More FPS agnosticism, fixed pause after finishing an event's repeating move route

This commit is contained in:
Maruno17
2023-05-24 21:20:20 +01:00
parent 167155c67d
commit c756e2647a
30 changed files with 947 additions and 847 deletions

View File

@@ -3,12 +3,11 @@ class Battle::Scene
# Create the battle scene and its elements
#=============================================================================
def initialize
@battle = nil
@abortable = false
@aborted = false
@battleEnd = false
@animations = []
@frameCounter = 0
@battle = nil
@abortable = false
@aborted = false
@battleEnd = false
@animations = []
end
# Called whenever the battle begins.