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https://github.com/infinitefusion/infinitefusion-e18.git
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Added effect of Dragon Darts, fixed incorrect status icon being used in battle
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@@ -583,127 +583,136 @@ BattleHandlers::MoveBlockingAbility.copy(:DAZZLING,:QUEENLYMAJESTY)
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#===============================================================================
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BattleHandlers::MoveImmunityTargetAbility.add(:BULLETPROOF,
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proc { |ability,user,target,move,type,battle|
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proc { |ability, user, target, move, type, battle, show_message|
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next false if !move.bombMove?
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battle.pbShowAbilitySplash(target)
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if PokeBattle_SceneConstants::USE_ABILITY_SPLASH
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battle.pbDisplay(_INTL("It doesn't affect {1}...",target.pbThis(true)))
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else
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battle.pbDisplay(_INTL("{1}'s {2} made {3} ineffective!",
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target.pbThis,target.abilityName,move.name))
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if show_message
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battle.pbShowAbilitySplash(target)
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if PokeBattle_SceneConstants::USE_ABILITY_SPLASH
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battle.pbDisplay(_INTL("It doesn't affect {1}...", target.pbThis(true)))
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else
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battle.pbDisplay(_INTL("{1}'s {2} made {3} ineffective!",
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target.pbThis, target.abilityName, move.name))
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end
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battle.pbHideAbilitySplash(target)
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end
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battle.pbHideAbilitySplash(target)
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next true
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}
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)
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BattleHandlers::MoveImmunityTargetAbility.add(:FLASHFIRE,
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proc { |ability,user,target,move,type,battle|
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proc { |ability, user, target, move, type, battle, show_message|
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next false if user.index==target.index
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next false if type != :FIRE
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battle.pbShowAbilitySplash(target)
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if !target.effects[PBEffects::FlashFire]
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target.effects[PBEffects::FlashFire] = true
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if PokeBattle_SceneConstants::USE_ABILITY_SPLASH
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battle.pbDisplay(_INTL("The power of {1}'s Fire-type moves rose!",target.pbThis(true)))
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if show_message
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battle.pbShowAbilitySplash(target)
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if !target.effects[PBEffects::FlashFire]
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target.effects[PBEffects::FlashFire] = true
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if PokeBattle_SceneConstants::USE_ABILITY_SPLASH
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battle.pbDisplay(_INTL("The power of {1}'s Fire-type moves rose!", target.pbThis(true)))
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else
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battle.pbDisplay(_INTL("The power of {1}'s Fire-type moves rose because of its {2}!",
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target.pbThis(true), target.abilityName))
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end
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else
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battle.pbDisplay(_INTL("The power of {1}'s Fire-type moves rose because of its {2}!",
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target.pbThis(true),target.abilityName))
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end
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else
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if PokeBattle_SceneConstants::USE_ABILITY_SPLASH
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battle.pbDisplay(_INTL("It doesn't affect {1}...",target.pbThis(true)))
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else
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battle.pbDisplay(_INTL("{1}'s {2} made {3} ineffective!",
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target.pbThis,target.abilityName,move.name))
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if PokeBattle_SceneConstants::USE_ABILITY_SPLASH
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battle.pbDisplay(_INTL("It doesn't affect {1}...", target.pbThis(true)))
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else
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battle.pbDisplay(_INTL("{1}'s {2} made {3} ineffective!",
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target.pbThis, target.abilityName, move.name))
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end
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end
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battle.pbHideAbilitySplash(target)
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end
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battle.pbHideAbilitySplash(target)
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next true
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}
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)
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BattleHandlers::MoveImmunityTargetAbility.add(:LIGHTNINGROD,
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proc { |ability,user,target,move,type,battle|
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next pbBattleMoveImmunityStatAbility(user,target,move,type,:ELECTRIC,:SPECIAL_ATTACK,1,battle)
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proc { |ability, user, target, move, type, battle, show_message|
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next pbBattleMoveImmunityStatAbility(user, target, move, type, :ELECTRIC, :SPECIAL_ATTACK, 1, battle, show_message)
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}
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)
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BattleHandlers::MoveImmunityTargetAbility.add(:MOTORDRIVE,
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proc { |ability,user,target,move,type,battle|
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next pbBattleMoveImmunityStatAbility(user,target,move,type,:ELECTRIC,:SPEED,1,battle)
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proc { |ability, user, target, move, type, battle, show_message|
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next pbBattleMoveImmunityStatAbility(user, target, move, type, :ELECTRIC, :SPEED, 1, battle, show_message)
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}
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)
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BattleHandlers::MoveImmunityTargetAbility.add(:SAPSIPPER,
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proc { |ability,user,target,move,type,battle|
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next pbBattleMoveImmunityStatAbility(user,target,move,type,:GRASS,:ATTACK,1,battle)
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proc { |ability, user, target, move, type, battle, show_message|
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next pbBattleMoveImmunityStatAbility(user, target, move, type, :GRASS, :ATTACK, 1, battle, show_message)
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}
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)
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BattleHandlers::MoveImmunityTargetAbility.add(:SOUNDPROOF,
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proc { |ability,user,target,move,type,battle|
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proc { |ability, user, target, move, type, battle, show_message|
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next false if !move.soundMove?
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next false if Settings::MECHANICS_GENERATION >= 8 && user.index == target.index
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battle.pbShowAbilitySplash(target)
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if PokeBattle_SceneConstants::USE_ABILITY_SPLASH
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battle.pbDisplay(_INTL("It doesn't affect {1}...",target.pbThis(true)))
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else
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battle.pbDisplay(_INTL("{1}'s {2} blocks {3}!",target.pbThis,target.abilityName,move.name))
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if show_message
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battle.pbShowAbilitySplash(target)
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if PokeBattle_SceneConstants::USE_ABILITY_SPLASH
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battle.pbDisplay(_INTL("It doesn't affect {1}...", target.pbThis(true)))
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else
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battle.pbDisplay(_INTL("{1}'s {2} blocks {3}!", target.pbThis, target.abilityName, move.name))
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end
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battle.pbHideAbilitySplash(target)
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end
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battle.pbHideAbilitySplash(target)
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next true
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}
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)
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BattleHandlers::MoveImmunityTargetAbility.add(:STORMDRAIN,
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proc { |ability,user,target,move,type,battle|
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next pbBattleMoveImmunityStatAbility(user,target,move,type,:WATER,:SPECIAL_ATTACK,1,battle)
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proc { |ability, user, target, move, type, battle, show_message|
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next pbBattleMoveImmunityStatAbility(user, target, move, type, :WATER, :SPECIAL_ATTACK, 1, battle, show_message)
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}
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)
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BattleHandlers::MoveImmunityTargetAbility.add(:TELEPATHY,
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proc { |ability,user,target,move,type,battle|
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proc { |ability, user, target, move, type, battle, show_message|
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next false if move.statusMove?
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next false if user.index==target.index || target.opposes?(user)
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battle.pbShowAbilitySplash(target)
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if PokeBattle_SceneConstants::USE_ABILITY_SPLASH
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battle.pbDisplay(_INTL("{1} avoids attacks by its ally Pokémon!",target.pbThis(true)))
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else
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battle.pbDisplay(_INTL("{1} avoids attacks by its ally Pokémon with {2}!",
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target.pbThis,target.abilityName))
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if show_message
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battle.pbShowAbilitySplash(target)
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if PokeBattle_SceneConstants::USE_ABILITY_SPLASH
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battle.pbDisplay(_INTL("{1} avoids attacks by its ally Pokémon!", target.pbThis(true)))
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else
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battle.pbDisplay(_INTL("{1} avoids attacks by its ally Pokémon with {2}!",
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target.pbThis, target.abilityName))
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end
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battle.pbHideAbilitySplash(target)
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end
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battle.pbHideAbilitySplash(target)
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next true
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}
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)
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BattleHandlers::MoveImmunityTargetAbility.add(:VOLTABSORB,
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proc { |ability,user,target,move,type,battle|
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next pbBattleMoveImmunityHealAbility(user,target,move,type,:ELECTRIC,battle)
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proc { |ability, user, target, move, type, battle, show_message|
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next pbBattleMoveImmunityHealAbility(user, target, move, type, :ELECTRIC, battle, show_message)
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}
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)
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BattleHandlers::MoveImmunityTargetAbility.add(:WATERABSORB,
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proc { |ability,user,target,move,type,battle|
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next pbBattleMoveImmunityHealAbility(user,target,move,type,:WATER,battle)
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proc { |ability, user, target, move, type, battle, show_message|
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next pbBattleMoveImmunityHealAbility(user, target, move, type, :WATER, battle, show_message)
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}
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)
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BattleHandlers::MoveImmunityTargetAbility.copy(:WATERABSORB,:DRYSKIN)
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BattleHandlers::MoveImmunityTargetAbility.add(:WONDERGUARD,
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proc { |ability,user,target,move,type,battle|
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proc { |ability, user, target, move, type, battle, show_message|
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next false if move.statusMove?
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next false if !type || Effectiveness.super_effective?(target.damageState.typeMod)
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battle.pbShowAbilitySplash(target)
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if PokeBattle_SceneConstants::USE_ABILITY_SPLASH
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battle.pbDisplay(_INTL("It doesn't affect {1}...",target.pbThis(true)))
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else
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battle.pbDisplay(_INTL("{1} avoided damage with {2}!",target.pbThis,target.abilityName))
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if show_message
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battle.pbShowAbilitySplash(target)
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if PokeBattle_SceneConstants::USE_ABILITY_SPLASH
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battle.pbDisplay(_INTL("It doesn't affect {1}...", target.pbThis(true)))
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else
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battle.pbDisplay(_INTL("{1} avoided damage with {2}!", target.pbThis, target.abilityName))
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end
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battle.pbHideAbilitySplash(target)
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end
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battle.pbHideAbilitySplash(target)
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next true
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}
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)
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