mirror of
https://github.com/infinitefusion/infinitefusion-e18.git
synced 2025-12-07 21:24:59 +00:00
Created and implemented GameData::TrainerType, fixed free text entry text mispositioning
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@@ -218,135 +218,134 @@ end
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#===============================================================================
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# Trainer type editor
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#===============================================================================
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def pbTrainerTypeEditorNew(trconst)
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data = pbLoadTrainerTypesData
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# Get the first unused ID after all existing t-types for the new t-type to use.
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maxid = -1
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for rec in data
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next if !rec
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maxid = rec[0] if rec[0]>maxid
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end
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trainertype = maxid+1
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trname = pbMessageFreeText(_INTL("Please enter the trainer type's name."),
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(trconst) ? trconst.gsub(/_+/," ") : "",false,30)
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return -1 if trname=="" && !trconst
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# Create an internal name based on the trainer type's name if there is none.
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trconst = trname if !trconst
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trconst = trconst.gsub(/é/,"e")
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trconst = trconst.gsub(/[^A-Za-z0-9_]/,"")
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trconst = trconst.upcase
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if trconst.length==0
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trconst = sprintf("T_%03d",trainertype)
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elsif !trconst[0,1][/[A-Z]/]
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trconst = "T_"+trconst
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end
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# Create a default name if there is none.
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trname = trconst if trname==""
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cname = trconst
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if hasConst?(PBTrainers,cname)
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suffix = 1
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100.times do
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tname = sprintf("%s_%d",cname,suffix)
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if !hasConst?(PBTrainers,tname)
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cname = tname
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break
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end
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suffix += 1
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end
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end
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if hasConst?(PBTrainers,cname)
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pbMessage(_INTL("Failed to create the trainer type. Choose a different name."))
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return -1
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end
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record = []
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record[0] = trainertype
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record[1] = cname
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record[2] = trname
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record[7] = pbMessage(_INTL("Is the Trainer male, female, or mixed gender?"),[
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_INTL("Male"),_INTL("Female"),_INTL("Mixed")],0)
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params = ChooseNumberParams.new
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params.setRange(0,255)
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params.setDefaultValue(30)
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record[3] = pbMessageChooseNumber(_INTL("Set the money per level won for defeating the Trainer."),params)
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record[8] = record[3]
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record[9] = ""
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PBTrainers.const_set(cname,record[0])
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data[record[0]] = record
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save_data(data,"Data/trainer_types.dat")
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$PokemonTemp.trainerTypesData = nil
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pbConvertTrainerData
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pbMessage(_INTL("The Trainer type was created (ID: {1}).",record[0]))
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pbMessage(_ISPRINTF("Put the Trainer's graphic (trainer{1:03d}.png or trainer{2:s}.png) in Graphics/Characters, or it will be blank.",
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record[0],getConstantName(PBTrainers,record[0])))
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return record[0]
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end
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def pbTrainerTypeEditorSave(trainertype,ttdata)
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record = []
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record[0] = trainertype
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for i in 0..ttdata.length
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record.push(ttdata[i])
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end
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setConstantName(PBTrainers,trainertype,ttdata[0])
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data = pbLoadTrainerTypesData
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data[record[0]] = record
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save_data(data,"Data/trainer_types.dat")
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$PokemonTemp.trainerTypesData = nil
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pbConvertTrainerData
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end
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def pbTrainerTypeEditor
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selection = 0
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trainerTypes = [
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[_INTL("Internal Name"), ReadOnlyProperty, _INTL("Internal name that appears in constructs like PBTrainers::XXX.")],
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trainer_types = [
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[_INTL("Internal Name"), ReadOnlyProperty, _INTL("Internal name that is used as a symbol like :XXX.")],
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[_INTL("Trainer Name"), StringProperty, _INTL("Name of the trainer type as displayed by the game.")],
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[_INTL("Money Per Level"), LimitProperty.new(9999), _INTL("Player earns this amount times the highest level among the trainer's Pokémon.")],
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[_INTL("Base Money"), LimitProperty.new(9999), _INTL("Player earns this much money times the highest level among the trainer's Pokémon.")],
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[_INTL("Battle BGM"), BGMProperty, _INTL("BGM played in battles against trainers of this type.")],
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[_INTL("Battle End ME"), MEProperty, _INTL("ME played when player wins battles against trainers of this type.")],
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[_INTL("Battle Intro ME"), MEProperty, _INTL("ME played before battles against trainers of this type.")],
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[_INTL("Gender"), EnumProperty.new([
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_INTL("Male"),_INTL("Female"),_INTL("Mixed gender")]),
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_INTL("Male"), _INTL("Female"), _INTL("Undefined")]),
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_INTL("Gender of this Trainer type.")],
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[_INTL("Skill"), LimitProperty.new(9999), _INTL("Skill level of this Trainer type.")],
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[_INTL("Skill Codes"), StringProperty, _INTL("Letters/phrases representing AI modifications of trainers of this type.")],
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[_INTL("Skill Level"), LimitProperty.new(9999), _INTL("Skill level of this Trainer type.")],
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[_INTL("Skill Code"), StringProperty, _INTL("Letters/phrases representing AI modifications of trainers of this type.")],
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]
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pbListScreenBlock(_INTL("Trainer Types"),TrainerTypeLister.new(selection,true)) { |button,trtype|
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if trtype
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pbListScreenBlock(_INTL("Trainer Types"), TrainerTypeLister.new(selection, true)) { |button, tr_type|
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if tr_type
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if button==Input::A
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if trtype[0]>=0
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if tr_type.is_a?(Symbol)
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if pbConfirmMessageSerious("Delete this trainer type?")
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data = pbLoadTrainerTypesData
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removeConstantValue(PBTrainers,trtype[0])
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data[trtype[0]] = nil
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save_data(data,"Data/trainer_types.dat")
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$PokemonTemp.trainerTypesData = nil
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id_number = GameData::TrainerType.get(tr_type).id_number
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GameData::TrainerType::DATA.delete(tr_type)
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GameData::TrainerType::DATA.delete(id_number)
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GameData::TrainerType.save
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pbConvertTrainerData
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pbMessage(_INTL("The Trainer type was deleted."))
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end
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end
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elsif button==Input::C
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selection = trtype[0]
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if selection<0
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newid = pbTrainerTypeEditorNew(nil)
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if newid>=0
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selection = newid
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end
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else
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data = []
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for i in 1..trtype.length
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data.push(trtype[i])
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end
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# trtype[2] contains trainer's name to display as title
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save = pbPropertyList(trtype[2],data,trainerTypes,true)
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if save
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pbTrainerTypeEditorSave(selection,data)
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elsif button == Input::C
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if tr_type.is_a?(Symbol)
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t_data = GameData::TrainerType.get(tr_type)
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data = [
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t_data.id.to_s,
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t_data.real_name,
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t_data.base_money,
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t_data.battle_BGM,
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t_data.victory_ME,
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t_data.intro_ME,
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t_data.gender,
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t_data.skill_level,
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t_data.skill_code
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]
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if pbPropertyList(t_data.id.to_s, data, trainer_types, true)
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# Construct trainer type hash
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type_hash = {
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:id_number => t_data.id_number,
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:id => t_data.id,
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:name => line[1],
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:base_money => line[2],
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:battle_BGM => line[3],
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:victory_ME => line[4],
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:intro_ME => line[5],
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:gender => line[6],
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:skill_level => line[7],
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:skill_code => line[8]
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}
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# Add trainer type's data to records
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GameData::TrainerType::DATA[t_data.id_number] = GameData::TrainerType::DATA[t_data.id] = GameData::TrainerType.new(type_hash)
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GameData::TrainerType.save
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pbConvertTrainerData
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end
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else # Add a new trainer type
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pbTrainerTypeEditorNew(nil)
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end
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end
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end
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}
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end
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def pbTrainerTypeEditorNew(default_name)
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# Get an unused ID number for the new item
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max_id = 0
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GameData::TrainerType.each { |t| max_id = t.id_number if max_id < t.id_number }
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id_number = max_id + 1
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# Choose a name
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name = pbMessageFreeText(_INTL("Please enter the trainer type's name."),
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(default_name) ? default_name.gsub(/_+/, " ") : "", false, 30)
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if name == ""
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return nil if !default_name
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name = default_name
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end
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# Generate an ID based on the item name
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id = name.gsub(/é/, "e")
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id = id.gsub(/[^A-Za-z0-9_]/, "")
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id = id.upcase
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if id.length == 0
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id = sprintf("T_%03d", id_number)
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elsif !id[0, 1][/[A-Z]/]
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id = "T_" + id
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end
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if GameData::TrainerType.exists?(id)
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for i in 1..100
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trial_id = sprintf("%s_%d", id, i)
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next if GameData::TrainerType.exists?(trial_id)
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id = trial_id
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break
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end
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end
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if GameData::TrainerType.exists?(id)
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pbMessage(_INTL("Failed to create the trainer type. Choose a different name."))
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return nil
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end
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# Choose a gender
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gender = pbMessage(_INTL("Is the Trainer male, female or undefined?"), [
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_INTL("Male"), _INTL("Female"), _INTL("Undefined")], 0)
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# Choose a base money value
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params = ChooseNumberParams.new
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params.setRange(0, 255)
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params.setDefaultValue(30)
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base_money = pbMessageChooseNumber(_INTL("Set the money per level won for defeating the Trainer."), params)
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# Construct trainer type hash
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tr_type_hash = {
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:id_number => id_number,
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:id => id.to_sym,
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:name => name,
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:base_money => base_money,
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:gender => gender
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}
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# Add trainer type's data to records
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GameData::TrainerType::DATA[id_number] = GameData::TrainerType::DATA[id.to_sym] = GameData::TrainerType.new(tr_type_hash)
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GameData::TrainerType.save
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pbConvertTrainerData
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pbMessage(_INTL("The trainer type {1} was created (ID: {2}).", name, id.to_s))
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pbMessage(_ISPRINTF("Put the Trainer's graphic (trainer{1:s}.png or trainer{2:03d}.png) in Graphics/Trainers, or it will be blank.",
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id, id_number))
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return id.to_sym
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end
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#===============================================================================
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@@ -391,13 +390,11 @@ end
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def pbTrainerBattleEditor
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selection = 0
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trainertypes = pbLoadTrainerTypesData
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trainers = pbLoadTrainersData
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trainers = pbLoadTrainersData
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modified = false
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for trainer in trainers
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trtype = trainer[0]
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next if trainertypes && trainertypes[trtype]
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trainer[0] = 0
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next if GameData::TrainerType.exists?(trainer[0])
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trainer[0] = nil
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modified = true
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end
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pbListScreenBlock(_INTL("Trainer Battles"),TrainerBattleLister.new(selection,true)) { |button,trtype|
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@@ -418,22 +415,19 @@ def pbTrainerBattleEditor
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selection = index
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if selection<0
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# New trainer
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trainertype = -1
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ret = pbMessage(_INTL("First, define the type of trainer."),[
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trainertype = nil
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ret = pbMessage(_INTL("First, define the new trainer's type."),[
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_INTL("Use existing type"),
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_INTL("Use new type"),
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_INTL("Cancel")],3)
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_INTL("Create new type"),
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_INTL("Cancel")], 3)
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if ret==0
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trainertype = pbListScreen(_INTL("TRAINER TYPE"),TrainerTypeLister.new(0,false))
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next if !trainertype
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trainertype = trainertype[0]
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next if trainertype<0
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elsif ret==1
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trainertype = pbTrainerTypeEditorNew(nil)
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next if trainertype<0
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else
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next
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end
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next if !trainertype
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trainername = pbMessageFreeText(_INTL("Now enter the trainer's name."),"",false,30)
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next if trainername==""
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trainerparty = pbGetFreeTrainerParty(trainertype,trainername)
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@@ -670,7 +664,7 @@ def pbItemEditor
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]
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pbListScreenBlock(_INTL("Items"), ItemLister.new(selection, true)) { |button, item|
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if item
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if button==Input::A
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if button == Input::A
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if item.is_a?(Symbol)
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if pbConfirmMessageSerious("Delete this item?")
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id_number = GameData::Item.get(item).id_number
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@@ -681,7 +675,7 @@ def pbItemEditor
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pbMessage(_INTL("The item was deleted."))
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end
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end
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elsif button==Input::C
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elsif button == Input::C
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if item.is_a?(Symbol)
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itm = GameData::Item.get(item)
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data = [
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@@ -740,6 +734,11 @@ def pbItemEditorNew(default_name)
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id = name.gsub(/é/, "e")
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id = id.gsub(/[^A-Za-z0-9_]/, "")
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id = id.upcase
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if id.length == 0
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id = sprintf("ITEM_%03d", id_number)
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elsif !id[0, 1][/[A-Z]/]
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id = "ITEM_" + id
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end
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if GameData::Item.exists?(id)
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for i in 1..100
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trial_id = sprintf("%s_%d", id, i)
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@@ -776,7 +775,7 @@ def pbItemEditorNew(default_name)
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pbSaveItems
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pbMessage(_INTL("The item {1} was created (ID: {2}).", name, id.to_s))
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pbMessage(_ISPRINTF("Put the item's graphic (item{1:s}.png or item{2:03d}.png) in Graphics/Icons, or it will be blank.",
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id.to_s, id_number))
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id, id_number))
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end
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