Merged class PokemonTemp into class Game_Temp

This commit is contained in:
Maruno17
2021-10-21 22:01:59 +01:00
parent 5e51f702b3
commit ca680c9feb
37 changed files with 310 additions and 311 deletions

View File

@@ -85,14 +85,14 @@ class Game_Player < Game_Character
def move_generic(dir, turn_enabled = true)
turn_generic(dir, true) if turn_enabled
if !$PokemonTemp.encounterTriggered
if !$game_temp.encounter_triggered
if can_move_in_direction?(dir)
x_offset = (dir == 4) ? -1 : (dir == 6) ? 1 : 0
y_offset = (dir == 8) ? -1 : (dir == 2) ? 1 : 0
return if pbLedge(x_offset, y_offset)
return if pbEndSurf(x_offset, y_offset)
turn_generic(dir, true)
if !$PokemonTemp.encounterTriggered
if !$game_temp.encounter_triggered
@x += x_offset
@y += y_offset
increase_steps
@@ -101,7 +101,7 @@ class Game_Player < Game_Character
bump_into_object
end
end
$PokemonTemp.encounterTriggered = false
$game_temp.encounter_triggered = false
end
def turn_generic(dir, keep_enc_indicator = false)
@@ -109,7 +109,7 @@ class Game_Player < Game_Character
super(dir)
if @direction != old_direction && !@move_route_forcing && !pbMapInterpreterRunning?
Events.onChangeDirection.trigger(self, self)
$PokemonTemp.encounterTriggered = false if !keep_enc_indicator
$game_temp.encounter_triggered = false if !keep_enc_indicator
end
end
@@ -359,16 +359,16 @@ class Game_Player < Game_Character
# Update dependent events
if (!@moved_last_frame || @stopped_last_frame ||
(@stopped_this_frame && $PokemonGlobal.sliding)) && (moving? || jumping?)
$PokemonTemp.followers.move_followers
$game_temp.followers.move_followers
end
$PokemonTemp.followers.update
$game_temp.followers.update
# Count down the time between allowed bump sounds
@bump_se -= 1 if @bump_se && @bump_se>0
# Finish up dismounting from surfing
if $PokemonTemp.endSurf && !moving?
if $game_temp.ending_surf && !moving?
pbCancelVehicles
$PokemonTemp.surfJump = nil
$PokemonTemp.endSurf = false
$game_temp.surf_base_coords = nil
$game_temp.ending_surf = false
end
update_event_triggering
end
@@ -376,7 +376,7 @@ class Game_Player < Game_Character
def update_command_new
dir = Input.dir4
unless pbMapInterpreterRunning? || $game_temp.message_window_showing ||
$PokemonTemp.miniupdate || $game_temp.in_menu
$game_temp.in_mini_update || $game_temp.in_menu
# Move player in the direction the directional button is being pressed
if @moved_last_frame ||
(dir > 0 && dir == @lastdir && Graphics.frame_count - @lastdirframe > Graphics.frame_rate / 20)
@@ -469,7 +469,7 @@ class Game_Player < Game_Character
return if moving?
# Try triggering events upon walking into them/in front of them
if @moved_this_frame
$PokemonTemp.followers.turn_followers
$game_temp.followers.turn_followers
result = pbCheckEventTriggerFromDistance([2])
# Event determinant is via touch of same position event
result |= check_event_trigger_here([1,2])
@@ -477,7 +477,7 @@ class Game_Player < Game_Character
pbOnStepTaken(result)
end
# Try to manually interact with events
if Input.trigger?(Input::USE) && !$PokemonTemp.miniupdate
if Input.trigger?(Input::USE) && !$game_temp.in_mini_update
# Same position and front event determinant
check_event_trigger_here([0])
check_event_trigger_there([0,2])