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Added min. 3 perfect IVS for legendaries, rerolling IVs for Safari/Bug Contest Pokémon, fixed Big Nugget's Fling power in Gen 8
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@@ -135,6 +135,9 @@ module Settings
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SHINY_POKEMON_CHANCE = (MECHANICS_GENERATION >= 6) ? 16 : 8
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SHINY_POKEMON_CHANCE = (MECHANICS_GENERATION >= 6) ? 16 : 8
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# Whether super shininess is enabled (uses a different shiny animation).
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# Whether super shininess is enabled (uses a different shiny animation).
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SUPER_SHINY = (MECHANICS_GENERATION >= 8)
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SUPER_SHINY = (MECHANICS_GENERATION >= 8)
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# Whether Pokémon with the "Legendary", "Mythical" or "Ultra Beast" flags will
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# have at least 3 perfect IVs.
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LEGENDARIES_HAVE_SOME_PERFECT_IVS = (MECHANICS_GENERATION >= 6)
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# The odds of a wild Pokémon/bred egg having Pokérus (out of 65536).
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# The odds of a wild Pokémon/bred egg having Pokérus (out of 65536).
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POKERUS_CHANCE = 3
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POKERUS_CHANCE = 3
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# Whether IVs and EVs are treated as 0 when calculating a Pokémon's stats.
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# Whether IVs and EVs are treated as 0 when calculating a Pokémon's stats.
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@@ -12,6 +12,38 @@ EventHandlers.add(:on_wild_pokemon_created, :make_shiny_switch,
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}
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}
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)
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)
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# In the Safari Zone and Bug-Catching Contests, wild Pokémon reroll their IVs up
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# to 4 times if they don't have a perfect IV.
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EventHandlers.add(:on_wild_pokemon_created, :reroll_ivs_in_safari_and_bug_contest,
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proc { |pkmn|
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next if !pbInSafari? && !pbInBugContest?
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rerolled = false
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4.times do
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break if pkmn.iv.any? { |_stat, val| val == Pokemon::IV_STAT_LIMIT }
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rerolled = true
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GameData::Stat.each_main do |s|
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pkmn.iv[s.id] = rand(Pokemon::IV_STAT_LIMIT + 1)
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end
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end
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pkmn.calc_stats if rerolled
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}
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)
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# In Gen 6 and later, Legendary/Mythical/Ultra Beast Pokémon are guaranteed to
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# have at least 3 perfect IVs.
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EventHandlers.add(:on_wild_pokemon_created, :some_perfect_ivs_for_legendaries,
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proc { |pkmn|
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next if !Settings::LEGENDARIES_HAVE_SOME_PERFECT_IVS
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data = pkmn.species_data
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next if !data.has_flag?("Legendary") && !data.has_flag?("Mythical") && !data.has_flag?("UltraBeast")
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stats = []
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GameData::Stat.each_main { |s| stats.push(s.id) }
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perfect_stats = stats.sample(3)
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perfect_stats.each { |s| pkmn.iv[s] = Pokemon::IV_STAT_LIMIT }
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pkmn.calc_stats
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}
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)
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# Used in the random dungeon map. Makes the levels of all wild Pokémon in that
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# Used in the random dungeon map. Makes the levels of all wild Pokémon in that
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# map depend on the levels of Pokémon in the player's party.
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# map depend on the levels of Pokémon in the player's party.
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# This is a simple method, and can/should be modified to account for evolutions
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# This is a simple method, and can/should be modified to account for evolutions
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@@ -523,7 +523,7 @@ Name = Big Nugget
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NamePlural = Big Nuggets
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NamePlural = Big Nuggets
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Pocket = 1
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Pocket = 1
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Price = 40000
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Price = 40000
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Flags = Fling_30
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Flags = Fling_130
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Description = A big nugget of pure gold that gives off a lustrous gleam. A maniac will buy it for a high price.
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Description = A big nugget of pure gold that gives off a lustrous gleam. A maniac will buy it for a high price.
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#-------------------------------
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#-------------------------------
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[HEARTSCALE]
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[HEARTSCALE]
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@@ -523,7 +523,7 @@ Name = Big Nugget
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NamePlural = Big Nuggets
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NamePlural = Big Nuggets
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Pocket = 1
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Pocket = 1
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Price = 40000
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Price = 40000
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Flags = Fling_30
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Flags = Fling_130
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Description = A big nugget of pure gold that gives off a lustrous gleam. A maniac will buy it for a high price.
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Description = A big nugget of pure gold that gives off a lustrous gleam. A maniac will buy it for a high price.
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#-------------------------------
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#-------------------------------
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[HEARTSCALE]
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[HEARTSCALE]
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