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Standardised compiling-based console messages
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@@ -705,7 +705,7 @@ def pbDebugFixInvalidTiles
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t = Time.now.to_i
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Graphics.update
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total_maps = mapData.mapinfos.keys.length
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Console.echo_h1 _INTL("Checking {1} maps for invalid tiles", total_maps)
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Console.echo_h1(_INTL("Checking {1} maps for invalid tiles", total_maps))
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mapData.mapinfos.keys.sort.each do |id|
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if Time.now.to_i - t >= 5
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Graphics.update
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@@ -738,7 +738,7 @@ def pbDebugFixInvalidTiles
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end
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next if map_errors == 0
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# Map was changed; save it
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Console.echoln_li _INTL("{1} error tile(s) found on map {2}: {3}.", map_errors, id, mapData.mapinfos[id].name)
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Console.echoln_li(_INTL("{1} error tile(s) found on map {2}: {3}.", map_errors, id, mapData.mapinfos[id].name))
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total_errors += map_errors
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num_error_maps += 1
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mapData.saveMap(id)
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@@ -749,7 +749,7 @@ def pbDebugFixInvalidTiles
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else
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echoln ""
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Console.echo_h2(_INTL("Done. {1} errors found and fixed.", total_errors), text: :green)
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Console.echo_warn _INTL("RMXP data was altered. Close RMXP now to ensure changes are applied.")
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Console.echo_warn(_INTL("RMXP data was altered. Close RMXP now to ensure changes are applied."))
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echoln ""
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pbMessage(_INTL("{1} error(s) were found across {2} map(s) and fixed.", total_errors, num_error_maps))
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pbMessage(_INTL("Close RPG Maker XP to ensure the changes are applied properly."))
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