Renamed all move function codes

This commit is contained in:
Maruno17
2021-09-06 20:56:37 +01:00
parent c7fd147040
commit c670c63bf5
37 changed files with 13302 additions and 13571 deletions

View File

@@ -311,80 +311,11 @@ ItemHandlers::BattleUseOnBattler.add(:VIVIDSCENT,proc { |item,battler,scene|
#===============================================================================
# No additional effect. (Shadow Blast, Shadow Blitz, Shadow Break, Shadow Rave,
# Shadow Rush, Shadow Wave)
#===============================================================================
class PokeBattle_Move_126 < PokeBattle_Move_000
end
#===============================================================================
# Paralyzes the target. (Shadow Bolt)
#===============================================================================
class PokeBattle_Move_127 < PokeBattle_Move_007
end
#===============================================================================
# Burns the target. (Shadow Fire)
#===============================================================================
class PokeBattle_Move_128 < PokeBattle_Move_00A
end
#===============================================================================
# Freezes the target. (Shadow Chill)
#===============================================================================
class PokeBattle_Move_129 < PokeBattle_Move_00C
end
#===============================================================================
# Confuses the target. (Shadow Panic)
#===============================================================================
class PokeBattle_Move_12A < PokeBattle_Move_013
end
#===============================================================================
# Decreases the target's Defense by 2 stages. (Shadow Down)
#===============================================================================
class PokeBattle_Move_12B < PokeBattle_Move_04C
end
#===============================================================================
# Decreases the target's evasion by 2 stages. (Shadow Mist)
#===============================================================================
class PokeBattle_Move_12C < PokeBattle_TargetStatDownMove
def initialize(battle,move)
super
@statDown = [:EVASION,2]
end
end
#===============================================================================
# Power is doubled if the target is using Dive. (Shadow Storm)
#===============================================================================
class PokeBattle_Move_12D < PokeBattle_Move_075
end
#===============================================================================
# Two turn attack. On first turn, halves the HP of all active Pokémon.
# Skips second turn (if successful). (Shadow Half)
#===============================================================================
class PokeBattle_Move_12E < PokeBattle_Move
class PokeBattle_Move_AllBattlersLoseHalfHPUserSkipsNextTurn < PokeBattle_Move
def pbMoveFailed?(user,targets)
failed = true
@battle.eachBattler do |b|
@@ -413,19 +344,10 @@ end
#===============================================================================
# Target can no longer switch out or flee, as long as the user remains active.
# (Shadow Hold)
#===============================================================================
class PokeBattle_Move_12F < PokeBattle_Move_0EF
end
#===============================================================================
# User takes recoil damage equal to 1/2 of its current HP. (Shadow End)
#===============================================================================
class PokeBattle_Move_130 < PokeBattle_RecoilMove
class PokeBattle_Move_UserLosesHalfHP < PokeBattle_RecoilMove
def pbRecoilDamage(user,target)
return (target.damageState.totalHPLost/2.0).round
end
@@ -446,7 +368,7 @@ end
#===============================================================================
# Starts shadow weather. (Shadow Sky)
#===============================================================================
class PokeBattle_Move_131 < PokeBattle_WeatherMove
class PokeBattle_Move_StartShadowSkyWeather < PokeBattle_WeatherMove
def initialize(battle,move)
super
@weatherType = :ShadowSky
@@ -459,7 +381,7 @@ end
# Ends the effects of Light Screen, Reflect and Safeguard on both sides.
# (Shadow Shed)
#===============================================================================
class PokeBattle_Move_132 < PokeBattle_Move
class PokeBattle_Move_RemoveAllScreens < PokeBattle_Move
def pbEffectGeneral(user)
for i in @battle.sides
i.effects[PBEffects::AuroraVeil] = 0