More FPS agnosticism, fixed pause after finishing an event's repeating move route

This commit is contained in:
Maruno17
2023-05-24 21:20:20 +01:00
parent 167155c67d
commit c756e2647a
30 changed files with 947 additions and 847 deletions

View File

@@ -168,7 +168,7 @@ class PokemonEntryScene
when 4 # Storage box
@sprites["subject"] = TrainerWalkingCharSprite.new(nil, @viewport)
@sprites["subject"].altcharset = "Graphics/UI/Naming/icon_storage"
@sprites["subject"].animspeed = 4
@sprites["subject"].anim_duration = 0.4
charwidth = @sprites["subject"].bitmap.width
charheight = @sprites["subject"].bitmap.height
@sprites["subject"].x = 88 - (charwidth / 8)
@@ -449,7 +449,7 @@ class PokemonEntryScene2
when 4 # Storage box
@sprites["subject"] = TrainerWalkingCharSprite.new(nil, @viewport)
@sprites["subject"].altcharset = "Graphics/UI/Naming/icon_storage"
@sprites["subject"].animspeed = 4
@sprites["subject"].anim_duration = 0.4
charwidth = @sprites["subject"].bitmap.width
charheight = @sprites["subject"].bitmap.height
@sprites["subject"].x = 88 - (charwidth / 8)