisType=nil); return true; end
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def specialMove?(thisType=nil); return false; end
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def pbCritialOverride(user,target); return -1; end
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end
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#===============================================================================
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# Implements the move Struggle.
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# For cases where the real move named Struggle is not defined.
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#===============================================================================
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class PokeBattle_Struggle < PokeBattle_Move
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def initialize(battle,move)
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@battle = battle
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@realMove = nil # Not associated with a move
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@id = (move) ? move.id : :STRUGGLE
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@name = (move) ? move.name : _INTL("Struggle")
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@function = "Struggle"
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@baseDamage = 50
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@type = nil
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@category = 0
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@accuracy = 0
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@pp = -1
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@target = 0
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@priority = 0
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@flags = ""
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@addlEffect = 0
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@calcType = nil
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@powerBoost = false
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@snatched = false
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end
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def physicalMove?(thisType=nil); return true; end
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def specialMove?(thisType=nil); return false; end
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def pbEffectAfterAllHits(user,target)
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return if target.damageState.unaffected
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user.pbReduceHP((user.totalhp/4.0).round,false)
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@battle.pbDisplay(_INTL("{1} is damaged by recoil!",user.pbThis))
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user.pbItemHPHealCheck
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end
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end
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#===============================================================================
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# Generic status problem-inflicting classes.
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#===============================================================================
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class PokeBattle_SleepMove < PokeBattle_Move
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def canMagicCoat?; return true; end
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def pbFailsAgainstTarget?(user, target, show_message)
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return false if damagingMove?
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return !target.pbCanSleep?(user, show_message, self)
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end
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def pbEffectAgainstTarget(user,target)
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return if damagingMove?
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target.pbSleep
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end
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def pbAdditionalEffect(user,target)
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return if target.damageState.substitute
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target.pbSleep if target.pbCanSleep?(user,false,self)
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end
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end
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class PokeBattle_PoisonMove < PokeBattle_Move
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def canMagicCoat?; return true; end
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def initialize(battle,move)
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super
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@toxic = false
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end
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def pbFailsAgainstTarget?(user, target, show_message)
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return false if damagingMove?
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return !target.pbCanPoison?(user, show_message, self)
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end
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def pbEffectAgainstTarget(user,target)
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return if damagingMove?
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target.pbPoison(user,nil,@toxic)
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end
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def pbAdditionalEffect(user,target)
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return if target.damageState.substitute
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target.pbPoison(user,nil,@toxic) if target.pbCanPoison?(user,false,self)
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end
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end
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class PokeBattle_ParalysisMove < PokeBattle_Move
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def canMagicCoat?; return true; end
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def pbFailsAgainstTarget?(user, target, show_message)
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return false if damagingMove?
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return !target.pbCanParalyze?(user, show_message, self)
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end
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def pbEffectAgainstTarget(user,target)
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return if damagingMove?
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target.pbParalyze(user)
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end
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def pbAdditionalEffect(user,target)
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return if target.damageState.substitute
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target.pbParalyze(user) if target.pbCanParalyze?(user,false,self)
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end
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end
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class PokeBattle_BurnMove < PokeBattle_Move
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def canMagicCoat?; return true; end
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def pbFailsAgainstTarget?(user, target, show_message)
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return false if damagingMove?
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return !target.pbCanBurn?(user, show_message, self)
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end
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def pbEffectAgainstTarget(user,target)
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return if damagingMove?
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target.pbBurn(user)
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end
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def pbAdditionalEffect(user,target)
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return if target.damageState.substitute
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target.pbBurn(user) if target.pbCanBurn?(user,false,self)
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end
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end
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class PokeBattle_FreezeMove < PokeBattle_Move
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def canMagicCoat?; return true; end
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def pbFailsAgainstTarget?(user, target, show_message)
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return false if damagingMove?
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return !target.pbCanFreeze?(user, show_message, self)
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end
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def pbEffectAgainstTarget(user,target)
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return if damagingMove?
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target.pbFreeze
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end
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def pbAdditionalEffect(user,target)
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return if target.damageState.substitute
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target.pbFreeze if target.pbCanFreeze?(user,false,self)
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end
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end
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#===============================================================================
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# Other problem-causing classes.
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#===============================================================================
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class PokeBattle_FlinchMove < PokeBattle_Move
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def flinchingMove?; return true; end
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def pbEffectAgainstTarget(user,target)
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return if damagingMove?
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target.pbFlinch(user)
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end
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def pbAdditionalEffect(user,target)
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return if target.damageState.substitute
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target.pbFlinch(user)
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end
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end
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class PokeBattle_ConfuseMove < PokeBattle_Move
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def canMagicCoat?; return true; end
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def pbFailsAgainstTarget?(user, target, show_message)
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return false if damagingMove?
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return !target.pbCanConfuse?(user, show_message, self)
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end
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def pbEffectAgainstTarget(user,target)
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return if damagingMove?
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target.pbConfuse
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end
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def pbAdditionalEffect(user,target)
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return if target.damageState.substitute
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return if !target.pbCanConfuse?(user,false,self)
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target.pbConfuse
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end
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end
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#===============================================================================
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# Generic user's stat increase/decrease classes.
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#===============================================================================
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class PokeBattle_StatUpMove < PokeBattle_Move
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def canSnatch?; return true; end
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def pbMoveFailed?(user,targets)
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return false if damagingMove?
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return !user.pbCanRaiseStatStage?(@statUp[0],user,self,true)
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end
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def pbEffectGeneral(user)
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return if damagingMove?
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user.pbRaiseStatStage(@statUp[0],@statUp[1],user)
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end
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def pbAdditionalEffect(user,target)
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if user.pbCanRaiseStatStage?(@statUp[0],user,self)
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user.pbRaiseStatStage(@statUp[0],@statUp[1],user)
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end
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end
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end
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class PokeBattle_MultiStatUpMove < PokeBattle_Move
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def canSnatch?; return true; end
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def pbMoveFailed?(user,targets)
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return false if damagingMove?
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failed = true
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for i in 0...@statUp.length/2
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next if !user.pbCanRaiseStatStage?(@statUp[i*2],user,self)
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failed = false
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break
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end
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if failed
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@battle.pbDisplay(_INTL("{1}'s stats won't go any higher!",user.pbThis))
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return true
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end
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return false
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end
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def pbEffectGeneral(user)
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return if damagingMove?
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showAnim = true
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for i in 0...@statUp.length/2
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next if !user.pbCanRaiseStatStage?(@statUp[i*2],user,self)
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if user.pbRaiseStatStage(@statUp[i*2],@statUp[i*2+1],user,showAnim)
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showAnim = false
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end
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end
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end
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def pbAdditionalEffect(user,target)
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showAnim = true
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for i in 0...@statUp.length/2
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next if !user.pbCanRaiseStatStage?(@statUp[i*2],user,self)
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if user.pbRaiseStatStage(@statUp[i*2],@statUp[i*2+1],user,showAnim)
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showAnim = false
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end
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end
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end
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end
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class PokeBattle_StatDownMove < PokeBattle_Move
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def pbEffectWhenDealingDamage(user,target)
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return if @battle.pbAllFainted?(target.idxOwnSide)
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showAnim = true
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for i in 0...@statDown.length/2
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next if !user.pbCanLowerStatStage?(@statDown[i*2],user,self)
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if user.pbLowerStatStage(@statDown[i*2],@statDown[i*2+1],user,showAnim)
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showAnim = false
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end
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end
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end
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end
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#===============================================================================
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# Generic target's stat increase/decrease classes.
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#===============================================================================
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class PokeBattle_TargetStatDownMove < PokeBattle_Move
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def canMagicCoat?; return true; end
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def pbFailsAgainstTarget?(user, target, show_message)
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return false if damagingMove?
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return !target.pbCanLowerStatStage?(@statDown[0], user, self, show_message)
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end
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def pbEffectAgainstTarget(user,target)
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return if damagingMove?
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target.pbLowerStatStage(@statDown[0],@statDown[1],user)
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end
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def pbAdditionalEffect(user,target)
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return if target.damageState.substitute
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return if !target.pbCanLowerStatStage?(@statDown[0],user,self)
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target.pbLowerStatStage(@statDown[0],@statDown[1],user)
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end
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end
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class PokeBattle_TargetMultiStatDownMove < PokeBattle_Move
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def canMagicCoat?; return true; end
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def pbFailsAgainstTarget?(user, target, show_message)
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return false if damagingMove?
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failed = true
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for i in 0...@statDown.length/2
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next if !target.pbCanLowerStatStage?(@statDown[i*2],user,self)
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failed = false
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break
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end
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if failed
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# NOTE: It's a bit of a faff to make sure the appropriate failure message
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# is shown here, I know.
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canLower = false
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if target.hasActiveAbility?(:CONTRARY) && !@battle.moldBreaker
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for i in 0...@statDown.length/2
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next if target.statStageAtMax?(@statDown[i*2])
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canLower = true
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break
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end
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@battle.pbDisplay(_INTL("{1}'s stats won't go any higher!",user.pbThis)) if !canLower && show_message
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else
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for i in 0...@statDown.length/2
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next if target.statStageAtMin?(@statDown[i*2])
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canLower = true
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break
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end
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@battle.pbDisplay(_INTL("{1}'s stats won't go any lower!",user.pbThis)) if !canLower && show_message
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end
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if canLower
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target.pbCanLowerStatStage?(@statDown[0], user, self, show_message)
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end
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return true
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end
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return false
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end
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def pbEffectAgainstTarget(user,target)
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return if damagingMove?
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showAnim = true
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for i in 0...@statDown.length/2
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next if !target.pbCanLowerStatStage?(@statDown[i*2],user,self)
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if target.pbLowerStatStage(@statDown[i*2],@statDown[i*2+1],user,showAnim)
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showAnim = false
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end
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end
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end
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def pbAdditionalEffect(user,target)
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return if target.damageState.substitute
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showAnim = true
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for i in 0...@statDown.length/2
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next if !target.pbCanLowerStatStage?(@statDown[i*2],user,self)
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if target.pbLowerStatStage(@statDown[i*2],@statDown[i*2+1],user,showAnim)
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showAnim = false
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end
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end
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end
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end
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#===============================================================================
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# Fixed damage-inflicting move.
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#===============================================================================
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class PokeBattle_FixedDamageMove < PokeBattle_Move
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def pbFixedDamage(user,target); return 1; end
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def pbCalcDamage(user,target,numTargets=1)
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target.damageState.critical = false
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target.damageState.calcDamage = pbFixedDamage(user,target)
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target.damageState.calcDamage = 1 if target.damageState.calcDamage<1
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end
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end
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#===============================================================================
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# Two turn move.
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#===============================================================================
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class PokeBattle_TwoTurnMove < PokeBattle_Move
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attr_reader :chargingTurn
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def chargingTurnMove?; return true; end
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# user.effects[PBEffects::TwoTurnAttack] is set to the move's ID if this
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# method returns true, or nil if false.
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# Non-nil means the charging turn. nil means the attacking turn.
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def pbIsChargingTurn?(user)
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@powerHerb = false
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@chargingTurn = false # Assume damaging turn by default
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@damagingTurn = true
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# nil at start of charging turn, move's ID at start of damaging turn
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if !user.effects[PBEffects::TwoTurnAttack]
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@powerHerb = user.hasActiveItem?(:POWERHERB)
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@chargingTurn = true
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@damagingTurn = @powerHerb
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end
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return !@damagingTurn # Deliberately not "return @chargingTurn"
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end
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def pbDamagingMove? # Stops damage being dealt in the first (charging) turn
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return false if !@damagingTurn
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return super
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end
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def pbAccuracyCheck(user,target)
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return true if !@damagingTurn
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return super
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end
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def pbInitialEffect(user,targets,hitNum)
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pbChargingTurnMessage(user,targets) if @chargingTurn
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if @chargingTurn && @damagingTurn # Move only takes one turn to use
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pbShowAnimation(@id,user,targets,1) # Charging anim
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targets.each { |b| pbChargingTurnEffect(user,b) }
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if @powerHerb
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# Moves that would make the user semi-invulnerable will hide the user
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# after the charging animation, so the "UseItem" animation shouldn't show
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# for it
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if !["TwoTurnAttackInvulnerableInSky",
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"TwoTurnAttackInvulnerableUnderground",
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"TwoTurnAttackInvulnerableUnderwater",
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"TwoTurnAttackInvulnerableInSkyParalyzeTarget",
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"TwoTurnAttackInvulnerableRemoveProtections",
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"TwoTurnAttackInvulnerableInSkyTargetCannotAct"].include?(@function)
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@battle.pbCommonAnimation("UseItem",user)
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end
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@battle.pbDisplay(_INTL("{1} became fully charged due to its Power Herb!",user.pbThis))
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user.pbConsumeItem
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end
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||||
end
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pbAttackingTurnMessage(user,targets) if @damagingTurn
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end
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def pbChargingTurnMessage(user,targets)
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@battle.pbDisplay(_INTL("{1} began charging up!",user.pbThis))
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end
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||||
def pbAttackingTurnMessage(user,targets)
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end
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||||
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||||
def pbChargingTurnEffect(user,target)
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# Skull Bash/Sky Drop are the only two-turn moves with an effect here, and
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||||
# the latter just records the target is being Sky Dropped
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||||
end
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||||
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||||
def pbAttackingTurnEffect(user,target)
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||||
end
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||||
|
||||
def pbEffectAgainstTarget(user,target)
|
||||
if @damagingTurn
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||||
pbAttackingTurnEffect(user,target)
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||||
elsif @chargingTurn
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||||
pbChargingTurnEffect(user,target)
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||||
end
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||||
end
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||||
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||||
def pbShowAnimation(id,user,targets,hitNum=0,showAnimation=true)
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hitNum = 1 if @chargingTurn && !@damagingTurn # Charging anim
|
||||
super
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Healing move.
|
||||
#===============================================================================
|
||||
class PokeBattle_HealingMove < PokeBattle_Move
|
||||
def healingMove?; return true; end
|
||||
def pbHealAmount(user); return 1; end
|
||||
def canSnatch?; return true; end
|
||||
|
||||
def pbMoveFailed?(user,targets)
|
||||
if user.hp==user.totalhp
|
||||
@battle.pbDisplay(_INTL("{1}'s HP is full!",user.pbThis))
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
def pbEffectGeneral(user)
|
||||
amt = pbHealAmount(user)
|
||||
user.pbRecoverHP(amt)
|
||||
@battle.pbDisplay(_INTL("{1}'s HP was restored.",user.pbThis))
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Recoil move.
|
||||
#===============================================================================
|
||||
class PokeBattle_RecoilMove < PokeBattle_Move
|
||||
def recoilMove?; return true; end
|
||||
def pbRecoilDamage(user,target); return 1; end
|
||||
|
||||
def pbEffectAfterAllHits(user,target)
|
||||
return if target.damageState.unaffected
|
||||
return if !user.takesIndirectDamage?
|
||||
return if user.hasActiveAbility?(:ROCKHEAD)
|
||||
amt = pbRecoilDamage(user,target)
|
||||
amt = 1 if amt<1
|
||||
user.pbReduceHP(amt,false)
|
||||
@battle.pbDisplay(_INTL("{1} is damaged by recoil!",user.pbThis))
|
||||
user.pbItemHPHealCheck
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Protect move.
|
||||
#===============================================================================
|
||||
class PokeBattle_ProtectMove < PokeBattle_Move
|
||||
def initialize(battle,move)
|
||||
super
|
||||
@sidedEffect = false
|
||||
end
|
||||
|
||||
def pbChangeUsageCounters(user,specialUsage)
|
||||
oldVal = user.effects[PBEffects::ProtectRate]
|
||||
super
|
||||
user.effects[PBEffects::ProtectRate] = oldVal
|
||||
end
|
||||
|
||||
def pbMoveFailed?(user,targets)
|
||||
if @sidedEffect
|
||||
if user.pbOwnSide.effects[@effect]
|
||||
user.effects[PBEffects::ProtectRate] = 1
|
||||
@battle.pbDisplay(_INTL("But it failed!"))
|
||||
return true
|
||||
end
|
||||
elsif user.effects[@effect]
|
||||
user.effects[PBEffects::ProtectRate] = 1
|
||||
@battle.pbDisplay(_INTL("But it failed!"))
|
||||
return true
|
||||
end
|
||||
if (!@sidedEffect || Settings::MECHANICS_GENERATION <= 5) &&
|
||||
user.effects[PBEffects::ProtectRate]>1 &&
|
||||
@battle.pbRandom(user.effects[PBEffects::ProtectRate])!=0
|
||||
user.effects[PBEffects::ProtectRate] = 1
|
||||
@battle.pbDisplay(_INTL("But it failed!"))
|
||||
return true
|
||||
end
|
||||
if pbMoveFailedLastInRound?(user)
|
||||
user.effects[PBEffects::ProtectRate] = 1
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
def pbEffectGeneral(user)
|
||||
if @sidedEffect
|
||||
user.pbOwnSide.effects[@effect] = true
|
||||
else
|
||||
user.effects[@effect] = true
|
||||
end
|
||||
user.effects[PBEffects::ProtectRate] *= (Settings::MECHANICS_GENERATION >= 6) ? 3 : 2
|
||||
pbProtectMessage(user)
|
||||
end
|
||||
|
||||
def pbProtectMessage(user)
|
||||
if @sidedEffect
|
||||
@battle.pbDisplay(_INTL("{1} protected {2}!",@name,user.pbTeam(true)))
|
||||
else
|
||||
@battle.pbDisplay(_INTL("{1} protected itself!",user.pbThis))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Weather-inducing move.
|
||||
#===============================================================================
|
||||
class PokeBattle_WeatherMove < PokeBattle_Move
|
||||
def initialize(battle,move)
|
||||
super
|
||||
@weatherType = :None
|
||||
end
|
||||
|
||||
def pbMoveFailed?(user,targets)
|
||||
case @battle.field.weather
|
||||
when :HarshSun
|
||||
@battle.pbDisplay(_INTL("The extremely harsh sunlight was not lessened at all!"))
|
||||
return true
|
||||
when :HeavyRain
|
||||
@battle.pbDisplay(_INTL("There is no relief from this heavy rain!"))
|
||||
return true
|
||||
when :StrongWinds
|
||||
@battle.pbDisplay(_INTL("The mysterious air current blows on regardless!"))
|
||||
return true
|
||||
when @weatherType
|
||||
@battle.pbDisplay(_INTL("But it failed!"))
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
def pbEffectGeneral(user)
|
||||
@battle.pbStartWeather(user,@weatherType,true,false)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
|
||||
#===============================================================================
|
||||
# Pledge move.
|
||||
#===============================================================================
|
||||
class PokeBattle_PledgeMove < PokeBattle_Move
|
||||
def pbOnStartUse(user,targets)
|
||||
@pledgeSetup = false
|
||||
@pledgeCombo = false
|
||||
@pledgeOtherUser = nil
|
||||
@comboEffect = nil
|
||||
@overrideType = nil
|
||||
@overrideAnim = nil
|
||||
# Check whether this is the use of a combo move
|
||||
@combos.each do |i|
|
||||
next if i[0]!=user.effects[PBEffects::FirstPledge]
|
||||
@battle.pbDisplay(_INTL("The two moves have become one! It's a combined move!"))
|
||||
@pledgeCombo = true
|
||||
@comboEffect = i[1]
|
||||
@overrideType = i[2]
|
||||
@overrideAnim = i[3]
|
||||
@overrideType = nil if !GameData::Type.exists?(@overrideType)
|
||||
break
|
||||
end
|
||||
return if @pledgeCombo
|
||||
# Check whether this is the setup of a combo move
|
||||
user.eachAlly do |b|
|
||||
next if @battle.choices[b.index][0]!=:UseMove || b.movedThisRound?
|
||||
move = @battle.choices[b.index][2]
|
||||
next if !move
|
||||
@combos.each do |i|
|
||||
next if i[0]!=move.function
|
||||
@pledgeSetup = true
|
||||
@pledgeOtherUser = b
|
||||
break
|
||||
end
|
||||
break if @pledgeSetup
|
||||
end
|
||||
end
|
||||
|
||||
def pbDamagingMove?
|
||||
return false if @pledgeSetup
|
||||
return super
|
||||
end
|
||||
|
||||
def pbBaseType(user)
|
||||
return @overrideType if @overrideType!=nil
|
||||
return super
|
||||
end
|
||||
|
||||
def pbBaseDamage(baseDmg,user,target)
|
||||
baseDmg *= 2 if @pledgeCombo
|
||||
return baseDmg
|
||||
end
|
||||
|
||||
def pbEffectGeneral(user)
|
||||
user.effects[PBEffects::FirstPledge] = 0
|
||||
return if !@pledgeSetup
|
||||
@battle.pbDisplay(_INTL("{1} is waiting for {2}'s move...",
|
||||
user.pbThis,@pledgeOtherUser.pbThis(true)))
|
||||
@pledgeOtherUser.effects[PBEffects::FirstPledge] = @function
|
||||
@pledgeOtherUser.effects[PBEffects::MoveNext] = true
|
||||
user.lastMoveFailed = true # Treated as a failure for Stomping Tantrum
|
||||
end
|
||||
|
||||
def pbEffectAfterAllHits(user,target)
|
||||
return if !@pledgeCombo
|
||||
msg = nil
|
||||
animName = nil
|
||||
case @comboEffect
|
||||
when :SeaOfFire # Grass + Fire
|
||||
if user.pbOpposingSide.effects[PBEffects::SeaOfFire]==0
|
||||
user.pbOpposingSide.effects[PBEffects::SeaOfFire] = 4
|
||||
msg = _INTL("A sea of fire enveloped {1}!",user.pbOpposingTeam(true))
|
||||
animName = (user.opposes?) ? "SeaOfFire" : "SeaOfFireOpp"
|
||||
end
|
||||
when :Rainbow # Fire + Water
|
||||
if user.pbOwnSide.effects[PBEffects::Rainbow]==0
|
||||
user.pbOwnSide.effects[PBEffects::Rainbow] = 4
|
||||
msg = _INTL("A rainbow appeared in the sky on {1}'s side!",user.pbTeam(true))
|
||||
animName = (user.opposes?) ? "RainbowOpp" : "Rainbow"
|
||||
end
|
||||
when :Swamp # Water + Grass
|
||||
if user.pbOpposingSide.effects[PBEffects::Swamp]==0
|
||||
user.pbOpposingSide.effects[PBEffects::Swamp] = 4
|
||||
msg = _INTL("A swamp enveloped {1}!",user.pbOpposingTeam(true))
|
||||
animName = (user.opposes?) ? "Swamp" : "SwampOpp"
|
||||
end
|
||||
end
|
||||
@battle.pbDisplay(msg) if msg
|
||||
@battle.pbCommonAnimation(animName) if animName
|
||||
end
|
||||
|
||||
def pbShowAnimation(id,user,targets,hitNum=0,showAnimation=true)
|
||||
return if @pledgeSetup # No animation for setting up
|
||||
id = @overrideAnim if @overrideAnim
|
||||
return super
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user