Merged class PokemonTemp into class Game_Temp

This commit is contained in:
Maruno17
2021-10-21 22:01:59 +01:00
parent 5e51f702b3
commit ca680c9feb
37 changed files with 310 additions and 311 deletions

View File

@@ -84,7 +84,7 @@ class Scene_Map
when 8 then $game_player.turn_up
end
$game_player.straighten
$PokemonTemp.followers.map_transfer_followers
$game_temp.followers.map_transfer_followers
$game_map.update
disposeSpritesets
RPG::Cache.clear
@@ -117,7 +117,7 @@ class Scene_Map
end
def miniupdate
$PokemonTemp.miniupdate = true
$game_temp.in_mini_update = true
loop do
$game_player.update
updateMaps
@@ -128,7 +128,7 @@ class Scene_Map
break if $game_temp.transition_processing
end
updateSpritesets
$PokemonTemp.miniupdate = false
$game_temp.in_mini_update = false
end
def updateMaps
@@ -171,8 +171,8 @@ class Scene_Map
break if $game_temp.transition_processing
end
updateSpritesets
if $game_temp.to_title
$game_temp.to_title = false
if $game_temp.title_screen_calling
$game_temp.title_screen_calling = false
SaveData.mark_values_as_unloaded
$scene = pbCallTitle
return
@@ -188,7 +188,7 @@ class Scene_Map
return if $game_temp.message_window_showing
if !pbMapInterpreterRunning?
if Input.trigger?(Input::USE)
$PokemonTemp.hiddenMoveEventCalling = true
$game_temp.interact_calling = true
elsif Input.trigger?(Input::ACTION)
unless $game_system.menu_disabled || $game_player.moving?
$game_temp.menu_calling = true
@@ -196,7 +196,7 @@ class Scene_Map
end
elsif Input.trigger?(Input::SPECIAL)
unless $game_player.moving?
$PokemonTemp.keyItemCalling = true
$game_temp.ready_menu_calling = true
end
elsif Input.press?(Input::F9)
$game_temp.debug_calling = true if $DEBUG
@@ -207,12 +207,12 @@ class Scene_Map
call_menu
elsif $game_temp.debug_calling
call_debug
elsif $PokemonTemp.keyItemCalling
$PokemonTemp.keyItemCalling = false
elsif $game_temp.ready_menu_calling
$game_temp.ready_menu_calling = false
$game_player.straighten
pbUseKeyItem
elsif $PokemonTemp.hiddenMoveEventCalling
$PokemonTemp.hiddenMoveEventCalling = false
elsif $game_temp.interact_calling
$game_temp.interact_calling = false
$game_player.straighten
Events.onAction.trigger(self)
end
@@ -230,7 +230,7 @@ class Scene_Map
end
Graphics.freeze
disposeSpritesets
if $game_temp.to_title
if $game_temp.title_screen_calling
Graphics.transition
Graphics.freeze
end