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More FPS agnosticism, fixed pause after finishing an event's repeating move route
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@@ -17,7 +17,7 @@ class PokemonLoadPanel < Sprite
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@title = title
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@isContinue = isContinue
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@trainer = trainer
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@totalsec = stats.play_time.to_i
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@totalsec = stats&.play_time.to_i || 0
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@mapid = mapid
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@selected = (index == 0)
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@bgbitmap = AnimatedBitmap.new("Graphics/UI/Load/panels")
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