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More FPS agnosticism, fixed pause after finishing an event's repeating move route
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@@ -168,7 +168,7 @@ class PokemonEntryScene
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when 4 # Storage box
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@sprites["subject"] = TrainerWalkingCharSprite.new(nil, @viewport)
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@sprites["subject"].altcharset = "Graphics/UI/Naming/icon_storage"
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@sprites["subject"].animspeed = 4
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@sprites["subject"].anim_duration = 0.4
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charwidth = @sprites["subject"].bitmap.width
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charheight = @sprites["subject"].bitmap.height
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@sprites["subject"].x = 88 - (charwidth / 8)
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@@ -449,7 +449,7 @@ class PokemonEntryScene2
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when 4 # Storage box
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@sprites["subject"] = TrainerWalkingCharSprite.new(nil, @viewport)
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@sprites["subject"].altcharset = "Graphics/UI/Naming/icon_storage"
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@sprites["subject"].animspeed = 4
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@sprites["subject"].anim_duration = 0.4
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charwidth = @sprites["subject"].bitmap.width
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charheight = @sprites["subject"].bitmap.height
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@sprites["subject"].x = 88 - (charwidth / 8)
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