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More FPS agnosticism, fixed pause after finishing an event's repeating move route
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@@ -3,12 +3,11 @@ class Battle::Scene
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# Create the battle scene and its elements
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#=============================================================================
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def initialize
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@battle = nil
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@abortable = false
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@aborted = false
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@battleEnd = false
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@animations = []
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@frameCounter = 0
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@battle = nil
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@abortable = false
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@aborted = false
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@battleEnd = false
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@animations = []
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end
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# Called whenever the battle begins.
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