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More FPS agnosticism, fixed pause after finishing an event's repeating move route
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@@ -98,8 +98,6 @@ class Battle::Scene
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# Update other graphics
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@sprites["battle_bg"].update if @sprites["battle_bg"].respond_to?("update")
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Graphics.update
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@frameCounter += 1
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@frameCounter = @frameCounter % (Graphics.frame_rate * 12 / 20)
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end
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def pbInputUpdate
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@@ -114,9 +112,9 @@ class Battle::Scene
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cw&.update
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@battle.battlers.each_with_index do |b, i|
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next if !b
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@sprites["dataBox_#{i}"]&.update(@frameCounter)
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@sprites["pokemon_#{i}"]&.update(@frameCounter)
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@sprites["shadow_#{i}"]&.update(@frameCounter)
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@sprites["dataBox_#{i}"]&.update
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@sprites["pokemon_#{i}"]&.update
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@sprites["shadow_#{i}"]&.update
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end
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end
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