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More FPS agnosticism, fixed pause after finishing an event's repeating move route
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@@ -49,7 +49,6 @@ EventHandlers.add(:on_frame_update, :low_battery_warning,
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next if $game_temp.warned_low_battery || !pbBatteryLow?
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next if $game_temp.in_menu || $game_temp.in_battle || $game_player.move_route_forcing ||
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$game_temp.message_window_showing || pbMapInterpreterRunning?
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next if Time.now.sec != 0
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$game_temp.warned_low_battery = true
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pbMessage(_INTL("The game has detected that the battery is low. You should save soon to avoid losing your progress."))
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}
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