More FPS agnosticism, fixed pause after finishing an event's repeating move route

This commit is contained in:
Maruno17
2023-05-24 21:20:20 +01:00
parent 167155c67d
commit c756e2647a
30 changed files with 947 additions and 847 deletions

View File

@@ -49,7 +49,6 @@ EventHandlers.add(:on_frame_update, :low_battery_warning,
next if $game_temp.warned_low_battery || !pbBatteryLow?
next if $game_temp.in_menu || $game_temp.in_battle || $game_player.move_route_forcing ||
$game_temp.message_window_showing || pbMapInterpreterRunning?
next if Time.now.sec != 0
$game_temp.warned_low_battery = true
pbMessage(_INTL("The game has detected that the battery is low. You should save soon to avoid losing your progress."))
}